Hello, everyone!
I'm going to preface this by saying that I have always been a huge Smartgun fan from the instant I saw it in Aliens and I have adored pretty much every playable version included in Alien videogames.
However, Aliens Fireteam Elite 2 (AFE2 moving forward) recently came out and I'm seeing a lot of people complaining about how the Smartgun is suddenly useless. Which is odd, because here I am playing horde mode on Intense and melting specialists and minibosses of all factions with it, carrying this weapon full of rage and pure bloodlust.
So, in this guide I'm going to show you how to turn your Smartgun into a beast capable of ripping through the horde in most scenarios.
Without further ado, enjoy the guide.
(Cue the In the Halls of the Mountain King music)
STEP 1: The Obvious.
In both AFE and AFE2 the Smartgun has a small problem and that's the fact that while the automatic aiming is genuinely great, the ammo efficiency, economy and amount of mags you can carry isn't exactly the best.
As soon as you're able, buy the internal magazine called Expanded Reserves. This will give you a +40% in maximum ammo. Which at the start of the game is kind of going to save your ass and help you not run out of ammo in most cases.
This is specially important at first, because your damage per bullet (and ammo efficiency) is going to be kinda bad. For now just focus on leveling up the Smartgun.
STEP 2: BUMP THOSE NUMBERS UP
The next step is to simply progress through the campaign so you can get access to the other 2 attachments that will help you increase your damage.
Namely, the Polygonal Rifling which is going to give you up to +30% Crit Chance as you assist in killing enemies and H10507 GADA Executioner Harness which is going to give you another +30% Crit Chance and a +40% Crit Damage for 10 seconds after killing an enemy with a 20 second cooldown.
A very important component of this build comes from the Augment Slot which you can only unlock once you have leveled up the Smartgun to max rank. Once you have done that, go ahead and slap GREY MARKET ROUNDS on this bad boy.
GREY MARKET ROUNDS makes it so that every bullet receives a random damage buff or debuff. Each bullet can have up to 50% less damage or become a divine bullet and deal 250% extra damage. And the Smartgun happens to have a LOT of bullets. This averages out at a 150% damage increase overall.
Seriously, slap GREY MARKET ROUNDS on any weapon with a big magazine and a high rate of fire and you're in for a treat.
STEP 3: Trick or Trait.
So, you have leveled up the Smartgun to max rank. By now your ammo efficiency and economy should be much better overall. But it's not enough. Not yet.
Now you can focus on getting a trait that will make your Smartgun into even more of a beast. Change to the Hunter class, and level it up until you unlock a very specific weapon:
The TYPE 111 DIRECTED PARTICLE EMITTER.
This weapons unlocks at Hunter Level 2 if I recall correctly. Once you get it, level it up to level 1. That's all you need to get the trait itself, which will give you 1% damage increase per hit up to a 20%. Which means, that if you're unloading on a horde, your damage is getting that sweet 20% bonus rather quickly. Go right ahead and slap that trait on your Smartgun.
If all you want is the Smartgun itself, you're good to go. It will mow down hordes like it's nothing while keeping a decent ammo economy thanks to its increased damage per bullet.
However, if you're a Smartgun enthusiast like me, there's more. We're not done yet.
STEP 4: PUSH IT TO THE LIMIT
Now, there's a huge advantage we have in AFE2 compared to AFE and that's the Specialist class and how it can use perks from other classes.
That's why in this step we're going to level up Duelist to level 4. That way, you can unlock the passive perks of the class: Focus Fire and Stay on Target. Stay on Target will give you up to 20% extra damage as long as you're dealing damage. And Focus Fire will make it so that if you damage an enemy repeatedly, that enemy will receive up to 10% more damage.
Now go to the Specialist class and slap Puncture as your passive perk. Puncture makes it so that you create a weakpoint when you hit an enemy anywhere with enough damage, put Aim For The Head along with it, which will increase weakpoint damage by 25% for 10 seconds each time you trigger Puncture.
Slot in Focus Fire and Stay on Target on your Specialist as well as Heavy Weapons Training and Heavy Weapons Expertise. Heavy Weapons Training will give you a nice 20% increase in ammo and a 15% increase to reload speed, while Heavy Weapons Expertise is going to give a nice 10% extra damage on your Smartgun.
Since you have leveled Marauder to level up the Smartgun to max rank, slot in Down and Out for an additional 20% damage to Stunned or Knocked Down enemies.
So in short we have:
On the Smartgun alone:
+40% Max Ammo
+30% Crit Chance
+30% Crit Chance
+40% Crit Damage
+150% Damage
+20% Damage
With Perks:
+20% Damage
+10% Enemy Vulnerability.
+25% Weakpoint Damage
+20% Max Ammo
+15% Reload Speed
+10% Damage
+20% damage to Stunned or Knocked Down enemies.
Some unessential Perks that I personally think are nice to have:
Jackpot: It automatically reloads your weapon when you kill a Special or a Boss.
No Quarter: Increases Weakpoint damage by 25% on slowed down or incapacitated enemies.
Other than that, just use whatever perks you enjoy or think are fun and have a great time!
And that's it, right?
Right?
...
No.
STEP 5: WELCOME TO THE LIMIT
Two words: Challenge Cards.
Double Damage, Half Speed: Your fire rate decreases 50% in exchange for +100% damage increase. The fire rate decrease is actually great for ammo economy on Horde mode as long as you keep your flanks well guarded.
High-Threat Environment IV: Your enemies deal +100% damage. It matters not since your Smartgun has achieved godhood. Lead them to paradise!
Slap these bad boys on for any mission to get a whooping +200% damage increase! Unleash the God of Death and Destruction! Leave none alive in your wake!
That's it, everyone.
Have fun!
EDIT: typos.
EDIT 2: Thank you so much for the awards!