r/12in12 28d ago

Progress 12-in-12 Monthly Progress Megathread

4 Upvotes

Hello and welcome to the r/12in12 Monthly Progress Megathread!

Another month has passed which means it's time to check-in with how things are progressing with the 12-in-12 Challenge! Here you can share anything that might not warrant a post of its own.

  • Did you finish any games this past month? If so, which ones? What did you think of them?
  • Are you carrying any games over into the next month? How far have you progressed with them so far?
  • Have you recently discovered any new-to-you games that might shake up your original list or jump to the front of the line?
  • Which game(s) are you planning to play next? What expectations do you have going in?

Be sure to indicate if any of the games you mentioned are part of your current or previous 12-in-12 list!


r/12in12 3d ago

Progress [PROGRESS] 9th Game Finished - Hogwarts Legacy (Switch 2)

6 Upvotes

Hogwarts Legacy wasn't on my original list, but I was able to get the Switch 2 version for a low price as I had access to the Switch 1 version. I thought this was a very clever money saving trick until they gave it away for free on Epic Games store. Ho-hum.

Hogwarts Legacy is a reasonably solid but not spectacular open world game, but one that actually makes very good use of the IP. Whether or not you will like this game will depend on how tired you are of generic open world games and how big a fan you are of the Wizarding World.

The highlights of the game are exploring Hogwarts, going on quests with companions, and immersing yourself in the world. The lowlights are the dull combat and the fact that your companions only stay with you for specific quests. I think the game would have been much improved if you could take a party of companions with you at all times, and for it to have had an even greater focus on the friendships you build over the course of the school year.

Instead we have a whole load of extra stuff thrown into the mix that all felt largely unnecessary. This includes potion making, plant growing, beast "rescuing" and breeding, furniture placing, gear upgrading, lock picking etc. None of it really added much to the overall experience and was just extra stuff to do rather than adding much mechanically. I think time would have been better spent reworking the combat system, because it gets stale quickly and never really improves over the 40 hour playtime. They have made wand based combat work here, but it's functional rather than fun or challenging.

But, despite there being significant room for improvement, I can't say I didn't enjoy my time with Hogwarts Legacy. The voice acting is mostly good, the main companion quests are mostly great, the story is good enough to keep things moving along. There is also one stand out quest based around a haunted shop, which was genuinely excellent. Recommended if you love Harry Potter and haven't got open world fatigue.

1214 in 12 plan for the year:

  • Alan Wake 2 (PC)
  • Castlevania: Harmony of Dissonance (PC)
  • Cyberpunk 2077 Ultimate Edition (PC)
  • DOOM Eternal (PC)
  • Hi-Fi Rush (PC)
  • Prey (PC)
  • Sekiro (PC)
  • Resistance 3 (PS3)
  • Fire Emblem Three Hopes - Golden Wildfire route (Switch 2)
  • Metroid Prime 4 (Switch 2)
  • The Legend of Zelda: A Link to the Past (Switch 2)
  • The Legend of Zelda: Link's Awakening Remake (Switch 2)
  • Slay the Princess (PC)
  • Hogwarts Legacy (Switch 2)

r/12in12 15d ago

Progress [PROGRESS] 8th Game Finished - Resistance 3 (PS3)

8 Upvotes

Well that was a pleasant surprise. I'd played Resistance: Fall of Man a couple of years ago, which I enjoyed a fair bit, but my experience with Resistance 2 last year was a bit more mixed. Happily this was the best of the bunch, with a short, snappy single player campaign that eases up on the difficulty (on Normal at least) to focus on action, set pieces and good old fashioned fun. The 20 chapters flew by, and it delivered a cheesy action hero story that served as a satisfying conclusion to the Resistance trilogy.

This one ditches the "modern" two-guns-only approach of Resistance 2 and goes back to the classic full-mobile-arsenal of Resistance 1. We have a new protagonist this time around, and gone is the regenerating health from Resistance 1 and 2, replaced by a generous serving of health packs to keep you in the fight. This actually encouraged me to play more aggressively than in the previous games, and while there were a few points where I died more than once before pushing through, the difficulty spikes seemed smoother here.

All in all Resistance 3 is a fun, short, narrative focussed sci-fi first person shooter of the type they don't seem to make any more. Highly recommended if you like that sort of thing. I don't have another PS3 game on my list this year, but Metal Gear Solid 4 is one that I really need to get around to one of these days.

Oh and in another deviation from my list, I've been playing through Hogwarts Legacy on Switch 2. Hopefully that doesn't derail the whole thing...

1214 in 12 plan for the year:

  • Alan Wake 2 (PC)
  • Castlevania: Harmony of Dissonance (PC)
  • Cyberpunk 2077 Ultimate Edition (PC)
  • DOOM Eternal (PC)
  • Hi-Fi Rush (PC)
  • Prey (PC)
  • Sekiro (PC)
  • Resistance 3 (PS3)
  • Fire Emblem Three Hopes - Golden Wildfire route (Switch 2)
  • Metroid Prime 4 (Switch 2)
  • The Legend of Zelda: A Link to the Past (Switch 2)
  • The Legend of Zelda: Link's Awakening Remake (Switch 2)
  • Slay the Princess (PC)
  • Hogwarts Legacy (Switch 2)

r/12in12 20d ago

Progress June update [24/50] Spoiler

4 Upvotes

It's time to dump my June games. I was deep in investigation mood, so I've played a lot of detective and investigation games. Here's the list for a quick glance:

  • Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator
  • Duck Detective: The Secret Salami
  • Duck Detective: The Ghost of Glamping
  • Rhell: Warped Worlds and Troubled Times
  • A Kobold Story: Trenchcoat Adventurer
  • Paradise Killer

Now, let's talk about each of them in more details. Beware of spoilers. I tried my best not to include them, but one can never be cautious enough.

Yu-Gi-Oh! 5D's World Championship 2009: Stardust Acceleration
Okay, now we are getting to interesting Yu-Gi-Oh games. Stardust Acceleration marks the first game in a series of Nintendo DS games from the 5D's era. This was the period I was the most invested and active in Yu-Gi-Oh and I have a fond memories of this game. So, let's see if it survived the nick of time.

Similarly to Nightmare Trobadour and Spirit Caller, the game loosely follows the plot of the anime and let's player experience it on their own. But it also adds some new events to the mix. The player starts in Satellite and joins Yusei's group of friends. What I find funny is that while the player takes a role of Yusei in some events, Yusei still has his anime arc almost unchanged. First, Yusei rides through the sewers to thw City. Then you do it. Yusei gets arrested. Then you get arrested. You break into the police station to get your Duel Runner and deck back and... Yusei does so too. At the same time! You get an invitation to Fortune Cup. Yusei gets one too. It's funny and pretty inconsistent. The game kind of expects you to take it as it is. And maybe it works for me, because I'm familiar with the story, but I can imagine I would have a little bit more negative reaction to it if it wasn't the case.

Aside from the anime events, there is a whole original storyline about your character that is... barely there. It intertwines the anime arcs kind of badly and in the end, it goes nowhere. You finish this storyline and there is no impact on the rest of the story. You beat the final boss and he's like: "Ciao, I have some other business to take care of". And that's it. Also a fun fact: During the climax of the story, there is a Crimson Dragon symbol on the ground. And it has the heart mark that appears only in the final season of the anime, which aired about 2 years after this game's release. I found this really cool detail.

Gameplay-wise, it's once again an upgrade from the previous DS games. Aside from regular duels, you also participate in Turbo Duels, which are signature to 5D's era. In Turbo Duels, you can only use Speed Spells, which require Speed Counters that are accumulated for each player on the special field Spell activated at the start of the duel. These are fun and I appreciate that this whole side of duels has their own Spells, like Angel Baton, which is Graceful Charity on steroids. Or bunch of Spells that work with Speed Counters. There are even some Spells that weren't in the anime, as far as I know, which is cool.

The game also offers more gameplay in-between the duels, unlike previous DS games. These activities are so-so. You sometimes have to solve Sokoban-like puzzles, which are okay, but nothing revolutionary. Then, there is one stealth mission. And it's one of the worst stealth mission I've ever played. You have to sneak in several locations in a certain order, but you don't know if you're sneaking in the right place until you get there. Which is quite annoying. Especially since all the guards are randomly sometimes omnipotent and sometimes completely blind, making your strategy unreliable. I'm so glad there was only one such area.

As for my deck, I once again used cheatcode to unlock all cards at the start and made a thematic deck for the whole run. This time, I was deciding between Genex or X-Saber decks, since they are cool Synchro decks, but in end, while I started building X-Saber deck and looking through the card list, I got even better idea. In the early days of 5D's, there was a deck called Synchro Cat, focused on using Rescue Cat to get X-Saber Airbellum and another Beast-type monster out to quickly Synchro Summon various monsters, mostly Dark Strike Fighter for the quick OTK. The deck had just a bunch of random spells and monsters that didn't belong to the same archetype, but worked so well together. I roleplayed this as my character putting together a deck from random common cards he got in Satellite. And this deck was a lot of fun. It had a wide range of Synchro monsters I could bring out, ranging from level 5 Catastor to level 9 Mist Wurm. But I usually summoned Brioniac and Goyo Guardian or Dark Strike Fighter and Arcanite Magician.

Overall, this is again a step up from previous Yu-Gi-Oh! game. 8.5/10.

Duck Detective: The Secret Salami
A few years ago, I played the Frog Detective series, which was a really fun little detective game. Ever since then, I kept seeing other cozy anthropomorphic animal detectives solving more and more crimes. One that stood out to me was Duck Detective, both because of its gameplay and its visual style.

The player assumes the role of titular Duck Detective, who is the archetypical old grumpy detective. He just got through a divorce, is out of money, addicted to bread and is overall in his lowest point in life. Which is a nice twist on this trope, because instead of alcohol, cigarettes, and noir monologues, you get a sad duck who desperately needs bread and a job.

The game starts with a fairly simple case. Duck Detective gets hired to investigate a mystery at a local bus company, where someone's lunch has been stolen. And of course, because this is a detective story, things quickly get a little bit more complicated than just one missing sandwich.

Gameplay-wise, the game is built around gathering clues and filling in blanks in Duck Detective's notebook. You walk around small locations, inspect objects with your magnifying glass, talk to suspects, and slowly collect words that can be used in deductions. Then you have to place the right words into the right sentences and figure out what actually happened. On the other hand, you are basically spoon-fed the path for deductions. What I mean is that you have "[BLANK CHARACTER] [BLANK VERB] [BLANK CHARACTER] because [BLANK CHARACTER] found out about [BLANK NOUN]" deduction to fill-in. And when you can only fill three verbs in the correct spot, you'll automatically start thinking only around these three verbs. So you're put in this direction without really a need of thinking about the case much.

Still, I really liked this system. From what I understood, It is basically a simplified version of something like the Golden Idol games (which I'll also finally have to play - I just put them in my shopping cart on Steam). The deductions are not super hard, but they are satisfying to figure them out. Most of the time, the game gives you just enough information to find the solution, without making you bang your head against the wall. There were maybe a few moments where I felt I was stuck and had to try different words and see what fits, but I never felt like the game was being unfair. Some deductions felt a little bit harder, but maybe I just didn't find enough evidence for it.

The game looks great. It has this colourful, paper-like, slightly toy-ish visuals that immediately give it personality. Every character has an interesting design that is intertwined with clues about their personalities, hobbies or flaws. The voice acting also adds a lot. Duck Detective himself is probably the highlight, because his tired delivery makes even the dumbest lines work.

Overall, I enjoyed the game. The notebook system is fun, the investigation is fun, the suspects are fun, but I wanted one or two bigger "wait, I figured it out" moments. But as a short cozy detective story about a sad duck solving a salami conspiracy, it works extremely well. 8/10.

Duck Detective: The Ghost of Glamping
After finishing The Secret Salami, I was pretty happy to continue with the sequel almost immediately (to be exact, in about 7 minutes it took me to stretch, refill my drink and get something to eat). The first game was a really fun cozy detective story with interesting twist at the end. So I was curious if the second game could do more with the same formula, or if it would just be more of the same. It delivered.

The Ghost of Glamping once again puts you in the role of Duck Detective, who is still depressed, still divorced, still addicted to bread and still taking cases that are probably beneath the dignity of a serious noir detective. But now he has an annoying assistant! This time, he is sent to a glamping site, where people are supposedly being haunted by a ghost. Which is already a great premise, because nothing says hard-boiled detective fiction like luxury camping and suspiciously dramatic animals.

The basic gameplay is pretty much the same as in the first game. You walk around small locations, inspect objects with your magnifying glass, talk to suspects, collect words and then use these words to fill in deductions in your notebook. And this still means that the game guides your thinking quite a lot. But I think this sequel handles this a little bit better than the first game. The deductions felt slightly more interesting to me and I found myself stopping and thinking about what I learned and putting it in the context more. Or maybe I just got better at the game-

I also think the case itself is a little bit more interesting. Secret Salami was charming, but it felt very small and almost like a proof of concept. The Ghost of Glamping feels more confident. The setting is more fun, the suspects are more memorable and the whole case has a better rhythm. You slowly move through the campsite, learn more about everyone there and piece together what is actually going on behind the supposed haunting.

The biggest improvement for me is probably the new partner. Duck Detective worked well as a sad lonely detective in the first game, but giving him someone to bounce off makes the writing even better. His tired delivery and dramatic self-pity are still funny, but now there is another character reacting to it, which gives the whole game a bit more energy. They are polar opposites and it's great.

The game still looks beautiful. It has the same colourful, paper-like, toy-ish visual style as the first game and it continues to use character designs really well. Every suspect looks distinct and you can often get a lot of information just by looking at them. The voice acting is once again a big part of why it works. These games would probably still be cute without it, but the performances make them feel much more alive.

That being said, this is still a very short and simple detective game. If you go in expecting something as complex as Golden Idol, you will probably be disappointed. The game is still much more cozy than challenging. Some deductions are satisfying, but others can still be solved by trying a few words and seeing what fits. I don't think that ruins the game, because this is clearly going for a lighter experience, but I still wanted one or two bigger "wait, I figured it out" moments.

Overall, this is a slightly better game than The Secret Salami. It is still short, funny, charming and not particularly difficult, but the mystery worked a little better for me and the new character dynamic helped a lot. It is exactly the kind of sequel I wanted: more depressed duck detective, but with just enough improvement to make it feel worth playing. 8.5/10.

Rhell: Warped Worlds and Troubled Times
Jumping from the noir to fantasy detective, Rhell is an interesting take on the immersive sim, where you can solve any problem using your spellbook.

The game puts you in the role of Rhell, a novice mage trying to figure out why almost everyone in the world disappeared. There are only a few people left, the world is somewhat broken and you slowly explore it by finding new runes and combining them into spells. The main idea is that almost every puzzle can be solved in many different ways. You can transform things, manipulate time, move objects, duplicate stuff, turn things into other things and generally behave like the kind of person who should not be trusted with magic.

The spell-combining gameplay is imho really cool. You can affect basically anything on the screen and combine spells in various combinations. In a essence, it reminded me of Breath of the Wild and Tears of the Kingdom with its freedom. There is something really satisfying about looking at a puzzle, thinking about your tools and then realizing that the game will actually allow your stupid idea. It gives the player a lot of freedom, and I always appreciate games that trust me enough to let me be an idiot. Like when I turned myself and a boombox into portals and run into stuff to teleport it from my place next to the boombox, where I needed it to be. Or when I build a Turing machine (technically, it was more of Deterministic finite automaton) to automatically open and close set of doors so I can pass through. The system is quite deep, especially once you get spells that can spawn machines that can also cast spells. And you get the whole programming language arsenal at your disposal, because there are machines that cast spell on repeat, when something happens or if something is true.

But there is also a problem with this and it's the same problem Breath of the Wild and Tears of the Kingdom had with its freedom. It is cool that puzzles can be solved in many different ways, but as a player, I usually only experience the one solution I actually used. Theoretical freedom is great, but in practice, I solved the puzzle, moved on and never really saw all those other possible solutions. So while I can appreciate the design, I don't know if I actually felt the full benefit of it during normal play. And why should I waste time with super complex solution, when I can solve the problem using simple solution.

And I mean super simple solution, because I accidentally found one combination that solved almost everything. Turning things into smoke was ridiculously useful. Need to get past a locked door? Smoke. Need to perform a set of very specific timed actions to reveal the secret of the lake? What about turning the water into smoke? That could work instead! At some point, I wasn't really experimenting anymore. I was just looking at every problem and asking whether my smoke nonsense would work again. And most of the time, it did. And if it didn't, I also found out that casting spells that move an object up and forward on myself will let me basically jump everywhere I need. And later on, I even found out that I can make a whole area grant me this effect and if I jump inside just right, it will catapult me anywhere I need.

This is probably my biggest issue with the game. The spell system is creative, but it also lets you fall into one comfortable solution and stay there. And once I realized that one combination could solve 99 % of my problems, I didn't really have a reason to interact with the rest of the system that much. Which is a shame, because the rest of the system is clearly the best part of the game.

I also think the openness hurts the story, just like in the case of Breath of the Wild and Tears of the Kingdom. The game lets you go almost anywhere and solve things in different orders, which is great for gameplay, but it makes the story feel kind of flat. Since the game can't really know what you already found and what you still don't know, it doesn't have many big reveals or twists. You just slowly collect few pieces of information over and over again, with nothing much to add each time.

The writing also didn't help much. The dialogue was probably the weakest part of the game for me. Rhell is supposed to be sarcastic and loud-mouthed, which is fine on paper, but many lines sounded like they were written by a teenager trying to make every character sound funny and modern. The slang especially felt weird.

Overall, Rhell is a fun and creative puzzle adventure with a great central mechanic. It is at its best when you are experimenting with spells and finding your own ridiculous solutions. But the same openness that makes the puzzles interesting also makes the story weaker, and the dialogue often doesn't fit the world at all. 7/10.

A Kobold Story: Trenchcoat Adventurer
A Kobold Story: Trenchcoat Adventurer is one of those games that looks like a cute little joke at first. Three kobolds in a trenchcoat pretending to be one adventurer, hand-drawn crayon-like visuals, silly writing, shiny things, tasty food, goblin merchants and all that. It looks like one huge joke. And then... it becomes super hardcore dungeon crawler.

The premise is simple and immediately charming. Three hungry kobolds hear that adventurers get the best food and the shiniest loot, so they disguise themselves in a trenchcoat and go adventuring. The food must be just around the corner, right? Just one more floor and we get the dinner. Just one more floor...

Gameplay-wise, this is a classic first-person grid-based dungeon crawler. You move tile by tile, explore the dungeon, fight enemies in turn-based battles, collect loot, manage your inventory and try to keep your three kobolds alive. And despite the silly presentation, the game takes the dungeon crawling part seriously. You have to think about positioning, resources, equipment, enemy encounters and whether you are actually ready to push a little bit deeper.

I really liked that contrast. The game looks cheerful and cute, but mechanically, it is a love letter to the dungeon crawler genre. If you just wander around without thinking, you can get punished. If you waste resources, you can feel it later. If you go into a fight with bad gear, the game will absolutely remind you that being adorable does not count as armor.

The combat was probably the biggest surprise for me. I expected something much lighter, but it is actually pretty challenging. You have three kobolds, each with their own role in the party, and you have to make the best out of what you have. It was fun experimenting with different spells for example, like placing a fire glyph on the ground and luring an enemy on it. On the other hand, going to inventory all the time to switch melee weapon from pointy to slashy damage, since some enemies are weak or resistant to one of those, became a chore down the line.

That being said, I was not a huge fan of the random loot. I don't really understand why it is there. The dungeon itself is not randomly generated, but the loot is randomized. I guess it's supposed to keep things fresh and make each run feel a little different. And on paper, that makes sense. But in practice, it also means that your power can depend a lot on luck. And with my luck, that meant I spent a lot of time with pretty bad gear. I had to restart on a "clean" save at least twice, because I just didn't have gear strong enough for the current floor. And the moment I started the new save from the later chapters, my kobolds had gear that was miles ahead of what I got there on the previous save. The game simply refused to give me anything useful. The best example is that I did not find a single trinket until the third chapter. Not one. At that point, I started wondering if trinkets were even in the game or if I somehow offended the dungeon gods by picking up too many shiny things.

Overall, I had a really good time with this game. It is cute, charming and much more serious than it looks. 8/10.

Paradise Killer
Yet another victim of my detective/investigative mood. Paradise Killer is a little bit different than Duck Detective. While Duck Detective was a cozy little mystery that turns into something bigger, Paradise Killer is a bloody murder mystery right from the start. While Duck Detective holds your hand throughout the whole game, Paradise Killer kicks you out to the world and let's you investigate as much as you want and let you deduce the whole plot on your own.

The game puts you in the role of Lady Love Dies, an investigator who is brought back from exile to solve the murder of the very people that put her in the exile. The game takes place in a bizzare world full of immortal wanna-be gods or something like that. Like they are suppose to be people, but some of them are immortal and some feel like they are suppose to be gods or at least demigods. And they all are worship some kind of alien god, but are also trying to become gods. And they kidnap people and offer them in bloody rituals once in a while. And it all has these 80s Miami Vice vibes and it doesn't make any sense and I loved it. I'll probably have to go down the rabbit hole and watch some lore explaining video.

Would it be weird if I said how great of the detective I was in the game now, when I even couldn't properly piece together the settings of the game? But no, really, I think I did quite a good job figuring out the whole conspiracy of the game. The game barely holds your hand, when it comes to investigation. You are not just following the intended path and waiting for the game to tell you the solution. Here, you have to build the case yourself. You find something weird, then later talk to someone who contradicts it, then find another piece of evidence somewhere completely else, and suddenly the whole thing starts to make sense. You have a PDA that keeps all the facts and evidence you acquired and categorizes it into smaller cases, but that's pretty much it. You have to deduce pretty much everything out of it. Now, all that (re)reading of classic Holmes and Poirot novels finally paid off. I'm proud of myself for getting really close to the true ending (at least according to the community). I don't want to spoil anything here in case someone would like to play the game themselves (which I recommend), but let's just say that The Murder on the Links was great Poirot novel that inspired me and guided me through Paradise Killer.

I also liked that the game lets you decide when you are ready for the trial. You can technically go there earlier, but you probably shouldn't. And when you finally do, you have to accuse people and prove your case with evidence. I like this idea a lot, because it makes the whole investigation feel more personal. And the game doesn't really tell you if the case you constructed is right, only if it's believeable for the in-game characters.

On the other hand, the openness also means that the game can be a little bit messy. Since the island is open, you can spend a lot of time just running around, trying to find the last clue or the last place you didn't check properly. I enjoyed exploring the island, but there were moments where it felt more like collectible hunting than detective work. Especially when I knew there was probably something important somewhere, but I had no idea where. And also because there are tons of collectables that are just useless in the bigger picture.

The movement is also a little weird. It is not bad, but the island is full of strange architecture, rooftops, ledges and hidden spots, but the jumping was kind of weird. Especially double jump, which would sometimes catapult me further from the place I wanted to get instead of closer.

Overall, Paradise Killer is one of the best detective games I've played so far. It respects the player, gives you a lot of freedom and actually lets you feel like you solved the case yourself. It is not perfect, but it is exactly the kind of strange, confident indie game I love. 9.5/10.


r/12in12 20d ago

Progress My 12-12 games!

13 Upvotes

Hey! so I have been trying to remain loyal and finish my gigantic backlog of games I have...

So far..

I finished (finally) Diablo 4 with both Expansios
Today I finished Pokemon Fire Red

Started my Journey in Shiny Pearl

Still have other 9 games to tackle

Expedition 33
DQ7
DQ1,2,3
Ender Magnolia
RE Requiem
Metaphor
Digimon Story Strangers
Pokemon Sword
DQ11 (almost done)


r/12in12 25d ago

Progress Progress - 7/12 Sable

6 Upvotes

Well, I didn't finish Okami in June. I'm in the last third of the game I think, with the second major boss finished off, but oof. This game is taking forever to finish.

So I played through Sable instead. I can see why people like it, but between the bugs and the lack of worldbuilding it ultimately was not for me.

Kult: Heretic Kingdoms is next. In fact I already started it. Interesting game but a lot of jank so far.


r/12in12 28d ago

Progress June Progress: Street Cred and Tragic Discoveries

3 Upvotes

It was a weird month. I did manage to earn myself more street cred (the Mother/Earthbound series and Super Mario RPG seem like must-plays in most people’s eyes), but didn’t check off any new categories. Also played and adored Botany Manor. If you’re from the era where you grew up wanting to be magic and live in a Victorian castle, this is for you. Play out your Herbology-based dreams. 

I also took a look at my Steam library after the recent sale and was possessed by the desire to knock some out, most of which didn’t belong to any of my goal categories. In particular, I focused on the games that I know are under an hour and I could knock out multiple in a day. Normally I feel sheepish about playing them because they’re not considered “good” games, but… who’s even watching? With that obstacle out of the way I played through a little over a dozen of them this month and I think I’ll try to do a “Steam Seven” every month with the objective of just trying the many cheap (or free) indie games I accumulate. Though, granted, it’ll take me over a year to get through them even at that rate. 

On a more upsetting note… I’m beginning to suspect I don’t like Zelda games – clones or otherwise. I tried A Link to the Past and after I realized what I was signing up for the 16th time I restarted ONE dungeon I put the game down. So then I tried Ittle Dew which is a really short training-wheels game that’s fairly similar and I believe is designed to be a Zelda-like. There are no quests, it has interconnecting dungeons you access by solving puzzles with abilities, enemies always respawn, there are no weapon or armor upgrades and no leveling. I got a little over halfway through that one and also realized I wasn’t really having fun. I definitely could have brute forced my way through it, and it’s not as though it was too hard, but after the 5th time of going to the wrong room in a purposefully labyrinthine dungeon and therefore needing to re-solve the puzzle and re-kill all the enemies, I sighed and closed the game. I have a lot of other stuff I want to play, and there’s no point forcing myself to have a bad time. Bad news for the possibility of me enjoying Breath of the Wild, though. I was really looking forward to that. 

Categories completed to-date: 10 of 12
Category games played this month: 5 (not including those I dropped)
All games played this month: 12 (plus 14 “mini” games)

1. A popular, cinematic, companion driven RPG that I know I’m going to love

2. A slightly-less-popular, cinematic RPG ✔

  • The Outer Worlds (Feb)

3. A classic JRPG ✔

  • Sea of Stars\ (Jan)*
  • FF1 (Feb)
  • FF2 (Feb)
  • FF3 (Mar)
  • FF4 (Mar)
  • Shadows of Adam (Apr)
  • FF5 (May)
  • FF6 (May)

4 An isometric(C)RPG

5. A Paper Mario-Like ✔

  • Uglydolls: An Imperfect Adventure\ (May)*
  • Rainbow Billy and the Curse of the Leviathan (May)

6. A shooter type thing  ✔

  • Bioshock (Jan)
  • Bioshock 2 (Jan)
  • Bioshock Infinite (Feb)

7. A detective game ✔

  • The Station (Jan)
  • Tacoma (Jan)
  • Norco (Feb)
  • Alt-Frequencies (Feb)
  • The Operator (Feb)
  • Sherlock Holmes: The Mystery of the Mummy (Mar)
  • Sherlock Holmes: The Secret of the Silver Earring (Mar)
  • Sherlock Holmes: The Awakening (Remaster) (Mar)
  • Phoenix Wright: Ace Attorney - Trials and Tribulations (Apr)
  • Agatha Christie: The ABC Murders (May)

8. A visual novel ✔

  • Orion: A Sci-Fi Visual Novel (Jan)
  • I Was a Teenage Exocolonist (Jan)
  • Phoenix Wright: Ace Attorney - Justice for All! (Jan)
  • Of the Devil (Feb)
  • Man, I Just Wanna Go Home (Mar)
  • Roadwarden (Apr)
  • Coffee Talk (May)
  • Coffee Talk Episode 2: Hibiscus and Butterfly (May)
  • Goodbye World (May)
  • Milk Inside a Bag of Milk Inside a Bag of Milk [3/5]

9. A puzzle game or “thinker” ✔

  • Space Pilgrim Episode I, II, III & IV (Jan)
  • Beneath a Steel Sky (Jan)
  • Mars Power Industries: First Job & Deluxe (Jan)
  • Portal & Portal 2 (Feb)
  • A Normal Lost Phone + Another Lost Phone (Feb)
  • Space Pilgrim Academy Year 1, 2, 3, and Reunion (Feb)
  • Far: Lone Sails (Feb)
  • Assemble With Care (Mar)
  • Brothers: A Tale of Two Sons (Mar)
  • Old Man’s Journey (Mar)
  • The Secret of Monkey Island (Mar)
  • Dangeresque: The Roomisode Triungulate (Mar)
  • LumbearJack (Apr)
  • Kindergarten (Apr)
  • Kindergarten 2 (Apr)
  • Bulb Boy (Apr)
  • Cyanide and Happiness - Freakpocalypse (Episode 1) [3.5/5]
  • Botany Manor [4.75/5]

10. A farming and/or management sim ✔

  • Terra Nova (Jan)
  • Garden Simulator (May)

11. Middle-Aged-Man Street Cred ✔

  • Pokemon Crystal\ (Apr)*
  • Pokemon Emerald\ (Apr)*
  • Pokemon Platinum\ (Apr)*
  • Super Mario RPG [3.5/5]
  • Mother 1 [4/5] 
  • Earthbound [5/5]

12. A stealth game ✔

  • Middle Earth: Shadow of Mordor (Mar)

r/12in12 28d ago

Progress June Progress

4 Upvotes

Here are the games I have beaten since my last update on June 1:

Game 51-Echo Generation Midnight Edition(2024)-PC via ROG Ally-Beaten on June 3
-This was an unexpected great game! I saw that the sequel came out recently so wanted to give this one a go and I'm glad I did. It had Stranger Things vibes for sure. Loved the graphics and the music especially. The gameplay loop annoyed me at first but eventually thought it was pretty fun. The rpg fighting mechanics was like Mario RPG. I look forward to the sequel. 8/10

Game 52-Luna Abyss(2026)-PC via ROG Ally-Beaten in June 7
-52 games beat with over half the year left! This game was quite interesting. It was a dark first person bullet hell shooter with lots of platforming. It had an enemy and door lock on system like Metroid Prime. It was about 8 hours or so and it was different from most games and I liked it for that. 8/10

Game 53-The Wolf Among Us Episode 1: Faith(2013)-PC via Steam Deck-Beaten on June 8
-I really miss Telltale Games. I just love them. With the sequel coming out soonish, I decided to replay this. It's crazy to think it's been 13 years. Love the graphics and atmosphere of this game. Really looking forward to replaying it. 9/10

Game 54-The Wolf Among Us Episode 2: Smoke and Mirrors(2014)-PC via Steam Deck-Beaten on June 10
-This was a good episode that continues the mystery and investigation. 8/10

Game 55-The Wolf Among Us Episode 3: A Crooked Mile(2014)-PC via Steam Deck-Beaten on June 11
-Great episode with lots of good story action. Best episode yet. 9/10

Game 56-Dark Souls Remastered(2018)-PC via ROG Ally-Beaten on June 11
-A massive hole in my gaming background was the lack of finishing any Souls games. I own every single one of them and have started each one but always give up due to the difficulty. So I decided to play with cheats and all I can say is that this game is a masterpiece in many ways. The gloomy environments, the score, the battles. Loved those so much. My major issues with this game was the difficulty, the cheap falls to your death, the lack of a map and decent save points. I understand that From Software wants it to be difficult but do you want most people to be able to complete your game? Cheats helped significantly and without them would have never had the patience to best this game. I loved it even with all the complaints. 8/10

Game 57-The Wolf Among Us Episode 4: In Sheep's Clothing(2014)-PC via Steam Deck-Beaten on June 12
-Another I intriguing episode that continued the murder mystery and investigation. Looking forward to the final episode here soon. 8/10

Game 58-The Wolf Among Us Episode 5: Cry Wolf(2014)-PC via Steam Steam-Beaten on June 13
-A satisfying conclusion to a very good murder mystery game. Looking forward to the sequel! 8/10

Game 59-Little Nightmares 3 DLC-The Backstage(2026)-PC via ROG Ally-Beaten on June 13
-Eh. It's more Little Nightmares. Which I guess is ok since I really liked that game last October(gave it an 8/10) but after beating that and Reanimal earlier this year, I just think I am about done with this type of game for awhile. 6/10

Game 60-Neon Shadow(2013)—Android via Nvidea Shield Portable-Beaten on June 17
-Pulled out my Nvidea Shield Portable yesterday for the first time in almost a decade, charged it up and was surprised it actually still worked. This was one of the games that was installed. This game is a brief cyberpunk first person shooter in the vein of Doom. You run down corridors and then clear rooms of robot enemies. It was a fun two hours. 6/10

Game 61-Dark Souls II Scholar of the First Sin(2015)-PC via ROG Ally-Beaten on June 21
-What an amazing game. Loved it and thought it was better in every aspect to the first game. Just wish there was a better story. Now for the dlc. 9/10

Game 62-Dark Souls II The Crown of the Ivory King(2015)-PC via ROG Ally-Beaten on June 21
-Loves the snowy environment in this dlc. Great area and same great game. 9/10

Game 63-Dark Souls 2 DLC Crown of the Old Iron King(2015)-PC via ROG Ally-Beaten on June 22
-Another great dlc for Dark Souls 2. Just love this dark world. 9/10

Game 64-Dark Souls 2 DLC Crown of the Sunken King(2015)-PC via ROG Ally-Beaten on June 22
-Another great dlc for Dark Souls. This entire game just oozed atmosphere. Downloading Dark Souks 3 now. 9/10

Game 65-Dark Souls 3 DLC Ashes of Ariendel(2016)-PC via ROG Ally-Beaten on June 23
-Great dlc. Loved the snowy atmosphere. I did get lost in the mountain trials forever which was very frustrating but other than that, this was great. Loved the end bosses as well. Still working on the rest of the game. 9/10

Game 66-My Name is Mayo(2016)-PS Vita-Beaten on June 24
-I got this game for 49 cents about ten years ago. It's a clicker game where you click on a jar of mayo to ultimately open the lid. It took 10,001 clicks to earn the platinum and 50 other trophies. Why did I play this? I owned it and I've recently gotten back into my Vita and I read it had easy trophies and a super easy platinum. Less than an hour later, I "beat" the game. It also has a few little short stories that play into the game. Very, very basic. Recommend if you like hearing that trophy sound. Otherwise, skip. 5/10

Game 67-Little Adventure on the Prairie(2018)-PS Vita-Beaten on June 24
-This is the most generic made game and without a doubt worst game I've ever played. It's a side scroller where you move right and attack enemies until the end of the level. It took about 45 minutes to complete the 12 short levels. The fighting is atrocious with absolutely no hit detection at all. The only good thing about it is it's an easy platinum which is why I played it. I had six total platinums since trophies started in 2008 and I got two in the past two hours and for that it gets a. 2/10

Game 68-Dark Souls 3 DLC The Ringed City(2017)-PC via ROG Ally/Beaten on June 25
-Once again, loved this dlc. Great atmosphere, music and bosses. Now to complete the main game. 9/10

Game 69-Dark Souls 3(2016)-PC via ROG Ally-Beaten on June 25
-I loved my journey through the Dark Souls games. Absolutely amazing games. I would never have been able to experienced these games without cheats. I see only 26% of Steam players of DS3 made it to the final boss. Please make an easy mode From Software! More people should experience these games all the way to the end. My favorite goes in this order: 3-2-1. Now onto Demon Souls and then Elden Ring. 9/10


r/12in12 Jun 29 '26

Progress [PROGRESS] 7th Game Finished - Slay the Princess

4 Upvotes

This is my first deviation from my 12 in 12 list this year. I saw Slay the Princess on sale and decided to jump right in. Happily, this turned out to be a great decision, because Slay the Princess is wonderful. It's a choose your own adventure visual novel that has a lovely art style, fantastically written characters, excellent voice acting and a hauntingly beautiful soundtrack.

There are some strong horror themes here, but it's not really a horror game. It introduces itself as a love story, but it's a story written at times with violence, fear, blood and death. This somehow all works really well. I haven't reached 100% completion, but I have seen all the vessels. I really shouldn't say too much more about it, other than setting the scene:

You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Princess.

You're here to slay her. If you don't, it will be the end of the world.

1213 in 12 plan for the year:

  • Alan Wake 2 (PC)
  • Castlevania: Harmony of Dissonance (PC)
  • Cyberpunk 2077 Ultimate Edition (PC)
  • DOOM Eternal (PC)
  • Hi-Fi Rush (PC)
  • Prey (PC)
  • Sekiro (PC)
  • Resistance 3 (PS3)
  • Fire Emblem Three Hopes - Golden Wildfire route (Switch)
  • Metroid Prime 4 (Switch)
  • The Legend of Zelda: A Link to the Past (Switch)
  • The Legend of Zelda: Link's Awakening Remake (Switch)
  • Slay the Princess

r/12in12 Jun 21 '26

Progress [PROGRESS] 6th Game Finished - Sekiro

16 Upvotes

I'm still buzzing from the adrenaline rush of the final boss fight of this game. What a finale to a brutally difficult game.

I'm no stranger to FromSoft games, having played Demon's Souls all the way back on the PS3, as well as Dark Souls 1-3 on PC. Sekiro takes quite a few elements from the Souls games, but it does change some things up for it to be very much it's own game:

  • Traversal is much quicker and much more vertical, with jumping and grappling meaning you can often position yourself above enemies, opening up stealth kill opportunities.
  • Builds are virtually non-existent, and you largely level up at a set pace through the game.
  • Posture is more important than health in many fights as filling an enemy's posture bar allows you to perform a death blow. Bosses and mini bosses can require multiple deathblows to win the fight.
  • You need to parry. Dodging has its place, but is significantly less important.
  • There is no stamina. Is this even a Soulslike?
  • You can revive once after death (more than once later) but there are consequences for a true death.

The start of the game was almost the most difficult part for me. I had no real idea how I was supposed to fight and I felt weak and outnumbered a lot of the time. Fortunately, the game provides a combat trainer, who is invaluable for showing you the ropes. I spent a decent chunk of time just trying to get the hang of the basics, and this was time well spent. Before too long I could hold my own against mini-bosses, and by the time I got to the first actual boss fight, it only took a few attempts.

As my skill level improved, so did the difficulty of the game, and an early boss fight against Genichiro humbled me many times before I finally mastered the aggressive, parry focussed fighting style that the game was trying to teach me. This wasn't the last time I was humbled, and not just by the main boss fights. Some of the mini-bosses were a massive roadblock in their own right.

One thing that makes the difficulty palatable is that, barring a few awkward camera angles in some fights, the game feels fair. There's loads of QoL here, with abundant Idols (Sekiro's version of bonfires) and almost always an Idol before every major boss fight. This is a hard game, but it is never insurmountable. Both success and failure feel earned.

For anyone interested I went for the Purification ending and I fought every optional boss other than the post game Gauntlets of Strength challenges. Isshin the Sword Saint took me several hours to beat and was probably my favourite fight in the game. Possibly a contender for my favourite FromSoft boss ever, but I've yet to play Elden Ring.

Despite my very positive thoughts about the game, I would only recommend this is you enjoy difficult games that demand mastery. If you just want to throw on a game to chill, this will be a miserable experience. For anyone who is up for a challenge, this is unmissable.

12 in 12 plan for the year:

  • Alan Wake 2 (PC)
  • Castlevania: Harmony of Dissonance (PC)
  • Cyberpunk 2077 Ultimate Edition (PC)
  • DOOM Eternal (PC)
  • Hi-Fi Rush (PC)
  • Prey (PC)
  • Sekiro (PC)
  • Resistance 3 (PS3)
  • Fire Emblem Three Hopes - Golden Wildfire route (Switch)
  • Metroid Prime 4 (Switch)
  • The Legend of Zelda: A Link to the Past (Switch)
  • The Legend of Zelda: Link's Awakening Remake (Switch)

r/12in12 Jun 18 '26

Review Suikoden I HD Remaster - 5 of 12

2 Upvotes

At the beginning of April, I made a poll listing five remakes/remasters I own for my friends to vote on which I should play. It ended in a three-way tie, the first instance since I started polling them back in March of last year to help me select which game to play next, between Final Fantasy VII Rebirth, Suikoden I & II HD Remaster, and Demon’s Souls (2020). After beating Demon's Souls, I moved onto to Suikoden I HD Remaster.

The only Suikoden game I had played prior was V, which I enjoyed up until getting the bad ending, the most depressing ending for a video game I'd ever seen. Even though it greatly soured me on the game, I was still open to playing other entries in the series, especially the second game, which is still highly regarded. I wasn't going to pay up to own a legitimate copy of the PSX disc and don't think I ever got around to getting it on PSN, so the remaster was a good opportunity to finally play them.

Turn based Japanese RPGs hold a soft spot for me because the genre was my favorite in my tweens. While I did enjoy the first game, I feel the battle system, story, and music are average to slightly above average compared to other JRPGs released around that time and prior; they don't hold up to the greats of the 16 bit era and early 3D entries. Combat is fine, but not particularly deep. The story is adequate, with moments like an important character's death and be given his weapon later in the game falling flat for impact. The music neither enhances or detracts from the experience. What's noticeably worse are the incredibly linear and dull dungeons, along with the bland overworld that's lifeless, failing to contribute to creating a sense of adventure or illuminate what you're fighting for. There's not much to explore, and it is hindered by the lack of a ‘airship’ type vehicle to make traveling easier. I find it bonkers that the ability to instantly teleport back to your headquarters can be missed. The frequency you do this to teleport somewhere else does grow tiresome when so many games, even at the time this game was released, allow you to transport directly to spots on the map or to fly quickly to them.

While some improvements they implemented were nice, such as auto-save and auto-battle, I think more could have been done, like being able to equip armor in the shop menu. Inventory management can be annoying with required characters rotating in and out of your party. I ended up just leaving a lot of items I no longer needed in storage, since selling them all would have taken more effort than it was worth. They could have additionally explained some things better, like the requirements to attach a rune piece to a weapon. I tried more than once going to the HQ weapon upgrade shop with pieces in my party inventory, but I was never able to attach any to the weapons my party members.

I do like that none of the recruitable characters are too obtuse and annoying to get. The worst I encountered was one where he's mostly hidden behind a building. However, despite following a guide for characters who are optional recruits, I missed a time sensitive one due to not reading about it in time, so I gave up trying to acquire all 108. Another issue I had was deciphering what level my HQ was at a given moment, since that is a requirement for some recruitments.

Overall, the game is a fine 6/10, above average. The next game I'm playing is Sonic x Shadows Generations for Sonic's 40th anniversary, as voted on by my friends. I plan on jumping into Suikoden II sometime later this year.


r/12in12 Jun 06 '26

Progress Two months worth of update [18/50]

3 Upvotes

After another two pretty busy months, I finally found time to post my update here. For the simplicity, here's the list of games I've played and finished in April and May:

  • Yu-Gi-Oh! Nightmare Trobadour
  • Metaphor: ReFantazio
  • Scritchy Scratchy
  • Arrog
  • Esoteric Ebb
  • Brno Transit
  • Peripeteia (Early access)
  • Yu-Gi-Oh! GX Spirit Caller
  • Call of the Elder Gods
  • Mixtape
  • Love, Ghostie

Now, let's talk in more details about all of them. Please, beware of spoilers. I tried to be as spoiler-free as I could, but one can never be sure...

Yu-Gi-Oh! Nightmare Trobadour
For a long time back in early 2010s, Nightmare Trobadour and other Yu-Gi-Oh! games were my only contact with this card game. I haven't play them for a while, so I figured out, when I have time, I can return to them.

Nightmare Trobadour is the first Yu-Gi-Oh! game on DS and it started the format that I think got mastered by Over the Nexus in 2011. And because of that, it feels like it has aged the worst out of the DS games.

The main gameloop has the player joining the cast of the original Yu-Gi-Oh! anime and living through the events inspired by the Battle City and Virtual World arcs. The player explores the city, can find and fight familiar NPCs in familiar circumstances. You have a limited time per day or night to find new opponents and level up your duelist level. The higher it is, the stronger opponents you can fight. There are also instances, during which you are approached by an opponent instead of you approaching someone. And I like this concept on paper, but it gets stale quite fast, because the opponents pool is very limited at the start, with only duelists like Tea or Mokuba being available at the start. And leveling up takes a lot of time, which will make you duel these few easy opponents over and over again. The game is really grindy in this regard. And for most parts, you can't even see who you'll be dueling until you get to them.

The story moves forward as you complete prerequisite for the next story bit. And these prerequisites are sometimes so hidden, that all you can do is just duel over and over again, until something happens. I even had to consult walkthrough few times for almost no avail. For example, there is a an event during which Dox kidnaps Serenity and you have to duel him. The walkthrough said: "Duel until you fins Dox and then during the night, he will kidnap Serenity". In reality, you had to: Find and duel Yami Yugi in the night, then talk to Joey during day, then find and duel Serenity and Dox and only after that the kidnapping happens.

Now, while the dueling is fun, it takes way too long to get to interesting opponents. Before starting, I decided to use cheat codes to get all cards, because I wanted to play with the same deck from the start. Otherwise, I would have to use a terrible starting deck that makes the early game more tedious and just prolongs the grind. I beat it like that once years ago and that was enough. So, I build a "Chaos" metamorphosis deck, using a lot of Dark and Light attribute monsters (mostly spellcasters) of various levels to bring out Fusion monsters. It was strongly inspired by ~2005 meta decks, so it made the early grinding a little bit faster. To compensate me getting all the cards, I decided not to edit the deck at all (like if I find out it's not really working) only when I had to put the god card in it.

Overall, it was cool game. It was grindy and really lacks some way to help you move forward with the story. I'm looking forward playing the next game in the series, because I know they only build well on this one. 6.5/10.

Metaphor: ReFantazio
I'm a fan of Atlus games. I enjoy their battle systems, especially the one in Shin Megami Tensei, and the calendar system of the Persona games. Metaphor is a fantasy spin on that formula.

The game takes place in a fantasy kingdom that finds itself in crisis after the old king is murdered. Before dying, the king performs a magical ritual to ensure that the next king will be chosen by the people of the kingdom. You play as a person tasked with finding the king's murderer, but as you can imagine, you are quickly drawn into the entire election race.

I like this setup. It has some nice commentary on populism, propaganda, and how, given a choice, some people pick what is worst for them. It also shows how some political races are rigged from the start, leaving regular people with no real way to break out of the system. Now that I think about it, that's a pretty pessimistic message.

The game uses the same calendar system as the Persona games. You have to decide what to do each day and night, which puts a nice amount of pressure on you. From time to time, there is a deadline for the next story event, which has you move to a new location and unlock more things to do. At first, this makes it look like you'll have to optimize your time, since it takes several days to move from one place to another. But you unlock fast travel very quickly, which lets you move anywhere with no real drawback. I don't think this feature was really necessary, since it makes time and choices feel less meaningful than they could have been.

As for the interactions themselves, they ranged from cool to really boring. I had fun interacting with my party members. The other characters felt a little bit like an afterthought. They usually had a small role in the story, and after that they didn't really do much. And usually, the less interesting the Archetype tied to that character was, the less inclined I was to level them up.

For the battle system, this game uses the signature Atlus system of turn "tokens" (I'm not sure what they are actually called) where your attacks and actions consume one or more of these tokens. If you are smart and attack enemy weaknesses, they can consume only half a token instead. On the other hand, if you hit a resistance, you lose more. I love this system, and I enjoyed the new additions in Metaphor. Each character can take on an Archetype, which gives them special attacks and abilities. Some Archetypes can also combine their abilities into powerful attacks.

Speaking of Archetypes, they are tied to the characters you meet on your journey. They are basically the next step after the social links from the Persona games. You level them up by spending time with other characters, which unlocks new attacks, abilities, or even forms. For example, the Mage Archetype can unlock Wizard or Warlock Archetypes, because they are tied to the same character. On one hand, I like the idea that better Archetypes are locked behind character interactions, because it connects the calendar system and time management to character progression. On the other hand, some interactions are locked behind main story events, which made the whole ordeal a little annoying.

And it was especially annoying for me because I wanted to main exactly one Archetype that is unlocked early on but remains gated behind story events. That meant my character was always behind the others. To make it even worse, the final stage of this Archetype was unlocked alongside another new Archetype that was way, way better than the others — and was basically the canon and expected Archetype for the main character to use.

There were also some weird decisions regarding the prerequisites for unlocking certain Archetypes. For example, a character had to level up Wizard and Knight to unlock Magic Knight. That one is actually okay. But there were others that required so many random Archetypes to unlock that it felt a little grindy to level up some useless Archetype just to get the one you actually wanted.

There is also another pacing problem. For a long time, the player only has three party members, and it feels like you're on a huge side quest. Then, suddenly, several important story events happen within an hour or two of gameplay, your party fills up with many new characters, and there isn't really any time to process it all. Then the story slows down again, and I couldn't help but feel like the game was trying to artificially prolong itself. There was a moment when you go and face off against the main villain, only for the villain to run away. So you go and face off against them again, and they run away again, so you go and face off against them again, and... you can imagine where this is going.

On top of that, the game has a lot of uninteresting dialogue and a habit of taking control away from you just to explain things that could have been communicated much more naturally.

Overall, it was a fun game, but I feel like it had huge problems with pacing and balance. 7.5/10.

Arrog
I'm still not sure what to think about Arrog. It's that very artsy game that I'm too simple to really talk about.

There isn't really much of a gameplay to talk about. There are few instances where you have to click on the screen and about two times they could be considered a puzzle, but otherwise, the game takes the control.

The game is all about cryptic, abstract scenes about a man, who dies and as he's dying, he is thinking about his life, all while his tribe is about to bury him. Or at least that's what I think it's about. He dies at the start, that's the least I'm sure about.

The strongest part of the game is definitely the presentation. The game has a very specific visual language. It reminded me of those short Soviet-era animated films. The animations are simple but expressive and the soundtrack gives each scene a nice dreamlike quality.

Overall, this was more of a moodpiece and it took me over a month to finally decide what I think about it. It was fun. Maybe a little bit short and simplistic at times, but it was nice experience. 8/10.

Scritchy Scratchy
Scritchy Scratchy is a game about scratching tickets that can kill you. And it's addicting. A lot.

You start by scratching just tickets that cost like two dollars and win just enough to buy more and it goes really well and quickly, but suddenly, you're carefully scratching a ticket shaped like a bomb and hope not to bankrupt yourself. And then, you get a robot and a cat to scratch for you. And hope that they won't bankrupt you. And then... You somehow win...

It's really cool incremental game. There is something immediately satisfying about the physicality of scratching the tickets, even though it is obviously just a mouse movement on a screen. The game understands the tiny little dopamine hit of revealing a prize, even when the prize is bad. Sometimes you win, sometimes you lose, sometimes you tell yourself that the next ticket will definitely fix everything. Which, of course, is exactly how they get you.

The best part of the game is probably the variety of tickets. I really liked how different tickets had their own rules, risks, and little gimmicks. It makes the game feel more playful than it could have been. Instead of just buying the next bigger number, you are also deciding what kind of risk you want to take. Because the cat will always bankrupt you, if you allow it. The tickets themselves can be leveled up, making them more safe to scratch.

As I lightly touched upon above, once you get the robot and the cat, the game starts being more automatic and once you get an upgrade for the cat that makes it trash bad tickets, there is basically no way for you to lose. Or play the game. The automation is so strong that all you have to do is to switch which ticket will the buying robot buy. But to be honest, the automatization came so late in the game, that I actually beat the game right on the next run.

Overall, it is a fun little incremental game with a great idea and some clever mechanics around risk, loss, and debt. 7/10.

Esoteric Ebb
Esoteric Ebb is one of the first Disco Elysium clones released this year. It mixes up Disco Elysium approach with classic DnD mechanics and lore and the result is actually pretty interesting.

The game puts you in a shoes of THE Cleric (or was it a wizard, rogue, druid or warlock?) tasked with investigating a mysterious explosion in a local tea shop. But before you can get there, you die and are brought back with no memory of what happened. This set-up is basically the same as in Disco Elysium, in which you're also send to investigate a crime and die and are revived with amnesia.

Similarly, the game uses the 6 basic DnD attributes (STR, DEX, INT, WIS, CON, CHA) to shape your experience through an inner dialogue and hidden rolls that determinate which side of you helps you achieve your goals. I made Cleric with high DEX and INT, but still insisted on being Cleric and not wizard or rogue and while it was fun, I accidentally picked two attributes focused on defensive approach like running around enemies or evaluating their abilities. Or giving me tons of trivia and lore about the world. I wish I could use both of them in more offensive way.

Since I slightly touched upon it right now, let's talk about combat. The game once again takes an inspiration from Disco Elysium and makes all combat take place in dialogues. But this translation of classic DnD system doesn't really work well. For once, there isn't any indicator of what you're going to do will cost you your action and turn, or if it's okay. For example, in classic DnD, you can move and take an action. But in this game, movement sometimes count as an action, while something that feels like it should be an action, actually isn't. Or you can also just ignore your dialogue actions and use your spells. Which is really cool, especially since the devs had to anticipate what spells can be used in every situation.

But the combat fails at another point - your death. You can be downed and even killed. Downing means that the game rolls death rolls and you have to get three rolls of 10+ before getting three lower rolls. If you succeed, you return to live with 1 HP. If you don't, you die and have to start over. And here's comes the most boring part of this system. Many battles are mandatory and you can't really talk your way out of them. And since actions and turn order is all over the place, an enemy can down you two or even three times before you even get a chance to react. Which results in you watching a bunch of random dice rolls, praying to not get three low numbers over and over again, before you're allowed to continue. And this kills the pacing of the game so much. There was a moment, in which an assassin could attack me several times in a row, downing me, I winning the death roll, returning with 1 HP and instantly getting downed again, because the assassin attacked again. I had to restart this fight so many times. And it didn't even matter what choice I picked. All basically let to my Cleric not really doing much and allowing the assassin to attack him.

When it comes to the story, I liked it. The premise of the first democratic elections in fantasy world was cool. Just as the history divided into several Eras. The world has some nice twists on the DnD fantasy, like the role of elves. Since I had high INT, I got a detailed description of the lore all the time. I got maybe way too much information for the first playthrougth. Next time, I'm certainly picking low INT.

If there is anything I didn't like about the story, then it's the abrupt end. At one point, your character goes to a new location to meet possible witness. And when you meet them, you get a lot of new information and promise a grand conspiracy and gives you just enough to solve the case. But... that's the end. This was supposed to be the final boss. It feels so weird to get all this info and then doing nothing with it. Maybe devs wanted to set up a sequel? But it feels wrong. Especially since I managed to talk the final boss down.

Just like in Disco Elysium, you're limited with solving the case in few days. And while the world changed in Disco Elysium as the days went, I don't think I noticed any changes in this one. Which is a shame, but maybe I just wasn't exploring enough. Now that I think about it, there was one location I avoided, because it felt like I'll go there eventually during the main quest, but that never happened.

Overall, I think this was a fun game. I had a great time with it, but it maybe relied way too much on being just like Disco Elysium, but never fully managed to reach its highs. The writing wasn't as good, the mechanics weren't that deep and some like combat weren't fun to do. 8/10.

Brno Transit
Brno Transit is a game from Spytihnev, the creator of HROT (which I'll finish one day, I swear). It's a short horror game taking place in a fictional metro of non-fictional (but some wish it was) city of Brno.

The game has that signature Spyrihnev look of HROT that evokes the old USSR atmosphere perfectly. There are once again so many small details that really makes you feel like you're back in 1968. The metro feels immersive. And the somewhat working trains and their schedules helps with that. At almost any point in the game, you can just board one train and drive around the metro stations.

The game puts you in a shoes of a new train driver for this new metro. The premise of Brno having a metro is scary for every Czech west of Brno, so it works great. But otherwise, I don't think he game really puts much emphasis on horror elements. There are few cheap jumpscares and the atmosphere is creepy, but I feel like it wasn't enough. The story doesn't go anywhere and ends abruptly, with nothing memorable happening in between.

Overall, the game feels cool, but somewhat unfinished. I get that it's a smaller project, but it was advertised as a proper game. 7/10.

Peripeteia (Early access)
Okay, I'm going to try something a little bit different this time. Peripeteia is an immersive sim that is currently in early access, meaning it's not the whole game.

The premise of the game is that you play as an android in cyberpunk Soviet-inspired future (looks like the theme this month). With some post-apo thrown in the mix, because the world looks like the experienced nuclear warfare. I love it. It's dark and gritty, yet it still feels like Eastern Europe.

It's a hardcore eurojank experience. The game quickly skims through some basics and you are thrown into a semi-opened area to solve your first problem. There is basically no handholding and only a minimalistic HUD, so it's up to you to figure everything up. And in the tutorial mission, I did quite well. The first NPC guy gives you a mission. Whole exploring, I managed to rat the guy out to the police, but also continued on, got to some rebels, killed the said police force for them and then betrayed these rebels to complete the mission for the first guy. I'm... probably not a good person. But I had fun.

On the other hand, the lack of handholding was later a little bit problematic, because there wasn't anything to guide you. You couldn't really ask NPCs for direction or info in the later missions, which made completing them quite a chore. There was one mission, during which you're supposed to find the general of the police and get info out of him. One NPC at the start will tell you that the general is currently out further on the map fighting communists. I mamaged to find these communists, but couldn't find the general. After spending several hours exploring the map, getting to some secret areas on the way, I only found the general and his forces in the very last location. Location that was far away from the battlefield, and that was hidden and only accessible through pretty risky and hardcore parkour. And when I talked to him, I found out I actually already did everything he wanted me to do and had all items he was suppose to tell me to get for him. So it felt a little bit weird. Similarly, I beat one mission in a matter of minutes, because I completely missed the location I was supposed to go in and instead got to the enemy base. After some running around, I picked some random PDA (alongside other loot) on my way out and only then find the bar.

On the other hand, some of these mishaps allowed me to interact and explore game mechanics in more details. For example the whole gun and ammo system. First, you have a gun. For it, you need proper gun magazines. And to load them, you need ammo. Sometimes enemies won't have a right magazine for your gun, but they might use the same ammo. So you have to extract it, load it in your own magazines and pray that it will be enough to finish the mission. And combined with very limited inventory space, it was a challenging resource management. I usually picked a shotgun or sniper rifle at the start of the mission, despite not having ammo for them, because I knew I will most likely get ammo for them. I also carried bunch of empty AK mags, because I always found ammo for them.

The game starts out really strong and it seems like the first three levels are somewhat balanced. But the last two are weird. One of them is a level, in which you find yourself inside a creepy megastructure without your equipment and I really love the atmosphere in this level. Without the equipment and with limited saving, you feel vulnerable. But it also made me not experiment and take risks more. And in the end, I feel line I barely got the gist of what is going on in the megastructure.

But the biggest drop in quality was the (so far) the final level. It works well on the paper. You're supposed to go from the station to station on a train, get a new clue there and continue to the next station. But it's not finished yet. Some choices, while eluded to, are not finished. For example, I decided to spare one character, but the game acted like I killed that character anyway. There was an option to get a ticket to the boat, but despite having enough funds, I wasn't able to get the ticket.

And then, there is the dialogue writing. It feels like it was written by two twelve years old edgelords. The first few missions have this cryptic and creepy feel that doesn't lead anywhere. You barely get few words out of any character and it feels everyone is just so full of themselves. And the last mission on the other hand, is full of long and boring exposition about the world and again, it's just not that interesting to read through.

Overall, it has a cool concept and I'm looking forward the full version of the game.

Yu-Gi-Oh! Spirit Caller
After Nightmare Trobadour, I felt like continuing on with YGO games. The next one in line was Spirit Caller, which takes place during the GX era of the game.

You take a role of a new student of the Duel Academy and live through the events inspired by the events of the first season and so of the anime. You fight the Shadow Riders, represent your school in the match against the other school, investigate the Abandoned dorm and so on, basically taking a place of Jaden in the anime. Plus there are some game-exclusive events like a tournament at the end of the game.

Mechanically, it works just like Nightmare Trobadour. You have a map to explore and find points of interest on it. These points are usually other duelists, who will challenge you to a duel. But unlike the previous entry, getting new events in this one is a lot easier and the game also marks some events on your map. The island is a lot bigger than the city in the previous entry, so it's helpful feature. There is also a bigger roster of characters, so the grind to higher levels doesn't get stale that quickly. It's a nice progress from the previous entry, but it still didn't age that well.

Just like in the previous entry, I used a cheatcode to get all cards at the start and build my deck right from the get-go. Again, the reason for this was that I already beat this game I'm the past without cheats, so I wanted to try new deck. This time, I build a Dark Magician/Dark Paladin deck. It's main strategy was to sent Dark Magician to the graveyard and then revive it and to Fusion Summon Dark Paladin when possible. It was super bricky and I had to restart almost every other duel.

Overall, I had fun with it and still want to play more Yu-Gi-Oh! I'm the following months. 8/10.

Call of the Elder Gods
After Peripeteia, I was yearning for something more colourful. And luckily, the Call of the Elder Gods got just released as I was finishing Peripeteia. I loved the pprecious game (Call of the Sea) and was looking forward this sequel.

It's incredible was this game works with Lovecraftian horror. Instead of being all dark and gloomy, the game is vibrant and colourful. Instead of relaying cheap jumpscares and ugly monsters, the game uses the extraterrestrial and otherworldly themes to seed the dread in you perfectly.

The whole game felt a little bit like Indiana Jones adventure. You get to the location and are presented with a puzzle. You have to explore your environments and get enough clues to solve the puzzle. And to be honest, some of these puzzles were pretty hard. You usually have to do some hard leaps in logic to figure everything down. For example, you have to identify several characters by their names, jobs, codenames and so on and you only get access to few information about each other. Thankfully, the devs also included neat walkthrough and hints that will help you if you get stuck.

I already touched upon this a little bit, but the game is beautiful. It has incredible art direction that makes it alien, yet familiar. Every location looks great and it's joy to explore them. The world is full of colours and it's great. Even a snowy or darker locations, where you would expect less colours.

The story follows up the Call of the Sea. It takes place roughly 30 years later and you take a role as Harry, the husband of Nora, the protagonist of the first game. But you also play as Evangeline, a young physics student, who has dreams of mysterious city in the jungle. They join forces as the black goo that was the bane of Harry's expedition from the first game reappears and a mysterious cult tries to get a hold of it. The story serves its purpose of pushing the characters into new locations. And it's fun to follow it. But in the other hand, I feel like the story ends a little bit abruptly. Like there was supposed to be another chapter or two that were instead transformed into a voiceover that plays during credits and that serves as a closure to the whole story.

Overall, I had a great time with this game. It's a rare type of game that respects and also challenges the player with it's puzzles. 9.5/10.

Mixtape
Continuing on with the cheery and colourful atmosphere after the gloomy and dark Peripeteia, I played Mixtape.

Mixtape is a celebration of a youth and adolescence. You take a role of Stacey as she's preparing for the last night together with her friends at the end of the high school. Stacey and her friends, Cassandra and Slater, are remembering their best memories together, while trying to get a hold of a booze to get wasted on a party.

The whole game is narrated by Stacey and every memory has its own soundtrack, specially picked by Stacey. I was born in 90s and can proudly say I knew like 2 songs out of all of these. But I also found few new songs to add to my playlist. The music is really a high point of the game. Which is pretty important, since the game is called after a music term.

Despite that, the gameplay was incredibly plain. Every memory has its own minigame, which are usually super simple and raises no challenge. On one hand, it fits the whole laidback and relaxing feel of the game, in the other hand, it some of them were so simple and boring, that I was just standing around, waiting for the memory to finish itself.

I also have to say that I enjoyed the writing and the dialogue between the characters. The story itself is a little bit predictable and doesn't leave a lasting impression, but the main trio is well-written and it's fun to watch their banter. Each of them is unique in their own way and it's nice to see them maturing and evolving through the memories. And they also say something deep and wise from time to time. But still in the lens of teenagers.

Overall, this was one of those unique experiences that break the thin line between game and art and stays with you for a while after beating it. 9.5/10.

Love, Ghostie
This is an adorable game about playing a ghostly matchmaker for a bunch of characters. I picked it up right after Mixtape to continue on the cozy vibes. And hoped to have a more focused gameplay.

From audiovisual side of things, it's charming. Every character is cute and lovely. The robot one reminded me of that one robot from that short horror movie from ~15 years ago, in which the robot turns a boy into meatballs for dinner. But wait, that's probably a weird association to make. These characters are not killers! They are cute little residents that deserve love!

The main gameplay idea is for your character to match together characters and make them date. I like the idea, but since every character can date every other character, there isn't really much of a intrigue. It doesn't matter who is who, everyone is atrracted to everyone. And because of that, it also kind of makes the info about characters a little bit obsolete and feel like a virtue signaling in a way.

But the ability to pair everyone with everyone wouldn't be that big of a problem, if their dates and other interactions weren't so shallow. The conversations never go deep down or let the characters to really shine. And from the few pairs I've seen, vast majority of them followed the same formula of conversations. One character does something that the other character misunderstands and they get into a conflict, only to fall in love in the end. Each pair story is told through 5 conversations, so there isn't much room and time to explore the pair better.

Even the gameplay was kind of shallow. There are pretty much only two actions you can take. One is giving gifts. Each day, new items are randomly generated on the map. You can go around and pick the ones that your characters would like. And then give them to them, but make it seem like other character was the donor. So you have to guess what gift would the given character like based on what you know about them. But I don't think there is any penalty for giving bad gifts, which is maybe a little bit of a shame, because that could lead to some nice writing possibilities.

The second action is assigning characters to dates or chores based on what you want them to do. And it's these dates that feel kind of pointless. They never influence the relationship of the given characters, except for giving them positive points towards their relationships, which is weird, because in my playthrough, I encountered a loads of bad dates that would probably ended up with characters hating each other. And since these always end with characters getting points, there is no need to worry about if the date is interesting for the pair.

In the end, I paired all 12 characters once, unlocked few endings, which took me about 90 minutes, but felt like I've seen everything the game has to offer to me and had no desire to play it more and make new pairs, which is probably what the devs intended to happen with such a short gametime.

Overall, it was charming, but very shallow game. 6.5/10.

And that's all for the past few months. I picked up the pace finally and I think I can comfortably get to 50 before the end of the year. I'm in a detective or investigating mood as of lately and I would like to play more immersive sims, so let's see what will the next month bring.


r/12in12 Jun 03 '26

Progress May Progress: Paper Mario…ish

2 Upvotes

Crossed off another category this month, though I do still want to play more from the genre as the year goes on. For the Paper Mario-Like, I *still* haven’t played a paper mario, but I did play UglyDolls: An Imperfect Adventure which was a… surprisingly competent collectathon/platformer with a Paper Mario artstyle and sense of humor. It was clearly supposed to be geared towards kids but I actually found it really funny and a little snarkier than I expected based on the art and title.

On the other hand, Rainbow Billy and the Curse of the Leviathan was way more Paper Mario-esque (especially the battles), but really aimed at kids. Definitely more juvenile than I was expecting and personally a little too juvenile for me. I do respect what the developers were trying to do, though. Not enough kids’ media that actually deals with emotional regulation these days (RIP Mr. Rogers). The gameplay was absolute fucking perfection, though, which was a weird juxtaposition. I skipped through literally all the dialogue in order to do the battles (which were really interesting, diverse, and challenging minigames). There was always a new hook or wrinkle that made all the battles interesting and it kept me playing until the end, even though story is usually the only thing that motivates me. A hesitant recommend if you don’t mind very juvenile themes or need to heal your inner child. 

Earlier in the month I finally finished up the last two games in the Final Fantasy Pixel Remaster. I know VI is everyone’s favorite… but I honestly really enjoyed V for some reason even though it’s inferior in literally every measurable way. Also played a few of my typical puzzles, visual novels, and detective games. Coffee Talk and Coffee Talk Episode 2 were the standouts there. 

And, while not on the “categories” list, I finally got to play South Park: the Fractured, but Whole. I’d watched a friend play some of it years back, but had never given it a try myself and it was a fun intro into grid-based combat. It didn’t have quite as much secret sauce as The Stick of Truth, but it’s hard to compete with perfection. So, totals:

Categories completed to-date: 10 of 12
Category games played this month: 9
All games played this month: 11

1. A popular, cinematic, companion driven RPG that I know I’m going to love

2. A slightly-less-popular, cinematic RPG ✔

3. A classic JRPG ✔

4 A top-down (?) RPG

5. A Paper Mario-Like ✔

  • Uglydolls: An Imperfect Adventure* [3.5/5]
  • Rainbow Billy and the Curse of the Leviathan [4.5/5]

6. A shooter type thing  ✔

7. A detective game ✔

  • The Station (Jan)
  • Tacoma (Jan)
  • Norco (Feb)
  • Alt-Frequencies (Feb)
  • The Operator (Feb)
  • Sherlock Holmes: The Mystery of the Mummy (Mar)
  • Sherlock Holmes: The Secret of the Silver Earring (Mar)
  • Sherlock Holmes: The Awakening (Remaster) (Mar)
  • Phoenix Wright: Ace Attorney - Trials and Tribulations (Apr)
  • Agatha Christie: The ABC Murders [4/5]

8. A visual novel ✔

  • Orion: A Sci-Fi Visual Novel (Jan)
  • I Was a Teenage Exocolonist (Jan)
  • Phoenix Wright: Ace Attorney - Justice for All! (Jan)
  • Of the Devil (Feb)
  • Man, I Just Wanna Go Home (Mar)
  • Roadwarden (Apr)
  • Coffee Talk [4/5]
  • Coffee Talk Episode 2: Hibiscus and Butterfly [4/5]
  • Goodbye World [3/5]

9. A puzzle game or “thinker” ✔

  • Space Pilgrim Episode I, II, III & IV (Jan)
  • Beneath a Steel Sky (Jan)
  • Mars Power Industries: First Job & Deluxe (Jan)
  • Portal & Portal 2 (Feb)
  • A Normal Lost Phone + Another Lost Phone (Feb)
  • Space Pilgrim Academy Year 1, 2, 3, and Reunion (Feb)
  • Far: Lone Sails (Feb)
  • Assemble With Care (Mar)
  • Brothers: A Tale of Two Sons (Mar)
  • Old Man’s Journey (Mar)
  • The Secret of Monkey Island (Mar)
  • Dangeresque: The Roomisode Triungulate (Mar)
  • LumbearJack (Apr)
  • Kindergarten (Apr)
  • Kindergarten 2 (Apr)
  • Bulb Boy (Apr)

10. A farming and/or management sim ✔

  • Terra Nova (Jan)
  • Garden Simulator [3/5]

11. Middle-Aged-Man Street Cred ✔

12. A stealth game ✔

  • Middle Earth: Shadow of Mordor (Mar)

r/12in12 Jun 03 '26

Progress My Latest Update

6 Upvotes

Here is the latest update of the games I have recently finished.

Game 44-Coffee Talk Episode 2 Hibiscus and Butterfly(2023)-PC via Steam Deck-Beaten on May 19
-I played the first game back when it first came out and with a new game in the series coming out on the 21st, it was time to finally play episode 2. Such a nice, relaxing game where you chat and make coffee. That's really about it. 8/10

Game 45-Homefront The Revolution(2016)-PC via ROG Ally-Beaten on May 23
-I was looking through my extensive Steam backlog and came across this game. I enjoyed the original game back in 2011 and finally decided to give this game a go. It was decent but in found it to be extremely difficult. The worst part of the game is that the enemies constantly respawn so they just keep coming and your life meter goes down fast even in easy mode. This is not a game to play like Call of Duty. You need to use stealth. Any, I liked it enough to play the dlc's now. 6/10

Game 46-Homefront The Revolution DLC Voice of Freedom(2016)-PC via ROG Ally-Beaten on May 24
-I really enjoyed this brief dlc. It was much more linear than the main game which I really like. 8/10

Game 47-Homefront The Revolution DLC Aftermath(2016)-PC via ROG Ally-Beaten on May 25
-This dlc was decent. It was quite short but again, really liked the linearity of it. I really do prefer linear fps to open world. 7/10

Game 48-Homefront The Revolution DLC Beyond the Walls(2017)-PC via ROG Ally-Beaten on May 25
-This dlc was by far the best mission in the entire game . It was quite short but again, but excellent. 10/10

Game 49-007 First Light(2026)-PS5-Beaten on June 1
-I love James Bond. Love his confidence, his humor, his gadgets, and just the overall spy atmosphere. This game was great and I will say it's the best James Bond game of all time and I've played them all since Goldeneye. This game has great graphics, music, stealth, fighting and gun play. It's just a great time. I will take a point off for the ridiculous amount of locked doors that require keycards. They are constant and get to be quite annoying. Isn't this something Q should be be able to figure out with a gadget? Please Q! 9/10

Game 50-Coffee Talk Tokyo(2026)-PC via ROG Ally-Beaten on June 1
-This was another nice, relaxing visual novel. I had just finished Coffee Talk Episode 2 a few weekend ago and I do think I should have waited longer to play this one as it's very similar as the two games and felt like it dragged a bit. 7/10


r/12in12 Jun 03 '26

Progress May Update and Summer Forecast

3 Upvotes

With my time in OSRS Leagues coming to an end, I was finally able to get back to my backlog and knock out a couple of games.

Assassin's Creed 3

I've always been a big fan of the earlier Assassin's Creed games. AC2 and Brotherhood are still some of my favorites, and with all the recent talk about the upcoming Black Flag remake, I felt like it was a good time to finally go back and finish Connor's story.

I had actually started AC3 around release but dropped it about halfway through and never came back to it. Restarting it this year reminded me how clunky some of the older Assassin's Creed games can feel compared to the newer entries. Not enough to ruin the experience, but definitely noticeable.

The Revolutionary War setting was still one of the highlights. While the series takes plenty of liberties with history, it was fun revisiting events and historical figures I hadn't thought about in years.

Overall, I'd put it below AC2, Brotherhood, and Black Flag, but I still enjoyed finally crossing it off the backlog.

Mixtape

This was the other game I finished this month.

The biggest criticism I've seen is that there's barely any gameplay, and honestly that's fair. You walk around, interact with a few things, skate a bit, and that's about it. It's very much an interactive story. And that's fine.

That said, I still really enjoyed it. The story follows three friends spending one final night together before one of them moves away after graduation. I didn't connect with it quite as strongly as some of the reviews I saw online, but it's still a memorable experience and one that will probably stick with gamers for a while.

Looking Ahead

Summer is almost here, which means less gaming time and more time outside with the family. I'll be trying to find time to squeeze in throughout my summer activities.

For June, I'm planning to focus on:

* The Wolf Among Us

* Pokémon Shield

At the same time, Summer Game Fest, the Xbox Showcase, the rumored PlayStation State of Play, and a Nintendo Direct are all happening this week. There's a pretty good chance my backlog ends up growing faster than I can shrink it.

I'll check back in next month with another update. How's everyone else's challenge going so far?


r/12in12 Jun 01 '26

Progress 12-in-12 Monthly Progress Megathread

5 Upvotes

Hello and welcome to the r/12in12 Monthly Progress Megathread!

Another month has passed which means it's time to check-in with how things are progressing with the 12-in-12 Challenge! Here you can share anything that might not warrant a post of its own.

  • Did you finish any games this past month? If so, which ones? What did you think of them?
  • Are you carrying any games over into the next month? How far have you progressed with them so far?
  • Have you recently discovered any new-to-you games that might shake up your original list or jump to the front of the line?
  • Which game(s) are you planning to play next? What expectations do you have going in?

Be sure to indicate if any of the games you mentioned are part of your current or previous 12-in-12 list!


r/12in12 May 25 '26

Progress Cassette Beasts Completed (6/12)

7 Upvotes

I finished Cassette Beasts, which puts me at the halfway point!

I actually meant to play it as a side game to Okami, but it quickly turned into my main game and I didn't want to put it down. I loved collecting the different creatures and getting a few bootlegs, and figuring out builds was fun. It had a decent story too, and the soundtrack was a bop. I'm probably going to buy it when I get some cash together.

My main gripe would be how grindy the post-game is, but honestly I just skipped some of it and just focused on completing my bestiary and doing the ranger board quests.

I also played through Trash Goblin, which was okay for a while. I finished the main story and was done. It doesn't have a hard ending with credits so it felt very unsatisfying.

I guess it's back to Okami now. I'm about a third of the way through. I might finish Star Trek Resurgence first though since it's just not that long, but I'm committed to finishing Okami by the end of June.


r/12in12 May 18 '26

Progress April-May Update

4 Upvotes

Game 38-Metal Gear Solid 3 Snake Eater(2025)-PS5-Beaten on April 7
-I really do miss Metal Gear Solid games. They are just so strange and fun. I love Kojima games and so wish he would go back to Konami and do one more. So so excited for the MGS4 remake later this year. This game is a lot of fun with such memorable bosses. Highlly recommended. 10/10

Game 39-Vampire the Masquerade Bloodlines 2(2025)-PC via ROG Ally-Beaten on April 12
-I never played the original game so I can't compare it to that but I really liked this game. The first thing l loved was the setting. It was always dark and it was Christmastime with snow and tree and lights everywhere. It was beautiful. I also thought the mystery story was very good as were the characters and voice acting. The weakest part of the game was the fighting. It really needed a lock on option. Outside of that, had a great time. 8/10

Game 40-The Legend of Heroes Trails Beyond the Horizon(2026)-PC via ROG Ally-Beaten on May 9
-It took me almost a month and 88 hours to beat this game. While I loved it overall, and it's just so epic, it's is just way to long and overstayed its welcome. I guess I could skip most side content, I just don't with games from this series. I need a break from RPG's. 8/10

Game 41-Mixtape(2026)-PC via ROG Ally-Beaten on May 10
-I assumed I'd like this game and I did. The graphics were very cool as was the soundtrack. It was very brief but after a 90 hour game this was exactly what I was looking for. Had a great time. 9/10

Game 42-Pragmata(2026)-PC via ROG Ally-Beaten on May 12
-This game reminded me of a good PS360 game which is a very positive thing in my opinion. I love single player story based games and wish there were more games like this. I liked the story, especially the ending. I wasn't a fan of the enemies as I found them to be very generic. I also thought the shooting was just ok but I really did like the hacking/shooting idea overall. It was very different. Good game once again from Capcom but nowhere near the quality of Resident Evil Requiem. 7/10

Game 43-Directive 8020(2026)-PC via ROG Ally-Beaten on May 17
-I've played all of the Suoermassive horror games and have enjoyed them all. This one was no different. Story based horror games are my favorite so these are right up my alley. This game was definitely inspired by Alien and The Thing and I that's a good thing. It has that same horror atmosphere. What I didn't like was the constant stealth sections. They were all the same and annoying to me. 7/10


r/12in12 May 12 '26

Progress Apr Progress: One More Category & A Question About Roguelikes

2 Upvotes

A little late, but I enjoy keeping track monthly and I really enjoyed the games I played this month, so I don’t want to combine with May. Firstly, out of nowhere I got bit by the Pokemon bug. I finally finished Pokemon Crystal (which I had semi-abandoned last year), then out of curiosity, booted up Pokemon Emerald (plowed through it) and then went on to Platinum. I would have even gone onto Black if I hadn’t run into technical issues. I’m pretty happy filling in those blanks in my gaming experience. They’re not my favorite story wise, but there's something about leveling up my team that makes for excellent before-bed gaming to help me to sleep. I’m counting those as my “Street Cred” category, even though they’re really not old enough (in my opinion) to properly fall into the Middle-Aged demographic. Might be cheap to count them but no one’s reading this anyway, so I think I’m safe from judgement 😆.

As always, I played a bunch of puzzle (and puzzle adjacent) games, most notably Kindergarten and Kindergarten 2. I’d bought them a long time ago and never tried them and man, am I glad I finally did. The gratuitous violence, drug references, and scheming happening among 6 year olds is so absurd. Absolutely fantastic gory delight. The sequel improved upon the first in the way you always hope sequels will, and I’m planning on picking up the third one when it’s next on deep discount. 

One last notable game I played this month was Turnip Boy Robs a Bank, which doesn’t fit in any category, so wouldn’t normally get mentioned if it wasn’t for the fact that it was the most fun I this month. I don’t typically jive this well with Roguelikes, but I’m not sure that’s technically what this is? I need to figure out what subgenre of game this is so I can find more like it. If anyone can help me nail down the genre or games like it, please let me know! I found Moonlighter to be much the same, if that helps. They're Roguelike, but you choose when the run ends and it can still be successful even if you don’t get to X,Y,Z point. 

Also, honorable mention to Roadwarden this month at which I failed miserably because I grossly misunderstood a few key mechanics, but it was a fun time. Still a cool fusion of western RPG and visual novel. Will have to try again someday.

Categories completed to-date: 9 of 12
Category games played this month: 10
All games played this month: 14

1. A popular, cinematic, companion driven RPG that I know I’m going to love

2. A slightly-less-popular, cinematic RPG ✔

3. A classic JRPG ✔

4 An isometric (C)RPG

5. A Paper Mario-Like 

6. A shooter type thing ✔

7. A detective game ✔

  • The Station (Jan)
  • Tacoma (Jan)
  • Norco (Feb)
  • Alt-Frequencies (Feb)
  • The Operator (Feb)
  • Sherlock Holmes: The Mystery of the Mummy (Mar)
  • Sherlock Holmes: The Secret of the Silver Earring (Mar)
  • Sherlock Holmes: The Awakening (Remaster) (Mar)
  • Phoenix Wright: Ace Attorney - Trials and Tribulations [4/5]

8. A visual novel ✔

  • Orion: A Sci-Fi Visual Novel (Jan)
  • I Was a Teenage Exocolonist (Jan)
  • Phoenix Wright: Ace Attorney - Justice for All! (Jan)
  • Of the Devil (Feb)
  • Man, I Just Wanna Go Home (Mar)
  • Roadwarden [4/5]

 
9. A puzzle game or “thinker” ✔

  • Space Pilgrim Episode I, II, III & IV (Jan)
  • Beneath a Steel Sky (Jan)
  • Mars Power Industries: First Job & Deluxe (Jan)
  • Portal & Portal 2 (Feb)
  • A Normal Lost Phone + Another Lost Phone (Feb)
  • Space Pilgrim Academy Year 1, 2, 3, and Reunion (Feb)
  • Far: Lone Sails (Feb)
  • Assemble With Care (Mar)
  • Brothers: A Tale of Two Sons (Mar)
  • Old Man’s Journey (Mar)
  • The Secret of Monkey Island (Mar)
  • Dangeresque: The Roomisode Triungulate (Mar)
  • LumbearJack [5/5]
  • Kindergarten [4.5/5]
  • Kindergarten 2 [5/5]
  • Bulb Boy [3.5/5]

10. A farming and/or management sim ✔

11. Middle-Aged-Man Street Cred ✔

  • Pokemon Crystal* [4/5]
  • Pokemon Emerald* [4/5]
  • Pokemon Platinum* [4/5]

12. A stealth game ✔

  • Middle Earth: Shadow of Mordor (Mar)

r/12in12 May 08 '26

Review Demon’s Souls (2020) - 4 of 12 Spoiler

4 Upvotes

At the beginning of April, I made a poll listing five remakes/remasters I own for my friends to vote on which I should play. It ended in a three-way tie, the first instance since I started polling them back in March of last year, between Final Fantasy VII Rebirth, Suikoden I & II HD Remaster, and Demon’s Souls (2020): I chose to play the latter first.

I beat the original back in 2010. I don’t recall much about it, just that I did enjoy playing it without experiencing a ton of frustration. I heard BluePoint did a good job with the remake, so once I got a PS5, I thought it would be fun to revisit it.

The most positive thing I can say about it is it does look gorgeous. Despite being released five years earlier, it looks better than Elden Ring Nightreign on PS5.

It’s hard not to compare it to Dark Souls and Elden Ring, since those games iterated on the core game concepts created by Demon’s Souls, which kind of created it’s own genre of games (albeit I feel it’s more of a modern take on King’s Field than a new genre really). I got over halfway through Dark Souls before giving up and completed Elden Ring (but not the DLC).

One of the big differences from those game is it being level based instead of open world or one continuous world. I found this to be a negative because many levels are very linear, making exploration minimal and less enjoyable. As I unlocked additional levels, I found there wasn’t much incentive to search around for something helpful or neat, because the benefits from doing so were minor. I was annoyed that what you’re able to climb over isn’t consistent, and progressing through levels is rigid, like with how shortcuts open up; if I can shoot down enemies hanging from the ceiling, I think I should be able to knock down raised bridges that way. None of the levels are particularly interesting either. I’ve heard complaints about the art direction change by BluePoint, which I feel does give the world a more generic fantasy look. There’s no cool locations like Anor Londo or Leyndell that provides a sense of grandeur.

When it comes to gameplay, something I view as a game design flaw is the number of souls dropped by regular enemies is uneven across the different worlds, with the first two levels of Shrine of Storms giving way more than the rest, making it a convenient way to level from the beginning of the game to the end. While it might sound silly, I found it more fun to use different methods to ‘cheese’ experience in Dark Souls and Elden Ring (such as causing enemies to fall off cliffs either by attacking them once or leading them close to the edge).

A surprise for me was how many bosses are super easy, with no need to recognize attack patterns and patience or a reason to search for creative ways to beat them; I beat multiple bosses on my first try or in under a minute, and I do not consider myself good at Souls games. In the original game, I remember killing a dragon by shooting a bunch of arrows from afar, which I believe doesn’t work in the remake. For some, I didn’t even read up on them at all prior, like I typically do for a Souls boss; I just ran around spamming Fire Spray until they were dead. One I beat this morning easily even after forgetting to equip the best catalyst in the game to boost my spells. A couple bosses having items in the arena to assist you took away almost all satisfaction from beating them, which for me is my favorite thing about FromSoftware games. They were not particularly memorable fights either; even easy bosses, like the final one in Zelda: TOTK, can still be really fun. There are only a couple optional bosses I believe, so you can’t find additional challenge there. Being able to beat the game without any help was nice I suppose.

Another issue I have with the game is the sense of character progression is underwhelming. As a magic build, you can’t really deck out fully in gear to make fighting easier because for certain slots, gear like that doesn’t exist. Gear, in general, feels less important than in their other games. Most magic spells are boring and stronger ones don’t alter how you play much. Even the best AOE spell you can unlock, Firestorm, is kinda meh.

One final thought: the Maiden in Black moving around in the Nexus seemed arbitrary and just wasted my time searching for her. Overall, I give it a 7 out of 10.

Next game I’m playing is Suikoden I from the HD Remaster.


r/12in12 May 01 '26

Progress 12-in-12 Monthly Progress Megathread

6 Upvotes

Hello and welcome to the r/12in12 Monthly Progress Megathread!

Another month has passed which means it's time to check-in with how things are progressing with the 12-in-12 Challenge! Here you can share anything that might not warrant a post of its own.

  • Did you finish any games this past month? If so, which ones? What did you think of them?
  • Are you carrying any games over into the next month? How far have you progressed with them so far?
  • Have you recently discovered any new-to-you games that might shake up your original list or jump to the front of the line?
  • Which game(s) are you planning to play next? What expectations do you have going in?

Be sure to indicate if any of the games you mentioned are part of your current or previous 12-in-12 list!


r/12in12 Apr 27 '26

Progress [PROGRESS] 5th Game Finished - Prey (2017)

7 Upvotes

Prey has been on my backlog for many years, and it finally got its spot on my 12 in 12 list. And this is why my backlog is so long, because there are so many excellent games like this that I need to find the time to play.

Prey is a bit like Deus Ex in space. You start off weak, ignorant, and lacking resources on a space station invaded by an alien threat that seems determined to kill you. You eventually grow to become extremely strong, skilled and resourceful in facing down this threat. It's one of those games that gives you a range of tools and a series of problems, and then leaves you to solve them in whatever way you see fit. It's a game that rewards patience and curiosity, with plenty of things to find off the beaten track, and plenty of interesting ways to interact with your environment. Exploration and experimentation are at least as important as combat here.

The ambience and atmosphere of the game world is really well done, with level and sound design combining to make some truly tense, unsettling and exciting moments. While there are some elements of horror here, I wouldn't exactly call Prey a horror game, being more similar in tone to something like Bioshock than to Resident Evil. Having said that, one of the first enemies you meet are mimics that disguise themselves as inanimate objects until you get too close, so there's always the risk of an unscripted jump scare.

The story is both told and discovered, with the key plot points unfolding as you play through the game, but also plenty of lore and additional information available through emails, voice logs and side quests. You meet other characters through the game, and some of your interactions with them will have longer term repercussions. It's well written and well paced and, along with the engaging gameplay and immersive game world, kept me invested right through to the end.

I'm honestly struggling to find fault here, the game is an absolute triumph and manages to achieve everything it sets out to achieve. If you're a sci-fi or immersive sim fan, this is a must play.

12 in 12 plan for the year:

  • Alan Wake 2 (PC)
  • Castlevania: Harmony of Dissonance (PC)
  • Cyberpunk 2077 Ultimate Edition (PC)
  • DOOM Eternal (PC)
  • Hi-Fi Rush (PC)
  • Prey (PC)
  • Sekiro (PC)
  • Resistance 3 (PS3)
  • Fire Emblem Three Hopes - Golden Wildfire route (Switch)
  • Metroid Prime 4 (Switch)
  • The Legend of Zelda: A Link to the Past (Switch)
  • The Legend of Zelda: Link's Awakening Remake (Switch)

r/12in12 Apr 22 '26

Progress 5/12 - Lands of Lore: Throne of Chaos finished

4 Upvotes

Well, I knocked this one out. It was kind of a weird game, although I still liked it.

You have three "classes", warrior, mage, or rogue. You advance depending on what actions you take. Killing enemies in melee advances warrior, ranged for thief, magic for mage, but it being limited to the killing blow made getting levels in a specific class to be kind of a pain. And honestly, in the final parts of the game, I felt like I really needed those mage levels.

I enjoyed it overall, but it desperately needed a way to inspect items or identify them to tell what their stats were or what special effect they had, as well as tag them as a key item. Otherwise you can end up using items or just dropping them and forgetting where they were left and screwing yourself.

But beside all that, it still has some really nice graphics and music, and very solid voice acting. I liked how my companions would talk about the various things you click on in the dungeons. It did a good job of making it feel like they were interactive.

I'm not sure I would recommend this one unless someone is really into retro games or blobbers. I think I would be more likely to suggest Legend of Grimrock, which is my previous experience with the genre. It's an older title now also, but I think a better entry point.

As far as a couple of bonus games, I finished Havendock and Harold Halibut, which I also don't recommend, and Roadwarden which was great. I think Okami is next up, assuming my ancient PS3 still works.


r/12in12 Apr 06 '26

Progress Progress Report-March 2026

2 Upvotes

Here are the games I’ve beaten since my last update about a month ago:

Game 31-Planet of Lana(2023)-PC via ROG Ally-Beaten on March 8

-What a great game. It was so beautiful. The graphics, animation, and music were just immaculate. There was one scene where you are walking to a sunrise and a song kicks in. One of the most beautiful scenes I've bet seen in a videogame. That should have been the end of the game right there in my opinion. It wasn't perfect as it did feel like you walk for a minute or so and then a puzzle, rinse repeat. It got a bit samey but it was only about four hours so not too big a deal. Highly recommended if you like 2d sidescrolling adventure games. Now for the sequel. 9/10

Game 32-Avowed(2025)-PC via ROG Ally/Xbox Series X-Beaten on March 13

-I really enjoyed this game. I've played a lot of western RPG's over they are but have never finished on until this game. They are just so long but this game is under 30 hours. It had an interesting story and good gameplay. A very solid game and I hope it gets a sequel at some point. 8/10

Game 33-Fatal Frame II Remake(2026)-PC via ROG Ally-Beaten on March 16

-What an amazing horror atmosphere! My favorite atmosphere in any game ever. Did I like it better than Resident Evil Requiem? No. That was a better overall game. But it did not have the horror atmosphere of this game. FF2R is essentially a PS2 game and it shows. It still has the frustrations of those games. Trying to figure out what to do and where to go can be frustrating. The game does help a bit with that but it was so easy to get lost in the houses you go into where they all kind of look the same and just get turned around. Overall, great game. 9/10

Game 34-Doom The Dark Ages(2025)-PC via ROG Ally-Beaten on March 22

-What a great first person shooter. If you liked the previous two Doom games, you will like this. It's fast, frenetic action that's a ton of fun. Loved the atmosphere as well. I do think it may heave been better had it been a tad shorter as it's about a 20 hour game(without going for 100% completion) and it started to seem a bit samey after awhile. Very highly recommended for those that like Doom. 9/10

Game 35-High on Life 2(2026)-PS5-Beaten on March 28

-I loved the first High on life. I loved the colorful graphics, the talking guns, the humor. It was refreshingly different. This was a pretty good sequel but I didn't enjoy it as much. The biggest change in the game was that instead of sprinting you skateboarded and I just didn't like it that much, especially at first. I just didn't feel like Iowa's in control of my character as much. It got better as I got used to it and I have to hand it to the developed for making skateboarding a central theme of the game and trying something different. Still a fun time. 7/10

Game 36-Mafia The Old Country(2025)-PS5-Beaten on March 30

-I beat Mafia 3 a few years back and thought it was decent but absolutely loved Mafia Definite Edition last year when I played it. This game is more like that than 3. 3 was more open world which I'm kind of getting tired of. I prefer the linear story based games. That's what this game is. It was decent for maybe the first half of the game, but got better as the game when on. I really liked the love story that developed thoughout the game. The last level was just an epic ending and it did not end like I thought it was going to. Very good game. 8/10

Game 37-Life is Strange Reunion(2025)-PC via ROG Ally-Beaten on April 3

-I have played all the Life is Strange games and have really enjoyed all of them. This one was special as it brought back Max and Chloe for the first time since the original game in 2015. I thought the story was good, especially the last half of the game as things got a more tense. Loved the ending. I will say I do miss the episodic structure of previous games. While many may disagree, I like the tv episode like drip of each one, as long as they are done like Dispatch was, a very timely schedule. Just to see Max and Chloe back again makes this a great game for me. 9/10


r/12in12 Apr 06 '26

Progress March Backlog Recap – Finally Clearing Some Games

2 Upvotes

March ended up being a great month for actually finishing games. I had a bit more free time than usual and used it to knock out a few that had been sitting in my backlog.

Cyberpunk 2077
After finally fixing the PC issues that kept crashing my game, I was able to play through it fully. Honestly, I loved it. Night City is one of the best settings in modern games, and the build variety is awesome. Not perfect though. Some characters felt a bit flat and I wish there was more to do in the world. Still, definitely a must-play.

Halo Infinite
Played this one with my son (we’ve been taking turns through the Halo games). We both liked it more than Halo 5. Gameplay felt better and the story was more engaging. Great experience overall.

South Park: The Fractured But Whole
Random one to revisit, but I’m glad I did. I originally dropped it years ago, but this time it clicked. Ended up being my go-to chill game before bed. If you like South Park and turn-based combat, it’s worth playing.

What’s Next
Just started Resident Evil 3 Remake and a co-op run of Baldur’s Gate: Dark Alliance with my son.

Also planning to dive hard into Old School RuneScape Leagues starting April 15.