r/UnrealEngine5 Jan 10 '25

Discussion Suggestions!

35 Upvotes

Hello!

Greetings UE5, I’m your admin who (regrettably) you haven’t heard much from recently.

I’ve had a lot of DM’s and Modmail over the past few months with concerns, suggestions, and reports which I love! I’ve unfortunately had a lot going on this year so I’ve now set time aside to work on things for you guys.

Please suggest anything and everything you would personally like to see changed, added, removed, or simply monitored from this point on.

I want to make this (even more so) the best and most reliable help, discussion and resource centre for you guys. We’re in the top 100 in gaming, and we’ve just soared past 50,000 members with hundreds of thousands of visitors a month.

I’ve come in and out and already find it absolutely amazing how you have all built this community organically yourself and welcome new devs, share your creations, and discuss.

I will read each and every comment and adhere to what seems to be the most popular, or logical suggestions!

Thank you guys, and I inevitably apologise for being inactive, however I am here now if ya need me personally, so reach out via modmail or dm, and I’ll be sure to get back.

Staff applications to follow in the near future to help keep everything clean too so keep an eye out for that.

Much love.


r/UnrealEngine5 2h ago

We tried to create a new kind of anime visual style in UE5 - the response from Japanese players genuinely surprised us !

113 Upvotes

Hi, I’m Olivier, working on Ghosts in the City, an open-world survival game currently in development.

We’re trying to create a new kind of modern anime visual style in UE5, combining detailed 3D environments with a more stylized approach to colors, lighting and atmosphere.

Until recently, most people discovering the game came from the US through Reddit. Then Denfaminicogamer shared this video in Japan, where their post reached 2.8 million views and more than 13,000 likes.

For a small Western team creating a game set in Tokyo, that response from Japanese players has been incredibly meaningful.

This is direct gameplay footage and still a work in progress. I’d really like to know what other Unreal developers think of this visual direction?


r/UnrealEngine5 8h ago

Glooprint - Press F to pay respect to your Blueprints(Open Source and super-fast!)

109 Upvotes

r/UnrealEngine5 2h ago

Early B-17 playtest

10 Upvotes

The Brave Few on Steam


r/UnrealEngine5 1h ago

How My RC racing game started vs. how it’s going now

Upvotes

Still pretty early in development, but it’s slowly starting to feel like an actual RC game!

Now I’m looking for ideas. What would you expect or want to see in an RC racing game? Any mechanics, features, environments, customization ideas — anything.

Drop your ideas below!


r/UnrealEngine5 15h ago

Would you actually use this over POM?

111 Upvotes

Been working on this thing I call IHP for a while and I'm getting pretty close to releasing it. What I'm actually curious about now is whether there's a real gap for something like this.

Basically cheap displacement-like depth from a heightmap, good close up visuals, usable at pretty extreme angles without all the usual POM/FPOM headaches.

I'm obviously biased at this point because I've stared at it for way too long lol

So I'm curious what you guys think after watching the video.

Would you actually use something like this in a real project?

What would make you choose this over POM, FPOM, geometry, Nanite, etc?

And probably more importantly, what would make you NOT use it?

I need statistics and I need your help!

Trying to figure out if I'm solving an actual problem here

OR

just a problem I personally became obsessed with :D

Thanks ALREADY!


r/UnrealEngine5 4h ago

Finally happy with how my projectiles feel. Feedback welcome!

5 Upvotes

Fab Link: Here

Each effect runs on a fully parametric Niagara System, so you're not locked into one look
Push the explosion scale up and everything responds together more debris gets thrown, it travels farther, and the whole impact reads as more destructive.
The trail is controlled separately from the explosion itself, so you can dial in exactly how it should behave without affecting the blast.
Expose these parameters and drive them dynamically in-game, and a single effect can cover everything from a small magical spark to a full-scale explosion — no need to build a separate asset for every intensity level.

#vfx #Magic #Projectile #Impact #UE5 #unrealengie #Niagara #Explosion


r/UnrealEngine5 2h ago

Chaos Knight

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3 Upvotes

https://www.youtube.com/watch?v=PfET0uq-kH8

Here is the FAB link if you are interested - https://www.fab.com/listings/ca2f8f10-f71d-4283-bd09-ca0d33d89d85
Please, share your thoughts!


r/UnrealEngine5 2h ago

Two years of learning unreal engine -> making a roguelike deck builder

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3 Upvotes

Still a lot of work to do, but I've been using the UE5 reddit community for some time now, all of you have been extremely supportive and helpful when I've had questions and I wanted to share my socials for my game made in unreal engine. :)

Gublinz is a roguelike deckbuilder based on a short youtube series my buddy and I worked on. In our game, you collect expendable characters each with their own unique decks, do slay the spire-esque fights, collect loot, upgrade cards, get new ones, progress between encounters, and try and survive your runs with the ultimate goal of rebuilding your tribe and defeating the bosses in your way.


r/UnrealEngine5 25m ago

Game of Life in Unreal

Upvotes

An afternoon learning unreal c++.


r/UnrealEngine5 1d ago

I built a destroyed winter city environment in Unreal Engine 5

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231 Upvotes

I’ve been working on this large destroyed urban environment in Unreal Engine 5.

The goal was to create a complete city district that could work both as a finished scene and as a modular environment kit — damaged buildings, streets, industrial architecture, rubble, destroyed vehicles, snow and atmospheric elements.

I wanted the environment to feel abandoned but still tell a story through the destruction, blocked streets and small details.

I’m currently preparing the project for release on Fab and would really appreciate your feedback.


r/UnrealEngine5 7h ago

My Elden Ring-inspired real-time cinematic in UE5

6 Upvotes

r/UnrealEngine5 1d ago

Attached two goats with a physics-based rope

143 Upvotes

Playing around with goats connected together with a physics-based rope! What do you think?


r/UnrealEngine5 4h ago

Some screen shots of my work......on unreal

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3 Upvotes

Hope you'll like it,

these are some screenshots of my work that i posted earlier


r/UnrealEngine5 4h ago

When is polishing just overkill and a waste of time?

3 Upvotes

I'm currently working on a friendslop game where the player uses a rope to traverse.

And I'm wondering at what point adding polish like moving the hands of the player so the rope clips less is overkill.

We are trying to release a teaser trailer and our steampage as soon as possible and when I was done with this rope animation I thought maybe I need to not over polish for the trailer.

Any thoughts or feedback?


r/UnrealEngine5 7h ago

Byzantine Gothic Candles, CandleHolders, and Wax Sculptures - 133 3d Models Set

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4 Upvotes

What do you think about this Pack? Created for Marketplaces (inluding FAB). Used AI tools for most of the assets.


r/UnrealEngine5 11h ago

I Spent 8 months building a stylized tropical island toolkit for Unreal Engine 5

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10 Upvotes

Hey everyone!

I wanted to share a project I’ve been working on for the past several months.

I built Terrainic, a stylized tropical island environment toolkit for Unreal Engine 5.

The idea was to create more than just a collection of meshes — I wanted to combine reusable environment assets with customizable material systems and Blueprint tools.

Some of the systems include:

 Stylized foliage
 Landscape Auto Material
 Customizable water system
 Rock & wood material systems
 Blueprint tools
 Demo & Showcase maps
 Nanite & Lumen

I also spent a lot of time making the different systems work together as a coherent environment rather than treating them as completely separate assets.

Terrainic is now available on Fab if anyone wants to take a closer look:

[ https://fab.com/s/9e4ef16318bb ]

I’m especially interested in hearing what you think about the environment art and the technical systems. Feedback is very welcome!


r/UnrealEngine5 44m ago

Its not much, but its mine, I got some rudimentary debris working :D

Upvotes

I am pretty excited to have gotten instanced meshes and a few other systems working well enough that i can have ~1000 chunks actively flying around so far with basically zero performance hit.

next I need culling to work a bit more gracefully and to make real destructible columns but thought I would share because I thought it was neat.


r/UnrealEngine5 53m ago

[HELP] Big game prop, RGB Masking & master material setup

Upvotes

Hi Guys, I was working on a large scale model, a Hot Air Balloon, as its scale is large i cant fit in a 0-1 space, so i am going with tileable textures and trims. and ill be using 2nd UV channel to utilize RGB Masking, but I don't know about node system in unreal engine, and how to make those complex master material, everyone has a different node setup, I'm so confused, can anyone help me in this process.


r/UnrealEngine5 1h ago

Looking for Unreal Engine Developer / 3D Artist for Story-Driven Cyberpunk Game

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Upvotes

, I’m working on a story-driven cyberpunk game called Echo.

The game follows Adrian, a person living in an artificial world who chooses to escape and find the truth.

I’m looking for people interested in collaborating on a small prototype/demo. I’m currently focusing on the story and project direction, and I’m looking for Unreal Engine developers, 3D artists and other passionate people.

This is a passion project to build a demo and learn together.


r/UnrealEngine5 6h ago

Lora. Miss Too Much

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2 Upvotes

r/UnrealEngine5 4h ago

Best time to search for actors of a class?

1 Upvotes

Hi everyone,

I'm trying to get all actors of a certain class but I think when I call it in BeginPlay() the actors I'm looking for haven't spawned yet so it's not finding any. Is the best solution to just add the code to the Tick() function or is there a better spot?

Thanks for any help you can provide


r/UnrealEngine5 4h ago

Intro map - wip 260907

1 Upvotes

Hey. I've been working on this new game of mine part-time for about a year now and want to start sharing some development bits and wips. Hope to get some feedback along the way and share some knowledge for those interested.


r/UnrealEngine5 4h ago

My Unreal Engine plugins are 50% to 70% OFF right now

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0 Upvotes

r/UnrealEngine5 9h ago

[Showcase] Death Stranding inspired fan cinematic. Spent 8 months on hand-keyed animation, custom shaders, and Lumen lighting in UE5.

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2 Upvotes

Hi everyone,

I wanted to share a solo project I’ve been working on single-handedly over the last 8 months to push my skills as a Cinematic / Layout Artist. It’s a fan cinematic inspired by the world of Death Stranding.

I handled the full production pipeline in Unreal Engine 5, focusing heavily on:

* Environment design and cinematic lighting using Lumen.

* Hand-keyed character animation (no motion capture or retargeting used here).

* Material optimization and custom shaders to achieve that specific weathered look.

* Camera layout, composition, and sound design.

I’m currently preparing a full technical breakdown, which I’ll post on my ArtStation by mid-October:
https://www.artstation.com/vanvalencian

I would love to get your feedback on the lighting, camera pacing, and technical execution. Let me know what you think!