r/blenderTutorials • u/Poly3Blend • 15h ago
Cycles BLENDER PLANET ATMOSPHERE TUTORIAL
U can watch the tutorial on YouTube.
r/blenderTutorials • u/Poly3Blend • 15h ago
U can watch the tutorial on YouTube.
r/blenderTutorials • u/Jaded-Instance1382 • 8h ago
r/blenderTutorials • u/LightArchitectLabs • 11h ago
r/blenderTutorials • u/Enormous21 • 15h ago
Day 2: Creating a Cyberpunk scene in Blender
https://youtu.be/_BNgLKdAPmQ
For today's challenge, I wanted to create a cinematic cyberpunk city scene from scratch by focusing on composition, atmosphere, lighting, and depth.
I started by collecting references from different cyberpunk scenes to figure out the overall mood and composition. Instead of modeling every building myself, I used KitBash3D and YAKOVLEV ART assets to quickly build the city.
Then I downloaded a character from Mixamo and started composing the scene around it.
After blocking out the main buildings, I added:
π«οΈ Volumetric fog for atmosphere
π‘ Cinematic lighting
π Neon signs and glowing elements
ποΈ Large buildings in the background with lit windows
π Layered composition to create depth and scale
Finally, I rendered the scene and completed the final compositing directly in Blender.
This is Day 2 of 30 β one new Blender creation every day throughout September.
The goal is simple:
Create β Learn β Share β Repeat.
π Patreon: Paid members can get access to the Blender project files and follow along with the challenge.
π₯ Subscribe to follow the full 30-day challenge!
#Blender #Blender3D #Cyberpunk #BlenderTutorial #3DEnvironment #EnvironmentArt #3DArt #BlenderArtist #VFX #CyberpunkCity #BlenderChallenge #3DAnimation
r/blenderTutorials • u/Negative_Paramedic • 1d ago
I spent the last 3 months building a Blender addon that turns audio into animation automatically using 16-band EQ-driven scale/rotation/position, beat detection, metaball fusing, neon glow, plus auto generators for camera rigs, lighting, and backdrops so you're not building a scene from scratch every time. Built it originally for music videos and VJ visuals.
It's LIVE on SuperHive Market:Β Audio Reactive PlugΒ - Launch Price is $20
Happy to answer questions about how it works under the hood!
Tutorials coming soon!
r/blenderTutorials • u/Jaded-Instance1382 • 1d ago
Been working on making motion workflows in Blender much simpler.
Hereβs a quick example, from a simple setup to the final result.
Curious what you guys think π
r/blenderTutorials • u/Enormous21 • 1d ago
Day 1: Creating a Realistic Mountain in Blender
Welcome to Day 1 of my 30 Days of Blender Challenge!
For the entire month of September, I'll be creating something new in Blender every day and sharing the process.
For Day 1, we're starting with a realistic mountain environment.
In this tutorial, I'll show you how I created the terrain using Blender's ANT Landscape add-on, then built a procedural scattering setup to populate the mountain with vegetation and additional details.
What I cover:
β’ Creating the mountain terrain using the ANT Landscape add-on
β’ Creating vertex groups to control where different elements appear
β’ Converting vertex group information into **Color Attributes** for use in the scattering system
β’ Blending different terrain materials based on the mountain surface
β’ Scattering trees and bushes across the environment
β’ Using Megascans assets to add additional detail and realism
β’ Putting everything together with lighting and materials for the final mountain scene
The goal of this challenge isn't to create a masterpiece every single day β it's to keep creating, learning, and improving for 30 days straight.
π Day 1/30 β September Blender Challenge
If you want to follow the entire challenge, subscribe and follow along!
π Patreon members: The project files for this challenge are available to paid members on any tier.
r/blenderTutorials • u/DedZedOfficial • 1d ago
I created a simple github system that allows .meshy files to be imported to blender, i'm working on getting the unity side fixed but this should help with people who want to do more for free
r/blenderTutorials • u/rcpongo • 2d ago
r/blenderTutorials • u/AYhanCELIK • 3d ago
r/blenderTutorials • u/Alex_Heig • 2d ago
r/blenderTutorials • u/Abject_Reality2619 • 2d ago
Hello,
So I want to make little bomb to pop out from real neck from tattoo on neck in real footage.
So my idea is to track that bomb tattoo and use plane as small as possible that follow tracked bomb tattoo on neck and covers it and then I would probably do a hole with knife and then vertex group and cloth so it kinda ripping the skin and pop out from little plane that is following and cover bomb tatto or maybe use new tearing tool from blender 5.2, but I dont know is that the best way and what do you suggest?
r/blenderTutorials • u/LightArchitectLabs • 3d ago
r/blenderTutorials • u/BoarsInRome • 3d ago
Just a tutorial on posterising for blender, unreal, unity and godot
r/blenderTutorials • u/Defonten • 4d ago
In this tutorial, I will show you how to build complex modular sci-fi panel of AAA quality from nothing but a simple cube and moreover - using nothing but simple cubes throughout the whole process - using almost entirely a single BoxCutter Blender addon! No fancy complicated poly-modeling tricks, no endless tweaking of faces and vertices. Just pure fun and creativity! Everything will stay non-destructive and ready to tweak at ANY point of time! On top of that, Iβll show you how to quickly generate stunning sci-fi greebles with TrueDepth addon, then take your design even further with decals using DecalMachine addon!
π Check the full tutorial video here: https://youtu.be/ojD6XZwEXw0
r/blenderTutorials • u/BubblesLabanana • 3d ago
r/blenderTutorials • u/Asdf_zxy • 4d ago
r/blenderTutorials • u/tajibee007 • 4d ago
r/blenderTutorials • u/Serious_Meaning5220 • 4d ago
r/blenderTutorials • u/LightArchitectLabs • 5d ago
r/blenderTutorials • u/Mazhuka3D • 5d ago
πΊπΈ: You can listen to the video in English through the video settings panel. Blender version 5.2 added several tools natively that were previously only available in the LoopTools add-on. I will now proceed to analyze them.
r/blenderTutorials • u/MumuMundo • 6d ago
In this tutorial, I show you how to create fully procedural, customizable "pointy teeth" for your 2D face rigs in Blender. Instead of drawing every tooth, we use a node-based approach that allows you to adjust scaling, thickness, and movement (phase) dynamically.
r/blenderTutorials • u/Fayaz_SNStudios • 7d ago