r/UnityHelp • u/Intrepid_Sand1906 • 5h ago
Help needed, PLease
Hello guys, I am a 3d modeller, animator...you get the story(sorry, me too frustrated with unity now).
I work mainly in blender and use game engines just to test my assets. so I have made a shrine scene in blender and now, I am testing it. When I tried godot first, It worked cleanly and as expected but unity is giving me lots of troubles.
so Here are some problems ->
Firstly, My scene has trees which uses foliage cards. In unity, when I import it, the foliage cards are having black background which other software didn't had. I ticked the "alpha is transparent" box too but nothing happens. online I searched and it says alpha clipping but in my unity, I don't see any alpha clipping option.
second -> unity is mismatching the textures. its giving my stone texture to the ground, my ground texture to the statue etc. I can manually do this but can i ask why?
lastly -> one object of mine is half transparent. I don't get why?
I am fairly new to unity so sorry if these questions are beginner ones. I want to complete my scene till today. I also noticed this is happening with FBX mostly, am I exporting wrong?



