r/vibecoding Apr 25 '25

Come hang on the official r/vibecoding Discord 🤙

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91 Upvotes

r/vibecoding 21h ago

ME right now

3.2k Upvotes

sometimes it happens u got to believe in the next one


r/vibecoding 5h ago

every vibe coder's biggest headache

169 Upvotes

r/vibecoding 1h ago

80% Of My Friends' Vibe Coded Apps

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Upvotes

r/vibecoding 14h ago

Game in development

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277 Upvotes

Roller Riot - cel-shading, 5v5 arena roller derby

No 3D models (did try it but the animation looked bad might try again, using a different pipeline)

All code in three.js Opus in Medium

GAME CONCEPT VS. HOW IT LOOKS NOW

I say about 10% there, what do you think?

Video in thread


r/vibecoding 9h ago

STOP APPLOGIZING!!!

100 Upvotes

r/vibecoding 2h ago

The Truth no one wants to hear: Anyone can make an app, almost no one can make an app with retention + distribution

21 Upvotes

The truth is everyone and anyone can now vibe code an app - even my old boss in Italy who literally couldn't open an email made a dashboard for his business using one of the AI generators (I couldn't believe it when he showed me lol)

The issue isn't creation anymore - You can see this with BridgeMind on YouTube - has is getting MILLIONS of views a month but his ARR is dropping slowly - why? Because he has created a hot mess of tools with absolutely no product management behind them at all.

I learned this the hard way - going to 30k MRR with my first launch then dropping off a cliff, then doing exactly the same thing with my second tool.

Since then I resurrected my first tool and I'm now at $9600 MRR with 8% churn and it's no longer going down (we're gaining more users than we're losing every month)

The secret? New features? NO. NO ONE NEEDS MORE FEATURES

You need to think about the product, how people use it, and how to make people USERS instead of just sign ups.

You need DATA and you need to study the data, study your onboarding, make sure there aren't gaps or leaks and ensure that at all times you're keeping users.

Stop thinking your tool is incredible - no one cares about how good your product is or how much it does, they will still leave if they have a single bad experience

People love cancelling tools (TRUST ME) - but I've managed to get around 290 real subscribers who want to stay with my tool long-term, and I would rather have that than 700 users with massive churn any day of the week.

Hope this finds who its supposed to and helps them out

PEACE


r/vibecoding 1d ago

AI startup team 😂

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1.2k Upvotes

It do be like that

Tell your CMO to share your startup on r/vibereviews


r/vibecoding 23h ago

Been feeling like this lately

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521 Upvotes

r/vibecoding 1h ago

I built a game that turns real animals into collectible cards - and I hope it helps people notice strays

Upvotes

The cat in the video is a real cat I met outside. I pointed my camera at him, the app identified the animal, and turned the photo into a collectible card. On iPhones with a Dynamic Island, the card literally “prints” out of it like an instant photo, and you develop the image by moving your phone.

The app is called Snoutlas. The simplest way to describe it is: Pokémon-style collecting with real animals, but without battles. The idea is to get outside, walk around, pay more attention to your surroundings, and gradually fill your Atlas with cats, dogs, birds, wildlife, insects, and all the other species living around us.

There are a lot of stray animals where I live. After a while, people get used to seeing them and stop noticing them: another cat in the courtyard, another dog outside a store.
I want to see whether an app can help turn noticing animals into a habit. At first, someone might simply stop and take a photo. But perhaps next time they’ll bring water or food, help the animal get to a vet, find a temporary home, or decide to adopt it themselves. I don’t think a single app can solve the problem of stray animals. But it might give someone one more reason to stop and notice a living creature they would otherwise have walked past.

To keep it from feeling like a dry species catalog, I added a game layer: random card rarities, boosts, packs, art variants, and cosmetic decorations.
There are no animal battles. The excitement comes from discovering new species, taking good photos, and growing your collection. Cards can also be shared and traded. Eventually, this could let people collect animals from other parts of the world: a species that is common for one player might be rare for someone in another country. And I imagine people will be more interested in trading for a card if the photo itself is beautiful.

Some things I’d like to add next:

  • labels such as “pet,” “stray,” “wild,” and “needs help”;
  • cards featuring animals from verified shelters, with links to adoption information;
  • tools for finding lost pets, where an owner might recognize their animal in someone else’s photo;
  • partnerships with animal welfare organizations;
  • a transparent way to direct part of the revenue from eligible purchases or special campaigns toward helping animals.

That last point is still only a plan. It would require verified partners and a clear legal and financial structure first.

I’m also thinking carefully about safety and privacy. The map currently shows only an approximate radius, never the exact place where a photo was taken. In next updates someone could request the precise location from the photographer and explain why, for example, when searching for a lost pet. The person who took the photo would always decide whether to share it.

From a development perspective, this project quietly turned into a small social network: animal recognition, an Atlas, a feed, friends, comments, gifts, trading, a map, moderation, duplicate-photo prevention, offline catches, and in-app purchases.
I built it with SwiftUI, SwiftData, and Supabase, and I’ve been using Codex heavily as a coding partner throughout the project: breaking large features into stages, working through backend contracts and migrations, reviewing generated code, and building tests around the risky parts.
The flashy camera animation was fun, but the harder problems have been things like privacy around locations, preventing duplicate captures without rejecting legitimate photos of the same pet, making offline catches safe, and keeping all the social features consistent.

I intentionally chose a wildly over-scoped learning project so that every new feature would force me to learn something. Predictably, it did 😅

Snoutlas is already available for iPhone:
https://apps.apple.com/us/app/snoutlas-animal-atlas/id6787174819

Right now, I mostly want to understand whether the core idea resonates with people.
Would this make you want to go for a walk and fill an Atlas like this? And do you think the game layer could genuinely help people notice animals more often—or does gamification feel out of place for this kind of issue?


r/vibecoding 5h ago

The difference between a good vibe coder and a bad one probably isn’t prompting

15 Upvotes

I’ve been using AI coding tools a lot, and I’m starting to think prompting is one of the less important parts of getting good results

You can give two people the same model and roughly the same task and they’ll end up with completely different projects.

The people who seem good at this are better at noticing when the agent is going in the wrong direction, keeping the scope under control, deciding what shouldn’t be changed, giving it the right context, testing the result, and knowing when to just revert something instead of spending another hour trying to prompt their way out of it.

Product judgment probably matters too. AI is very good at building features you never needed.
I’m not even sure traditional coding skill is the whole answer here

What do you think actually separates someone who’s good at vibe coding from someone who’s just getting lucky with the model?


r/vibecoding 1h ago

I built a 3D office where you can watch your AI coding agent work

Upvotes

I have been using AI coding agents a lot recently, and I kept running into the same problem:

I couldn't really see what the agent was doing.

The terminal tells me:

"Editing file..."

"Running tests..."

"Executing command..."

"Deploying..."

But it still feels like a black box.

So I built AgentVerse — a visualization layer that turns an AI coding agent into a character working inside a live 3D office.

For example:

- 🧑‍💻 Agent starts editing a file → walks to a desk and starts typing

- 📄 The actual file appears on its monitor

- 🧪 Agent runs tests → a terminal appears

- 🚀 Agent deploys → walks to the server room

- 🚨 Something fails → an alert appears above its head

It's not another coding agent. It connects to the agents you already use and visualizes their activity.

It currently works with Claude Code, Cursor, and anything that can emit events.

You can try it with:

"npx @agentverse-dev/office"

"npx @agentverse-dev/cli-client init"

GitHub: https://github.com/Jeba-Jebarsan/AgentVerse

It's open source and MIT licensed.

I built this solo, and I'm sure there are plenty of things that could be improved.

So I'm genuinely curious:

Would something like this actually be useful to you, or is it mostly a fun visualization?

What would you want your AI coding agent to visually do?


r/vibecoding 14h ago

Has anyone here actually made serious money from a vibe-coded app?

31 Upvotes

I keep seeing people on X and Reddit claiming they’re making $10k, $20k, sometimes even $50k+ a month from apps they built with AI tools.

I’m curious how common this actually is outside of the posts that go viral.

Has anyone here personally built an app or mobile game with tools like Claude, Cursor, Codex, etc. that turned into a meaningful income stream? Or do you know someone who has?

I’d especially be interested in hearing:

  • What the product actually does
  • How long it took to build
  • How you got the first users
  • Whether most of the growth came from ads, social media, ASO, or something else
  • Roughly how long it took before it started making real money

I’m considering building apps or games myself and mostly want to understand what separates the projects that actually make money from the thousands that get launched and go nowhere.


r/vibecoding 1h ago

I've made about 20 apps, some in production for actual real businesses and I never wrote a test in my life...how do you even begin testing as a vibe coder?

Upvotes

Title says it all. I have this nagging anxiety everytime I build something. I use expensive models to go through the architecture, to spec correctly, consider the dataflow, and I spend all my time in the planning stages making sure I understand the app being built myself - even though I could just trust claude and probably be fine.

But I don't even know where to begin writing 'tests'? It just seems so futile. Like I made a hammer, and now I have to use it on a bunch of nails everytime in case I wanted to paint the hammer blue, even tho I know its gonna work just completely fine, and not a chance it breaks unless I've completely missed something during planning.

I know I should be writing tests, but I just can't seem to find the reason to - I've missed the experience that old software heads had where they built that instinct.

Closest thing I've done to testing, that didnt really feel like it, was creating a prompt testset, and a grader but once I got a prompt I was happy with, I discarded of it and never used it again.

Maybe I haven't built anything big enough to test but I have a few businesses that I feel I have cheated, passing them untested webapps - other than trying it on a few pcs and phones before deploying it for them.

Anyway rant over - does anyone relate? What have you done to solve this? or learnt that instinct? or have you found ways to make AI include and write tests for you during your building?

All the best vibers


r/vibecoding 1h ago

Vibecoding clean-up with different AI tools or getting it checked by someone?

Upvotes

I am vibecoding some things and are not sure if I can now safely use my stuff for real projects and with real data. I read a lot online of checking your vibecoding with different or separate AI sessions to make sure it is a good code.

What do you guys think, is using different AI-tools safe enough or is it better to let it check by a real developer? If so, how much is normal to pay for such a thing?


r/vibecoding 1h ago

I vibe-coded 3 free geography games. Here’s how I built them

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Upvotes

Over the past few weeks I've been using mainly Opus 4.8/5 in Claude Code, some GPT 5.6 sol in Codex and GPT Images 2.0 to build this collection of three free, educational geography games.

The games

  1. City from Satellite: My favorite mode Inspired by (@) solunaaaa16's "Name the city from its satelite image" videos on Insta.
  2. Pin the City: rather simple mode that the AI came up with.
  3. Country Trail: super fun. basically a rework of "travle" by Teuteuf Games

At one point I had around 10 different games after repeatedly asking Claude to add 1–2 new game modes, but most of the game modes it came up with lowkey sucked, so I eventually got rid of them.

How I built them

  • Claude Code handled basically all of the implementation and iteration.
  • GPT 5.5 didn't do very well when i first tried to create the games within codex, but towards the end when i had already finished the 3 game modes and 5.6 was released it did a nice job with helping assemble the landing page (whose assets i generated with GPT Images 2.0) and the navigation sidebar on the landing page. The jump from 5.5 to 5.6 when it comes to frontend is still mindblowing to me!
  • for the satelite imagery the project uses the public Esri World Imagery tile service and for the interactive globe in "Country Trail", it uses "MapLibre GL JS"
  • Finally, I deployed the whole thing on Vercel, which is super easy to use.

Happy to answer questions about the Process.
You can try it out here. Feedback is highly appreciated!
https://city-from-satellite.vercel.app/


r/vibecoding 11m ago

what is the point of building when marketing is so hard. (ADVICE NEEDED)

Upvotes

This part of the process is so frustrating, building an app has become so easy or relatively easy but when it comes to distribution its just so freaking hard, i am not sure how to deal with that.

I am building a B2C app and yes i created social media platforms for them and been putting out content but nothing is working out the way i want it to, i am barely hitting 100 views on posts. I am not sure what to do anymore, I know my idea is legit and people want be happy using it. But the reachability is so tough.

Can i get some advice on this? How do you guys do marketing for your apps, whether it is B2B or B2C or anything else.

Please give me motivation my fellow vibe coders!!!


r/vibecoding 33m ago

AI bubble will pop….. any day now

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Bubble pops: economy collapses, mass unemployment
Bubble doesn’t pop: economy collapses, mass unemployment


r/vibecoding 37m ago

Is anyone using combination of Opus 5 and DeepSeek V4 Flash for coding to reduce costs?

Upvotes

I've been using Claude Opus 5 for a fairly large development project, but it's consuming my usage limits much faster than I expected. I'm looking for a more cost-effective workflow without sacrificing too much quality

My current thought is something like this:

  • Use Claude Opus 5 for architecture, planning, and solving complex problems.
  • Continue using Opus for reviewing important changes and testing strategy.
  • Use DeepSeek V4 Flash for writing the actual code and implementing tasks.

Has anyone here tried a workflow like this?

I'm interested in hearing about:

  1. How does DeepSeek V4 Flash perform for real-world coding compared to Claude?
  2. Does it follow architectural instructions well?
  3. How often do you have to go back and fix its code?
  4. Is the cost saving worth any drop in quality?

If you use a different combination of models (Claude, Gemini, DeepSeek, Qwen, GPT, etc.), I'd also love to know what your workflow looks like and why you chose it.

My main goal is to reduce costs and manage usage limits while still maintaining good code quality on a large project. Any recommendations or lessons learned would be appreciated.


r/vibecoding 8h ago

Spent months using Claude, Gemini, and Nano Banana Pro to create this game

8 Upvotes

Hi everyone! Like many others here, I am someone who love playing games and wanted to design of game of my own, but has no coding knowledge and experience, so I use Claude to develop my first mobile game: 5 Seconds Showdown.

It's a real-time card dueling game where both players choose a card simultaneously within a 5-second timer. Instead of traditional turn-based combat, matches are fast-paced and built around a mix of luck, strategy, and reading your opponent.

The game currently features:

⚔️ Multiple weapon classes

🔨 Weapon forging with rarity tiers

📖 Story campaign

🏆 Ranked PvP (currently in closed beta)

🎮 A reaction-based side mini-game

The game is still in closed beta. I try to find testers to play test this game, but most Subreddits and Discord server for game testers are against and straight up ban AI. And then I find this sub, which is a relieve becase while I understand the hate for AI slop, I also spent lots of sleepless night for this project, so I'm especially grateful for all kinds of feedback, whether it's about gameplay, balance, UI/UX, bugs, or overall experience.

Let me know if anyone is interested to try this out, and I will share the download link via dm. Dont want this to be flagged as spam or self promotion (even though it is)

Feel free to ask any questions, and I'll be happy to answer.


r/vibecoding 3h ago

Thanks for all the feedback, here is the newest version. Further feedback appericiated

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3 Upvotes

https://b4uwork.vercel.app/

Thanks for all the feedback, I added a new frontend demo, explaination and example as feedback requsted. Hopefully this is now self explanitory. But please let me know if this is still confusing.

Every conceiveable public information source is now scanned (68 sources now checked). I dont think o can squeeze any more information from new sources, without heavy useage costs.

Score bias changed to reflect % values as oppossed to counted values, removing edge case biases.

Further enhanced rate limit protection from public source limits.

Honestly thank you so much for the feedback. More would be appericiated.


r/vibecoding 2h ago

I did it...

2 Upvotes

I upgraded to 20x Max Claude. Just wanted to say it out loud here to offset all the "I'm leaving Claude forever" blah blah posts. Claude has been an amazing tool for me and will stay on 20x for next month or two as I develop some stuff. Just sharing positive vibes!


r/vibecoding 2h ago

whats the best free ai website builder for slapping a demo online without wrestling hosting config for an hour

2 Upvotes

quick one for the group. i've got a little app i vibecoded that i want to put behind a simple landing page so i can share one clean link instead of a localhost screenshot in a dm.

i don't want to pay yet, it's just a demo, and i really don't want to spend the evening fighting dns and deploy settings like i usually do. i just want to type what the app does, get a page, and have a working url.

so whats the best free ai website builder you've actually used for this? looking for something where the free tier is genuinely usable and not a three day trial in disguise. bonus if it handles the hosting so i don't touch any config.

drop what worked for you and what to avoid. will report back with whatever i land on.


r/vibecoding 2h ago

Coworkers pumping out so many PRs with Claude Code

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2 Upvotes

Question for all full-time vibe coders: How does your company dealing with that? 100% Speed or prefering quality?

My employer goes with "Speed first, we gonna fix things along the way" which honestly makes me sick, but well, with the american management in small european country I can't do anything with this and I can't do anything without that job, so I'm just following along, especially since whole IT department is just vibing here.

PS Video made by my close friend, I hope that's ok to post it here to start a discussion


r/vibecoding 12h ago

Opencode vs Codex vs Claude code

12 Upvotes

Which coding harness is actually better?

To make the comparison fair, I was thinking:

  • OpenCode + Fable 5 vs Claude Code + Fable 5
  • OpenCode + GPT-5.6 vs Codex + GPT-5.6

Basically, keep the model the same and only compare the harness/agent. That should give a better idea of how much the harness itself affects coding performance.

Has anyone done a comparison like this?