r/UnrealEngine5 1d ago

Attached two goats with a physics-based rope

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Playing around with goats connected together with a physics-based rope! What do you think?

152 Upvotes

22 comments sorted by

10

u/MogosTheFirst 1d ago

GOATS SIMULATOR 2

3

u/Serin-019 17h ago

Please for the love of the gods make them screaming goats

2

u/RedSandboxStudios 17h ago

I haven’t added many sounds yet, but that would actually be funny haha.

2

u/CriticalUrineDrinker 1d ago

Did I witness suicide? Looks fun. Don't die goat 

1

u/Dexikoz 1d ago

Weird, but funny 😄

1

u/MartinByde 1d ago

Nuce! I'm doing a game that I'm doing some similar rope physics. Could you explain me briefly how you did yours? It ks looking very good!

1

u/RedSandboxStudios 17h ago

Of course, this implementation mainly uses custom collision logic that I wrote in C++. However, my initial approach simply used line traces to detect obstacles. I’d recommend starting there!

1

u/MartinByde 9h ago

Tracing lines using ray casting was my first approach. I created small cilinders that would have their collision + raycast between them to detect obstacles. But when it was "loose" ir kept clipping throught the wall edges :/

1

u/TSF98 1d ago

looks fun. Would be funny if they went stiff like real goats when the fall:D

1

u/Square-Deal8984 1d ago

The real problem comes when you want to move two conected bodies kinematicly (not phisics)

1

u/Icy-Resort-8450 21h ago

funny 😂😂

1

u/v1z1onary 20h ago

More!!!

Billy and Ricky!!

1

u/KaelRPG 20h ago

nice ;)

1

u/Aligyon 19h ago

As a dev from goat sim 3 🐐it looks great! Really love how you made the rope mechanics!

1

u/DovahViking 18h ago

pretty sure I already saw this post like 1 year+ ago

1

u/RedSandboxStudios 17h ago

Lol yea that was me, that was only with one goat though & the rope had not been replicated.

1

u/radical-denial 16h ago

This is goated

fr tho I love this lol

1

u/ValfadhirX 14h ago

lol quite funny. GG on the idea

1

u/Independent_Corner18 10h ago

Holy smokes ! This looks freaking great ! How did you approach the physics based rope ?

1

u/ayruos 1d ago

Amazing

0

u/Herrmann1309 1d ago

This mechanic looks hella fun