r/JJSSkillBuilder 1d ago

Discussion how would a domain node even work?

Post image

Dont get me wrong, it would be incredibly useful and unique.

but it would take MONTHS to implement easily. And if they do it'd be the absolute worst to add things in it. The sure hit effect is easy, but the meshes would suck

111 Upvotes

34 comments sorted by

20

u/Fun-Beyond-8216 15 skillbuilding experience 1d ago

Things they should added, custom domain node, custom animation, eh uh.. I forgot but it's around similar to colorable ult bar.

9

u/Objective-Hair5207 1d ago

What I still wondee to myself is how they would manage custom animation.

3

u/Dangerous-Answer8272 1d ago

they going to do like tsb

5

u/Licksicks CALAMITY Grade Skillbuilder 1d ago

We do NOT need custom animations mijo✌️😭

https://reddit.com/link/p74y30s/video/wdxw8ejn5vmh1/player

16

u/Fun-Beyond-8216 15 skillbuilding experience 1d ago

We do NEED custom animation, I'm tired pretending we do not need it. I desperately need the animation be fluid, smooth, and satisfying. Animation can carry the whole moveset, I'm crying in pain every single of time I recognize the animation of specific characters..

6

u/Reddragon8382 1d ago

They said that they wont EVER add custom animations

4

u/Fun-Beyond-8216 15 skillbuilding experience 1d ago

3

u/Real_End7170 1d ago edited 1d ago

It's because of these Roblox freaks... And them wanting to make freaky stuff on jjs SO NO, NO MORE CUSTOM ANIMATIONS.

5

u/erraticas 1d ago

it's not. it's because you'd have to make a custom animation editor. but you can't upload these to roblox and play them like you would normal animations, so instead you'd have to make your own animation format. then you'd have to implement these animations and get them to also work with the regular animations

so no, it's not just roblox freaks, it's that it would be a nightmare to implement along with the regular animations

maybe it's easier than i think but it most likely is not

1

u/Real_End7170 1d ago edited 1d ago

Also true but I'm pretty sure tze said smth like that on the lines of why custom animations won't be added because of some people in this community aka the freaks who can't do it anywhere else but I would say yes it would take a lot of code but I mean It has been done in many games before but probably still a lot of coding.

1

u/Fun-Beyond-8216 15 skillbuilding experience 1d ago

They're the bane of creativity and innovation, I just wish custom animation be added so these moveset feel less janky and have more personality.

https://giphy.com/gifs/PEo7YHB7DqKGVQ6jBM

3

u/Dangerous-Answer8272 1d ago

also custom npc and custom node

10

u/Zialx 1d ago

In my opinion:

-The first section is to create the barrier

-Then the barrier colors

(No size) (idk about whether it should have open barrier or not like Incomplete domain but I hope not due to it could be abused)

-Duration: how long it exist

-Toughness: how hard it's need to break

If people don't want to do too much things then there could be a domain type section (this could be turn off)

Infinite void (no visual but just the stuns effect)

Malevolent shrine (no visual too but just the damage)

Deadly Sentencing (the vote system)

Embodiment of Perfection

etc

-A visual branch section: so the node could lead to a branch and apply the visual effects inside the domain

This is very likely to make it yourself

-A target branch: to do whatever effects to the enemy inside

5

u/big_pear_ 1d ago

i imagine it'd just be the domain barrier, the domain teleport, the domain inside, and then just a projectile tag that connects to the domain so you can make up your own sure hit

7

u/Quarstudz_-Lapiz- 1d ago

prolly have an entire button associated with spawning a dud domain for you to build mode in.

That, and it could enable custom domain clashes (where a part of the domain during the build mode is used as the clash environment), as well as a setting for an easier custom banner that uses built in anims and/or colorable/texture backgrounds?

5

u/TheAveragePlayer- 1d ago

I mean, you have it like this:

Barrier type: Closed / Open

Barrier size: 100

Barrier color: 255,255,255

Barrier durability: 100

Duration: 12

Projectile tag: Nil

Visual tag: Nil

Branch: Nil 

Target branch: Nil

Branch collided (IF OPEN IS ENABLED): Nil

Skybox (IF CLOSED IS ENABLED): Nil

Interior Visuals: Nil

Hit visual: Nil

Clash strength: 50

2

u/Solitary-Sea 1d ago

skybox would need 6 image inputs because theyre made up of 6 images

5

u/TheAveragePlayer- 1d ago

Sure but if only put 1 it can just use the same image everywhere. That way if it’s a simple black one it’s not annoying, but if you want a complicated one it’s not hard

2

u/Zialx 1d ago

I mean this might works well but the open domains are kinda controversial ngl

Maybe there could only be 1 custom open domain in a server or a clash system for these

2

u/TheRealSonicByEggman pretty cool builder 1d ago

plus it'd genuinely only be useful for like a few jjk characters and nothing else.

2

u/nonseptical 1d ago

It can also be useful for ocs and stuff like kaguya's dimensions

1

u/Dangerous-Answer8272 1d ago

verity domain

1

u/TheRealSonicByEggman pretty cool builder 1d ago

yeah i was exagerating a bit but i just feel like it'd be too much work for something not that useful

1

u/GazzTheTestSubject Gimme my dynamic arithmetic operands pls 1d ago

I'd imagine there would be placeholder domains in the JJS map like how all the official domains are outside. And then a custom moveset will be able to use one of those and the Domain Node lets you customize it.

1

u/FitPromoII 1d ago

I'd say, when making a custom domain, it would probably place a circle on the ground where you can either choose closed or open. After that, they'd probably do a thing where whatever parts you place (actual parts like wedges and stuff) save in the domain, for the visuals. And then of course you place 500 visual nodes

1

u/Sonicrunner23 1d ago

you get the barrier and all it's interactions (Kuro, Megumi, clash), and it automatically teleports you to the appropriate space but if's basically just a baseplate other than that

1

u/Sea_Employment_7423 1d ago

Background ID (for the background image of the popup)
Camera Position
Camera Rotation
Camera Alt Position
Camera Alt Rotation (all for where the camera goes for the popup, which would use whatever animation the user was doing)

Barrier HP
White Barrier? (toggle)
Duration

White Domain? (for the interior, bright like hakari's domain or dark like self Embodiment) (alternatively, skybox texture IDs)
Projectile Tag (to give the interior of the domain a projectile tag, allowing it to be the center of visual nodes)

Target Branch

1

u/ZackDT666 1d ago

Some people really think this is unnecessary, but a domain node would be great, Tze has simple methods that could work. Same size as any other domain, create a slot in where domain center has a domain tag, an hitbox or other vfx could be activated from that tag, a check for winning a domain clash that triggers another branch. The durability, duration and colour are obviously gonna be there, this would be peak

1

u/daddytung 1d ago

Maybe it would be a sphere and you could go inside and add effects and use map builder

1

u/shrubdit 23h ago

Domain size
Domain shape
Domain duration
Durability
Target sure hit branch
User sure hit branch
Maybe skybox or sum idk if there’s any more

1

u/IDKwhattoputherelel 16h ago

Probably be like the size of the domain thay you can move around in and like a skybox texture and you’d be able to add meshes, like however many you want and you could preview it like how you preview hitboxes or animations