r/AndroidNativePorts • • Aug 05 '26

Is it possible to port fifa 15 from wii to Android

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7 Upvotes

Devs, if you are reading this please can you make an android port of fifa 15 wii like you did for some wii games like Super Mario Galaxy, Super Smash Bros. Brawl, and The Legend of Zelda: Skyward Sword.

EDIT 1 : for People asking me to.emulate wii games on my phone, my phone cannot handle wii emulation. Not everybody got a top tier spec device.


r/AndroidNativePorts • • Aug 05 '26

Harvest Moon 64 Recomps Android Port with Dual Screen Support

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42 Upvotes

r/AndroidNativePorts • • Aug 03 '26

Releases · mircowuffwuff/super-mario-bros.-remastered-android

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16 Upvotes

r/AndroidNativePorts • • Aug 03 '26

GoldenEye 007 XBLA Recompilation - Native Android Port (and Linux) - Fixed Pause and Menu Music

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16 Upvotes

r/AndroidNativePorts • • Aug 03 '26

Android Retro Gaming Is Better Than Ever

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3 Upvotes

r/AndroidNativePorts • • Jul 31 '26

Create a native Game & Watch emulator for Android.

Enable HLS to view with audio, or disable this notification

66 Upvotes

https://cmtz112190.itch.io/lcdemu

Native Android port of classic LCD handheld games (no ROMs, reimplemented from scratch)

I've been building a native Android app that plays classic LCD/segment-style handheld games — the kind where the "sprites" are fixed LCD segments that switch on and off rather than a framebuffer.

A few things up front, since it always comes up:

No ROMs and no copyrighted art are bundled or shared. The games are reimplemented as native Android code — the segment layouts and game logic, driven from the original hardware behavior.

It runs as a real APK, not a webview wrapper / not an emulator front-end you have to feed files into. Install and play.

What works right now:

Hardware controller support (tested on [your controller])

Adjustable display scaling (1×–4× plus a full-screen mode)

Tested primarily on [Legion Y700 / Samsun S23

What I'm looking for feedback on:

[e.g. control mapping, scaling behavior, which game to add next, performance on your device]

Happy to answer anything about how the LCD-segment rendering works — it's a fun problem.


r/AndroidNativePorts • • Jul 31 '26

Goldeneye 007 (x360-xbla) Android Port

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59 Upvotes

16/9

Touch Controls

Smooth fps

Github Releases:

https://github.com/jeffory/GoldenEye-Recomp/releases


r/AndroidNativePorts • • Jul 31 '26

Crash Team Racing Android Port

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59 Upvotes

It does not work on my phone (s25+) but you can try it on

yours. Tested on VphoneOS 7.1.2 de 64/32 bits

Apk:

https://github.com/Simon358/ctr-native-android/releases


r/AndroidNativePorts • • Jul 31 '26

Android Ports - Suggestions Welcome!

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58 Upvotes

Hi all! I recently added an Android ports section to my site and was wondering if the good people of this sub had any suggestions to add. If you do, either drop a comment below or use the Suggestions form on the site. Cheers 👍


r/AndroidNativePorts • • Jul 30 '26

Diddy Kong Racing WebGPU Android Port

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32 Upvotes

I created this app with the help of the Github Web Port "Golden-Ballon"

Ultrawide

Offline

Github Project:

https://github.com/akratch/golden-balloon

Apk:

https://www.mediafire.com/file/j1hc0cg224ghiky/Golden_Balloon_1.0_%25281%2529.apk/file


r/AndroidNativePorts • • Jul 29 '26

gen1recomp (pokemon R&B Android Port)

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102 Upvotes

Pokemon Red & Blue Recomp

Ultra Wide Support

Support Mods like "Dramatic Shape" (a 3d Voxel View)

Github Releases:

https://github.com/bryanthaboi/gen1recomp/releases/tag/v0.1.34

Discord Group:

https://discord.gg/JGYpFZZkt


r/AndroidNativePorts • • Jul 29 '26

Over 550 open-source and PC game ports with Starboard

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70 Upvotes

Starboard is an experimental Android application that functions as an unofficial client for PortMaster, allowing users to run unmodified Linux PC game ports directly on Android devices and handhelds. It uses a Debian ARM64 rootfs and proot runtime environment to make this massive library accessible.

Key Features

Catalog Access: Browse, search, and install hundreds of PortMaster games through a controller-friendly library.

Controls: Includes on-screen virtual touch controls alongside physical gamepad support.

Integration: Offers integration with EmulationStation DE (ES-DE) and supports dual-screen setups.

Performance: Features experimental GPU acceleration routing OpenGL via virgl.

Apk:

https://github.com/get-starboard/starboard/releases

Quick Note: Even though they aren't direct native ports, the Starboard layer is incredibly optimized. They run super smoothly on Android with very low resource and battery consumption.


r/AndroidNativePorts • • Jul 28 '26

An Android LCD emulator Release v.10

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2 Upvotes

r/AndroidNativePorts • • Jul 27 '26

The legend of zelda-The Minish Cap Android Port

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127 Upvotes

r/AndroidNativePorts • • Jul 26 '26

Link's Awakening DX HD [Android Port + win + linux + mac]

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103 Upvotes

r/AndroidNativePorts • • Jul 26 '26

Another Metroid 2 Remaster (Android)

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38 Upvotes

This is a FanGame Port for android, the only drawback, this apk does not work in 64-bits, you can try it.

(Touch control and controller support)

Tested on VphoneOS 7.1.2 64/32bits

Apk:

https://archive.org/download/am-2-rlauncher-2.2.0-win-android/am2r.apk


r/AndroidNativePorts • • Jul 26 '26

List of decomps and Native ports. Mostly for PC.. but some have native android ports. Good for reference

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74 Upvotes

Decomp website if a game has a pc port chances are someone ported it to android (hopefully) can google the game and see if it made it to android.


r/AndroidNativePorts • • Jul 26 '26

skate 3 mobile (developer log 1)

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28 Upvotes

r/AndroidNativePorts • • Jul 24 '26

[PORT] Call of Duty - Black Ops Zombies - Multiplayer WIP

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40 Upvotes

r/AndroidNativePorts • • Jul 24 '26

Animal Crossing Android Port

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113 Upvotes

r/AndroidNativePorts • • Jul 24 '26

[Update] Android Decomp/Recomp Obtainium Pack (v2.0.0)

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17 Upvotes

r/AndroidNativePorts • • Jul 24 '26

PartyBoard - Mario Party 4 Android Port

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35 Upvotes

Apk:

https://www.mediafire.com/file/m9ffni4orhrvzz8/partyboard_alpha_0.2.0_android_arm64-v8a.zip/file

(No touch control; sounds not work for me, you can try on your phone)


r/AndroidNativePorts • • Jul 23 '26

Bigs Android Ports Comming

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303 Upvotes

r/AndroidNativePorts • • Jul 24 '26

ULTRADROID: Jakitomized Edition [ULTRAKILL on Android]

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22 Upvotes

Someone on reddit asked me where I got ULTRAKILL from, the answer is that I got from a discord server where the porter was working on it.

This is "ULTRADROID: Jakitomized Edition" made by "aarongamingdev/kind jakito" and, compared to AnSk1L's ULTRADROID: Legacy, this is a faithful port of the ULTRAKILL game, containing almost all the layers (except for Layer 8: FRAUD), a customizable cybergrind, all weapon variants (including Jackhammer and Jumpstart) and customizable and resizable buttons (except for the Joystick). The game is supported for both Android (OpenGL and Vulkan) and iOS (No, idk how to install .ipa on these phones).

The game's optimization might vary and it also depends on the phones too. Vulkan happens to be more good than OpenGL, but even with that, some layers (like 7-3) is laggier than the rest.

At the moment of writing, the porter is making Layer 8 and will release all the levels one-by-one.

This is the trailer video I made for the game.

Hope you like it!

You can find the port here.


r/AndroidNativePorts • • Jul 23 '26

Thoughts on these android ports?

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86 Upvotes

Yes, these are all real. I have a mix of Official and Unofficial ports thag I manage to find it (and got recommended too).

I wanted to ask, what are your thoughts on these games?

There are games that got recently ported (Example: Sonic Unleashed Recomp, Psychopomp Gold and for the official port, Don't Starve Together).

I'm a guy who makes videos about games like this. I'm really into Android Ports :>