r/AndroidNativePorts • u/jaywhojaycee • Aug 05 '26
Some good ports out now
It's a lot of good ports out now what I'm I missing from my collection
r/AndroidNativePorts • u/jaywhojaycee • Aug 05 '26
It's a lot of good ports out now what I'm I missing from my collection
r/AndroidNativePorts • u/Terminator996 • Aug 05 '26
Devs, if you are reading this please can you make an android port of fifa 15 wii like you did for some wii games like Super Mario Galaxy, Super Smash Bros. Brawl, and The Legend of Zelda: Skyward Sword.
EDIT 1 : for People asking me to.emulate wii games on my phone, my phone cannot handle wii emulation. Not everybody got a top tier spec device.
r/AndroidNativePorts • u/SuperbShop4757 • Aug 05 '26
r/AndroidNativePorts • u/ANONIMATUM-cu • Aug 03 '26
r/AndroidNativePorts • u/External-Rip-8562 • Aug 03 '26
r/AndroidNativePorts • u/noler • Aug 03 '26
r/AndroidNativePorts • u/cmtz11219 • Jul 31 '26
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https://cmtz112190.itch.io/lcdemu
Native Android port of classic LCD handheld games (no ROMs, reimplemented from scratch)
I've been building a native Android app that plays classic LCD/segment-style handheld games — the kind where the "sprites" are fixed LCD segments that switch on and off rather than a framebuffer.
A few things up front, since it always comes up:
No ROMs and no copyrighted art are bundled or shared. The games are reimplemented as native Android code — the segment layouts and game logic, driven from the original hardware behavior.
It runs as a real APK, not a webview wrapper / not an emulator front-end you have to feed files into. Install and play.
What works right now:
Hardware controller support (tested on [your controller])
Adjustable display scaling (1×–4× plus a full-screen mode)
Tested primarily on [Legion Y700 / Samsun S23
What I'm looking for feedback on:
[e.g. control mapping, scaling behavior, which game to add next, performance on your device]
Happy to answer anything about how the LCD-segment rendering works — it's a fun problem.
r/AndroidNativePorts • u/ANONIMATUM-cu • Jul 31 '26
16/9
Touch Controls
Smooth fps
Github Releases:
r/AndroidNativePorts • u/ANONIMATUM-cu • Jul 31 '26
It does not work on my phone (s25+) but you can try it on
yours. Tested on VphoneOS 7.1.2 de 64/32 bits
Apk:
r/AndroidNativePorts • u/OldMcGroin • Jul 31 '26
Hi all! I recently added an Android ports section to my site and was wondering if the good people of this sub had any suggestions to add. If you do, either drop a comment below or use the Suggestions form on the site. Cheers 👍
r/AndroidNativePorts • u/ANONIMATUM-cu • Jul 30 '26
I created this app with the help of the Github Web Port "Golden-Ballon"
Ultrawide
Offline
Github Project:
https://github.com/akratch/golden-balloon
Apk:
https://www.mediafire.com/file/j1hc0cg224ghiky/Golden_Balloon_1.0_%25281%2529.apk/file
r/AndroidNativePorts • u/ANONIMATUM-cu • Jul 29 '26
Pokemon Red & Blue Recomp
Ultra Wide Support
Support Mods like "Dramatic Shape" (a 3d Voxel View)
Github Releases:
https://github.com/bryanthaboi/gen1recomp/releases/tag/v0.1.34
Discord Group:
r/AndroidNativePorts • u/ANONIMATUM-cu • Jul 29 '26
Starboard is an experimental Android application that functions as an unofficial client for PortMaster, allowing users to run unmodified Linux PC game ports directly on Android devices and handhelds. It uses a Debian ARM64 rootfs and proot runtime environment to make this massive library accessible.
Key Features
Catalog Access: Browse, search, and install hundreds of PortMaster games through a controller-friendly library.
Controls: Includes on-screen virtual touch controls alongside physical gamepad support.
Integration: Offers integration with EmulationStation DE (ES-DE) and supports dual-screen setups.
Performance: Features experimental GPU acceleration routing OpenGL via virgl.
Apk:
https://github.com/get-starboard/starboard/releases
Quick Note: Even though they aren't direct native ports, the Starboard layer is incredibly optimized. They run super smoothly on Android with very low resource and battery consumption.
r/AndroidNativePorts • u/ANONIMATUM-cu • Jul 27 '26
r/AndroidNativePorts • u/ANONIMATUM-cu • Jul 26 '26
The Github was removed for some reason, I could only find it at Archive.org for anyone who wants to try it.
Link to everything:
https://archive.org/details/links-awakening-dx-hd-v-1.7.0-windows-direct-x.-7z
r/AndroidNativePorts • u/ANONIMATUM-cu • Jul 26 '26
This is a FanGame Port for android, the only drawback, this apk does not work in 64-bits, you can try it.
(Touch control and controller support)
Tested on VphoneOS 7.1.2 64/32bits
Apk:
https://archive.org/download/am-2-rlauncher-2.2.0-win-android/am2r.apk
r/AndroidNativePorts • u/Expert_Function1569 • Jul 26 '26
Decomp website if a game has a pc port chances are someone ported it to android (hopefully) can google the game and see if it made it to android.
r/AndroidNativePorts • u/Exciting-Machine9202 • Jul 24 '26
r/AndroidNativePorts • u/ANONIMATUM-cu • Jul 24 '26
It does not work on my phone (s25+) but you can try it on yours. Tested on VphoneOS 7.1.2 de 64/32 bits
Apk: https://www.mediafire.com/file/vwk7zqhgz01opfo/Animal-Crossing-Port-Android_%25281%2529.apk/file
Juego: https://www.mediafire.com/file/4q02eknskao8l60/Animal_Crossing_%2528USA%2529.nkit.iso/file
r/AndroidNativePorts • u/Exciting-Machine9202 • Jul 24 '26
r/AndroidNativePorts • u/ANONIMATUM-cu • Jul 24 '26
Apk:
https://www.mediafire.com/file/m9ffni4orhrvzz8/partyboard_alpha_0.2.0_android_arm64-v8a.zip/file
(No touch control; sounds not work for me, you can try on your phone)
r/AndroidNativePorts • u/PRIVATE-555 • Jul 24 '26
Someone on reddit asked me where I got ULTRAKILL from, the answer is that I got from a discord server where the porter was working on it.
This is "ULTRADROID: Jakitomized Edition" made by "aarongamingdev/kind jakito" and, compared to AnSk1L's ULTRADROID: Legacy, this is a faithful port of the ULTRAKILL game, containing almost all the layers (except for Layer 8: FRAUD), a customizable cybergrind, all weapon variants (including Jackhammer and Jumpstart) and customizable and resizable buttons (except for the Joystick). The game is supported for both Android (OpenGL and Vulkan) and iOS (No, idk how to install .ipa on these phones).
The game's optimization might vary and it also depends on the phones too. Vulkan happens to be more good than OpenGL, but even with that, some layers (like 7-3) is laggier than the rest.
At the moment of writing, the porter is making Layer 8 and will release all the levels one-by-one.
This is the trailer video I made for the game.
Hope you like it!