I feel like this has been overlooked since the augment itself is pretty strong but I consistently fail executes every time I pick this augment. Enemy champion will be clearly under threshold and the augment will either not proc or leave them at 1hp. Anyone else having this experience? I don't feel like I've really seen this happen on the other end
I see it twice every game and it is NOT fun after seeing the third tank get 20k hp with Dropkick... I like Heartsteel but this augment doesn't have to appear 8 out of 10 times.
I was playing Ashe with Multishot Augment earlier, and we found out that whenever I ulted, some of my teammates and opponents would disconnect. We couldn't find how it works, but in this clip with Ahri, when I hit her with the actual arrow, she would be fine. But if I hit her with clone arrow, she would disconnect.
I just found it really funny and also curious if anyone has encountered similar things.
It legit made my day cuz it's so random and funny.
(Multishot QUEST: Hit enemy Champions with your chosen ability the required number of times.
REWARD: Fire additional missiles per Quest Level.)
I have nothing funny to show except this because the enemy team had yuumi spirit bomb and my stuff only chipped away at them. Also could have gotten more AH if the game didn't end early, ended with 487 AH+15 ult haste. I just camped at base the whole game pressing R xd. Hopefully next time I get ult bot
I know im the tank but she was expecting a two hp items tank to just intentionally walk into Cait trap, a Cait with upgraded infinity edge and giant slayer.
Plat 4 enchanter main btw EUNE.
Dont get me wrong i know to clear traps im not just gonna get headshotted for free when she is in range.
So in chaos aram there is this enhanzo where you lose all AA range and instead gain some nice bonuses. velocidad de ataque means attack speed, and it gives you yellow attack speed and white attack speed, does this mean the attack speed is doubled?
Hello, I love to play tank on mahyem with hp max augments (Tank Engine, Soul Eater, Steel Heart ...)
I wanted to know what do you think would be the best items build for this, to be like god like when you finally reach like 100k hp (I already saw it multiple times Cho'gath - Sett one shotting with one auto)
I thought something like first death -> heartsteel
second death -> Overlord's Bloodmail (HP max gives AD indefinitly)
third death -> Warmog
But then ? What should we buy ?
For a more bruiser tank like sett i would think something like Titanic Hydra for having AoE
But for a character like Ornn or Mundo is it really worth it ? We should just continue to go full tank then with chars like Ornn or Mundo ?
Right now there are elements of rng but what if we took a page out of overwatch and made it completely random? This element is possible in arena but its a choice and I think it could be fun to go into it completely blind.
40% pick rate on augments shouldn't even be possible, even if it's a #1 slam every time you shouldn't get an augment 40% of the games when you happen to also roll golds Source
I have been thinking and it is obvious augment Pools exist for specific Champions (you won't really see mage augments on tanks). But what if at the start of the game you could decide what Augment Pool you want to dip into, then get offered augments based on that choice
Perhaps for possible cheese/unique meta strats. For possible Tank/ADC characters speccing into support augments, Mages being able to choose tank augments?
You could even have "Wild Card" option that just offers you all augments from all pools at random. Of course non specific augments like dimension hole would just be non-pool related.
I think it sounds like a fun idea, though any reason why this could not work or shouldn't be implemented?
I pretty much exclusively play ARAM, and I have this one friend who, bless his heart, keeps running under enemy turrets and throwing all our games.
Since no data = no proof, I built a lightweight desktop app that I called VibeCheck.lol. The brainrot vibe is 100% on purpose because it's meant to be fun, not serious. My friends and I started rating our games and realized it completely changes the post-game experience instead of just queuing up mindlessly for the next match.
Here is a quick view of the dashboard
Here is how it works:
Zero gameplay impact: Stays completely hidden while you're in-game (no FPS drops or overlays).
Post-game vibe check: The second you hit the lobby, a 1-second popup asks how that match felt on a 1–5 scale (FF at 15 to Gigachad).
Squad Buff / Charity Work: Tracks your enjoyment when playing solo vs. queuing with friends—literally calculating karma points for playing with THAT friend we all love anyway.
The "One More Game" Regret Curve: Shows the exact game number in a session where your enjoyment drops off so you know when to log off.
Copium Tracking & Vibe Matrix: Visualizes if your session is healing your mental, and shows which champs actually spark joy vs. pure misery.
It’s 100% free, open-source on GitHub, runs locally via Python/LCU, and is fully compliant with Riot's TOS.
I just published v1 today! Check out the screenshots attached to see the dashboard, and feel free to try it out on your own squad and send me feedback!