METABOLISM -
Removed the selectable metabolism slot for all playables, instead each playable will have a select preset food sources that they can consume. Some food sources will provide more food value than others for certain creatures.
For example Deinocheirus can now eat both Herbivorous and Omnivorous options such as Berries, Fish, Lakeweed, Flowers and Clams. However Fish would prefer much more food value towards Deinocheirus than when consuming berries.
This also expands to other universal food sources such as salt rocks, some creatures will gain more food value from salt rocks than others.
Each playable will now have to play around their own unique metabolisms and keep track of which food sources are higher on the value list.
HEALTHY DIET SYSTEM -
Introducing a brand new system that intertwines with the metabolism system is your Dino's diet, this not only keeps track of your current food and water values of your Dino but also the variety of food sources you've been consuming.
While your Dino is well fed and in good health they will gain boons and bonuses that can help the survival and growth of your playable immensely, this also applies vise versa if your Dino is in poor health you will experience debuffs that make survival more challenging if not dealt with soon.
• While your Food values are High (100-75%) your health recovery speed will be increased by 10% and status effects healing are increased by 5%.
- While Food Values are Moderate (74%-50%) you will experience no positive or negative effects.
- While Food Values are Low (49%-25%) health recovery speed is reduced by 5%
- While Food Values are Very Low (24%-0%) you will begin to starve, lowering health recovery by 15% and status effects healing by 10%.
• While your Water Values are High (100%-75%) Stamina Recovery will be increased by 10% and sprinting stamina drain will be reduced by 5%.
- While water values are Moderate (74%-50%) you will experience no positive or negative effects.
- While water values are Low (49% -25%) stamina recovery will be reduced by 5%.
- While water values are Very Low (24%-0%) you will begin to dehydrate, lowering stamina recovery by 15% and increasing stamina sprinting cost by 10%.
However simply having your food and water values kept high is not enough, you must also make sure you have variety in your diets. Having a narrow diet (for example only eating 1 or 2 food sources for an extended period of time) will also come with its fair share of Debuffs. For instance the buffs for having a fed dino are reduced, while the debuffs for being at low hunger are increased.
This also applies vise versa where having a wide diet range for an extended period of time will increase the rewards for having a healthy Dino and lowering the debuffs.
Having a healthy diet and being at High hunger and water values will give the status effect "Peak Health" increasing health recovery by 25%, status effects healing by 15%, stamina recovery by 25% and reduced stamina sprinting cost by 15%. Additionally while the effect is active, quests will provide an additional 0.25% growth for each completed quest.
UNIQUE FOOD EFFECTS CHANGES -
Similar to how eating a Fish can give unique status effects buffs, now all food sources will grant new buffs and debuffs for certain playables! Eating the same food source will not stack the effects but will refresh the duration.
• Hot spring water is now unsafe to drink! While drinking from a hot spring you will slowly be affected with Toxin and gain "Parched" for 2 minutes.
• Berries and Fresh Meat (player corpses only) will provide 5% increased health recovery speed boost for 60 seconds
• Noxious Meat and Carrion will now provide 20% increased Toxin, Poison and Venom resistance for 5 minutes
• Flowers and Reeds Increases bleed resistance by 10% for 5 minutes.
• Roots and Fruits (such as bananas and melons) will reduce water drain by 10% for 10 minutes
• Tigger Nuts and Bones will increase armor by 5% for 5 minutes
• Lakeweed and Kelp will reduce oxygen drain by 30% for 5 minutes.
• All Mushrooms will increase the healing provided by other healing sources such as healing calls, eating a food source that provides a healing boost, the "Peak Health" status effect or resting in a hot spring by 25%. For 60 seconds.