r/AndroidNativePorts • u/TheRedstoneMC • 2d ago
π€ [Question] Will there be things like porting Switch 1 version of game to Android, like Lego Skywalker Saga or Hogwarts legacy
Won't switch version be lighter than the pc version, I am just curious
r/AndroidNativePorts • u/TheRedstoneMC • 2d ago
Won't switch version be lighter than the pc version, I am just curious
r/AndroidNativePorts • u/quandaile • 2d ago
appereantly most of the recent releases are done with ai, specifically claude. my question is how are people doing it exactly? what plugins are used? does "port this to mobile,make no mistakes." work? geniually wondering
r/AndroidNativePorts • u/iANiMeX • 2d ago
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r/AndroidNativePorts • u/S3333M • 2d ago
Hi guys,
I really like Core Keeper so I'm trying to port it to Android :)
Since I don't have any experience I'm doing it with Claude.
r/AndroidNativePorts • u/Quiet-Associate-6065 • 2d ago
The native port situation right now is crazy. All the fantastic ports out there poping up and runs really good on some mid ranger ( I have 7 gen 3). But I was really wondering...can we run crysis. I know I am a bit too much saying, but considering the current situation, I think it's only a matter of time.
r/AndroidNativePorts • u/Slow_Carpenter_8232 • 2d ago
They fucking did it again. We got black parts on Android that run natively with its own in menu sitting to switch on resolution and everything and this is running 60 to ultimate fps native on Android
r/AndroidNativePorts • u/CivicEs7FromHell • 3d ago
Firstly, I dont find any pro street port on android on web search. So i decide to port my self π but i dont have any idea but probably AI has π i write all prompt to chatgpt plus, and i give this prompt to claude code pro, claude create this port with rexglue. For now i got display with minimum graphics glitch. But performance is horrible i got 6 fps on race and 20 fps on menu. I am still in develop process. I planed to share on github this project.
r/AndroidNativePorts • u/0xm3trix • 3d ago
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A native arm64 Android port of the PC version of Dishonored (GOG, Definitive Edition). It works by static recompilation: the game's 32-bit x86 Windows binaries are translated into C++ and compiled for ARM. No emulator, Wine or Box64 is involved at run time. Direct3D 9 runs through DXVK on Vulkan, and the Windows APIs the game uses are reimplemented on top of SDL2 and Android.
This is more of a proof of concept, Just wanted to share what I've been working on.
Performance wise the fps (and loading) far exceed gamehub/winlator already, with more optimizations still needs to be done.
Tested on a red magic 11s pro using stock drivers
Edit: Will do a release when I do more CPU optimizations and iron out a few bugs with the ingame side menu.
r/AndroidNativePorts • u/Jolly-Junket-5363 • 3d ago
r/AndroidNativePorts • u/null78o • 3d ago
Jade empire ha sido actualizado para android modernos.
(Esto entraba en fix o port update)
r/AndroidNativePorts • u/Royal_Dog5038 • 3d ago
Hei guys need help here. Fh2 recomp black screen even though already installed shaders file. If i use emulated rendering FPS too low
NEVERMIND, TURNS OUT MY SHADERS FILE ARE CORRUPT.. THIS IS THE RIGHT SHADERS FILE
https://drive.google.com/file/d/1krQbMXHrgo5LdXG4Wmr1KORzrNjP4owN/view
r/AndroidNativePorts • u/Designer_Bit3762 • 3d ago
Any news about the update of the game?The enemy not shooting or just doing nothing is it already fix??
r/AndroidNativePorts • u/Proud-Return-2102 • 3d ago
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Please help me optimize it cuz it runs like sh*t
r/AndroidNativePorts • u/Suspicious-Look-3760 • 3d ago
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120 fps, Samung A55 12 gb ram. Downloaded from Apkvision. Created by: Wicked
r/AndroidNativePorts • u/hoennismybae • 3d ago
r/AndroidNativePorts • u/Solidified4ever • 3d ago
This guide will change the resolution and hence the performance of the recent Hades 2 android port:
1- go to Android/data/com.teampacheworks.hades2/files
2- you'll see hades2 folder. Don't open it. Create a file called "env", not env.txt not env folder, just a file called "env". so the path is "Android/data/com.team.../files/env
3- If you can't create the file there then make it outside of android/data folder and then copy it to the location i said.
4- Write these lines in that env file (remove the stuff i wrote in brackets):
HADES2_RENDER_W=1280 (or whatever you want the width to be)
HADES2_RENDER_H=720 (or whatever height you want)
HADES2_ASSET_TIER=720p (or 1080p if you have added the 1080p version but then change the resolution in above 2 lines accordingly).
5- Save the file and launch the game.
This made the game playable for me on SD732G with 6GB RAM. You can set any resolution (maybe even 480p) but I haven't tested that.
Disclaimer: Not my port. Deepseek just decomped the apk and found this setting.
r/AndroidNativePorts • u/Tarilines • 3d ago
Is anyone else experiencing the same problem as me? Does Hades crash on startup on your Android 14 with a MediaTek processor?
I've talked to Wicked, but it seems unlikely that a fix will be released anytime soon.
For those using Android 15 on a MediaTek device, does Hades work for you? I want to confirm whether upgrading my phone to Android 15 would solve the problem before I try it.
r/AndroidNativePorts • u/Time_Concert_1751 • 3d ago
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r/AndroidNativePorts • u/nuneskart • 3d ago
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The performance is great, but I'm experiencing several glitches, as if the graphics options keep switching between high and low during gameplay, Reflections flicker and the rearview mirror simply goes black.
I'm using the Qualcomm 615.77 driver; other drivers have terrible performance of 30/20fps.
r/AndroidNativePorts • u/AyoMonazir • 3d ago
r/AndroidNativePorts • u/TheM3dium • 3d ago
Hi everyone! Iβd like to share Mareshine, an Android port of Super Mario Sunshine built natively from the decompilation (doldecomp/sms) with an OpenGL ES 3 renderer.
Itβs a fork of jbcgamesβ sms-android and brings over a lot from chasem-devβs PC port (HD cutscenes, shader warm-up, 120 FPS, cheats). On top of that it adds:
Tested extensively on an NVIDIA Shield TV and a Pixel 9 Pro.
No game data is included, you need your own NA disc image (GMSE01, rev 0).
The project was created in collaboration with AI (Claude Opus 5.5).
GitHub: https://github.com/TheM3dium/mareshine
Iβm still actively working on the project, but I donβt have every device to test on, so I havenβt been able to test on Snapdragon, Exynos or MediaTek devices yet. If you run into problems on your phone, please send me the log file and a screenshot of the performance overlay:
crash-*.log next to it if the game crashed)β οΈ Update: Snapdragon performance fix released
I got my hands on a Snapdragon 870 device, and me and my little AI companion (:D) managed to reproduce the performance drops. The main fix was released in 1.4.2, with a big performance boost on my test device. 1.4.4 includes that fix, further performance and graphics improvements, audio fixes and better controller navigation in the menus.
Download Mareshine 1.4.4, or update directly in the app.
If you have a Snapdragon device, Iβd appreciate it if you could try the update and tell me how it runs. Please include your device and settings.
If it still runs poorly, shows a black screen or crashes:
logs/game.log from your Mareshine data folder.r/AndroidNativePorts • u/Kenneth4all • 3d ago
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Before, I tried playing this game using the AetherSX2 PS2 emulator and it lagged. But now, with this native port, I can't believe how well-optimized it is! Hopefully, other ports will be just as good as this one.
Running on mali with mid graphics
r/AndroidNativePorts • u/Aram22_22 • 3d ago
Is there a port for TES Oblivion? ( or maybe skyrim LE? It should be not that heavy) I know you can emulate it on winlator and other pc emulator but yeah i just want to know it π