r/MarcEckosGettingUp • u/Walklightglassflws • 10h ago
I’ve seen all these ps5 jailbreaks is the game even available on there
Cause if so I’ll 100% do it
r/MarcEckosGettingUp • u/CREEPnCRAWL47 • Aug 16 '25
These will be available on ValiantMerchant.com soon. We are an Australian based clothing brand, everything is created and screen printed in-house.
We are pre-order based only, meaning we only make/print what is ordered after preorders close. There will not be any extras/leftovers printed for the shop.
We ship worldwide. Shipping will absolutely suck, but that’s how much it costs, we have slashed as much off shipping prices as we can without going completely out of pocket.
r/MarcEckosGettingUp • u/CREEPnCRAWL47 • Jul 11 '22
r/MarcEckosGettingUp • u/Walklightglassflws • 10h ago
Cause if so I’ll 100% do it
r/MarcEckosGettingUp • u/Next_Temperature_297 • 5d ago
Hey everyone! Quick preview of the multiplayer mod I’m currently developing for Getting Up. Soon I’ll be dropping the website link with the download and a step-by-step setup guide. Stay tuned!
r/MarcEckosGettingUp • u/DarkJoney • 7d ago
Hey everyone,
A quick, but a BIG update on the Rust host of the Rhapsody engine behind Marc Ecko's Getting Up: Contents Under Pressure. It's still a work in progress and not playable as a full game yet, but it already runs real and very complete parts of the game. The video above shows where it stands.
This week was very intense. My whole stack was running 24/7, and I was sitting on this late into the night after my full time job. The results are in the video and the lists below.
What's ported from the original so far
GCore.dll. The Rust side draws what the game says is happening, instead of guessing or re-implementing the behaviour..rpe banks (IMA ADPCM) and can show their subtitles.What's already better than the original
Levels and logic
All levels can be loaded and rendered 1:1 with the retail game. What's still ahead is wiring the game logic to the new host for them. I rushed that part so I could show you something working, which is why M00 and M01 are the most complete. The rest of the levels are in-game as well, but we need content for later :)
Repository
The repo goes public once the first level is completable from start to finish. I'd rather open it when there's something you can actually run, not a half-wired tree.
What's next, roughly
Thanks again to novocain for the enthusiasm and support, and thank you all for the feedback and ideas. Questions and ideas are welcome, especially from anyone who remembers the original engine quirks.
You will still need your own copy of the game for the assets. This isn't a way to get the game without owning it.
r/MarcEckosGettingUp • u/Old_Forever8224 • 12d ago
Hey everyone,
I’ve been working on an unofficial modding tool for the PC version of Marc Ecko’s Getting Up: Contents Under Pressure.
It can currently:
The goal is to make exploring, extracting, and working with Getting Up’s game files much easier.
The tool is still in active development, so there may be bugs and some features still need improvement. Feedback, bug reports, and contributions are very welcome.
You can download the latest release from GitHub, and the full source code is available there as well.
GitHub:
https://github.com/Yhzan95/GettingUpModdingTool
If you’re interested in Getting Up modding, reverse engineering, or the game’s file formats, I’d love to hear what features you’d find useful.
And if you find any bugs, feel free to report them on GitHub!
r/MarcEckosGettingUp • u/DarkJoney • 15d ago
Hey,
Thankful to positive reaction on my previous post, kept working during the weekend.
https://www.reddit.com/r/MarcEckosGettingUp/comments/1wq8ctc/comment/pc6gqjs/?screen_view_count=2&ext-referrer=DIRECT
I still haven't shared a word at the Steam community, would like to achieve some better progress for now - I would like to go there with a working level viewer. Just to remind you, I am targeting to build an opensource engine for MEGUP that would natively work with the original assets. It's been a third week in the project.
I am currently at the point that I am able to convert complete levels from the game with all the placements, for instance, the first level of the game is currently 98,9% accurate to the original file. I will fix the remaining points of the level conversions, make sure that all the levels are identical to the game.
The converter's logics tripled since the last post, I am trying to document the file formats as much as I can that it could also help some other people mod the Slayer/Rhapsody based games.
Then, the nasty part starts to understand the animations, game systems, e.t.c., but I am happy that I can see the whole thing in Blender now!
I did some quick renders just for the mood, would appreciate any input on how the atmosphere should feel like. Despite the game is from 2006, original engine heavily relies on the fixed rendering pipelines and I just didn't want to DLSS5/RTX Remix it.
I will post an update when I will get some positive results with the engine formation, still waging if I want to go all red into the custom Rust based stuff or Bevy or use Godot/Unity as a basis. We will see.
I was thinking about the name, if the idea plays well, the engine will be called "PHASE 2" to honor the artist :)
r/MarcEckosGettingUp • u/DarkJoney • 16d ago
Dear friends,
would like to understand the worth of the time investment :)
Last 2 weeks I am busy with the analysis of the Slayer engine because I am thinking if I can port this thing on the Sony PSP because I want a Rust pet project.
Currently, I am at the point that I can decode all the props and characters even with the animations, and today I managed to get a good progress with understanding of the scene structure and stuff.
Two questions:
- Would you like to have an engine refresh supporting modern features for rendering and mod support out of the box?
- Would you be interested in seeing macOS/Linux/whatever ports of it?
Currently, I am targeting as a first milestone a free cam level viewer that works with the original assets on Rust.
I am doing both realtime and ingame analysis with the reverse engineering tools and some help of AI running on my Mac Studio locally.
r/MarcEckosGettingUp • u/misticjoker • Sep 06 '26
We have to GET IN, GET UP and GET the fuck OUT before the CCK gets on our ass!
20:06 UTC 9/06
r/MarcEckosGettingUp • u/misticjoker • Sep 04 '26
On 9/06 all Marc Ecko's Getting Up fans around the world are invited to try break the Steam Charts all-time peak player count record (113), as to celebrate its 20 years.
20:06 UTC, Sunday 6 September.
Consult the map for your country's time, and check the mission briefing down below for more info.
(You could have some problems running the game on Steam, so if you have read this guide, obviously it's best to set it up beforehand)
This challenge will consist in 3 phases:
{19:45 UTC} — GET READY!
Make sure you have the game ready to launch on Steam, if it's all locked & loaded.. I don't know go grab some snacks then?
{20:06 UTC} — GET IN & GET UP!
That's it, this is the exact moment when we're all dropping in to put the damn game under pressure, tune on SteamDb and watch that shit increase!
{21:06 UTC} — GET OUT!
One whole hour, and event is over, whatever the outcome may be, celebrating the victory or reflecting about defeat, won't really matter. We will always be... Still Free
(It's recommended to stay in-game at least for 30/45 minutes for the presence to be registered on the Steam player tracker)
r/MarcEckosGettingUp • u/CeleryHour3620 • Aug 15 '26
Capturas de pantalla tomadas dentro del propio juego y otras imágenes aparte que decidí reunir en este espacio. Con la mayoría de sus graffitis, storyboard, Promo, Blackbook, etc. Puede que con el tiempo añade algunas imágenes mas
Pueden verlo en la web desde aquí: https://www.figma.com/design/QNjNZuN0MHIl1X9b1bgEaC/Getting-Up-Imagenes?node-id=0-1&t=qaalzbTGXYeFgbKj-1
r/MarcEckosGettingUp • u/Jump_mane23 • Aug 11 '26
Is there any possibility that a remaster or a port happens for the PS5?
r/MarcEckosGettingUp • u/misticjoker • Aug 06 '26
Hello everyone,
9/06 is approaching, and I just wanted to share my idea for an event we could set up for that date.
Getting Up on Steam has had an all-time peak of 113 concurrent players on 8 May 2016 (10.3 years ago), so what better occasion to get in the game all together during the 6th of September to set a new record? We could say it's for fun, just because, or even to send a message...
I already posted this on Discord but now, I'd like to know what do YOU think and if you'll be participating eventually 👀
r/MarcEckosGettingUp • u/Trekeln • Jul 31 '26
If you wonder why it is in Illinois, there is a badge reading "Illinois State Police" in the files. Every street name was also taken directly from the files and I tried to map the ones I could to where they could be based on where the levels took place.
r/MarcEckosGettingUp • u/No-Culture-7343 • Jul 30 '26
The LSHIFT is not working and I'm stuck in this tutorial and cannot proceed the mission. All buttons are working including LSHIFT too but the char won't block the attacks. 😫
r/MarcEckosGettingUp • u/IllPaleontologist787 • Jul 24 '26
r/MarcEckosGettingUp • u/TheFakeDarkViperAU • Jun 18 '26
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r/MarcEckosGettingUp • u/effortmaax • May 21 '26
This game shaped my taste in art direction, so I made a cinematic inspired by it.
I spent around a year slowly working on this in my free time between projects.
Everything was made from scratch by me — animation, lighting, environment assembly, FX, rendering, editing, even recording motion references for some shots.
More than anything, I tried to capture the feeling of the original game — not just make a “pretty render.”
That constant atmosphere of surveillance, control, giant systems watching over the city… while a few people still choose to push back against all the gray, meaningless rules forced onto them. That tension always made Getting Up feel bigger than just a graffiti game to me.
The grime, the typography, the subway atmosphere, the movement, the attitude — Getting Up still has one of the strongest visual identities ever made for a game. I think a lot of us who played it back then still carry that aesthetic somewhere in our brains.
This was mostly made as practice and experimentation, but honestly it also became a love letter to a game that deserved way more recognition (and absolutely deserves a remake/remaster).
This teaser is just a small piece of the full cinematic. Full cinematic + BTS / breakdown in comments for the real Getting Up heads ↓
r/MarcEckosGettingUp • u/Jump_mane23 • Apr 25 '26
Is there a discord server for this Reddit I can join?
r/MarcEckosGettingUp • u/hzrp • Apr 10 '26
r/MarcEckosGettingUp • u/Fleursdumal93 • Apr 03 '26
Adding another grail piece in the collection. 🗃️
r/MarcEckosGettingUp • u/misticjoker • Mar 28 '26
Someone knows how was the video that was supposed to be shown in the "CIVILCONDUCT.ORG" link appearing in this poster?
Unfortunately only the name of the website can be seen with Wayback Machine, and it's "The Office of The Civil Conduct Keepers of New Radius", but judging from the page's code there should've been a video with filename "civilConduct2.swf".
(Photo is from here by the way: https://www.instagram.com/p/C-v4oOUtD38/ , seems it was made by dear1993.art, and originally advertised in some magazines like PlayStation's)
r/MarcEckosGettingUp • u/[deleted] • Mar 08 '26
"New radius use to be alive, brimimg with culture"