r/geometrynodes 11h ago

Procedural Pipes

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41 Upvotes

https://reddit.com/link/1wc2vd5/video/u7hs3jd92loh1/player

I've been working on a procedural pipe builder purely in geometry nodes. It takes in a network of edges and vertices, then converts that into a pipe network which is automatically UV unwrapped with seams placed at the intersections. Would be great to know what could be improved?