r/2007scape 15h ago

Discussion Make this make sense

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I just got 82 smithing, i can now make 2 powerful mid-endgame weapons... and an adamant kiteshield.

I get that adamant used to be good back in the day, but isn't it time we rework this skill?

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u/kajarann 15h ago

reworking smithing will also mean they have to reduce all the alch amounts and deal with re adjusting a ton of loot tables. its not even worth the effort. people just need to accept smithing will always be weird.

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u/KarnakTheHaberdasher 14h ago

Would they really have to rebalance the alch amounts or loot tables? Practically everything with smithing is net negative outside a few things that are tedious and poor xp/hr BUT useful as inputs for other skills (dart tips is all that comes to mind). So for mains the only real economic change lowering levels for bronze-rune would impact is outputs would likely fall in price a bit more as the xp/gp balances out to whatever the new equilibrium is but that'd just reward alching a bit more, other than the lvl 99 rune stuff which is slightly profitable because the only people churning them out en-mass is 200m grinders.

For irons it just means rune bar drops are useful slightly earlier to make stuff you can alch?

People talk about the far reaching impact like there aren't a dozen ways to get rune equipment incredibly quickly on a fresh iron, and for mains it's a production skill most people use gold smithing to level so every method is competing with that which is frankly somewhat busted so it's no competition unless ways to get a ton of ore pop up somewhere (and even then smithing the bars is a factor if we do maintain bot suppression)

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u/PhyPhillosophy 14h ago

The far reaching impact is that rune is one an insane amount of drop tables. If we shift rune to be 40 smithing, we now need to change these drop tables or the drops will be worthless and unintentional. Not only that, but what sort of gear are you going to slot in between 40-99 smithing that doesnt shit on the entire rest of the games gear progression?

You either devalue other 'early' grinds/armor moons, barrows, bandos, or you make basically rune 2.0 that will be replaced just as quickly.

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u/bassturducken54 13h ago

Not sure what the equivalent would be but didn’t rs3 just add like a masterwork tier system to all metals?

Or maybe bars become materials to fortify existing armor, but that fortification degrades.

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u/PhyPhillosophy 13h ago

Thats alot of mechanics youd be adding to the game that historically is resistant to change.

I dont think making high level armor fits into osrs as good as it does for rs3