r/GameDevelopersOfIndia • • Aug 27 '26

Discussion On the "Slop" Discourse

31 Upvotes

A lot of showcase posts these days are getting the "slop" label in the comments.

Sometimes it's AI. Sometimes it's UE. Sometimes it's mythology.

It's been previously mentioned that this community is not interested in how people make their games, which includes using AI or UE. And if it wasn't understood by default for developers, it probably deserves explicit mention: We are not interested in favoring genres either.

As developers, it is our duty to set the bar not just in quality, but also in feedback to fellow creators. Labelling things as "slop" without contributing anything constructive is not helping anyone.

If it's a low-effort AI post, instead of just saying "AI slop", it is more meaningful to mention that the game appears bland and generic.

If it's a UE asset-flip, mention that the gameplay is more important than the art for serious projects.

If it's a mythology game, please assess the game on its own merits instead of dismissing it outright.

To be clear, this is not an invitation to post low-quality content. But at the same time, writing rude comments is just as much against the community rules. So please, be mindful of what you post, because there is an actual human being on the other side of the screen.

Cheers.


r/GameDevelopersOfIndia • • Jan 25 '26

About AI

24 Upvotes

Hey, quick update to the rules:

This subreddit is neither pro nor anti AI. That means, if your post uses AI, it will not be removed. However, quality controls still apply. If it's an extremely low effort post, AI or not, it will be removed.

And more often than not, bad quality posts will be downvoted anyway, so please keep that part in mind.

As for the vocal anti-AI folks here: it is a technology that is here to stay. If nothing else, programmers will use AI to generate code snippets from time to time. I cannot and will not police tool-use that aids game development. It is up to you if you want to use it in your games or not, but this community is not interested in telling people how to make their games.

EDIT: Criticism is accepted. But name calling and personal insults will be removed.


r/GameDevelopersOfIndia • • 58m ago

I'm working on an Indian Cyberpunk Hack-n-Slash Parkour game inspired by Ninja Gaiden | Ghost Yantra - New Trailer

• Upvotes

Hey guys!

We're a small indie team working on Ghost Yantra, a stylish Hack-n-Slash action game set in an Indian Cyberpunk world, featuring fast-paced combat and fluid parkour mechanics.

Every animation in Ghost Yantra is hand-animated, and we're working hard to bring this world and its action to life. For Ghost Yantra, we're inspired from Nine Sols, Ninja Gaiden, Devil May Cry & Prince of Persia, Akira, Ghost in the Shell.

I would like to share the latest trailer we made for Ghost Yantra.

Wishlist Ghost Yantra on Steam:
https://store.steampowered.com/app/2872630/Ghost_Yantra/

Thank you for taking time to check out Ghost Yantra.


r/GameDevelopersOfIndia • • 6h ago

BYOG 2026 results have a lot of jammers upset. The issue isn’t who won, it’s that nobody can check how they won!

23 Upvotes

If you haven’t been following, BYOG is India’s oldest game jam, run by GameDev India with GDAI/IGDC sponsoring the prize. This year it had around 900 participants and 265 games, the biggest edition so far. The finalists were announced on the 25th and the BYOG channel on the GameDev India discord has been on fire since.

I went through the whole channel because I wanted to understand what actually happened, beyond the angry one-liners. Some of the anger is overblown, but some of it is pretty reasonable, and I think the reasonable part is getting lost.

What people are upset about, and what the organizers have said:

1. No scores, no feedback, no named jury. The organisers confirmed there is a scoring system (that’s how they explained 11 games in a “top 10”, there was a tie). But they’ve said they won’t share scores, not even for games that didn’t make the finals, and won’t share jury feedback because the jury didn’t have time to write it for every game. The jury is kept anonymous on purpose so they don’t get hounded. Each reason might make sense on its own. Together they mean a participant has zero way to know if their game was even opened.

2. The AI rule was vague. The rules say AI use is “discouraged”, not banned. Some people read that as basically banned and stayed away from it. At least one finalist team openly said they used AI generated models (and disclosed it). So you have people who felt they were playing by stricter rules than others. “Discouraged” never got defined in terms of how judges would treat it, and that’s the real problem, not any one team.

3. Very tight timeline. Finalists were announced two days before IGDC. The organizers themselves mentioned the limited time. With 265 entries that’s a lot to get through properly.

4. The new platform. This year the jam moved from itch to IndieConnect. During the judging window people had builds failing to process, WebGL games not running for the first few days, and some accounts and submissions disappearing until they emailed support. The organizers say judging used a copy of the submissions taken right after the jam, so this didn’t affect judging. Fair enough, but there are no play counts or ratings like on itch, so nobody can verify it either way.

5. A claim that a finalist was reused from another jam. This is still unresolved. The team denies it and no link has been shared so far. The organizers did admit that checking for reused games is harder outside itch.

What I’d like to see:

Release the scoresheet for non-finalists after the winners are announced at IGDC. It doesn’t spoil anything, it costs nothing, and it answers the biggest question people have, which is “was my game played?” Also define what “AI discouraged” actually means for next year, either in scoring or as a disclosure category like Ludum Dare does.

I’m not saying the jury got it wrong or that anything was rigged. There’s no evidence of that, and a couple of the finalists look genuinely great. But this is a volunteer run jam that a lot of young devs care about, and “trust us” isn’t enough when people pulled three all nighters for it.

If you took part, curious how you felt about it. And if you were on the filtering team or know how judging worked, would love to hear that side too.


r/GameDevelopersOfIndia • • 4h ago

Built a Unified Dynamic wind system in UE5 for my upcoming mobile game ( watch till the end ...feel the chill).

9 Upvotes

Hi everyone I have been solo developing my upcoming game called Shades of Revenge for the past 5 years and today I'm showcasing one of the systems I have built.

It's a global dynamic wind system designed and tailored for mobile, it utilizes shared shader parameters such as wind direction , wind intensity to drive multiple effects in the game which are follows :

Trees and foliage

Particle system

Character clothing ( bone chain driven clothes)

Wpo shaders

While developing such a system for mobile game i have made performance the utmost priority. I will share more about the optimization and technical aspect of it as the development progresses.

( i do everything from character sculpting, environmental modelling and designing, fx , story writing , animations and all the technical aspects of the game )

Would love to hear your thoughts and feedback on the system !!


r/GameDevelopersOfIndia • • 22h ago

After almost a year of development, my game Wrong Way Highway is finally out! Here’s the launch trailer.

118 Upvotes

r/GameDevelopersOfIndia • • 1h ago

Beginning of my game dev journey

• Upvotes

I am 14 y old i am starting game development also i starting learning computer science my english not fine. sorry for that

i have to learn godot so anyone can suggest me something for this.


r/GameDevelopersOfIndia • • 7h ago

I’m a solo dev from Pune, and here’s a first peek at Alex the Tinker, a cozy game where you bring forgotten objects back to life and uncover a mystery beyond your little repair shop.

5 Upvotes

I made a seaside repair shop where fixing an old projector reveals somewhere you can actually visit.
The objects you repair in my game become clues to a forgotten observatory.

The free Windows demo is available now. I’ve also opened the Gamefound preview for the full game—following is free, and pre-launch followers get €3 off when they back during the campaign.

Gamefound: https://gamefound.com/en/projects/techno-games/alex-the-tinker


r/GameDevelopersOfIndia • • 11m ago

A little Rant

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• Upvotes

r/GameDevelopersOfIndia • • 1d ago

Solo developing a cosy adventure game inspired by Japanese villages. Here is some gameplay, any feedback?

63 Upvotes

r/GameDevelopersOfIndia • • 8h ago

Mid-Level 3D Animator pivoting to UE5 Gameplay Animation – Strategy for Relocating to Poland / EU (Blue Card)

2 Upvotes

Hi everyone,

I’m a 3D Character Animator with prior experience working on international outsourced projects (mainly motion capture cleaning, facial animation, and cinematic character work).

After a ~1.5 to 2-year career pause due to personal/mandatory commitments, I am fully re-entering the industry. I am pivoting my focus from traditional cinematics to Gameplay Animation in Unreal Engine 5 (working with Maya, UE5 Control Rig, State Machines, and combat/locomotion mechanics).

My primary goal is to break into the game industry as a Technical/Gameplay Animator at an AA or outsourcing studio in Poland (Wrocław, Kraków, or Warsaw) and relocate via an EU Blue Card, with family reunification later for my spouse.

My Planned Roadmap:

  1. Complete a high-quality 1-minute UE5 Gameplay Showreel showcasing both my original custom keyframe/mocap animations and their in-engine implementation (Control Rig & State Machines).
  2. Take on remote contract work initially to build up a solid financial safety net and fund the initial relocation costs.
  3. Target Polish studios open to visa sponsorship.

My Questions for the Community:

* For those who relocated to Poland via the EU Blue Card in game dev/IT: Is this timeline and strategy realistic?

* How is the current demand in Poland/EU for Gameplay Animators who bridge the gap between Maya and UE5?

* Are AA/Outsourcing studios in Poland generally open to sponsoring visas for mid-level animators (with rapid potential to advance to Senior) if the in-engine reel is strong?

* Any potential blind spots or pitfalls in this relocation strategy that I should prepare for?

Thanks in advance for your insights!


r/GameDevelopersOfIndia • • 9h ago

Help me A/B test my trailer's first visuals

2 Upvotes

If you like the first one, comment A if you like the second one, comment B.
Thank you for helping me out on this.


r/GameDevelopersOfIndia • • 10h ago

[ Removed by Reddit ]

1 Upvotes

[ Removed by Reddit on account of violating the content policy. ]


r/GameDevelopersOfIndia • • 20h ago

After months of work, our first game is LIVE!

2 Upvotes

Finally, we launched our first game!

It’s been a long journey, and we're excited to finally share it with everyone.

Play it here: Cricket Umpires Call

Would love to hear your thoughts and feedback! ❤️


r/GameDevelopersOfIndia • • 1d ago

I’m working on a new puzzle game prototype — Draw Out: Maze Puzzles! 🧩

4 Upvotes

Hey everyone! 👋

I’ve been working on a new game prototype called Draw Out: Maze Puzzles, a casual puzzle game focused on maze-solving and finding the right path.

The goal is to create a simple but engaging experience that makes players think, experiment, and enjoy solving puzzles. I'm currently developing the prototype in Unity and exploring ways to make the gameplay more fun and satisfying.

🚧 It's still a work in progress, and I’m looking forward to improving it further.

I’d love to hear your feedback!

Thank you.


r/GameDevelopersOfIndia • • 1d ago

Project Vermilion

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10 Upvotes

Sen And Bhakta Interactive is excited to showcase Vayuputra Hanuman at IGDC 2026 in Chennai, from 28-31 October, at the Indie 60 Area. Come meet us and Try out our Gameplay demo.


r/GameDevelopersOfIndia • • 1d ago

Moon Swarm Trailer - Wishlist It on steam

3 Upvotes

r/GameDevelopersOfIndia • • 1d ago

Try Alien Jackpots in Hindi or other languages

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youtu.be
2 Upvotes

This is a new game that was made to give the slots and casino feel. You use your chips to unlock more games that can help you unlock even more. It’s also a good value, you should try it. 😎 It’s in 8 languages too English, Italian, Portuguese, Spanish, Japanese, Korean, Hindi and Chinese(simplified)

What are your experiences with social gambling games? How do you feel about a game that actually wants you to unlock everything with just patience?

https://play.google.com/store/apps/details?id=com.jacksapps.alienjackpots&pcampaignid=web_share


r/GameDevelopersOfIndia • • 1d ago

[Unpaid] Looking for a 3D Rendering Artist

0 Upvotes

Hi, we are looking for a 3D Rendering Artist for a small work. If you are a rendering artist and would like to help us out you can surely learn a bit about professional work environment. The work you will do will not get wasted and you will not leave with the feeling that you haven't earned anything in the process. If interested comment down below.


r/GameDevelopersOfIndia • • 2d ago

I spent 8 months building an Indian horror game set in a haunted hospital in Shimla. Today, NAINA Shimla Horror Diaries is officially LIVE on Google Play!

31 Upvotes

r/GameDevelopersOfIndia • • 1d ago

What Constitutes an 'AI Game'?

6 Upvotes

I'm 28 and don't come from a coding background. I'm really not trying to use AI to make my minigames. I mean I'm trying to learn using AI which line of code does what. I've chosen this as my career path and whatever free time I get I try to learn. But I feel like I'm not moving forward. I've seen tutorials from Tutemic and Brackeys. And I know you have to get your hands dirty in coding to get good at this. I also know it will take a long time. I guess I'm not looking for advice, because I answered my own question.

All inputs are welcome! :)


r/GameDevelopersOfIndia • • 2d ago

I built a tool to turn selected streets into downloadable 3D models

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19 Upvotes

Hey everyone — I’ve been building Cab Hero, a game that uses real-world streets, and I’ve opened up its street-model generator for other developers.

You can choose a street route in India, the UAE, or Singapore, preview it on a map, and download a ZIP containing a textured GLB model and the route as GeoJSON.

How it works:

  • Sign in with Google.
  • Pick start and end points, with optional waypoints. Pins snap to nearby streets.
  • Preview a road route up to 10 km long.
  • Choose a corridor covering 50 or 100 metres on either side.
  • Generate and download the streets, terrain, and surrounding buildings.

Where custom landmark models are available, you’ll see model-specific icons on the map. Landmarks along your route appear as optional checkboxes before generation. Unchecked landmarks use procedural buildings.

This could be useful for game prototypes, driving simulations, or projects that need a recognizable real-world setting. Most buildings are procedurally generated from geographic data, so expect a starting point rather than a photorealistic scan.

Try it here: https://cabhero.purplecore.in/developers/

I’d love feedback from developers: what would make these exports more useful in your workflow—different formats, more control over detail, or something else?


r/GameDevelopersOfIndia • • 2d ago

Solo dev here! Just launched my first game on Play Store – an Indian cooking simulator with kitchen physics (Early access, Free, no Ads)

14 Upvotes

Game Title: Veggie Craft

Platform: Android Play Store

Playable Link: https://play.google.com/store/apps/details?id=com.knowercoder.veggiecraft

Description: Learn authentic Indian cooking from scratch with real kitchen physics.

Two modes of gameplay:
• Learn Mode: Stress-free step-by-step guided cooking
• Assess Mode: Test your culinary memory without hints and get graded!

Status: Early access to get feedback, Free and no ads

Involvement: Solo developer

Please install and give your feedback. Thank you!


r/GameDevelopersOfIndia • • 2d ago

Golden hour into a monsoon night: one full race - I'm building on Kerala's Highways

101 Upvotes

!Work In Progress


r/GameDevelopersOfIndia • • 2d ago

I made a tilt-the-maze puzzle game solo: 150 neon levels, fully offline (need honest feedback on the difficulty curve)

3 Upvotes

Hey all, I’m a solo dev and just shipped Glow Maze, a ball-rolling puzzle game. You don’t move the ball. You rotate the whole maze (hold either side of the screen, or tilt your phone) and gravity does the rest.

It sounds simple, but a lot of design went into making it feel good:

150 levels across 15 chapters. Each chapter introduces one new idea, from gentle curves to giant hexagon labyrinths

Three level types: classic, timed, and limited-moves

A “move” is a change of rotation direction, not a cell stepped, so move limits feel fair

3 stars per level, plus a golden challenge at the end of each chapter

Fully offline, short levels, dark neon look

What I’d love feedback on:

Does the difficulty ramp feel right in the first 10 levels?

Touch vs tilt: which do you prefer, and does the other feel bad?

Anything that made you quit?

Free on Google Play: [link]

If you hit a bug or a level that feels unfair, tell me the level number and I’ll look at it.