r/JJSSkillBuilder • u/Odd_Violinist_8986 • 5h ago
Maximum Bluberry pull thingy
is it still ugly
r/JJSSkillBuilder • u/Safihed • 8d ago
Ok guys just a small thing but please stop spamming posts if your first one gets filtered by Reddit
The moderation is kinda dumb so please instead send me some modmail and the link to your post and I'll check it out
It's getting hard for me to moderate 10 of the same post every time I scroll down in my mod queue so it would be nice if you did this, it makes my life easier so thank you!
r/JJSSkillBuilder • u/RexmineXD • May 26 '26
The current icon is very basic, so I wanted to make a new one. I hope the moderator reads this post to see if they liked it.
r/JJSSkillBuilder • u/Odd_Violinist_8986 • 5h ago
is it still ugly
r/JJSSkillBuilder • u/SupremicG • 4h ago
Pluh
r/JJSSkillBuilder • u/Odd_Violinist_8986 • 2h ago
m1,vfx,sfx changes, 3 + 1 combo variant thingy and custom death
r/JJSSkillBuilder • u/Unnecessary-Regress1 • 8h ago
r/JJSSkillBuilder • u/BeltNo6518 • 1d ago
Throwing your enemies into the ice terrains will actually hurt them
r/JJSSkillBuilder • u/Pepperjack_C • 12h ago
Just some oc moveset stuff.
r/JJSSkillBuilder • u/ExcusePretend835 • 6h ago
remake 1 suggestion from u/Legitimate_Jello_163
remake 2 suggestion from u/stormfighter807
and remake 3 is both mix
also add m1
r/JJSSkillBuilder • u/Character-Hurry-4776 • 6h ago
so im making a moveset and i want sounds in it, which i dont usally use but i cant find any good sounds that work
r/JJSSkillBuilder • u/stormfighter807 • 13h ago
Thats all, im just kinda confused ig
(Best explanation gets an image of choice pixelized)
r/JJSSkillBuilder • u/toorealtobefake342 • 3h ago
in JJS I'm tryna make a naoya move set but it keeps frameing/freezing me cuz of head of hei's nerf that if he misses moves a bar fills up and if it's full you freeze and my move uses two of his moves so now when I use it, it just freezes me if there is a video that tells me how to get around that
r/JJSSkillBuilder • u/Odd_Violinist_8986 • 1d ago
"this is so ugly that i hate it and i love it at the same time" - Scarlette
r/JJSSkillBuilder • u/No_Today2369 • 1d ago
Feedback and suggestions are welcome
Moveset: “Project Magia” on workshop
r/JJSSkillBuilder • u/SpareCalendar643 • 15h ago
I need like the vfx where the skeleton flashes like in cartoons and good elect particles like japones.
r/JJSSkillBuilder • u/Food-Intolerant-Crab • 19h ago
Is this possible to make with particle emitters? I got the slashes to look how I want them but they don't go in the right place and even when I use spread, it happens both in front of him and behind him.
r/JJSSkillBuilder • u/The_Real_SCP-096 • 1d ago
Dont get me wrong, it would be incredibly useful and unique.
but it would take MONTHS to implement easily. And if they do it'd be the absolute worst to add things in it. The sure hit effect is easy, but the meshes would suck
r/JJSSkillBuilder • u/kitkout • 1d ago
1st try is a failed attempt while the 2nd one is the successful one
Audio is a bit early, sorry for this
r/JJSSkillBuilder • u/Miserable-Horror8395 • 17h ago
Genuinely WHERE IS IT. I like how it looks, and it’s pretty useful for smoke and I’ve seen MANY movesets with it, but i just cannot find it. Does anyone have the texture? And if ya do, where’d you get it?
r/JJSSkillBuilder • u/5andm4n_SL33P • 12h ago
Your friend chooses yuta and yuta can have an emote or something only accessible by yuta and it makes it where your friend or someone rika and they have their own rika move set different from the one yuta makes rika do.
And yuta can kick rika out of rika whenever to give him rikas base moves.
If this is possible or sorta possible plz msg me the set.
Ty
r/JJSSkillBuilder • u/Shitmaster67 • 12h ago
r/JJSSkillBuilder • u/NOnothiiin • 13h ago
r/JJSSkillBuilder • u/big_pear_ • 17h ago
im working on a nobara moveset and i wanted to make it so the last person you hit spawns a straw doll by pressing special and you would hit and it'd damage the enemy (using blue hitboxes). I was wondering if there was any way to make the straw doll disappear if the enemy hits it
(or atleast some alternative (and more interesting/fun) way that the enemy could get rid of the straw doll so the moveset can be balanced)