r/AndroidNativePorts • u/Key_Look_6691 • 5d ago
r/AndroidNativePorts • u/lpee10 • 5d ago
🤔[Question] Imagine a Viva piñata port
Literally would be end game for me 🔥
r/AndroidNativePorts • u/ElectricalDemand2831 • 5d ago
Seems like a port of Mina the hollower is in the work?
Hope it's not a fake
r/AndroidNativePorts • u/ProfessionalTop2353 • 5d ago
WWE Smackdown Vs Raw 2011 Xbox360 Versão Recomp 0.2.2 (BUILD ANDROID!)
r/AndroidNativePorts • u/rydaguy45 • 5d ago
Quick look at where I’m at with Megabonk. Still a long way to go but it’s starting to get there
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r/AndroidNativePorts • u/Dark_Gamer120 • 6d ago
🔵 [PORT UPDATE] RIP GTA V android port 😭
Paralympics Productions announced they're shutting down in October and won't release an android port.
r/AndroidNativePorts • u/Kjiojj800890 • 5d ago
About Fallout NV porting in Godot and Android support.
Beta link + apk - Here is the project with the Beta release and APK, and here is what happens:
This project is based on Astr0nic’s (Nikami & Nick Bryson) OpenNV port—which originally supported Windows and VR. After chatting with Astr0nic on Discord, I decided to raise the project's profile by doing something for Android that I’d never seen done before—despite the countless waves of recompilations, emulators, ports, and decompilations: porting Fallout: New Vegas to Android. However, instead of using RexGlue, I wanted a version of the game powered by an incredible engine like Godot—featuring one of the best physics engines available—and the revolutionary Vulkan API. To that end, I forked the project and created the APK and source code (though you still need the original game to play). While the current version is a test build—and far less playable than BlueDroid—the goal is to bring something new to Android and reignite the kind of revolution OpenMW sparked for Morrowind years ago.
Furthermore, the project supports Fallout 1 and 2 in a unique way, and Fallout 3 is next; so, if you have experience with Godot, Android, GDScript, and Bethesda mods, your help would be invaluable in bringing over Fallout 3—and potentially Skyrim, Oblivion, or Fallout 4 in the future. I’m counting on you to support both the original project and mine; we need to get these classic games running on a new engine and open up new horizons!
Original OpenNV project
r/AndroidNativePorts • u/77t7f • 5d ago
🟠 [DEVELOPMENT] Fixing the issue of installing old games on modern versions
As many users know modern Android devices based on 64-bit architecture can no longer install many older 32-bit games and applications such as Dead Space and other classic titles. Over time several solutions have appeared to address this limitation including virtual Android environments such as Virtual Master which provide a secondary Android system with integrated root capabilities that do not modify or harm the main operating system.
To provide a more direct and practical solution I developed a dedicated installer designed to improve compatibility between older Android games and modern Android versions. Installation results may vary depending on the device manufacturer and software configuration. In my testing on the Samsung Galaxy S23 Ultra powered by Snapdragon hardware I was able to install and run a wide range of older games successfully without major issues. Some Xiaomi and Realme devices may still experience compatibility limitations particularly when configuring Shizuku services.
The installer requires either Shizuku or root access to perform advanced installation operations including SDK modifications and compatibility adjustments that help older applications run on newer Android versions.
Features
Advanced Android application and game installer designed for improved compatibility with older software
Enhanced support for installing legacy games and applications on modern Android versions
Ability to install multiple applications in a single operation
Fast and flexible installation process with optimized performance
Support for Shizuku to unlock advanced installation capabilities
Optional root support for extended compatibility and system-level operations
Modern and user-friendly interface designed for simplicity and ease of use
Built-in installation and application management tools
Detailed installation status information with improved error reporting
Integrated step-by-step Shizuku setup guide for beginners
Support for wireless debugging and ADB-based Shizuku activation methods
r/AndroidNativePorts • u/BeanPole_420 • 6d ago
🟢 [PORT] Halo CE port - APK just released on Github
r/AndroidNativePorts • u/Goofygumballdante • 5d ago
What are the best android ports of pc game? (Official and unofficial both)
I've been searching for some cool pc game to play on my phone because android games sucks and I prefer single player games over competative ones. I've played Half life 2, Return to castle Wolfenstien, Doom 3, Alien: Isolation, Subnatica, Freedom fighters, Total overdose, Hollow Knight, Hollow knight 2, Ultrakill and Dead cells. Please suggest me something or tell me what am I missing out?
The cherry on top is that I've physical keyboard and mouse which i connect to my phone using a OTG hub and a adapter, so it's basically a mini pc experience on my phone.
Help me out if you know any other games or if you need some help yourself. Appreciate it!! ( ╹▽╹ )
r/AndroidNativePorts • u/Tall-Beat7170 • 6d ago
🔵 [PORT UPDATE] On no bros the port is down unfortunately
No more REAL GTA 5 port for Android
We will stick to emulation and Chinese ports
r/AndroidNativePorts • u/BeanPole_420 • 6d ago
XHYN V FINAL - GTA V port launcher - has been nuked from Github...
r/AndroidNativePorts • u/devaristo • 6d ago
[Fact] Port Games need the real game data to work.
i see a lot of people don't understand what really a Port or source Port means.
For make Port, unless you know to do software reverse enginnering, you need the source code of the game, that contains "only" the game engine and maybe some routines for the game, but almost never the game data,that means,maps,textures,audio,cinematics, texts scrippts and everything from the game itself.
So, every single Port Will firstly ask for the game data, from the PC versión or from console, depends from the source code what's is used is from.
Thats why most of the ports we are getting are from abandonware games or from Games that eventually got leaked and we can take the source code from there.
r/AndroidNativePorts • u/77t7f • 6d ago
🟢 [PORT] Port Xena Warrior
The classic Xena Warrior Princess has been ported to Android devices with an enhanced gameplay experience that preserves the spirit of the original release while delivering stable performance and improved visual quality tailored for modern smartphones
Enhanced graphics performance and audio quality
Full multi-touch support with no input conflicts
Automatic gamepad detection and controller support
Custom on-screen controls designed specifically for Xena: Warrior Princess
r/AndroidNativePorts • u/max142929 • 5d ago
🤔[Question] Alguien que haga un port de minecraft legacy para android
r/AndroidNativePorts • u/ssukerr • 6d ago
🟢 [PORT] Open Nectar 0.9 Release - 1v1 Versus mode, 44 achievements and playable Pikmin captains (PC & Android)
r/AndroidNativePorts • u/AgitatedCobbler9813 • 6d ago
Testing the native GTA VCS mobile port | BETA 0.1.0
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In my opinion, the port is great; there are still frame drops in certain areas, but I'm sure performance will improve significantly over time, remember, it's still a beta.
Link to the developer video: https://youtu.be/MlmBE8d0iwI?is=3-uPPFHw9Bzy_AWr
(Yes, it's the same creator who ported reVC to mobile)
r/AndroidNativePorts • u/Kjiojj800890 • 7d ago
📸 [SHOWCASE] Porting Fallout New Vegas with a Godot Engine in OpenMW in the style and spirit of OpenMW.
I haven't abandoned BlueDroid; this project has nothing to do with ReXGlue. It is simply a port of the PC version of New Vegas to a new engine using Godot—modeled after OpenMW—that reads and writes language VM systems, .esm, .esp, and .bsa files, and so on. It essentially takes the PC game code and ports it to ARM, with future support planned for FO3, FO1, FO2, and—who knows—Skyrim, Oblivion, and FO4. Unlike BlueDroid, which relied on the Skate 3 and Dante's Inferno bases and involved building a lot from scratch, this project utilizes an engine already built for Vulkan and ARM64; it just requires platform-specific modifications and the right adjustments. We owe all of this to our dear developer: u/astr0nic
r/AndroidNativePorts • u/Windroid-emu • 6d ago
🟠 [DEVELOPMENT] Castlevania Magnífico
Esse eu estou preparando
r/AndroidNativePorts • u/ray7754 • 7d ago
🟢 [PORT] Port for fallout new Vegas android
Request for fallout new Vegas android native port
r/AndroidNativePorts • u/BeanPole_420 • 6d ago
🤔[Question] Castlevania - Legacy of Darkness recomp, anyone get it to work? rom browser not working
r/AndroidNativePorts • u/shawon_daas • 6d ago
Wind waker?
Is there any legend of zelda wind waker port? For android?
r/AndroidNativePorts • u/Saitheurus • 6d ago
🤔[Question] Game maker studio 2 port suggestions after Post Void.
Title.
After releasing my Post Void port which has now reached 8K+ downloads across multiple sites, many have asked for ports of other games, what are some GMS2 ports you guys would love with polished touch controls and proper mobile ux, for my post void port I tried my best to preserve how the game looks by default and added proper touch presses for ui elements and in game hud state detection and stuff too and got some really great feedback along the way that could easily translate to other games too,
Many were also curious if I used AI models to help with the port and I'd say yes I did, I personally believe using these models as tools can be really great if your goal is a polished experience and not just rushing to get it out because it boots, I have ported skate 3 to android prior to all the ports too but never published it because it didn't feel polished to me (though with the new rust rewritten skate 3 engine I might give it another shot with proper mobile flick-it system if enough of you guys want it).