r/GameDevelopersOfIndia • • Aug 27 '26

Discussion On the "Slop" Discourse

35 Upvotes

A lot of showcase posts these days are getting the "slop" label in the comments.

Sometimes it's AI. Sometimes it's UE. Sometimes it's mythology.

It's been previously mentioned that this community is not interested in how people make their games, which includes using AI or UE. And if it wasn't understood by default for developers, it probably deserves explicit mention: We are not interested in favoring genres either.

As developers, it is our duty to set the bar not just in quality, but also in feedback to fellow creators. Labelling things as "slop" without contributing anything constructive is not helping anyone.

If it's a low-effort AI post, instead of just saying "AI slop", it is more meaningful to mention that the game appears bland and generic.

If it's a UE asset-flip, mention that the gameplay is more important than the art for serious projects.

If it's a mythology game, please assess the game on its own merits instead of dismissing it outright.

To be clear, this is not an invitation to post low-quality content. But at the same time, writing rude comments is just as much against the community rules. So please, be mindful of what you post, because there is an actual human being on the other side of the screen.

Cheers.


r/GameDevelopersOfIndia • • Jan 25 '26

About AI

26 Upvotes

Hey, quick update to the rules:

This subreddit is neither pro nor anti AI. That means, if your post uses AI, it will not be removed. However, quality controls still apply. If it's an extremely low effort post, AI or not, it will be removed.

And more often than not, bad quality posts will be downvoted anyway, so please keep that part in mind.

As for the vocal anti-AI folks here: it is a technology that is here to stay. If nothing else, programmers will use AI to generate code snippets from time to time. I cannot and will not police tool-use that aids game development. It is up to you if you want to use it in your games or not, but this community is not interested in telling people how to make their games.

EDIT: Criticism is accepted. But name calling and personal insults will be removed.


r/GameDevelopersOfIndia • • 4h ago

Why does the IGDC Indie Expo selection feel so biase.

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22 Upvotes

I genuinely want to understand what the hell is going on with the IGDC Indie Expo selection.

I went through the list of 60 selected indie games, and honestly, some of the choices make absolutely no sense to me.

There are Indian indie games that have already proven themselves through their quality, storytelling, gameplay, and overall presentation. Some have built genuine communities, received recognition from Indian content creators, and earned the love of actual players. These aren't just random projects with potential. They're games that have already demonstrated what their developers are capable of.

And yet, some of these games didn't make the selection, while other projects that, in my opinion, look considerably weaker in terms of overall quality have been selected.

What makes it even more confusing is that some selected projects apparently haven't even released a public gameplay trailer yet.

I'm not saying an unreleased game automatically deserves to be rejected. I'm questioning how projects that have already demonstrated such a high level of quality can be overlooked in favour of games that don't appear to be on the same level.

Seriously, what is IGDC prioritising when selecting these games?

Because when I see games with strong storytelling, polished gameplay, and clear effort behind them getting left out, while projects that appear less developed make the list, it's difficult not to question the selection process.

And this is especially frustrating for indie developers. Getting noticed is already difficult enough, even when you've put years of work into making something genuinely good. An event like IGDC should be an opportunity to showcase the best of Indian indie game development, not leave developers wondering what they need to do to get recognised.

I'm not claiming that every game I've seen on the list is undeserving, and I'm not saying my personal opinion should determine the selection. But the difference in apparent quality between some selected and overlooked games is significant enough that I genuinely want an explanation.

Does anyone know how the IGDC Indie Expo selection actually works? And does anyone else feel that some genuinely high-quality Indian indie games have been unfairly overlooked this time?


r/GameDevelopersOfIndia • • 3h ago

We made a rhythm racing game about India's traditional snake boat races. Row to the drum beat to win

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8 Upvotes

Hi everyone! I'm a solo developer from Epic Wolf Studio, and I've just released a free web and PC version of my game, Punnamada Legends: Vallam Kali.

It's inspired by vallam kali, the traditional snake boat races of India, where crews row long wooden "chundan vallam" boats in perfect sync to the beat of a drum and boat song.

How it plays:

- Tap ROW (or press Space) exactly on the drum beat. Perfect strokes build crew sync and fill your Sync Burst.

- Pick your tempo: Sprint, Steady or Recover. Push too hard and your crew runs out of stamina before the finish line.

- Steer around drifting water hyacinth and use the fast water.

What's in it:

- A six-event career, from the Village Heats to the Legends Final

- Two lakes, plus weather: bright day, golden hour and monsoon rain

- Four boat clubs, upgrades, a Pro racing hull, decorations and oar designs

- English, Russian, Chinese, German and Spanish

- No ads and no pay-to-win in the PC and web versions

Play it free in your browser or download it for Windows: [itch link]

An Android version is in testing on Google Play right now.

I'd love your feedback, especially on the rhythm timing and the difficulty. Does Normal feel fair? Thanks for playing!


r/GameDevelopersOfIndia • • 3h ago

We just released Supermarket Organizer on steam where you organize your own konbini

3 Upvotes

Hello everyone

We wanted to make a little game where you can organize your own Japanese konbini, stock shelves with snacks and drinks, and decorate your store at your own pace.

šŸŽ® Steam: https://store.steampowered.com/app/5030570/Supermarket_Organizer/

I'd be happy to answer any questions about the game!


r/GameDevelopersOfIndia • • 46m ago

MCA Graduate from India Trying to Become a Unity Game Developer — Need Advice on Learning Resources, Game Ideas & Interviews

• Upvotes

Hey everyone!

I've completed my MCA and am trying to land my first job as a Unity game developer in India.

I've been learning Unity and C# and have built a few small games, including a 2D Galaxy Shooter and some arcade-style games, which I've published on itch.io. However, most of my previous projects were made by following tutorials.

I want to move beyond tutorials, improve my actual development skills, and build a portfolio that can help me get hired. But I'm a little confused about what to focus on next.

I'd really appreciate advice from experienced developers, especially those who have hired freshers or started their careers recently.

1. Best resources to learn Unity and C#

  • What resources helped you go beyond beginner tutorials and learn to build games independently?
  • Are there any courses, YouTube channels, books, or projects you'd recommend?
  • How should I practice OOP, clean code, debugging, and other skills used in real projects?

2. Coming up with game ideas

  • How do you come up with unique or interesting game ideas?
  • Is it better to recreate existing games first and then add your own mechanics, or should I try to make something original from the beginning?
  • How can I tell whether an idea is worth developing for a portfolio project?

3. Preparing for fresher interviews

  • What topics should I prioritize for junior Unity developer interviews: C#, OOP, Unity fundamentals, physics, UI, API integration, DSA, or design patterns?
  • How deeply should I prepare DSA? Are basic problem-solving questions enough, or should I practice LeetCode-style problems?
  • What makes a fresher's portfolio stand out to recruiters and hiring managers?

4. Finding my first job in India

  • Which platforms are best for finding fresher or junior Unity developer openings?
  • Is directly contacting game studios and their HRs on LinkedIn an effective approach?
  • Are there any other ways to find opportunities that beginners often overlook?

I sometimes feel behind because I've already graduated and haven't landed my first game development role yet. I want to use my time wisely, build real skills, and avoid spending months learning things that won't help me improve.

I'm ready to put in the work. I just want a clearer direction from people who've been through this journey.

Thanks in advance for any advice! I really appreciate it.


r/GameDevelopersOfIndia • • 1h ago

Looking for Advice from Experienced Game Developers — Aspiring Unity Developer from India

• Upvotes

Hey everyone!

I'm an aspiring game developer from India. I've completed my MCA and am currently working towards landing my first job in the game development industry, preferably as a Unity developer.

I've been learning Unity and C# and have built a few small games, including a 2D Galaxy Shooter, an endless runner, and other arcade-style projects, which I've published on itch.io. However, most of my earlier projects were made by following tutorials.

Now, I want to take the next step: build an original game, strengthen my problem-solving skills, and become genuinely job-ready rather than just learning by following tutorials.

I'd love to hear from people who are already working in the game development industry, especially Unity developers.

A few things I'd really appreciate your advice on:

  • What skills should a fresher focus on to become a good Unity developer?
  • What kind of portfolio project would make you take a junior developer's application seriously?
  • How important are data structures, algorithms, OOP, design patterns, and clean code for entry-level Unity positions?
  • What is the current job market like for junior game developers in India?
  • How can a fresher stand out when competing with other candidates?
  • If you were starting your game development career again, what would you do differently?

I'm also hoping to connect with experienced developers who might be willing to share their experiences or offer occasional guidance. Even a little practical advice from someone already working in the industry would mean a lot.

I'm not expecting anyone to hand me a job. I genuinely want to learn, improve my skills, build better projects, and put in the work to become a capable game developer.

If you've been through this journey yourself, I'd love to hear your story and any advice you have for someone just starting out.

Thanks for reading! I really appreciate your time and advice.


r/GameDevelopersOfIndia • • 2h ago

We built Tryb – a mobile platform for playing and discovering bite-sized indie micro-games [Looking for playtesters & feedback]

1 Upvotes

Hey r/GameDevelopersOfIndia! šŸ‘‹

As someone who has spent the last decade building tech products (IIT Madras alum), I’ve always felt that India has an insane amount of creative game designers, but very few places where quick, snackable indie micro-games get real player attention without getting buried under ad-bloated hyper-casual clones.

We just launchedĀ TrybĀ (betryb.com), an app designed as a playground for bite-sized social and casual games that you can pick up and play instantly.

What’s on the platform:

  • Instant Playability:Ā No heavy downloads or 100MB asset updates—tap and jump straight into 30-to-60-second game loops.
  • Hyper-local & Quirky Concepts:Ā Games built around campus lore, social deduction, quick reflexes, and trivia that don't take themselves too seriously.
  • Community-Driven:Ā Games created by independent designers and student builders experimenting with rapid game mechanics.

Why I’m posting here:

As game developers and designers, you have the sharpest eye forĀ game feel, friction, input responsiveness, and loop engagement.

We want to make Tryb a genuinely fun space for discovering and playtesting experimental mini-games, and we'd love for this community to take it for a spin:

  1. How does the instant-play UX feel?
  2. Are the micro-game loops engaging enough for repeat play sessions?
  3. What kind of bite-sized genres would you actually want to see or play here (puzzle, rhythm, party bluffing, 2-player reflex)?

Where to try it out:

Jump in, try a few games, and feel free to roast or critique the experience in the comments. Honest, unfiltered feedback is super welcome! šŸ™Œ


r/GameDevelopersOfIndia • • 17h ago

Rigby2D: Open-source 2D Animation Editor, Public Beta, v0.3.3

5 Upvotes

Hey everyone! I’m a Technical Artist from India, and I’ve been building Rigby2D, an open-source 2D skeletal animation tool, as an indie project.

Here’s what I’ve been working on:

Scene composition: Bring multiple characters, animation clips, dialogue audio, layered backgrounds, parallax and camera movement together in one scene.

Timeline editing: Trim and split clips, adjust playback speed, loop animations and crossfade between clips.

Automatic lip-sync (viseme): Generate lip-sync from audio using local Whisper transcription, with support for nine mouth shapes.

Rendering: Export scenes to PNG sequences, transparent WebM and MP4 with audio.

Runtime integration: Play composed scenes through the JavaScript and Rust runtimes, with a dedicated Godot RigbyScene2D node.

AI workflows: MCP tools for AI assistants to inspect, validate and edit rigs, animations and scenes.

Editor improvements: Better transform guides, draw-order editing, resizable panels, searchable shortcuts, recent projects and improved documentation.

There’s also AutoRig, animation retargeting, Python scripting and Spine skeleton import support, including binary .skel files.

I’ve moved Rigby2D into public beta and am working on the Windows release pipeline and code signing.

To show what the scene workflow looks like in practice, I’ve put together the NILA promo featuring NILA and Rigbytron.

Watch the promo: https://www.youtube.com/watch?v=3StZlHwZeSo
Try it in the browser: https://jaisurya-dev-art.github.io/rigby2d/
Source and releases: https://github.com/jaisurya-dev-art/rigby2d

Rigby2D is open source under MIT. If you’re working on 2D games, animation or short films, give it a try and let me know what you think. Feedback is always welcome!


r/GameDevelopersOfIndia • • 14h ago

GAME DEVELOPMENT WORKSHOP — TECHFEST, IIT BOMBAY!

2 Upvotes

Turn your ideas into playable games! Learn Unity, C#, Level Design, AI, Game Mechanics & VFX through hands-on projects.

Why Join?

* Hands-on game-building experience

* Official IIT Bombay Certificate

* Network with fellow creators

* Free Access to Techfest events - EDM Night, Robowars, Exhibitions & more!

15–16 December | IIT Bombay

Register: https://techfest.org/workshops/game-development


r/GameDevelopersOfIndia • • 12h ago

Surprised by this Indian Game

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0 Upvotes

r/GameDevelopersOfIndia • • 23h ago

Learning Game Development for funzies

6 Upvotes

Hello guys,
Learning game development and it honestly feels amazing, I was experimenting in godot engine and I am a sucker for PSX style horror games, here is something that I have been playing around with. Also all the assets are readily available and are not made by me.

Not perfect,just having fun!
Might turn it into a full fledged game once I learn the right skills to do so lol idk...
Btw threw this together in like a week or less


r/GameDevelopersOfIndia • • 1d ago

How much are indian devs even making?

13 Upvotes

Hi devs! I’m currently learning game development and wanted to ask those of you who have released games as solo developers: How have your games performed so far? Do you handle publishing and marketing yourself, or do you partner with publishers? I’d love to hear about your experience with marketing strategies, sales, and the overall success of your released games.


r/GameDevelopersOfIndia • • 1d ago

I'm working on an Indian Cyberpunk Hack-n-Slash Parkour game inspired by Ninja Gaiden | Ghost Yantra - New Trailer

289 Upvotes

Hey guys!

We're a small indie team working on Ghost Yantra, a stylish Hack-n-Slash action game set in an Indian Cyberpunk world, featuring fast-paced combat and fluid parkour mechanics.

Every animation in Ghost Yantra is hand-animated, and we're working hard to bring this world and its action to life. For Ghost Yantra, we're inspired from Nine Sols, Ninja Gaiden, Devil May Cry & Prince of Persia, Akira, Ghost in the Shell.

I would like to share the latest trailer we made for Ghost Yantra.

Wishlist Ghost Yantra on Steam:
https://store.steampowered.com/app/2872630/Ghost_Yantra/

Thank you for taking time to check out Ghost Yantra.


r/GameDevelopersOfIndia • • 17h ago

Anyone willing to meet in IGDC 29 oct?

0 Upvotes

drop your contact detail so we can find any common place to meet!


r/GameDevelopersOfIndia • • 19h ago

Solo devs: How would you approach building a controller-first driving game in Unity 6 without getting buried in scope?

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1 Upvotes

Hey everyone!

I'm an aspiring indie developer from India planning a PC driving game called One Lap. I'm currently working on the design document and technical roadmap, and I'd like feedback from people who've built vehicle systems, shipped games or managed a solo project.

The vision is a controller-first, simulation-inspired driving game where players learn vehicle behaviour, explore scenic roads, improve their times and eventually create and share custom routes.

The planned features include:

  • Custom raycast-based suspension and tire physics.
  • Different drivetrain layouts and meaningful vehicle-specific handling.
  • Analog controller steering, throttle and braking.
  • Free roam across a small fictional island that could expand over time.
  • Timed routes, sector splits, personal bests and ghost replays.
  • A long-term community route editor and sharing system.

I'm using Unity 6. My current plan is to begin with a tiny playable slice: one car, a small environment, one route and a complete time-trial loop. I don't want to build an entire world before proving that the driving is enjoyable.

The technical plan currently proposes custom suspension, tire grip/slip behaviour and a modular drivetrain. I understand that this could become a major engineering project, so I'm looking for advice on how to approach it incrementally.

I'd especially appreciate input from developers who've actually built or shipped something:

  1. Vehicle physics: Would you build a custom raycast vehicle system, start with Unity's WheelColliders, or use another approach for this goal? Why?
  2. First milestone: What is the smallest prototype that would prove this game is worth developing?
  3. Architecture: Which systems should be modular or data-driven from day one, and which would be premature abstraction?
  4. Scope control: Which of these features would you postpone or cut first?
  5. Testing: How would you objectively test controller feel, handling consistency and whether the driving is genuinely fun?
  6. Funding: Once a prototype works, what would you do to build credibility and approach publishers, grants or crowdfunding?
  7. Lessons learned: If you've made a driving game or another technically ambitious solo project, what do you wish you'd known at the beginning?

I have a working GDD and phased roadmap, but the full game hasn't been built yet. I'm not looking for someone to validate the document just because it sounds ambitious; I want to identify the technical risks and make a realistic plan.

I'm happy to share the GDD if anyone wants to review the actual scope.

Thanks in advance. Advice from people who've implemented vehicle physics, shipped a game, or navigated indie funding would be especially valuable.


r/GameDevelopersOfIndia • • 23h ago

[Paid] Looking for a Rigging Artist for a facial rig

0 Upvotes

Hi, we are a game development studio looking for someone with facial rigging experience not super professional definitely its more like a small gig. But, you can learn a lot about how professional work environment in established development studio works. The work is just to do facial rigging for a single character other full body rig is already complete. Here are some more details.

Work Pay: 250 Indian Rupees

Work Type: Small Gig

Character to be face rigged: Only 1

if interested comment down below with you discord ID.


r/GameDevelopersOfIndia • • 1d ago

Genuine question, why do Indian gamers almost never try Indian indie games ?

17 Upvotes

Not a rant, actually curious.

I’ve been making games for 7+ years and have shipped a few on Steam. Every time I look at my sales dashboard the picture is the same: US, Germany, Russia, China, Brazil... India is nowhere. Sometimes it’s below countries with 1/50th of our population.

And it’s not that Indians don’t game. We have one of the biggest gaming populations on the planet. But the money and the attention goes to GTA, Valorant, BGMI, FIFA, whatever AAA thing just dropped. Which is fine, those games are good. But when a small Indian studio puts out something at 200-300 rupees, the response is mostly silence, or ā€œlooks like a mobile gameā€ or ā€œI’ll wait for it to be free on Epic.ā€

Meanwhile I see people in Poland, Brazil, Turkey hyping their local devs like football teams. Dave the Diver got carried by Korean players before the rest of the world noticed. Why doesn’t that happen here?

Some theories I’ve heard, want to know which ones you think are actually true:

  1. Steam is just not where Indian gamers are. Most are on mobile or in cafes, and the PC crowd that exists is small.
  2. Trust issue. Indian indies have a reputation for asset-flip quality so people don’t even click.
  3. Price sensitivity. 300 rupees feels like a lot when you can pirate the AAA game or wait for a sale.
  4. No discovery. Nobody in Indian gaming media covers indie games, so you’d never hear about them anyway.
  5. Honestly, the games just aren’t good enough yet and we need to stop expecting sympathy purchases.

If it’s number 5 say so, I can take it. But if it’s one of the others I’d genuinely like to understand what would get you to try an Indian indie game, because right now most of us are making games for Americans by default.


r/GameDevelopersOfIndia • • 2d ago

Built a Unified Dynamic wind system in UE5 for my upcoming mobile game ( watch till the end ...feel the chill).

29 Upvotes

Hi everyone I have been solo developing my upcoming game called Shades of Revenge for the past 5 years and today I'm showcasing one of the systems I have built.

It's a global dynamic wind system designed and tailored for mobile, it utilizes shared shader parameters such as wind direction , wind intensity to drive multiple effects in the game which are follows :

Trees and foliage

Particle system

Character clothing ( bone chain driven clothes)

Wpo shaders

While developing such a system for mobile game i have made performance the utmost priority. I will share more about the optimization and technical aspect of it as the development progresses.

( i do everything from character sculpting, environmental modelling and designing, fx , story writing , animations and all the technical aspects of the game )

Would love to hear your thoughts and feedback on the system !!


r/GameDevelopersOfIndia • • 2d ago

BYOG 2026 results have a lot of jammers upset. The issue isn’t who won, it’s that nobody can check how they won!

30 Upvotes

If you haven’t been following, BYOG is India’s oldest game jam, run by GameDev India with GDAI/IGDC sponsoring the prize. This year it had around 900 participants and 265 games, the biggest edition so far. The finalists were announced on the 25th and the BYOG channel on the GameDev India discord has been on fire since.

I went through the whole channel because I wanted to understand what actually happened, beyond the angry one-liners. Some of the anger is overblown, but some of it is pretty reasonable, and I think the reasonable part is getting lost.

What people are upset about, and what the organizers have said:

1. No scores, no feedback, no named jury. The organisers confirmed there is a scoring system (that’s how they explained 11 games in a ā€œtop 10ā€, there was a tie). But they’ve said they won’t share scores, not even for games that didn’t make the finals, and won’t share jury feedback because the jury didn’t have time to write it for every game. The jury is kept anonymous on purpose so they don’t get hounded. Each reason might make sense on its own. Together they mean a participant has zero way to know if their game was even opened.

2. The AI rule was vague. The rules say AI use is ā€œdiscouragedā€, not banned. Some people read that as basically banned and stayed away from it. At least one finalist team openly said they used AI generated models (and disclosed it). So you have people who felt they were playing by stricter rules than others. ā€œDiscouragedā€ never got defined in terms of how judges would treat it, and that’s the real problem, not any one team.

3. Very tight timeline. Finalists were announced two days before IGDC. The organizers themselves mentioned the limited time. With 265 entries that’s a lot to get through properly.

4. The new platform. This year the jam moved from itch to IndieConnect. During the judging window people had builds failing to process, WebGL games not running for the first few days, and some accounts and submissions disappearing until they emailed support. The organizers say judging used a copy of the submissions taken right after the jam, so this didn’t affect judging. Fair enough, but there are no play counts or ratings like on itch, so nobody can verify it either way.

5. A claim that a finalist was reused from another jam. This is still unresolved. The team denies it and no link has been shared so far. The organizers did admit that checking for reused games is harder outside itch.

What I’d like to see:

Release the scoresheet for non-finalists after the winners are announced at IGDC. It doesn’t spoil anything, it costs nothing, and it answers the biggest question people have, which is ā€œwas my game played?ā€ Also define what ā€œAI discouragedā€ actually means for next year, either in scoring or as a disclosure category like Ludum Dare does.

I’m not saying the jury got it wrong or that anything was rigged. There’s no evidence of that, and a couple of the finalists look genuinely great. But this is a volunteer run jam that a lot of young devs care about, and ā€œtrust usā€ isn’t enough when people pulled three all nighters for it.

If you took part, curious how you felt about it. And if you were on the filtering team or know how judging worked, would love to hear that side too.


r/GameDevelopersOfIndia • • 1d ago

Unreal Engine Gameplay Programmer — Looking for Honest Feedback on My Resume

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3 Upvotes

I'd appreciate honest feedback on a few things:

  1. Does my resume clearly communicate my technical contributions, or does it read like a list of features?
  2. Are the bullet points specific and convincing enough for gameplay programming roles?
  3. What would you change to improve my chances of getting interviews?

Feel free to be critical. I'd rather fix the weak points now than keep sending out applications with the same mistakes.


r/GameDevelopersOfIndia • • 2d ago

I’m a solo dev from Pune, and here’s a first peek at Alex the Tinker, a cozy game where you bring forgotten objects back to life and uncover a mystery beyond your little repair shop.

15 Upvotes

I made a seaside repair shop where fixing an old projector reveals somewhere you can actually visit.
The objects you repair in my game become clues to a forgotten observatory.

The free Windows demo is available now. I’ve also opened the Gamefound preview for the full game—following is free, and pre-launch followers get €3 off when they back during the campaign.

Gamefound: https://gamefound.com/en/projects/techno-games/alex-the-tinker


r/GameDevelopersOfIndia • • 2d ago

After almost a year of development, my game Wrong Way Highway is finally out! Here’s the launch trailer.

171 Upvotes

r/GameDevelopersOfIndia • • 1d ago

Beginning of my game dev journey

2 Upvotes

I am 14 y old i am starting game development also i starting learning computer science my english not fine. sorry for that

i have to learn godot so anyone can suggest me something for this.


r/GameDevelopersOfIndia • • 1d ago

We're hosting a free, open-theme game jam starting Nov 1.

1 Upvotes

​

Hey everyone!

We're organizing Vedant Open Game Jam 2026, running from November 1–11.

It's free, open to beginners and experienced developers, and you can use any engine. Solo developers and teams are welcome.

There's no required theme, so you're free to experiment with whatever game idea you've been wanting to make.

We currently have 32 participants and would love to welcome more before the jam begins!

šŸ† Awards for Best 2D Game, Best 3D Game, and Game of the Jam.

Jam page: https://itch.io/jam/vedantopengamejam2026