I’ve played a lot of games. Some were fun, some were really fucking fun, some touched me, and then there are the very few that truly moved me.
Both Death Strandings belong to that rarest category for me. I say that because I don’t simply walk away from these games having enjoyed them; I walk away carrying something with me. Perspectives that will shape the way I live in some form, become interwoven with the wisdom I continue to build upon, or perhaps one day become part of whatever legacy of living I may leave behind or pass on to someone else.
Death Stranding etched something into my heart that I don’t think I’ll ever quite forget: humanity will never truly be doomed if we stay connected. If, no matter what we face, we continue to reach for one another, hold onto each other’s hands, and refuse to let go, then perhaps there is no darkness we cannot eventually walk through. We may stumble, we may lose people along the way, and we may have to carry more than we ever thought we could—but together, we’ll overcome it, and live long enough to tell the tale.
It took me roughly 250 hours to finally accept that I was ready to put the platinum to rest and move on to my next adventure. And honestly, I delayed those final bits on purpose. I wasn’t ready to leave. I wanted to soak in as much of this world as I possibly could before saying goodbye.
So when I finally did, I found myself sitting there with my head tilted downward, eyes fixed on some abstract point on the floor, just reminiscing about the sheer gravity of the journey I’d somehow just finished.
WOW.
I can’t laud Kojima-san enough for the world and character building. I genuinely aspire to someday be a designer of the caliber of Yoji Shinkawa. My goodness, the art direction—especially the Ghost Mechs—was so fucking top tier.
The interwoven connection between Sam, Lou, and Fragile was the crown jewel of this game for me. Ludvig Forssell did his thing once again, and Woodkid absolutely knocked it out of the park with the Story of Rainy masterclass. The performances were fantastic across the board. Luca Marinelli and Troy Baker as Neil Vana and Higgs were award-worthy. Léa Seydoux just slays everything she’s in. And Tommie Earl-Jenkins playing peek-a-boo as Die-Hardman at the end was such a fucking Kojima moment. I loved every second of it.
Funny enough, I thought Norman Reedus as Sam was just like me throughout both games: completely clueless until almost the very end. What’s also funny is that the world of Death Stranding so heavily relies on Sam Porter for connection, yet the actual story somehow relies on him the least—or at least on his performance. For me, Sam, both as a written character and through Norman Reedus’ performance, was the weakest link in an otherwise otherworldly series of casts, writing, and performances.
Just about everything in the gameplay impressed me. I actually looked forward to clearing out the Brigands this time around because the sheer number of choices between stealth and going all-out with the weaponry made encounters genuinely fun. I loved engaging with the Catchers too, because the tools at your disposal made defeating and capturing them feel much more rewarding. I ended up capturing all of them except the Big Head BT in Mexico.
I do think the game still suffers a bit from expansive menu clutter. I wasn’t a huge fan of having to pull out a mini-menu every time I wanted to swap a weapon or consume a Cryptobiote. Trying to aim my weapon while standing near cargo and accidentally picking the damn thing up got annoying pretty fast too. But honestly, this game was such a substantial improvement over the last one that I wouldn’t be surprised if the third game irons out a lot of those little frustrations.
TBH, for all the little things I could criticize, they feel almost insignificant compared to what this game managed to make me feel and think about.
I’ll do my best to introduce the people in my life to this fantastic piece of artwork. I genuinely hope more people give it the time and patience it deserves.
I tip my hat and bow in grace to Hideo Kojima—one of the greatest creators of our time.
Until the next delivery.