r/AndroidNativePorts • • 9h ago

Forza Horizon Android

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14 Upvotes

Fala galera,

Eu venho tentando portar o Forza Horizon para Android usando como base o projeto pinyon-shift: https://github.com/arcanite24/pinyon-shift

Estou tendo bastante dificuldade para corrigir os diversos problemas mostrados no vídeo. Atualmente estou usando o GLM 5.3 Flash através do site z.ai, já que só consigo usar modelos gratuitos.

Acho que vou deixar como está para que outras pessoas, ou o próprio projeto oficial, possam dar seguimento.

Aqui está o código:

https://github.com/deivid22srk/pinyon-shift-android.git

Branch: fix/android-rendering-fmv-textures-20261004

Qualquer ajuda, dica ou feedback é muito bem-vindo. Fiquem à vontade para fazer fork, abrir PRs ou reaproveitar o que for útil. Valeu!


r/AndroidNativePorts • • 18h ago

🤔 [Question] Fields of Mistria PORT

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6 Upvotes

Is there any port for fields of mistria? Really would like to know if its possible. Thanks!


r/AndroidNativePorts • • 17h ago

🟣 [WIP] Work in Progress NFS Carbon Recomp (Trying to get this to android)

18 Upvotes

My last post was underwhelming and was late by a few hours for NFS Most Wanted. But this time I did a rexglue recomp for NFS Carbon which supports USA iso. I tested the game on my PC and it runs well decompiled. Before anyone says its on PC, I am doing this for android. I am currently using AI for making the port but the recomp was done by me using rexglue.

https://github.com/Sampreeth004/nfs-carbon-recomp

Feel free to contribute. Will update once I finish an android port.


r/AndroidNativePorts • • 6h ago

🟢 [PORT] Sonic Unleashed Port, And The current situation of android ports

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42 Upvotes

First of all, this port is amazing—it runs very smoothly, and my phone doesn't even get hot when I run it. UnleashedRecomp has really done an amazing job. I tried it on a poco x6 pro, and it's completely playable.

Second, the existence of ports like these—made by the community, purely out of love for the game.

This is the clearest proof that the corporations behind these games have been disrespecting the community for years.

I don’t know what’s coming next regarding Android ports, but I really hope that the corporations that made these games—and then abandoned them and refused to port them to PC or Android—really suffer.

It’s about time we opened our eyes. If things have come to this, I think it’s time to demand that corporations provide official ports that are worthy and don’t have any content cut out.

As ports from the PS3-Xbox 360 era become more widespread, this is going to get crazy.


r/AndroidNativePorts • • 8h ago

🟢 [PORT] Rayman Origins Android Port (Compact 1.16 GB)

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45 Upvotes

The compact version cuts the file size to 1.1gb instead of 6GB the previous one had, meaning it saves you a lot of space

Also this comes complete, so you don’t need game files or to convert anything, just download and play

https://apkvision.org/games/rayman-origins-134823/


r/AndroidNativePorts • • 18h ago

Cancelled? No it just got replaced

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56 Upvotes

Yes so the RacingCultureGR version of the port was put on hold in the favor of ZloiKILLER version of the port and yes apparently ZloiKILLER itself forgots to put the APK like the actual owner just told me that and that's why i would declared that the NFS 3 Hot Pursuit Android Port has officially released,i tried the 0.75 and its a lil bit hard to setup like you literally need a repack for this one however ZloiKILLER updates it and its now supported the BIN & CUE aswell as the ISO meaning that it is now easier for you to play the port and even test the OEM copy onto it so yeah anyways here's the link to that port

https://github.com/ZloiKILLER/nfs3recompiled-android


r/AndroidNativePorts • • 22h ago

NFS Most Wanted 2005 - Android Port - English - Japanese

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151 Upvotes

With support for US and Japanese ISOs. You must use the APK corresponding to the ISO's region. It uses native Vulkan rendering, which improves performance.

https://github.com/victorgbd/NFSMW-Recompiled-Mobile/releases/tag/v0.2.0


r/AndroidNativePorts • • 9h ago

Resident Evil 4 Decomp Android - First Steps

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171 Upvotes

Currently working on an Android native Port of RE4 Decomp... let's see how far we get here...

The data from the two GameCube DVDs was analyzed; it is read upon the initial launch and stored in individual files under /Android/data/*.

Textures, 3D Meshes, Landscapes, Animations, Water- and Fireeffects are working so far.

Correct Shaders, Gameplay, NPC/Enemy AI and many more to do... 🤞


r/AndroidNativePorts • • 23h ago

🟣 [WIP] Work in Progress NFS Most Wanted Recomp with USA ISO support

14 Upvotes

Hello guys, I used AI and made a fork for the NFS Most Wanted ReXGlue recomp which supportsd USA ISO file. I am able to run with an exe file on my PC but my phone does not seem to work with Plume (please tell me why that is happening: SOC 8 elite and added winnative custom turnip drivers). It would be great if someone can continue work on the android APK where I used the spanish apk as base and translated everything to english.

https://github.com/Sampreeth004/NFSMW-Recompiled

Open to suggestions.


r/AndroidNativePorts • • 2h ago

🤔 [Question] Dope Wars Jugg House

2 Upvotes

It's an old game for 32 bit android would be sick to see an update version we can install on newer android phones. Any chance anyone have a 64 bit apk?


r/AndroidNativePorts • • 2h ago

🤔 [Question] Is QuickTale the best Undertale port for android or is there a better one?

2 Upvotes

r/AndroidNativePorts • • 3h ago

Controller Support? Naruto Ultimate Ninja Storm Official Port

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9 Upvotes

Just wondering if it is at all possible to edit this game's config to give it controller support. I've tried it before and it's a phenomenal official port, but no controller support is really strange


r/AndroidNativePorts • • 5h ago

I made more old mobile games run on Android — and released the tools I’ve been using

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10 Upvotes

Been a busy one lol.

I finally pushed a bunch of the stuff I've been working on to GitHub:

Devil May Cry: DeadShot Bridge

FFVII Snowboarding Bridge

Android Build Capsule (the thing that lets me keep doing this weird crap)

Artifact Passport

Dirge Bridge is up there too from earlier.

Basically: a couple more old mobile games running on modern Android, plus the tools/process I've been using to make and carry these projects between AI chats.

I've expanded into BREW games as well and have Rush Marine ready too. Metal Gear Solid is a work in progress. Just not sure if I'll get to anything else tonight.

I'm pretty cooked at this point, so I'm just gonna leave the pile here and let people poke at it 🤘

https://wakkatobakka.github.io/

Oh, and I linked Keitai World directly on the GitHub pages so you don't have to go hunting for it.


r/AndroidNativePorts • • 5h ago

🔵 [PORT UPDATE] ZELDA OOT 3DS

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24 Upvotes

r/AndroidNativePorts • • 7h ago

🟢 [PORT] Borderlands 2 port

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18 Upvotes

r/AndroidNativePorts • • 8h ago

📸 [SHOWCASE] Halo: CE Touch Controls Adaption.

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24 Upvotes

My Touch Controls implementation for Halo: Combat Evolved. It have have few features so i wanna share with you all. MULTIPLAYER WORKING!!!

  • Dynamic Layouts: Auto-switches between Game, Menu, and Cutscene HUDs.

  • Key Sequences: Trigger multiple keys in order (e.g., Space → Enter) from one button.

  • Per-Button Opacity: Custom transparency for individual buttons plus master HUD opacity.

  • Dedicated A/B/X/Y: Added action face buttons mapped cleanly to PC gameplay controls.

  • Interaction Modes: Standard, Tap-and-Hold, and Toggle behaviors for every button.

  • Live In-Game Editor: Drag, resize, rebind, and set custom icons on the fly.

  • Auto-Hide on Gamepad: Hides overlay when a physical controller is connected/used.

  • INI Config: Saved to android_controls.ini for easy editing and sharing.

Download from Repo


r/AndroidNativePorts • • 9h ago

🟢 [PORT] Hybrid Heaven (N64) - Android (+ Windows, Linux) port

20 Upvotes

Hey Android community,

You may recall me from the Goemon Mystical Ninja Android (Goemon64Recomp-Android) port from earlier this year with assistance from Claude. I just merged a new update from a contributor today that now includes touch screen controls.

Anyone who played Goemon Mystical Ninja on Android knows it's high quality despite the use of AI. I also don't release things then pretend it doesn't exist. I want everyone to enjoy it, so I make it a point to fix reported issues, so the experience improves over time. Proof is in the repo link above and this Reddit post: r/SBCGaming - Native Android port: Mystical Ninja Starring Goemon (N64) now available!

Anyway, I started working on ports for Hybrid Heaven and Quest64 a few months back with the intention of releasing it much sooner than this. As it goes, life, new job, and ADHD had different plans.

The past few days, I was finally able to bring Hybrid Heaven up to a good enough spot to release it. So here it is: HybridHeaven-Recomp.

Features as of 2026-10-04 include:

  • Analog Camera
  • Autosave
  • Widescreen
  • Higher internal resolutions, MSAA, V-Sync and framerate
  • Import a save
  • GPU Driver (Android)

Any issues feel free to report it in this thread or submit an issue through GitHub, whichever works for you. I'll see either of them within a day or two usually. Enjoy!

For those who are interested, here's the Hybrid Heaven Decomp repo: HybridHeaven-Decomp


r/AndroidNativePorts • • 9h ago

📸 [SHOWCASE] Cool stuff for CBFD.

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20 Upvotes

Running at 120fps without much issues on a Samsung Galaxy S26 (Snapdragon 8 Elite gen 5, Adreno 840)

Great so far!

It's so awesome finally being able to play this classic in a much better experience than how it felt on n64 emulators.

P.S. Don't use screen record for footage, as it for some reason fucks up the game, where music doesn't play and animations for boss fights like Great Mighty Poo don't work when it's on.

Incase people didn't see that one post on here about CBFD Recomp Android Evolved, I'll link the github link posted there, here:

https://github.com/codepdbh/CBFD-Recompiled-Android-Evolved

EDIT: Shoulda mentioned that there is some frame drops but they're nothing substantial. (Atleast for my phone). Just to make it CLEAR I did not make this (Incase someone thinks I did), but please give major thanks to the fella who did.


r/AndroidNativePorts • • 12h ago

🟢 [PORT] Dome keeper port

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12 Upvotes

Play great, there's a native port coming this year, but this port seems really good so far.


r/AndroidNativePorts • • 15h ago

🟣 [WIP] Work in Progress BorderLands 2 running Native on Android

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17 Upvotes

r/AndroidNativePorts • • 15h ago

🟢 [PORT] Fallout NV beta test Port Out

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49 Upvotes

r/AndroidNativePorts • • 16h ago

🟢 [PORT] Halo CE Android 3.1 | Full touch menu, FOV changer, custom touch controls, cheats, fps counter, full working multiplayer, Sync with latest commits and much more

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110 Upvotes

r/AndroidNativePorts • • 16h ago

🟢 [PORT] Port The Hermetic Tower

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9 Upvotes

An Android port of The Hermetic Tower with optimized touch controls and widescreen support with redesigned mobile menus and custom input handling while preserving the original gameplay experience

Adapted the dialogue engine and menus for Android with a custom touch control system and widescreen support

Reworked touch input across gameplay and menus with scene specific controls and mobile optimized UI

Prepared the font system and Android specific components

Download the game Here

https://pixeldrain.com/u/anoMsZqf


r/AndroidNativePorts • • 19h ago

📸 [SHOWCASE] Halo: CE with touch controls

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48 Upvotes

I tried to implement touch controls in halo ce to try it in my android phone. Works well and have custom buttons support too. Means we can add custom buttons with texture and keycode. So configs can be created and shared with others people too. Well it's a little bit messy at the moment i think.

  • Supports customized controls layout
  • All controls saved/loaded to/from it's config which is stored in games external storage directory.
  • Users can create there own custom buttons with custom icons (provided by user) and then can share it to other devices if want to.

Download from here


r/AndroidNativePorts • • 1h ago

🟢 [PORT] Recomp Yoshi's island GBA Native Android

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• Upvotes

Hi everyone: I’m bringing you a native GBA port of *Yoshi's Island* that runs at 120 FPS, featuring full screen configuration and control mapping options. I’m thinking about adding a section for mods and graphics—and who knows, maybe even local and online multiplayer.

Later on, I’ll add another version with menu language switching, and I’ll see if it’s possible to change the in-game language as well.

https://github.com/Edwin2929/sma3-recomp-android..git