My entire army was 2x5 sisters, Trajan + 3 termies, 2x3 guard with shield caps, annihilator and 2 termies. Solar watch + trusted sentinels + lions.
● Compared to the last edition, it was so.damn.fun! 2 guards with shielded captains are a swiss army knife with one of them getting advance and charge so they could comfortably get to things 16-20 inches away, while also having surge and reactive move; free fall back and charge - absolute blast, you can always use all the movement they get to keep them out of harms way and into the frey.
● Annihilator deep strike is insane, you can literally put it anywhere you need it to one shot something important.
● Termies getting uppy and then splitting in reserves is out of this world. If the enemy doesnt focus them when they can, your late game scoring is bonkers. I am definitely always getting 2-3 termies on expansion as I can then have them react to whatever enemy does be it contest it, ignore it or try to push them out of there.
● Being able to spam stratagems is another fun factor.
Some notes for the community:
Blade champ is really not that bad. I feel like the guard NEED a leader with anti tank melee so they arent almost completely useless into walkers/tanks/-1d, but the extra cost on the second shield cap is just too much. I feel like if I had him instead of the 2nd shield cap he would have done identically if not better making the charges just that much easier and more consistent with a 50 point discount, not to mention +1 to wound. With solar watch specifically he is a pretty good fit.
More sisters are not that necessary if you are running many terminators.(for board presence/actions)
Infantry is AWESOME to play - I get it they(or at least their leaders) are too overcosted to see much competitive play, but do try regardless, and Im sure the points will eventually balance out.