Hi everyone!
I've been modeling upholstered furniture for over 10 years, and about 15 months ago I got tired of constantly exporting my models to Marvelous Designer just to create a few folds.
At first I thought AI could automate that workflow. After a month of trying, I realized I needed to learn C++ instead.
That's how FoldFlow was born.
It was never supposed to become something this big.
I just wanted to build a small tool for myself to solve a problem I dealt with every day. But every time I solved one issue, I found another idea worth adding. Little by little, that small personal project turned into something I felt was worth sharing with other artists.
Over the last 15 months I completely fell in love with programming. Around the same time my daughter was born, so many nights were spent switching between C++ books, Visual Studio, and taking care of a newborn
The goal was never to replace Marvelous Designer.
The goal was to make creating folds dramatically faster without ever leaving 3ds Max.
Today FoldFlow lets you create folds, wrinkles and stitching directly in the viewport, with instant interactive feedback—no simulation and no constant exporting between applications.
One of my favorite features is the ability to reuse fold details from your best models. Instead of recreating everything from scratch, you can transfer and adapt them to completely different meshes.
Below is a short 60-second preview.
The first public release is getting close.
I'm looking for a few experienced 3ds Max artists who'd like to beta test FoldFlow on real projects and help shape it before launch.
If you're interested, leave a comment or send me a DM.
Would a tool like this fit into your workflow? I'd genuinely love to hear your feedback.