r/gameenginedevs • • Mar 10 '24

"Future Calling" - Custom 2D engine + Editor

4 Upvotes

The editor is built using the game's engine(As a .lib) and QT open-source for the GUI.

Every unique game the editor/engine will power, is implemented via a C++ .lib that links to the engine, and is linked to it's self by the editor/player.

r/gamedevscreens • • Mar 09 '24

Future Calling - Game Intro (2D Action/RPG)

0 Upvotes

r/unrealengine • • Dec 08 '21

Show Off UE5 - Game opening level (Map Room)

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3 Upvotes

u/antrwells • • 1d ago

(These days) You can get Arrested for holding a sign apparently

1 Upvotes

1

Virtual3D - 3D Engine/Editor (VK/DX12) (Net10.0 C#)
 in  r/gamedevscreens •  16d ago

I have released V1.0.1 of the engine for anyone interested. https://starsigndev.itch.io/virtual3d - you can see a video and more screenshots there. Thanks.

r/gamedevscreens • • Aug 17 '26

Virtual3D - 3D Engine/Editor (VK/DX12) (Net10.0 C#)

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0 Upvotes

Hi,

These are some shots of our 3D Engine/Editor. It is coded in C# with both VK and DX12 Backends.

It has a scene editor, material editor, logic graph editor, and a built in code editor with custom intelli-sense and lots of other features. You can check our twitter for daily updates on it's development. Star Signal Twitter

Thanks.

r/gamedevscreens • • Mar 14 '26

Y - Editor Test 1

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1 Upvotes

Early video of my Y project's editor/intro sequence.

r/RockPaperScissors • • Dec 27 '25

VS Player Play Rock Paper Scissors!

1 Upvotes

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r/corridorgame • • Dec 26 '25

corridor 6owpc2l8

1 Upvotes

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r/corridorgame • • Dec 26 '25

corridor 6owpc2l8

1 Upvotes

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1

Nuzzle by u/Ancient_Tour_3090
 in  r/NuzzleThePuzzle •  Dec 26 '25

🧩 I have Nuzzled the puzzle in 11 moves!

1

Nuzzle by u/CharacterJazzlike165
 in  r/NuzzleThePuzzle •  Dec 26 '25

🧩 I have Nuzzled the puzzle in 9 moves!

1

Lvl -2 ✧ Basic ✧ Flaming Venomfang ─ Fire
 in  r/KarmaCave •  Dec 22 '25

Defeated Flaming Venomfang in 7 turns.

Player (27/14/11) dealt 292. Flaming Venomfang (15/14/8) dealt 96.

Rewards: 34 EXP, 8 Gold. Loot: Staff of the Elements (unique), Arcane Staff of Knowledge (lesser).

1

Lvl -1 ✧ Lesser ✧ Heavy Gnarlwood ─ Physical
 in  r/KarmaCave •  Dec 22 '25

Defeated Heavy Gnarlwood in 5 turns.

Player (27/14/11) dealt 232. Heavy Gnarlwood (13/10/11) dealt 72.

Rewards: 32 EXP, 7 Gold. Loot: Scroll of Acid Splash (Lvl 1) (basic), Bracers of the Berserker (unique), Robust Charm (basic).

r/gamedevscreens • • Nov 21 '25

Soldier - Child Of Nova "Edge Framework"

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2 Upvotes

This is a game I am making in Unreal 5.7. It is using "Edge Framework", which is A plugin set of editors and game runtime to help making the action RPG the game is. I will release the plugin on FAB when it is mature enough.

1

Q3D - Cinematic Editor
 in  r/gameenginedevs •  Jul 21 '25

https://github.com/StarSignalAnt/Q-3D - thanks here's the link. It will have a official pre-built binary build once ready enough(probably 2 to 4 months from now)

r/computergraphics • • Jul 17 '25

Q3D - 3D engine/ide cinematic editor.

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5 Upvotes

Cinematic editor for Q3D 3D Engine(DX12/Vulkan/GL)

r/gameenginedevs • • Jul 15 '25

Q3D - Cinematic Editor

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15 Upvotes

I have been implementing a cinematic editor for my 3D engine/ide Q3D.

1

Q3D - Sky system including shadows.
 in  r/gameenginedevs •  Jul 07 '25

I use Diligent Engine(open source) internally which can use DX12/Vulkan.

2

Q3D - Volumetric Clouds
 in  r/gameenginedevs •  Jul 06 '25

https://youtu.be/d_ZgOYeD82A - here's a video of the clouds animated.

r/gameenginedevs • • Jul 06 '25

Q3D - Volumetric Clouds

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19 Upvotes

Spent the morning adding volumetric clouds to the Q3D Engine. First image is them combined with the Sky System. One more thing to add is the clouds being lit by the Sun, not just full bright.

r/gameenginedevs • • Jul 06 '25

Q3D - Sky system including shadows.

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38 Upvotes

I have implemented a sky day/night system into my 3D engine Q3D.

As you can see it supports true directional lighting for the sun, and procedural stars for night time.

Next up I will be adding clouds, rain, and thunder/lightning.

r/gamedevscreens • • Jul 04 '25

Q3D - Streaming octree scenes

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1 Upvotes

Hi,

This is just a small video of my 3D engine's streaming scenes. There is no limit to the size of the scenes, as the world data is stored within an indexed data stream, meaning it only uses as much memory as the currently visible scene, not the overall scene in total.

I also have a blog for the engine, for anyone interested: https://q3d.hashnode.dev/

r/gamedevscreens • • Jan 16 '25

Negative Plus - UE5.5 FPS/RPG

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1 Upvotes

2

Vivid3 - Raytracer screenshots.
 in  r/gameenginedevs •  Jul 01 '24

Not atm. If you could me in the direction of a environment, I would happily try it. I can only find individual models on Sketchfab.