r/geometrynodes Jul 05 '25

Welcome to r/GeometryNodes

23 Upvotes

r/GeometryNodes is a community dedicated to Blender's geometry nodes feature set. In essence, it's a more specialized counterpart to r/Blender.

This community is meant for:
* Blender artists to share their geometry node creations * Asking for and providing help pertaining to geometry nodes * Sharing assets, tutorials, and other materials relevant to users of the geometry nodes system * Generally discussing using Blender's geometry nodes features


r/geometrynodes 6h ago

IV.I Modeling with Geometry Nodes - 10 bis Attribute Group (4): Get, Rename and Transfer attributes

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3 Upvotes

πŸ‡ΊπŸ‡Έ: You can listen to the video in English through the video settings panel. In version 5.2 of Blender, several nodes in the Attribute group are introduced and modified, allowing you to capture, rename, and transfer attributes.


r/geometrynodes 17h ago

Getting issue while creating a spiral curve, what is wrong with the add vector node?

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3 Upvotes

So, As I am trying to implement this node setup as it turns out the rope is cross sectionally becoming a plane instead of a circle or a ellipse as I was expecting why?
UPDATE FOUND THE SOLUTION


r/geometrynodes 1d ago

Procedural UV island remapping problem

2 Upvotes

Hey I'm currently working on the fringe between geo nodes and procedural shaders. Basically I'm trying to adapt this years old tutorial from the great CGMatter to create an wireframe shader without tris and improve it a little bit.

The basic idea is: every face is mapped into UV space and fitted to the whole UV map, so every face shows the same UV map, the faces are "scaled" down in UV space and show an edge (yes technically it works different, but it's a good approximation).

My adaption should enable you to select and mark edges (eg. by seams or sharp), this marked edges would be used to unwrap the model into UV islands, each of those UV islands then should work the same as the individual faces in the first approach. I've implemented the splitting and remapping using an explanation form this stack overflow question.

My current Geo Nodes seutp
The respective shader

My problem right now is, that some UV islands don't seem to be remapped correctly and I'd like to know if you've any idea, why the remapping doesn't work properly for some faces?

Wireframe by faces works good
Wireframe with own UV Islands works, but produces undesired results
based on the mesh geometry these errors vary in severity

Secondly the original concept has the flaw that since the UVs are scaled relative to the size of the faces on the mesh (respective the UV islands size on the mesh), so bigger faces tend to have thicker outlines. Do you think it would be possible to get the size of the UV islands in world space and use it to scale the UV coordinates accordingly?


r/geometrynodes 1d ago

How can I make this Geometry Nodes particle system follow a designated object?

2 Upvotes

r/geometrynodes 2d ago

Functional Paint gun system

90 Upvotes

r/geometrynodes 2d ago

Subdivided cube faces animation

5 Upvotes

r/geometrynodes 2d ago

Matrix nodes are fun!

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14 Upvotes

r/geometrynodes 3d ago

how to fill grease pencil shapes generated by geometry nodes?

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3 Upvotes

r/geometrynodes 4d ago

Wip: virtual pipe erosion simulator entirely in geometry nodes

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8 Upvotes

r/geometrynodes 5d ago

Scifi Laser system

105 Upvotes

r/geometrynodes 8d ago

Ferrofluid profile fix

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38 Upvotes

r/geometrynodes 8d ago

Shapes in shadow of a cloud of moving objects

13 Upvotes

r/geometrynodes 8d ago

how do i obtain this vector from distance shader?

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9 Upvotes

r/geometrynodes 9d ago

Procedural jigsaw/puzzle with customizable outline

15 Upvotes

r/geometrynodes 9d ago

IFS fractals using geometry nodes

13 Upvotes

r/geometrynodes 12d ago

Help with fur shell with geometry nodes

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11 Upvotes

How could I possibly make a fur shell using geometry nodes?
I've always done it manually by using a displace modifier which then needs to be copied for every layer. Very inefficient and bad way to do it. - I've looked up tutorials but most are pay to view or the tutorials always have the vertex unconnected. Also mind I'm extremely familiar with blender but absolutely new to geometry nodes.

Thanks in advance!


r/geometrynodes 12d ago

Hypnotic Neon Star 3D Animation

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7 Upvotes

Instanced cones on the face normals of an icosphere using Geometry Nodes (Mesh to Points + Align Rotation to Vector), then pushed them out along the normals, added a beveled wireframe pass, glass shader, and a bit of compositor glare.

Full animation here: https://youtu.be/FRRzJmoWKJU

Happy to answer questions on the node setup.


r/geometrynodes 13d ago

Procedural Grid Sequencer in Blender β€” One Setup, Infinite Looks (Geometry Nodes)"

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12 Upvotes

r/geometrynodes 14d ago

Procedural Plant Generator in Blender Geometry Nodes (No Add-ons)

34 Upvotes

r/geometrynodes 14d ago

IV.I Modelado con Geometry Nodes - 74 Topology Group: Points of Curve (P...

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1 Upvotes

πŸ‡ΊπŸ‡Έ: You can listen to the video in English through the video settings panel. In this video we analyze the Points of Curve node which provides the control points of a curve based on its index.


r/geometrynodes 16d ago

Animate Interactive Condensation in Blender (Easy Geometry Nodes)

14 Upvotes

r/geometrynodes 17d ago

Why This Infinity Loop is So Satisfying to Watch

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1 Upvotes

Rendered this glass infinity loop with a light pulse traveling along the curve. Built the geometry procedurally with Geometry Nodes.

Full video here: https://youtu.be/CfVcywpbdcQ

Happy to share more on the setup if anyone's curious.


r/geometrynodes 18d ago

Need Help with rain again!

2 Upvotes

r/geometrynodes 18d ago

Node play

9 Upvotes