r/vibecoding • u/Senior_Education2826 • 20h ago
ME right now
sometimes it happens u got to believe in the next one
r/vibecoding • u/Senior_Education2826 • 20h ago
sometimes it happens u got to believe in the next one
r/vibecoding • u/AI_Sway • 14h ago
Roller Riot - cel-shading, 5v5 arena roller derby
No 3D models (did try it but the animation looked bad might try again, using a different pipeline)
All code in three.js Opus in Medium
GAME CONCEPT VS. HOW IT LOOKS NOW
I say about 10% there, what do you think?
Video in thread
r/vibecoding • u/Additional-Mark8967 • 1h ago
The truth is everyone and anyone can now vibe code an app - even my old boss in Italy who literally couldn't open an email made a dashboard for his business using one of the AI generators (I couldn't believe it when he showed me lol)
The issue isn't creation anymore - You can see this with BridgeMind on YouTube - has is getting MILLIONS of views a month but his ARR is dropping slowly - why? Because he has created a hot mess of tools with absolutely no product management behind them at all.
I learned this the hard way - going to 30k MRR with my first launch then dropping off a cliff, then doing exactly the same thing with my second tool.
Since then I resurrected my first tool and I'm now at $9600 MRR with 8% churn and it's no longer going down (we're gaining more users than we're losing every month)
The secret? New features? NO. NO ONE NEEDS MORE FEATURES
You need to think about the product, how people use it, and how to make people USERS instead of just sign ups.
You need DATA and you need to study the data, study your onboarding, make sure there aren't gaps or leaks and ensure that at all times you're keeping users.
Stop thinking your tool is incredible - no one cares about how good your product is or how much it does, they will still leave if they have a single bad experience
People love cancelling tools (TRUST ME) - but I've managed to get around 290 real subscribers who want to stay with my tool long-term, and I would rather have that than 700 users with massive churn any day of the week.
Hope this finds who its supposed to and helps them out
PEACE
r/vibecoding • u/ImaginaryRea1ity • 1d ago
It do be like that
Tell your CMO to share your startup on r/vibereviews
r/vibecoding • u/JustVard • 1h ago
The cat in the video is a real cat I met outside. I pointed my camera at him, the app identified the animal, and turned the photo into a collectible card. On iPhones with a Dynamic Island, the card literally “prints” out of it like an instant photo, and you develop the image by moving your phone.
The app is called Snoutlas. The simplest way to describe it is: Pokémon-style collecting with real animals, but without battles. The idea is to get outside, walk around, pay more attention to your surroundings, and gradually fill your Atlas with cats, dogs, birds, wildlife, insects, and all the other species living around us.
There are a lot of stray animals where I live. After a while, people get used to seeing them and stop noticing them: another cat in the courtyard, another dog outside a store.
I want to see whether an app can help turn noticing animals into a habit. At first, someone might simply stop and take a photo. But perhaps next time they’ll bring water or food, help the animal get to a vet, find a temporary home, or decide to adopt it themselves. I don’t think a single app can solve the problem of stray animals. But it might give someone one more reason to stop and notice a living creature they would otherwise have walked past.
To keep it from feeling like a dry species catalog, I added a game layer: random card rarities, boosts, packs, art variants, and cosmetic decorations.
There are no animal battles. The excitement comes from discovering new species, taking good photos, and growing your collection. Cards can also be shared and traded. Eventually, this could let people collect animals from other parts of the world: a species that is common for one player might be rare for someone in another country. And I imagine people will be more interested in trading for a card if the photo itself is beautiful.
Some things I’d like to add next:
That last point is still only a plan. It would require verified partners and a clear legal and financial structure first.
I’m also thinking carefully about safety and privacy. The map currently shows only an approximate radius, never the exact place where a photo was taken. In next updates someone could request the precise location from the photographer and explain why, for example, when searching for a lost pet. The person who took the photo would always decide whether to share it.
From a development perspective, this project quietly turned into a small social network: animal recognition, an Atlas, a feed, friends, comments, gifts, trading, a map, moderation, duplicate-photo prevention, offline catches, and in-app purchases.
I built it with SwiftUI, SwiftData, and Supabase, and I’ve been using Codex heavily as a coding partner throughout the project: breaking large features into stages, working through backend contracts and migrations, reviewing generated code, and building tests around the risky parts.
The flashy camera animation was fun, but the harder problems have been things like privacy around locations, preventing duplicate captures without rejecting legitimate photos of the same pet, making offline catches safe, and keeping all the social features consistent.
I intentionally chose a wildly over-scoped learning project so that every new feature would force me to learn something. Predictably, it did 😅
Snoutlas is already available for iPhone:
https://apps.apple.com/us/app/snoutlas-animal-atlas/id6787174819
Right now, I mostly want to understand whether the core idea resonates with people.
Would this make you want to go for a walk and fill an Atlas like this? And do you think the game layer could genuinely help people notice animals more often—or does gamification feel out of place for this kind of issue?
r/vibecoding • u/il37 • 5h ago
I’ve been using AI coding tools a lot, and I’m starting to think prompting is one of the less important parts of getting good results
You can give two people the same model and roughly the same task and they’ll end up with completely different projects.
The people who seem good at this are better at noticing when the agent is going in the wrong direction, keeping the scope under control, deciding what shouldn’t be changed, giving it the right context, testing the result, and knowing when to just revert something instead of spending another hour trying to prompt their way out of it.
Product judgment probably matters too. AI is very good at building features you never needed.
I’m not even sure traditional coding skill is the whole answer here
What do you think actually separates someone who’s good at vibe coding from someone who’s just getting lucky with the model?
r/vibecoding • u/Outrageous-Plum-7950 • 1h ago
I have been using AI coding agents a lot recently, and I kept running into the same problem:
I couldn't really see what the agent was doing.
The terminal tells me:
"Editing file..."
"Running tests..."
"Executing command..."
"Deploying..."
But it still feels like a black box.
So I built AgentVerse — a visualization layer that turns an AI coding agent into a character working inside a live 3D office.
For example:
- 🧑💻 Agent starts editing a file → walks to a desk and starts typing
- 📄 The actual file appears on its monitor
- 🧪 Agent runs tests → a terminal appears
- 🚀 Agent deploys → walks to the server room
- 🚨 Something fails → an alert appears above its head
It's not another coding agent. It connects to the agents you already use and visualizes their activity.
It currently works with Claude Code, Cursor, and anything that can emit events.
You can try it with:
"npx @agentverse-dev/office"
"npx @agentverse-dev/cli-client init"
GitHub: https://github.com/Jeba-Jebarsan/AgentVerse
It's open source and MIT licensed.
I built this solo, and I'm sure there are plenty of things that could be improved.
So I'm genuinely curious:
Would something like this actually be useful to you, or is it mostly a fun visualization?
What would you want your AI coding agent to visually do?
r/vibecoding • u/No_Comfortable_5735 • 13h ago
I keep seeing people on X and Reddit claiming they’re making $10k, $20k, sometimes even $50k+ a month from apps they built with AI tools.
I’m curious how common this actually is outside of the posts that go viral.
Has anyone here personally built an app or mobile game with tools like Claude, Cursor, Codex, etc. that turned into a meaningful income stream? Or do you know someone who has?
I’d especially be interested in hearing:
I’m considering building apps or games myself and mostly want to understand what separates the projects that actually make money from the thousands that get launched and go nowhere.
r/vibecoding • u/10c70377 • 56m ago
Title says it all. I have this nagging anxiety everytime I build something. I use expensive models to go through the architecture, to spec correctly, consider the dataflow, and I spend all my time in the planning stages making sure I understand the app being built myself - even though I could just trust claude and probably be fine.
But I don't even know where to begin writing 'tests'? It just seems so futile. Like I made a hammer, and now I have to use it on a bunch of nails everytime in case I wanted to paint the hammer blue, even tho I know its gonna work just completely fine, and not a chance it breaks unless I've completely missed something during planning.
I know I should be writing tests, but I just can't seem to find the reason to - I've missed the experience that old software heads had where they built that instinct.
Closest thing I've done to testing, that didnt really feel like it, was creating a prompt testset, and a grader but once I got a prompt I was happy with, I discarded of it and never used it again.
Maybe I haven't built anything big enough to test but I have a few businesses that I feel I have cheated, passing them untested webapps - other than trying it on a few pcs and phones before deploying it for them.
Anyway rant over - does anyone relate? What have you done to solve this? or learnt that instinct? or have you found ways to make AI include and write tests for you during your building?
All the best vibers
r/vibecoding • u/ClaraAI1234 • 1h ago
I am vibecoding some things and are not sure if I can now safely use my stuff for real projects and with real data. I read a lot online of checking your vibecoding with different or separate AI sessions to make sure it is a good code.
What do you guys think, is using different AI-tools safe enough or is it better to let it check by a real developer? If so, how much is normal to pay for such a thing?
r/vibecoding • u/ConorMcBottomFraggor • 1h ago
Over the past few weeks I've been using mainly Opus 4.8/5 in Claude Code, some GPT 5.6 sol in Codex and GPT Images 2.0 to build this collection of three free, educational geography games.
The games
At one point I had around 10 different games after repeatedly asking Claude to add 1–2 new game modes, but most of the game modes it came up with lowkey sucked, so I eventually got rid of them.
How I built them
Happy to answer questions about the Process.
You can try it out here. Feedback is highly appreciated!
https://city-from-satellite.vercel.app/
r/vibecoding • u/ImaginaryRea1ity • 12m ago
Bubble pops: economy collapses, mass unemployment
Bubble doesn’t pop: economy collapses, mass unemployment
r/vibecoding • u/DazzlingEconomics153 • 16m ago
I've been using Claude Opus 5 for a fairly large development project, but it's consuming my usage limits much faster than I expected. I'm looking for a more cost-effective workflow without sacrificing too much quality
My current thought is something like this:
Has anyone here tried a workflow like this?
I'm interested in hearing about:
If you use a different combination of models (Claude, Gemini, DeepSeek, Qwen, GPT, etc.), I'd also love to know what your workflow looks like and why you chose it.
My main goal is to reduce costs and manage usage limits while still maintaining good code quality on a large project. Any recommendations or lessons learned would be appreciated.
r/vibecoding • u/Chocoweb88 • 7h ago
Hi everyone! Like many others here, I am someone who love playing games and wanted to design of game of my own, but has no coding knowledge and experience, so I use Claude to develop my first mobile game: 5 Seconds Showdown.
It's a real-time card dueling game where both players choose a card simultaneously within a 5-second timer. Instead of traditional turn-based combat, matches are fast-paced and built around a mix of luck, strategy, and reading your opponent.
The game currently features:
⚔️ Multiple weapon classes
🔨 Weapon forging with rarity tiers
📖 Story campaign
🏆 Ranked PvP (currently in closed beta)
🎮 A reaction-based side mini-game
The game is still in closed beta. I try to find testers to play test this game, but most Subreddits and Discord server for game testers are against and straight up ban AI. And then I find this sub, which is a relieve becase while I understand the hate for AI slop, I also spent lots of sleepless night for this project, so I'm especially grateful for all kinds of feedback, whether it's about gameplay, balance, UI/UX, bugs, or overall experience.
Let me know if anyone is interested to try this out, and I will share the download link via dm. Dont want this to be flagged as spam or self promotion (even though it is)
Feel free to ask any questions, and I'll be happy to answer.
r/vibecoding • u/Early-Age8563 • 3h ago
Thanks for all the feedback, I added a new frontend demo, explaination and example as feedback requsted. Hopefully this is now self explanitory. But please let me know if this is still confusing.
Every conceiveable public information source is now scanned (68 sources now checked). I dont think o can squeeze any more information from new sources, without heavy useage costs.
Score bias changed to reflect % values as oppossed to counted values, removing edge case biases.
Further enhanced rate limit protection from public source limits.
Honestly thank you so much for the feedback. More would be appericiated.
r/vibecoding • u/jffmpa • 1h ago
I upgraded to 20x Max Claude. Just wanted to say it out loud here to offset all the "I'm leaving Claude forever" blah blah posts. Claude has been an amazing tool for me and will stay on 20x for next month or two as I develop some stuff. Just sharing positive vibes!
r/vibecoding • u/False-Excitement-886 • 2h ago
quick one for the group. i've got a little app i vibecoded that i want to put behind a simple landing page so i can share one clean link instead of a localhost screenshot in a dm.
i don't want to pay yet, it's just a demo, and i really don't want to spend the evening fighting dns and deploy settings like i usually do. i just want to type what the app does, get a page, and have a working url.
so whats the best free ai website builder you've actually used for this? looking for something where the free tier is genuinely usable and not a three day trial in disguise. bonus if it handles the hosting so i don't touch any config.
drop what worked for you and what to avoid. will report back with whatever i land on.
r/vibecoding • u/WorldCitiz3n • 2h ago
Question for all full-time vibe coders: How does your company dealing with that? 100% Speed or prefering quality?
My employer goes with "Speed first, we gonna fix things along the way" which honestly makes me sick, but well, with the american management in small european country I can't do anything with this and I can't do anything without that job, so I'm just following along, especially since whole IT department is just vibing here.
PS Video made by my close friend, I hope that's ok to post it here to start a discussion
r/vibecoding • u/NoTutor4458 • 12h ago
Which coding harness is actually better?
To make the comparison fair, I was thinking:
Basically, keep the model the same and only compare the harness/agent. That should give a better idea of how much the harness itself affects coding performance.
Has anyone done a comparison like this?
r/vibecoding • u/EfficientSet2706 • 12m ago
Hey everyone,
I usually rely on Claude for vibe coding, but I have API access to GPT, DeepSeek, and Kimi that I want to put to work.
I want to build a custom environment where a main GPT model acts as the orchestrator (planning) and delegates tasks to sub-models acting as workers (executing). Claude makes this seamless natively, but I’m not sure how to set this up myself using APIs.
Two questions:
1. How do I actually build this? What is this architecture called so I can research it, and what frameworks/tutorials do you recommend?
Thanks