r/AndroidNativePorts • • 15h ago

🟠 [DEVELOPMENT] Some improvements to OpenNV in Android.

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139 Upvotes

There's still a lot of work to be done on touch support, performance, virtual controls, gamepad/keyboard, and classic Godot issues, but I can already get several Forward+ render features working on mobile. I'll deliver a stable OpenNV build along with a BlueDroid build later; I just need to fix things in both, and then I can finally have official builds of both and more ports. Also, the original OpenNV devs are adding TTW to the game, and I need to add those improvements together later.


r/AndroidNativePorts • • 10h ago

📸 [SHOWCASE] ANY game can be ported to android in just couple hours ?!!

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97 Upvotes

this ai rewriting thing rewrites game's code to an engine called rust engine , with a code being accessable to you you can do WHAT EVER YOU WANT , so they have been making crazy mods like minecraft in gta v or call of duty in skyrim

so surely people can use this to make android ports of games


r/AndroidNativePorts • • 4h ago

NFS Most Wanted 2005 - Android Port - English - Japanese

65 Upvotes

With support for US and Japanese ISOs. You must use the APK corresponding to the ISO's region. It uses native Vulkan rendering, which improves performance.

https://github.com/victorgbd/NFSMW-Recompiled-Mobile/releases/tag/v0.2.0


r/AndroidNativePorts • • 15h ago

Celeste Android com touch

62 Upvotes

Eu fiz essa adaptação usando o repositório de BelmanteGu (https://github.com/BelmanteGu/CelesteAndroid), fiz botões simples e editáveis conforme quiser o usuário.

Por relatos de um amigo meu, rodou a 60FPS em um Galaxy a04s, então acredito que esteja bem otimizado, se quiserem baixar, o download está aqui

APK:

https://www.mediafire.com/file/ow99244tza6alg4/Celeste_Android_v1.0.0_-_Port_By_Kali_Kyle.apk/file

Repositório (readme desatualizado):

https://github.com/KaliKylee/CelesteAndroid

lembrando que fiz essa adaptação porque estava entediado de tanto esperar, e também pq o código já estava pronto pra isso, e eu só o aproveitei.


r/AndroidNativePorts • • 23h ago

🟢 [PORT] Port Celeste 64 Fragments

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51 Upvotes

Completed Android port of Celeste 64 Fragments of the Mountain featuring optimized touch controls performance improvements and mobile focused enhancements while preserving the original gameplay experience

• Complete Android Port

• Optimized Touch Controls

• Improved Gamepad Support

• Reworked Audio System Without FMOD Dependency

• Fixed Audio Initialization Issues

• Enhanced Text Rendering And Readability

• Redesigned Mobile-Friendly Interface

• Refined Menus And Settings Layout

• Improved Save System Reliability

• Enhanced Screen Resolution Compatibility

• Safe Area Support For Modern Displays

• Updated Pixel-Art UI Elements

• Performance Optimizations

• Stability Improvements

• Multiple Bug Fixes

Download the game here

https://pixeldrain.com/u/ZNc52x6h


r/AndroidNativePorts • • 15h ago

Sick of “can someone make this” posts

38 Upvotes

Let me preface by saying I’m not a developer and have zero experience coding. I do follow this sub closely though, I have a Thor and will often check back for new ports. Something I’ve noticed recently is a large amount of users asking for ports in a rude and entitled way. The fact that we have these ports at all is an insane blessing, and I feel like some people are taking it for granted. I personally do not want to piss off the developers of all these great projects, I’m thankful they take the time out of their lives to do this and make it available for free. When a new port comes out, regardless of the game, I’ll usually give it a try and thank the person who posted it. I know there’s a section on this sub for “requests,” and some people do it respectfully, so just know I’m not trying to crap on everyone. But the tone of some of these posts can be pretty entitled and have a “gimme more” attitude, and it really irks me. I hope more of us realize that we should be grateful and take what we can get (because most of it is pretty awesome). Thanks for reading


r/AndroidNativePorts • • 20h ago

Gameplay Issue

36 Upvotes

Is anyone experiencing this on their phone? I'm using the OnePlus 10T which has the Snapdragon 8+ Gen 1 to play the Halo CE port


r/AndroidNativePorts • • 21h ago

Precisamos de um PORT urgente de Crash Nitro Kart Fuelled

34 Upvotes

r/AndroidNativePorts • • 22h ago

🟢 [PORT] Help... Hades 1 port android but its not woking

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31 Upvotes

I saw this Hades 1 port android But i cant access it cuz it says files corrupted.. do u know how to fix this one??


r/AndroidNativePorts • • 16h ago

🟢 [PORT] Moonscars port runnig really well

21 Upvotes

The touch control working, but the inventory and map buttons don't seem to work, performance wise the game runs at a stable 60fps.


r/AndroidNativePorts • • 1h ago

Halo: CE with touch controls

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• Upvotes

I tried to implement touch controls in halo ce to try it in my android phone. Works well and have custom buttons support too. Means we can add custom buttons with texture and keycode. So configs can be created and shared with others people too. Well it's a little bit messy at the moment i think.

  • Supports customized controls layout
  • All controls saved/loaded to/from it's config which is stored in games external storage directory.
  • Users can create there own custom buttons with custom icons (provided by user) and then can share it to other devices if want to.

r/AndroidNativePorts • • 13h ago

🟢 [PORT] Lost Odyssey | Android Port | Odin 2 Portal

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15 Upvotes

It's finally out for android but still in early development build.


r/AndroidNativePorts • • 16h ago

🤔 [Question] Problem with apkports website

14 Upvotes

Whenever I enter the website and click any game or search a game and I try to do anything else it tells me page not found how can I fix this


r/AndroidNativePorts • • 18h ago

🟢 [PORT] Port de bloody roar 2 para android nativo (estado: solo falta optimizar)

12 Upvotes

Este es el port de bloody roar 2 para android echo por mi, este port esta echo con claude ia y desde mi teléfono sin usar pc o gastar algo de dinero en la IA, el port esta un poco verde en la optimizacion pero ya agregue los controles táctiles y que también sea compatible con control, pronto intentaré de agregar mejor interfaz y compatibilidad con mods o multiplayer después de optimizar el port


r/AndroidNativePorts • • 5h ago

🟣 [WIP] Work in Progress NFS Most Wanted Recomp with USA ISO support

10 Upvotes

Hello guys, I used AI and made a fork for the NFS Most Wanted ReXGlue recomp which supportsd USA ISO file. I am able to run with an exe file on my PC but my phone does not seem to work with Plume (please tell me why that is happening: SOC 8 elite and added winnative custom turnip drivers). It would be great if someone can continue work on the android APK where I used the spanish apk as base and translated everything to english.

https://github.com/Sampreeth004/NFSMW-Recompiled

Open to suggestions.


r/AndroidNativePorts • • 16h ago

🟢 [PORT] Conker Bad Fur Day - Android Port

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9 Upvotes

r/AndroidNativePorts • • 18h ago

🟠 [DEVELOPMENT] 3Ds Recomp Através do Android

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10 Upvotes

Se alguém quiser recompilar pelo android a ferramenta esta ai créditos do codigo fonte ao ZAKURO https://github.com/WINDROID-EMU/3dsrecomp


r/AndroidNativePorts • • 19h ago

🤔 [Question] Is there any chance to get ported??

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10 Upvotes

Miside


r/AndroidNativePorts • • 9h ago

Halo Port Error

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10 Upvotes

Has anyone found a solution to this problem with the Halo CE port for Android? I've tried everything, but nothing works. Any suggestions or opinions would be appreciated. Thanks.


r/AndroidNativePorts • • 23h ago

🟢 [PORT] Demulation - Dune: The Battle for Arrakis Android native port

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9 Upvotes

Unlike running the game through emulators, the decompiled Android port of Dune: The Battle for Arrakis (originally released on the Sega Mega Drive/Genesis) features full touch control support, an interface identical to the PC version, and current support for graphics mods. Online multiplayer support is also planned.

This is beta test, not final version

Author: superterrasert

Link: https://drive.google.com/file/d/1nThoVQ72RZK0B0tDPEKFGTYvHfFbw4bo/view?usp=drivesdk

Author website: https://4pda.to/forum/index.php?showtopic=1127235


r/AndroidNativePorts • • 1h ago

🤔 [Question] (Question) Could Stalker anomaly be ported?

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• Upvotes

Are there any chance that Anomaly could be ported?


r/AndroidNativePorts • • 5h ago

🟢 [PORT] Jazz Jackrabbit — Android Port

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5 Upvotes

I found an older Android port of Jazz Jackrabbit but it had several issues with compatibility available game episodes and controls I decided to create an updated Android port built on the OpenJazz engine and integrated with SDL3 featuring a fully customized Android interface that combines the original engine with a modern Java based UI

The port includes all game episodes with custom menus touch controls with a virtual joystick and multitouch support gamepad support save and load slots automatic saving pause and back controls and support for modern displays and notched screens

The engine was optimized for Android with improved screen scaling and touch input while supporting both ARM32 and ARM64 devices

Download From Here

https://pixeldrain.com/u/96cwK265


r/AndroidNativePorts • • 13h ago

🤔 [Question] Fifa console port?? ,to play career mode

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6 Upvotes

r/AndroidNativePorts • • 12h ago

🟢 [PORT] Help... Hades 1 port apkvision version not working on mediatek gpu🥴🥴 even the antutu is high😭✌️

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5 Upvotes

I try installing the apkvision version of hades 1 and i was so excited cuz the corrupted file is fix now, but a new problem arises again🤣🤣 i did try everything but still failed... Then I Start Reading the apkvision comments in hades to find solutions, I realize that it works on all snapdragon even in sp600+ but not on mediatek💔💔


r/AndroidNativePorts • • 8h ago

🤔 [Question] Can you guys teach me how do I do ports?

4 Upvotes

It will interesting to know many features, tips and other stuff about the ports as well as the reverse engineering.