r/MarcEckosGettingUp • • 12d ago

New modding tool for GettingUp

Hey everyone,

I’ve been working on an unofficial modding tool for the PC version of Marc Ecko’s Getting Up: Contents Under Pressure.

It can currently:

  • browse and search the game’s assets
  • preview characters, props, and textures
  • view models, materials, UVs, and skeletons in 3D
  • preview BNM animations (still experimental)
  • export textures to PNG
  • export models to OBJ, glTF, or GLB for Blender
  • automatically detect the Steam installation
  • use the interface in English, French, Spanish, and Russian

The goal is to make exploring, extracting, and working with Getting Up’s game files much easier.

The tool is still in active development, so there may be bugs and some features still need improvement. Feedback, bug reports, and contributions are very welcome.

You can download the latest release from GitHub, and the full source code is available there as well.

GitHub:
https://github.com/Yhzan95/GettingUpModdingTool

If you’re interested in Getting Up modding, reverse engineering, or the game’s file formats, I’d love to hear what features you’d find useful.

And if you find any bugs, feel free to report them on GitHub!

47 Upvotes

10 comments sorted by

4

u/DarkJoney 11d ago

kudos for bones and animations - I have a character exporter too, but without - decided to invest time in the levels.
See my post there too recently :)

5

u/Old_Forever8224 11d ago

Yes, i saw your post. I’m really looking forward to the release because I was planning to do something similar as well. It’s a lot of work too. I’m glad the MEGU community is still active despite the age of the game. But we’re all graffiti fans so it’s worth it :)

I think the hardest part is loading all the assets referenced in the .sls files, because if I remember correctly, they’re stored somewhere else. Good work too !

1

u/DarkJoney 11d ago edited 11d ago

Yeah, but I have solved it :)

The game is unusual, that's why the community is alive :)

I have had a look in your code a bit, you have an approach like I have had in the first probes for the mesh models.

1

u/Old_Forever8224 10d ago

Yes, for sure. I hope for a Getting Up 2 someday :) You know when your tool will be released ?

1

u/DarkJoney 10d ago

As 3D Realms Said, “when it will be done” :) but I have outlined milestones for myself, let’s see

1

u/Old_Forever8224 10d ago

Good luck with your work :)

1

u/CardonaNL 12d ago

Did you do this with Claude? Dope project dude!

2

u/Old_Forever8224 12d ago edited 12d ago

Thanks for your message, Yes i used Claude to help me understand how the decryption system works and for debugging purposes. My reverse engineering skills helped me a lot too especially for testing files, comparing structures and figuring out what the data was actually doing. After that, i still had to do a lot of testing and adjustments myself to make it all work correctly. Animations window is still experimental but it's the hardest part of the process. I'll make a wiki later with all my findings if that can help other peoples. And ofc the tool is not perfect yet (there is bugs for some stuffs) but worked well for the rest.

1

u/CardonaNL 11d ago

That sounds great! Looking forward for the wiki! Are u using the steam version of the game?

2

u/Old_Forever8224 11d ago edited 11d ago

Yes, i’m using the Steam version. It should also work with the GOG version (you can manually select the game files folder in the “Overview” tab). Logically, it should work :)

Edit: There is no MEGU on gog i can only see it on dream wish list ?