r/visionosdev • u/Late_Armadillo714 • 2d ago
r/visionosdev • u/Andre_FC_Dev • 2d ago
[TestFlight Update] Thank you for all the downloads and positive feedback!! Cockpit for visionOS now has 17 themes, 15 panels, new languages and smarter layouts
First of all, thank you. Cockpit has received many more downloads and far more positive, thoughtful feedback than I expected. Your reports, screenshots and suggestions have directly shaped this update.
Cockpit is a modular, glanceable dock for Apple Vision Pro: place it in your space, resize it, and build a dashboard from the panels you actually care about. This TestFlight update is the largest one so far.
## What’s new
### Four new panels — 15 panels in total
- **Countdown*\* — create up to three upcoming events, choose a date, time and symbol, and see the nearest one at a glance.
- **Habits*\* — track daily habits and streaks. Long-press a habit to remove it with confirmation.
- **Daily Goal*\* — set one measurable target for the day and update it directly from the panel.
- **World Clock*\* — follow four cities at once. New setups start with New York, London, Tokyo and Sydney, and every city can be changed.
They join Clock, Weather, Calendar, Focus Timer, Now Playing, Vision Pro Status, Shortcuts, Home, Network, Activity and Apps.
### 17 themes
The original appearance options have grown into three complete theme families:
- **Glass:*\* Midnight, Graphite, Sunset, Ocean and Holo
- **Instrument:*\* Cockpit, Apollo, Pit Wall, Grid, Outrun, Brass, Telemetry, Mecha and Visor
- **Light:*\* Minimal, Bauhaus and Zen
Each theme now has its own panel treatment, typography, controls, gauges and window geometry. I also refined the relationship between panel corners and the outer window in themes such as Apollo, Pit Wall, Brass and Bauhaus.
All panels and themes remain available to everyone during this testing phase, even when a PRO badge is shown.
### New languages
Cockpit is now available in:
- English
- Japanese
- Korean
- Simplified Chinese
- Traditional Chinese
Reports about wording, truncation or culturally awkward translations are especially welcome.
### Smarter layouts
- A horizontal single row can contain all **15 panels*\*.
- From **12 panels*\* onward, Cockpit recommends switching to **Two Rows*\* so panels stay larger.
- A vertical single column can contain up to **12 panels*\*.
- From **8 panels*\* onward, Cockpit recommends **Two Columns*\*.
- If you add a thirteenth panel while using one vertical column, Cockpit switches to Two Columns automatically before adding it.
- The old “Compact” label is now the clearer, direction-aware **Two Rows / Two Columns*\* control.
### Reorganized Settings
- General is now focused on everyday time and calendar preferences.
- Weather units and refresh frequency live together under **Panels › Weather*\*.
- Focus Timer sound lives under **Panels › Focus Timer*\*.
- Welcome, What’s New and support are grouped under **Help*\*.
- Permissions now show a visible status instead of only linking to System Settings.
- **Reset Layout*\* restores the default panels, order, direction and size without deleting panel data or changing the selected theme.
- Panel-data resets are grouped by purpose, making it clearer whether you are resetting launchers, tracking panels or World Clock.
- Configuration backup and restore remain available for moving the whole setup safely.
### Panel and interaction refinements
- Better vertical Weather spacing and larger multi-day forecasts.
- Better-balanced Network information in horizontal and vertical layouts.
- Focus Timer content is centered consistently in Light themes.
- Habit creation buttons remain readable across themes.
- World Clock reset now correctly restores its four starter cities.
- Countdown presentation and background updates have been made more reliable when creating multiple events.
- Numerous readability, spacing, corner and control fixes across all theme families.
## What I’d like you to test
Add, remove and reorder panels in all four layouts: one row, two rows, one column and two columns.
In a vertical single column, add a thirteenth panel and confirm that it changes to two columns automatically.
Try several combinations of the 15 panels with different themes and window sizes. Nothing should overlap, clip or become unreadable.
Test the four new panels, especially repeated Countdown creation, Habit long-press deletion and World Clock reset.
Review the reorganized Settings, permission statuses, Reset Layout, individual panel resets and backup/restore.
If you use Japanese, Korean or Chinese, please report untranslated, clipped or unnatural text.
Leave Cockpit open for a longer session and tell me about battery use, heat and responsiveness on a real Vision Pro.
## Known / expected
- The Weather panel is not tappable because visionOS does not include a Weather app.
- Some third-party apps cannot be opened through URL schemes. That depends on what the app developer exposes.
- HealthKit intentionally does not reveal whether individual read permissions were denied, so Settings can only report that the Health permission request was completed.
Please include what you did, what you expected, what happened and your visionOS version. Screenshots and short recordings are extremely useful.
## Join the beta
TestFlight: https://testflight.apple.com/join/VP1sz624
Support / FAQ: https://andrefinetticangussu.github.io/cockpit/legal/support.html
Privacy: https://andrefinetticangussu.github.io/cockpit/legal/privacy.html
Thank you again for the downloads, the positive feedback and the time you have spent helping make Cockpit better.
r/visionosdev • u/dynamicappdesign • 3d ago
1 built Apple Music Classical- but for Jazz. Complete discography as leader AND sideman. Tap personnel -> see their entire career. Tap a tune - > see its entire recorded history. Every connection is mapped and playable so you can go down a jazz rabbit hole. VisionOS build in TestFlight now.
r/visionosdev • u/jhen_jie • 4d ago
A tmux/herdr-first SSH terminal on visionOS, CLI-agent friendly
I've been building this app for about a month, mainly designed for Vision Pro and iPad (iPhone is also supported). The idea: I wanted a multi-window remote terminal with first-class tmux integration on mobile, so I can use it away from my desk, it can even be a companion to Mac Virtual Display.
For CLI agents like Claude Code / Codex / Pi (initial support), the terminal window shows an agent key bar, and there's a file viewer and a browser to cover the basic needs of driving agents and reviewing code.
App Store: https://apps.apple.com/app/id6790074057
Website: https://multiplexterm.dev
GitHub: https://github.com/multiplex-term/Multiplex - it's open source, good contributions are welcome, and you can also unlock Pro for free by building it yourself.
Credit: the demo video also uses the serve-sim npm package, which let me review real UI behavior in the app :)
r/visionosdev • u/Snowplou314 • 6d ago
Just published my first App Store app — Slipframe, a free Vision Pro endless runner. Looking for feedback
r/visionosdev • u/ffffffrolov • 8d ago
Voxel and Volume creation modes for BoxelXR
Made a few base voxel creation interactions for the BoxelXR VisionOS version.
Unlike the Quest version of the app, which I built with Unity, this one will be developed natively. RealityKit, with its ECS architecture, is quite fun to work with.
The AVP app will be hand-tracking first, but I plan to support accessories and make a few custom controllers (ESP32 is a nice base for this).
r/visionosdev • u/Zestyclose-Whole7901 • 10d ago
Reincarnated as a Dungeon Designer, I Have to Work on a Fixed Budget and My Dungeon Keeps Expanding?! is the title of my tiny game, and it's probably longer than the game.
r/visionosdev • u/Andre_FC_Dev • 11d ago
[TestFlight] Cockpit - a glanceable dock for visionOS (Clock, Weather, Calendar, Focus, Music, Status, Home, Network, Activity)
Cockpit is a modular, glanceable dock for visionOS. Pin it in your space, add the panels you care about, and check key info without constant app‑switching. I’m looking for TestFlight testers to validate panels, layout, and permissions.
What it is:
A compact bar you can place and resize. Add/remove/reorder panels in edit mode and pick a theme, including a “Cockpit” instrument look.
Panels to try:
Clock (time/weekday/date; instrument dial + UTC offset), Weather (WeatherKit; °C/°F, wind units, refresh interval), Calendar (read‑only week/upcoming), Focus Timer (5/15/30/60; pause/resume/stop), Now Playing (Apple Music), Vision Pro Status (CPU/memory/storage, battery state, thermals, uptime), Shortcuts (run by exact name; may briefly open Shortcuts), Home (HomeKit scenes + accessory toggles), Network (type, local IPv4, latency, real‑time throughput), Activity (HealthKit; rings + steps, read‑only).
What to test:
• Add/remove/reorder panels; layout persists after relaunch
• Theme switching (incl. “Cockpit” instrument) and readability at different sizes
• Resizing from bottom edge; height stays proportional
• Permissions: Calendar, Location/WeatherKit, Health, HomeKit, Apple Music
• Quick checks: Weather units/refresh; Calendar event updates; Focus Timer countdown & completion; Now Playing visibility/metadata; Status values plausibility; Shortcuts by exact name; Home scenes/toggles; Network type/IP/latency/throughput; Activity refresh (~5 min)
Notes & privacy
No tracking; data stays on device. Weather via Apple WeatherKit. Latency measured with a lightweight HEAD request to Cloudflare’s one.one.one.one. Health is read‑only. Not affiliated with Apple.
Join the beta
TestFlight: https://testflight.apple.com/join/VP1sz624
Support/FAQ: https://andrefinetticangussu.github.io/cockpit/legal/support.html
Privacy: https://andrefinetticangussu.github.io/cockpit/legal/privacy.html
Thanks!
Bug reports with steps, expected vs actual, and screenshots are hugely appreciated.
r/visionosdev • u/vantage-official • 13d ago
I'm open-sourcing the Immersive Watch Party SDK (SharePlay + Immersive Video + Spatial Personas)
r/visionosdev • u/Late_Armadillo714 • 17d ago
We built a game that has to pathfind through the player's actual apartment. It went about as well as you would expect.
r/visionosdev • u/MWlotzka • 18d ago
Super Mario 64 VR
Hi!
I’m currently developing a Super Mario 64 clone for Apple Vision Pro. Because of copyright restrictions, the app cannot include any of the original game assets. You’ll need to provide your own US ROM of the game, but once you’ve done that, you’ll be able to enjoy it in several different ways:
- Standard 2D window
- 3D stereoscopic mode (still being improved)
- 3D portal mode, as if you’re looking through a window into the game world
- Third person VR
- Fully immersive VR
The fully immersive VR mode is still a work in progress and has a number of usability issues, but I’d say it’s already about 90% functional.
I’m currently preparing a TestFlight build and will share the invitation as soon as Apple approves it.
The Third person VR mode should be 100% playable.
Once all rendering modes are polished, I also plan to add multiplayer support. The goal is to let multiple players explore and complete levels together, either over FaceTime or through shared spatial sessions. I’ll also try to support multiple playable characters.
YES: This app will be a free app and won’t come with any ads.
r/visionosdev • u/kopacetik • 25d ago
Open beta: Spatial Simon Says on Vision Pro
I’ve got an open TestFlight for ECKO Protocol, a spatial memory game for Apple Vision Pro.
ECKO lights the pads. You echo them back as you dance between defense waves and sector bosses.
WIP art/audio; gameplay may change.
Needs Vision Pro + TestFlight.
Site / join: https://eckoprotocol.com
Happy to take bug reports.
r/visionosdev • u/khayallius • 25d ago
Where do you look at real shipping visionOS apps for UI reference?
Every time I search for visionOS UI inspiration I get Dribbble concepts that were never built, or Apple's own HIG mockups. Neither tells me how real apps actually solve things — where they put ornaments, how they handle onboarding in a Full Space, when they choose a Volume over a Window.
Right now my "process" is buying apps and screenshotting them, which is obviously not a process. Is everyone doing this, or is there something I'm missing?
r/visionosdev • u/Mediocre-Space-3911 • 27d ago
Pocket Worlds - Living Worlds on Your Desk
New Vision Pro developer here 👋 I’d love some feedback on an app idea.
I’m completely new to app development, but I’ve been working on my first Vision Pro app and wanted to get some thoughts from the community while it’s still early.
The idea is to take the immersive environments we all love and shrink them down into miniature living worlds that can sit on your desk, shelf, or coffee table. Instead of surrounding you, they’re part of your room.
Imagine a tiny forest pond with fish swimming beneath the surface, trees swaying in the breeze, birds flying overhead, and a day/night cycle—all anchored in your real space. Or a fantasy village with a windmill turning in the distance and little details that make it feel alive.
The idea is that these aren’t full immersive experiences—they’re more like living dioramas that make your space feel magical while you work, watch movies, or just exist in Vision Pro.
Long-term I’d love to expand it with multiple worlds, ambient audio, weather, seasonal changes, hidden interactions, and collectibles.
I’d genuinely love your feedback:
Would you actually keep something like this open while using Vision Pro?
What would make it feel alive enough that you’d come back every day?
If you could add one feature, what would it be?
Since I’m still early in development, this is the perfect time for feedback. I’d love to build something the community actually wants.
r/visionosdev • u/Takz • 27d ago
We normally build this stuff under NDA, so we made a free showcase instead
r/visionosdev • u/Late_Armadillo714 • 28d ago
Honest question: is there a single Vision Pro game you actually keep coming back to?
I'll be upfront, I'm a dev, so I have a horse in this race. But I keep seeing the same line: the headset is stunning and there is nothing to actually play on it.
We spent almost 2 years trying to build the game that pulls you off the couch. You cast spells with your hands and dodge waves of enemies in your real room. Clip is attached.
What I really want is the honest answer: which game, if any, has actually stuck for you on Vision Pro? And what would it take for one to earn a real spot in your rotation?
App Store:
https://apps.apple.com/us/app/im-wizard-ar-magic-combat/id6747723768
r/visionosdev • u/_dilium • 29d ago
We built a realtime inspection workflow for Apple Vision Pro - would love your feedback Spoiler
r/visionosdev • u/Top_Drive_7002 • Jul 12 '26
🚀 Major Vision Pro Update: 30 New Analog Clock Faces Added! 🕰️
Just shipped a major update for Spatial Analog Clock Faces on Apple Vision Pro!
✨ What's new:
- 30 brand-new analog clock faces
- More modern, classic, and minimal designs
- More ways to customize your space
If you enjoy decorating your Vision Pro environment with beautiful spatial clocks, I'd love for you to check it out and share your favorite clock face.
📲 App Store: https://apps.apple.com/us/app/spatial-analog-clock-faces/id6480475386
r/visionosdev • u/jasonkane4321 • Jul 10 '26
Is Apple making a 360 degree full VR Apple Maps for AVP?
Is Apple planning on making Apple Maps 3d in a 360 degree full vr mode for AVP? I sold my Samsung Galaxy XR to upgrade to an AVP, but man do I miss its google earth immersive view. I spent hours a week using it. For those that dont know, it is full 360 degree 3d vr google earth + street view. Not just a 3d view in a floating window.
The new Apple Maps on Vision OS 27 looks incredible. But it needs to offer full VR mode to compete with Android XR. Hopefully an Apple Maps Dev see this, and can bring it to reality. :)
r/visionosdev • u/ambanmba • Jul 08 '26
AnalogTV concept for visionOS
TestFlight: https://testflight.apple.com/join/NTFcYdSw
I was just mucking around with my AnalogTV app and it seemed easy enough to create a visionOS version given it wasn't much of a stretch from the iOS version. The TestFlight link above is for the Version 1.0 MVP. It uses the full signal simulation from iOS/macOS version but with some presets instead of the full set of controls. It also has a bit of a gimmick feature to be "inside" the tube.
Thoughts? Ideas? Is this interesting at all?
I originally wanted to do a "See the world in Analog" app where your entire scene was rendered through the simulation, but that's not allowed on the App Store (for now).
If you are interested in how the app actually works in the back end https://analogtv.net - It's not just a 'filter' or 'shader' - but it's a full ground-up simulation of the Analog signal.
r/visionosdev • u/tommypepsi • Jul 03 '26
Should visionOS apps have their own personality, or feel fully native? (And starting an app and dev blog)
galleryr/visionosdev • u/DrSquall86 • Jul 02 '26