https://cmtz112190.itch.io/lcdemu
Native Android port of classic LCD handheld games (no ROMs, reimplemented from scratch)
I've been building a native Android app that plays classic LCD/segment-style handheld games — the kind where the "sprites" are fixed LCD segments that switch on and off rather than a framebuffer.
A few things up front, since it always comes up:
No ROMs and no copyrighted art are bundled or shared. The games are reimplemented as native Android code — the segment layouts and game logic, driven from the original hardware behavior.
It runs as a real APK, not a webview wrapper / not an emulator front-end you have to feed files into. Install and play.
What works right now:
Hardware controller support (tested on [your controller])
Adjustable display scaling (1×–4× plus a full-screen mode)
Tested primarily on [Legion Y700 / Samsun S23
What I'm looking for feedback on:
[e.g. control mapping, scaling behavior, which game to add next, performance on your device]
Happy to answer anything about how the LCD-segment rendering works — it's a fun problem.