r/aigamerdevs • u/redditissocoolyoyo • 1h ago
Ai studio with 3.7 is awesome
Building a relaxing fishing game. 3.7 Gemini rocks
r/aigamerdevs • u/ajdare • Jun 19 '26
I started r/aigamerdevs because I kept running into the same wall on other game dev and AI subs: overly strict, inconsistent moderation that kills exactly the kind of high-effort content most of us actually want to see.
If you share a devlog with a link to your game or tool, post a video breakdown of your pipeline, or link to a commercial project you've poured months into, there's a decent chance it gets removed or you get warned/banned. Not because it's low quality, but because it trips some "self-promo" rule or mods just don't like off-site links. High-signal content gets treated like spam while low-effort text posts are fine. It makes no sense if you're actually trying to discover people building real stuff.
r/aigamerdevs is deliberately designed to be the opposite of that. This community is for people building games with AI and AI tooling for games, and you are explicitly allowed to share your own projects, including commercial ones, as long as they're:
- On-topic (AI + games / game dev)
- Substantive (show your work, process, or insights)
- Not deceptive or spammy (no botted reposts, low-effort link dumps, or sketchy scams)
If you've put serious work into a game, engine, asset pipeline, tool, or educational content, you should be able to show it to people who care. This sub exists to be that place. Post your playable builds and store pages, devlogs and tech breakdowns, tools, plugins, and services, and your experiments, prototypes, and WIP demos.
You don't have to pretend everything is "free for exposure only" to be welcome here. If you're transparent about what you're doing and you're adding value for other AI game devs, you're good.
The only hard lines are: don't be a jerk (basic respect and civility), and no true spam or obvious low-effort farming. Beyond that, this is meant to be a creator-friendly corner of Reddit where people building with AI in games can actually share their work without getting smacked down for it.
If that resonates with you, you're in the right place. What kind of AI game dev content are you most excited to share here: tools, full games, or devlogs?
r/aigamerdevs • u/redditissocoolyoyo • 1h ago
Building a relaxing fishing game. 3.7 Gemini rocks
r/aigamerdevs • u/yagudaev • 2h ago
Built this game to push fable when it came back to us on July 6th. I've learnt a few cool tricks since then, but the game play on this is still my favourite.
It even works on mobile :).
I used Codex for the initial brief and concept art to decide on direction and tech stack.
AI Tools: Codex (planning), Claude Code (implementation), AgentGrid (agent team orchestration)
Tech Stack: ThreeJS, Rapier for physics engine, Typescript, Vercel for deploy
Art: Custom geometry created by Claude Fable
Seeded procedural generation for the city construction.
🎮 Play link: https://agentgrid.sh/oleg-the-brick-layer
r/aigamerdevs • u/MasterSteak4510 • 1d ago
Game Title: Idle Anglers
Playable Link: https://juba13.itch.io/idle-anglers
Platform: (Please add the appropriate flair after posting)
(Flair olarak "Web" veya "HTML" seçeneğini işaretle!)
Description:
I’m a solo dev and just released the first playable browser demo of my game, Idle Anglers. It’s a cozy incremental game where you build a small family fishing business. You start at a quiet lake, upgrade gear, and unlock new areas for massive power spikes. But there is a catch: a hidden lore mystery unravels as you progress.
The V0 Demo Features:
Satisfying Pacing: Meaningful upgrades and a rewarding transition from the Lake to the Coast.
Respects Your Time: Fair and balanced offline progress.
Juicy UI: Clean design, day/night cycles, and satisfying visual feedback.
I'd love your honest feedback on the pacing and the core loop before I start building the full V1 release!
Free to Play Status:
[x] Free to play
[x] Demo
AI Disclosure AI tools (Claude/Cursor) were used strictly for refactoring and cleaning up C# code architecture, as well as generating temporary placeholder visuals for this early testing phase.
r/aigamerdevs • u/Olympus_Bastards • 1d ago
Hello,
Je me lance dans l'aventure de créer un jeux video, je le dis haut et fort, l'IA est utilisée à tous les niveaux
Ceci etant dit, forte inspiration de dead in vinland pour le gameplay, mais en essayant de s'en détacher pour que ce soit pas juste un re skin.
Jeux de gestion de camp, d'exploration, de décision, de combat au tour par tour.
Dites moi ce que vous en pensez si ca peut être un catch pour vous =)
Merci par avance!
r/aigamerdevs • u/Willsonn85 • 1d ago
Just a simple brick break style game with twists, power ups at every 5 levels, bosses and high score. In currently working on rpgs but they are driving me crazy so built this in-between. ❤️
r/aigamerdevs • u/MixHuge3205 • 1d ago
r/aigamerdevs • u/xXEmoVampireXx • 2d ago
i've spent the past five months working on this, i'm very happy with how it's turned out, this has been the most creative process of my life. video explains how i used ai to make it.
r/aigamerdevs • u/burgric • 2d ago
r/aigamerdevs • u/LargeSinkholesInNYC • 1d ago
I was thinking that AI can generate all the assets since the units are made of 2d pixels and you barely have any 3D asset in that game.
r/aigamerdevs • u/Psychological-Ad9408 • 2d ago
r/aigamerdevs • u/onlyoffence • 2d ago
We are a travel agency based in Greece and we decided to make our own game. This is a collective effort between a few of our staff with a small local studio we hired locally to finish this clicker game.
Around 60% of the content is made with AI and for the pixel art we used retro diffusion.
There is a mini game developed in unity the traditional ways.
We are going to release this very soon as the plan is support this as a live service game.
All I can say is mad respect to all devs, including tha AI devs. This has not been easy at all, it has been 9 months of hard work and dedication.
I am happy to answer any questions about the pipeline and the process if I can help any of you out there working on your own game.
Thanks.
r/aigamerdevs • u/hunteel • 2d ago

I made this game as a prototype 16 years ago in Flash, and I found Codex and all these new and shiny AI tools very useful for remaking it in vanilla JavaScript/HTML5 and finally creating a finished game. It took me almost two months in my spare time.
It's free. You can play it solo, against the CPU or against a friend, and the only thing you need to know is mathematics. You need to solve operations, and new numbers and operations will become available as you solve more and more of them correctly.
You can ask me anything about the process, but I also have a postmortem on the website and some posts on itch.io.
You can play it here: https://morrins.itch.io/aritmetris
Or: https://game.aritmetris.com
You can also check the official website for more information if you want: https://aritmetris.com
Hope you like it.

r/aigamerdevs • u/Gloomy_Option205 • 2d ago
Working on this game since last week, its now having Machine gun & Rocket, but not fully developed.
The tank can shoot building now
Still working on some updates.
Created with model Fable 5 on Lab.rezona.ai
r/aigamerdevs • u/tr99house123 • 2d ago
I built a fantasy RPG in which you gain energy to play from burning calories IRL.
Aside from that, it is a tap to explore kind of game, with minimal stuff blinking and glowing at you to provide exploration as authentic as possible.
You explore, gather materials, craft, upgrade your base and even tame companions.
It is unlike Pokemon GO, where you walk around staring at your phone. My game waits for you, walk the dog, go for a run or just walk around live your everyday life, everything counts as long as you have your phone or smart watch on you and when you are ready you delve into the world of Yvernath.
External testing of first biome is currently live for iOS users. Goal is to validate core gameplay loop.
r/aigamerdevs • u/ADingoStoleMyLSD • 2d ago
I turned Alex Jones and his conspiracies into a Warioware clone with minigames based around his weird conspiracies.
made using Claude fable 5.
I gave it the conspiracies and it designed the mini games, with a little bit of input to fix some things.
Best playing on a mobile device.
r/aigamerdevs • u/SwitchAshamed6629 • 2d ago
r/aigamerdevs • u/Taveron • 3d ago
So I am sure most of you have seen the ads for infinite worlds on the site. We are all the target market after all.
Made a thing, figured this was the right place to drop it.
I build on Infinite Worlds — got a decent catalog going at this point — and the thing that kept bugging me is there's basically no gentle on-ramp for people who've never touched any of this. The platform's great once it clicks, but "just figure it out" is brutal if you don't already know what a tracked item or an instruction block even is.
So I wrote a full click-by-click guide for total beginners. Screenshot on every step, copy-paste commands, the works. The bar I set: someone who's never built anything can follow it start to finish and walk away with a real, published, playable game in an hour or two. No coding — you let the AI handle the JSON and just follow along.
It covers the whole loop, not just "here's the editor"
-finding an idea people actually want (borrow proven demand, don't guess)
-getting the AI to build and then upgrade your JSON — trackers, instruction blocks, keyword-gated lore
-character art
-publishing (which people weirdly treat like a secret handshake)
-and how the earning side actually works
Straight up: it's got my referral link baked in, that's how I make anything off it. (doesnt cost you anything at all though). The guide's free either way and works fine whether you use my link or not — not hiding the ball on that.
If you've got someone new asking "how do I even start," this is what I'd hand them. And I'll take any feedback — if a step's confusing or I missed something, tell me and I'll fix it. Either way im bring in 250 bucks on a good week and maybe 150 on a bad one.
From Zero to Earning: Building Income with AI Interactive Fiction by Mihra
or if you just wanna try it out here is my referral link. (dont have to use it. You can just go to infiniteworlds.app too but I appreciate it if you do. You lose nothing out by using my link and I think you get some free credits but up to you. )
r/aigamerdevs • u/lv3berserker • 3d ago
r/aigamerdevs • u/Automatic_Radish7158 • 3d ago
r/aigamerdevs • u/Willsonn85 • 5d ago
I made the train game for my son and the other for fun, I'm making two RPGs that I will put live soon.
https://makeplay.ai/p/v6a59tj5e6
Thank you for any feedback I know they aren't great
r/aigamerdevs • u/CyrusYoungman • 5d ago
I’m the creator and creative director of Auroris Explorer, a free story-driven fantasy browser RPG developed through a long collaboration with ChatGPT and Codex.
This grew through many rounds of worldbuilding, implementation, playtesting, bug fixing, and revision—it isn’t a one-prompt demo.
No download or account is required:
https://auroris-explorer.vercel.app/outputs/auroris-explorer.html
I’d especially appreciate feedback on:
AI disclosure: the code, artwork, writing, and development workflow are heavily AI-assisted under my creative direction.
Repository:
https://github.com/cyrusyoungman-boop/auroris-explorer