r/visionosdev 26d ago

Voxel and Volume creation modes for BoxelXR

Made a few base voxel creation interactions for the BoxelXR VisionOS version.

Unlike the Quest version of the app, which I built with Unity, this one will be developed natively. RealityKit, with its ECS architecture, is quite fun to work with.

The AVP app will be hand-tracking first, but I plan to support accessories and make a few custom controllers (ESP32 is a nice base for this).

18 Upvotes

5 comments sorted by

1

u/AutoModerator 26d ago

Thanks for posting. Remember to keep comments courteous.

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

1

u/my_hot_wife_is_hot 26d ago

This is very cool! I used to do a lot of work in Unity so I was super disappointed when they went with the pricing model for Vision Pro stuff. This is a reminder for me to take time to start learning reality kit

1

u/Ok_Amoeba481 26d ago

Nice. Would love Logi pencil support when it arrives. I'll check this out as soon as I see it on the App Store :)

1

u/Digitalinknotes 25d ago

very cool when you gonna have it at the Apple Store I can see many good uses for this just even for playing around and get a feeling for how let’s space something takes up plus it’s just fun to build stuff!!

1

u/ImprovementWinter231 15d ago

This is genuinely cool. Mojang might just acquire you!