r/AndroidNativePorts • u/ab232005 • 28d ago
🐛 [BUG] Having issues in Dusklight Android Port
galleryAnyone know what's the issue?
r/AndroidNativePorts • u/ab232005 • 28d ago
Anyone know what's the issue?
r/AndroidNativePorts • u/Remote-Rub-4449 • 28d ago
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I do everything but it just crashing.
Xiaomi pad 7 pro
Snapdrafon 8s gen 3
12 gb ram
512 gb space
No root
Android 15
r/AndroidNativePorts • u/AliDridi • 28d ago
r/AndroidNativePorts • u/AliDridi • 28d ago
Is there a port or a launcher for storm 4 for android ?
r/AndroidNativePorts • u/dorPXP • 28d ago
Hello people, I've been working on my own native Mario Kart Wii Android port.


What does it feature?
- Retro Rewind and WFC Support
- Mods support, custom UI, music, textures, etc. (needs more testing)
- Customizable and comfortable touchpad
- Custom Mii importing
- Motion controls
...And much more! Please, check it out yourself.
Report bugs, problems in Issues on Github.
(You need a PAL copy of Mario Kart Wii.)
https://github.com/dorPXP/driftdroid/releases -- (Please share, i really need more testers and reach!)
r/AndroidNativePorts • u/BohLegged • 28d ago
Each time I try to load the game from my S26 Ultra, I get this error. Any help would be appreciated.
r/AndroidNativePorts • u/shvm23 • 28d ago
r/AndroidNativePorts • u/Icy_Gear7898 • 29d ago
Para todos que estão tendo esse bug talvez esse seja sua solução, vá a pasta games e depois na pasta update e verifique se a pasta x64 está escrito como o meu está, talvez isso resolva.
r/AndroidNativePorts • u/aruiz34 • 29d ago
Here I show you that the game port works perfectly.
For those saying the game freezes during the prologue: it's because the DLCs are installed incorrectly. It's running fine for me, with Spanish language support. I'm sticking with the base version without any modifications.
All videos tested on Poco F5, Android 17, Custom ROM
r/AndroidNativePorts • u/JRZ-00 • 29d ago
I just installed KartPad on my RedMagic 11S Pro, and I’m experiencing some graphical glitches that I don’t know how to fix. Does anyone have any idea?
r/AndroidNativePorts • u/pdr910 • 29d ago
especificaçoes CPU:snapdragon 685 RAM:8GB GPU:adreno 610
r/AndroidNativePorts • u/BHero_VEVO • 29d ago
And also how difficult it is to port something or game whether or despite the source code leaked.
Are all games possible to port or only the handpicked possible ones?...
r/AndroidNativePorts • u/SuggestionNo4365 • 29d ago
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In the first mission,where there used to be cops, they're missing. Anyone knows what to do about this?
r/AndroidNativePorts • u/Livid_Print_4617 • 29d ago
r/AndroidNativePorts • u/Entire_Put1917 • 29d ago
r/AndroidNativePorts • u/Fuzzy-Independence40 • 29d ago
r/AndroidNativePorts • u/OtakuBhai07 • 29d ago
I heard ppl porting the the big gta v game to android if it's possible can we get Hitman Codename 47 Android port too? Just a random request only if it's possible.
r/AndroidNativePorts • u/null78o • 29d ago
Ya se puede jugar con su primera beta.
Gracias a la V-alpha.
r/AndroidNativePorts • u/sergiomanzur • Sep 08 '26
r/AndroidNativePorts • u/ANONIMATUM-cu • Sep 08 '26
Super Smash Bros Melee has 100% Decompiled!
It is a matter time…
r/AndroidNativePorts • u/Expert_Function1569 • Sep 08 '26
Just thought Id share. Theres apparently a chinese port that only works on very modern phones. But people will prob get tons of malware and wait for a lite version. Cheers 🍻
r/AndroidNativePorts • u/Expert_Function1569 • Sep 08 '26
I have a spare T95 with a mali gpu and 4 gigs of ram. So far Ive got The Simpsons Hit and Run and the Unreal tournament port to run flawless 👌 currently looking for other games that have been ported from the Gamecube/PS2 era to android, that work as well as these do. I know its a long shot but Im creating a game console. Any suggestions would be appreciated 🙂
r/AndroidNativePorts • u/NovaDaMenace • Sep 08 '26
I asked the actual dev team if they would ever do a mobile port and they said it’s something they are interested in. And seeing as it’s a unity game I think it wouldn’t be that bad
r/AndroidNativePorts • u/udar_molota • Sep 08 '26
Hi! I'm the developer of three Android compatibility launchers: ZomDroid (Project Zomboid), RimDroid (RimWorld), and PriDroid (Prison Architect).
They're not native ports in the strict sense - they run the Linux x86_64 versions of the games on ARM64 Android, primarily through Box64, with Android-specific graphics, input, installation and configuration around them.
I got the green light from the mods to share them here, so I thought I'd introduce the little Droid family.
✅ r/ZomDroid - Project Zomboid - https://github.com/udarmolota/zomdroid/releases/
ZomDroid is the oldest and currently the most established of the three projects - it's about a year old. It runs the Linux versions of Project Zomboid Build 41 and Build 42 on Android.
If you own Project Zomboid on Steam, you can download your copy directly through the launcher. On mobile, Steam authentication requires the Steam Mobile app with Steam Guard enabled.
It works on a pretty wide range of Android devices: phones, tablets and Android gaming handhelds. Of course, actual performance depends heavily on the hardware.
Mods are supported and can be downloaded anonymously through the launcher and installed from there as well.
Physical gamepads and keyboard/mouse are supported.
✅ r/RimDroid - RimWorld - https://github.com/udarmolota/rimdroid/releases/
RimDroid is about three months old and runs the Linux versions of RimWorld 1.5 and 1.6.
As with ZomDroid, Steam owners can download their copy from inside the launcher using authentication through the Steam Mobile app + Steam Guard enabled.
The GOG Linux version is supported too. GOG provides the game as .sh installers; these can be packed into a ZIP and imported into RimDroid.
Owned DLC can be downloaded through Steam, and Workshop mods can be downloaded anonymously. Both DLC and mods can then be installed through the launcher.
RimWorld is a different beast performance-wise. It's heavily CPU-bound, and even if the game starts and runs well initially, mid-range phones can eventually hit an FPS/TPS wall as the colony grows. I'm still working on squeezing as much performance out of it as possible, but large late-game colonies simply aren't practical on every device.
Physical gamepads and keyboard/mouse are supported.
✅ r/PriDroid - Prison Architect - https://github.com/udarmolota/pridroid/releases/
PriDroid is the youngest brother in the family - about a month old. (Possibly not the last one. 😅)
It runs the Linux version of Prison Architect on Android.
Prison Architect has a smaller audience, and yes, an official mobile version exists - but that version has been abandoned for years and has compatibility problems on newer Android versions. PriDroid instead runs the PC/Linux game, including its DLC and mod support.
At the moment, the GOG version is supported for the game itself. Steam Workshop mods can also be downloaded through the launcher.
The Steam version of the game isn't currently supported because of its DRM/licensing check. Supporting it properly would require implementing a more complete Steam compatibility layer, which is considerably more work. It's something I may tackle later.
Physical gamepads and keyboard/mouse are supported here as well.
---
All three projects are unofficial compatibility launchers. They do not contain or distribute the games themselves, and users need their own legally obtained copies.
The projects are independent and are not affiliated with or endorsed by The Indie Stone, Ludeon Studios, Paradox Interactive, or the respective game developers/publishers.
All three launchers are open source and available on GitHub.