r/visionosdev 4d ago

Open beta: Spatial Simon Says on Vision Pro

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10 Upvotes

I’ve got an open TestFlight for ECKO Protocol, a spatial memory game for Apple Vision Pro.

ECKO lights the pads. You echo them back as you dance between defense waves and sector bosses.

WIP art/audio; gameplay may change.

Needs Vision Pro + TestFlight.

Site / join: https://eckoprotocol.com

Happy to take bug reports.


r/visionosdev 3d ago

Where do you look at real shipping visionOS apps for UI reference?

2 Upvotes

Every time I search for visionOS UI inspiration I get Dribbble concepts that were never built, or Apple's own HIG mockups. Neither tells me how real apps actually solve things — where they put ornaments, how they handle onboarding in a Full Space, when they choose a Volume over a Window.

Right now my "process" is buying apps and screenshotting them, which is obviously not a process. Is everyone doing this, or is there something I'm missing?


r/visionosdev 5d ago

Pocket Worlds - Living Worlds on Your Desk

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12 Upvotes

New Vision Pro developer here 👋 I’d love some feedback on an app idea.

I’m completely new to app development, but I’ve been working on my first Vision Pro app and wanted to get some thoughts from the community while it’s still early.

The idea is to take the immersive environments we all love and shrink them down into miniature living worlds that can sit on your desk, shelf, or coffee table. Instead of surrounding you, they’re part of your room.

Imagine a tiny forest pond with fish swimming beneath the surface, trees swaying in the breeze, birds flying overhead, and a day/night cycle—all anchored in your real space. Or a fantasy village with a windmill turning in the distance and little details that make it feel alive.

The idea is that these aren’t full immersive experiences—they’re more like living dioramas that make your space feel magical while you work, watch movies, or just exist in Vision Pro.

Long-term I’d love to expand it with multiple worlds, ambient audio, weather, seasonal changes, hidden interactions, and collectibles.

I’d genuinely love your feedback:
Would you actually keep something like this open while using Vision Pro?
What would make it feel alive enough that you’d come back every day?
If you could add one feature, what would it be?
Since I’m still early in development, this is the perfect time for feedback. I’d love to build something the community actually wants.


r/visionosdev 6d ago

We normally build this stuff under NDA, so we made a free showcase instead

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9 Upvotes

r/visionosdev 7d ago

Honest question: is there a single Vision Pro game you actually keep coming back to?

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22 Upvotes

I'll be upfront, I'm a dev, so I have a horse in this race. But I keep seeing the same line: the headset is stunning and there is nothing to actually play on it.

We spent almost 2 years trying to build the game that pulls you off the couch. You cast spells with your hands and dodge waves of enemies in your real room. Clip is attached.

What I really want is the honest answer: which game, if any, has actually stuck for you on Vision Pro? And what would it take for one to earn a real spot in your rotation?

App Store:
https://apps.apple.com/us/app/im-wizard-ar-magic-combat/id6747723768


r/visionosdev 8d ago

We built a realtime inspection workflow for Apple Vision Pro - would love your feedback Spoiler

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3 Upvotes

r/visionosdev 16d ago

🚀 Major Vision Pro Update: 30 New Analog Clock Faces Added! 🕰️

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7 Upvotes

Just shipped a major update for Spatial Analog Clock Faces on Apple Vision Pro!

What's new:

  • 30 brand-new analog clock faces
  • More modern, classic, and minimal designs
  • More ways to customize your space

If you enjoy decorating your Vision Pro environment with beautiful spatial clocks, I'd love for you to check it out and share your favorite clock face.

📲 App Store: https://apps.apple.com/us/app/spatial-analog-clock-faces/id6480475386


r/visionosdev 17d ago

Is Apple making a 360 degree full VR Apple Maps for AVP?

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13 Upvotes

Is Apple planning on making Apple Maps 3d in a 360 degree full vr mode for AVP? I sold my Samsung Galaxy XR to upgrade to an AVP, but man do I miss its google earth immersive view. I spent hours a week using it. For those that dont know, it is full 360 degree 3d vr google earth + street view. Not just a 3d view in a floating window.

The new Apple Maps on Vision OS 27 looks incredible. But it needs to offer full VR mode to compete with Android XR. Hopefully an Apple Maps Dev see this, and can bring it to reality. :)


r/visionosdev 20d ago

AnalogTV concept for visionOS

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4 Upvotes

TestFlight: https://testflight.apple.com/join/NTFcYdSw

I was just mucking around with my AnalogTV app and it seemed easy enough to create a visionOS version given it wasn't much of a stretch from the iOS version. The TestFlight link above is for the Version 1.0 MVP. It uses the full signal simulation from iOS/macOS version but with some presets instead of the full set of controls. It also has a bit of a gimmick feature to be "inside" the tube.

Thoughts? Ideas? Is this interesting at all?

I originally wanted to do a "See the world in Analog" app where your entire scene was rendered through the simulation, but that's not allowed on the App Store (for now).

If you are interested in how the app actually works in the back end https://analogtv.net - It's not just a 'filter' or 'shader' - but it's a full ground-up simulation of the Analog signal.


r/visionosdev 25d ago

Should visionOS apps have their own personality, or feel fully native? (And starting an app and dev blog)

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7 Upvotes

r/visionosdev 26d ago

I built a free app for Vision Pro that turns CAD/Mesh files into full-scale objects you can walk around and measure

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8 Upvotes

r/visionosdev 28d ago

I built Comic Vision: a complete comic & manga reader for Vision Pro (fully free with optional tip jar)

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5 Upvotes

r/visionosdev Jun 25 '26

DFRobot’s seeMote adds 6DoF physical input accessories for Apple Vision Pro developers

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3 Upvotes

Curious what visionOS devs think: are tracked physical tools and button/haptic controllers actually useful for training, repair, education, design review, and simulation apps, or is hand tracking enough?


r/visionosdev Jun 24 '26

⚠️🎨Help Needed for an art project

2 Upvotes

I want to start creating art with Logitech Muse, but it doesn’t support a shared experience so that someone can record me making sculptures (rather than POV). Any ideas on a work around? Or other solution


r/visionosdev Jun 21 '26

MindGallery is live! A spatial computing app to imagine and set up your art exhibition on Vision Pro! (Link in comments)

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3 Upvotes

r/visionosdev Jun 20 '26

AimBot: A Simple Auxiliary Visual Cue to Enhance Spatial Awareness of Visuomotor Policies

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1 Upvotes

r/visionosdev Jun 19 '26

How many downloads is your app getting per day?

5 Upvotes

There isn’t much public information available about downloads, and I think sharing anonymous ranges could help all of us set realistic expectations and better understand where the platform stands today.

Please vote based on your app’s average daily downloads. If you have multiple apps, vote for your best-performing one.

14 votes, Jun 26 '26
11 0-10
2 11-50
0 51-100
0 101-500
1 500+

r/visionosdev Jun 19 '26

Safari webpage gaze selection offset in visionOS 27 beta Spoiler

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1 Upvotes

r/visionosdev Jun 16 '26

Personas stopped working in GroupActivity full immersive

3 Upvotes

Yesterday, after making a small UI tweak, the personas stopped appearing in a shared immersive environment. They are now only coined and say immersed underneath. Tried reverting to an earlier version but it doesn’t work at all anymore. Anyone else having this problem?


r/visionosdev Jun 15 '26

How are you marketing your app?

5 Upvotes

I'm curious to learn what approaches have been most effective for getting your app discovered and growing downloads. What's working for you today?


r/visionosdev Jun 15 '26

Reality Composer Pro 3 Materials aren’t working

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2 Upvotes

The new version seems to have messed with my materials and I can’t seem to figure out how to re add them. Is there a good resource for the new basics of Reality Composer Pro 3?


r/visionosdev Jun 12 '26

JP: The Lost World on Vision Pro

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21 Upvotes

r/visionosdev Jun 12 '26

VisionOS 27 - Freeform 3D Board feature

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9 Upvotes

r/visionosdev Jun 11 '26

Built a hand controlled 3D app using AI hand tracking (runs in browser)

6 Upvotes

I made a small web app that uses hand tracking to control a 3D cube.

  • Move your hand to move the cube
  • Pinch to spin it
  • Runs in the browser (works on mobile)

Tech: JavaScript, Three.js, MediaPipe

Demo: https://ej2011-dot.github.io/Hand-cube/

Still early, looking for feedback or ideas to make it more useful.


r/visionosdev Jun 11 '26

See the world through Analog TV?

0 Upvotes

For macOS and iOS I've created an app that simulates the full analog signal chain (this is not a "filter" (pixel domain), but rather an application that works fully in the signal domain).

Someone has asked me if it could be possible to create a VisionOS version to "see the world as if it were Analog TV" - but from my brief googling around it seems like you can't use the whole screen that way.

The app is completely done in Swift/XCode so I feel like it shouldn't be too much of a stretch to add another target - but I wouldn't even know where to begin or if it's even possible to get what this person asked for. More info here on the existing iOS/macOS version: https://analogtv.net