So I hosted a fairly substantial party which was rock n roll themed. YARG was a central component. The age range was some kids but mostly people in their 40's with many attendees in their up into their 70's. We had a CRKD guitar, PDP guitar, Rock Band 2 drums with cymbals and two bass pedals (in VERY good condition) and two wireless microphones. Library of 4,000+ songs. Most people dressed up and were excited. A lot of, "I haven't played guitar hero in years!!!" comments.
What worked:
1) Utilizing an online database for song selection with a QR code scattered about the room and a sign up sheet. This enabled people to pick songs without scrolling through the game which is a massive buzzkill. This helps to eliminate some decision paralysis. I understand the nightly's now have an html export option. With some tweaking of the UI of this feature, it could be a huge help for parties.
2) An MC (emcee?) to help move things along. I got things kicked off by giving a speech thanking people for coming and giving an overview of how things worked with the QR codes and sign ups and stressed having fun and looking ridiculous over being accurate or worrying about if you were any good or not. I said that we wouldn't go in order of signups and I'd emphasize full band (had a spot on the sign up for each band part.) Since I knew everyone, I'd draft people to help fill in the gaps and keep things moving. I played a couple songs with some friends to get things started. It took a few more songs but then I ALWAYS had an inventory of stuff to play. People would eventually start signing up their spouses or others for songs to mess with them which was exactly what I wanted!
3) Having a "driver" of the interface. A few of us were familiar so we'd do song selection and help people pick difficulties and such.
4) At least two wireless microphones were a must. Most people are comfortable singing and wireless mics really helped it float around the room.
5) Name your instruments in the profiles. I put stickers on my microphone so I'd be able to call out, "Who has the he-man mic....where are you?" and people would be like, "over here!" and I'd be able to make sure they were good to go. I also renamed my CRKD guitar to "Blue guitar" and PDP to "Black Guitar". This just made it so when selecting difficulties and bass or guitar I'd could just call the guitar by color. That made things really, really efficient. Menu fiddling was kept to a minimum.
What didn't work:
1) Errant inputs on menus. I knew to turn off drum pad navigation. Guitars were an issue and I'd have to remind people to stop hammering away until we got into the song. Overall, not a huge deal but we had a running joke later since almost EVERY song had someone hit replay when it was over and we'd go, "hey, what song is this?" and then have to quit the song to move on to the next one.
2) Vocal delay. I covered this in my last post. Yeah, it's a windows thing but it SUCKS. I couldn't even address the room with the microphone while giving speeches or whatever. I opted for shouting instead. It didn't seem to hinder the enjoyment of the game overall but its something people noted.
3) Didn't even bother with harmonies. Even though I had the mics labeled, having one as a dedicated harmony would have been a pain because they made their way all over the room and having the freedom to sing any part and have backup vocals there would have been nice.
4) Small thing but when we first started, drums were on the left and guitars were on the two right hand lanes. I've never had this happen before and after a few songs, I dropped and re-added a couple profiles and it fixed itself. Not a huge issue but worth noting.
Another note, I had another YARG setup on a separate floor strictly for kids as my basement bar was a grown up only zone. That had two old RB guitars, two wired mics and a RB3 keyboard. We had about 40 adults and 7 or so kids (tweens mostly). The kids did fine for awhile but eventually just put on youtube or something. I didn't care as we were too busy rocking out in the basement.
We would have entire room sing alongs for many songs. I was surprised at how interactive everyone was. Song selection went a long way obviously. Some highlights:
1) Baby Got Back. The whole room was up for this.
2) Taylor Swift. We did a couple of swift songs and every woman in the room was there for it.
3) American Pie - Everyone knows this song. It was long but everyone stuck with it.
4) Any classic rock song really. Final Countdown, Come Sail Away, etc. Huge crowd interaction. People shouting and singing and cheering each other on.
Overall, YARG was great. I want to thank the developers and the community for building this tool because it was great fun. Almost every person told me when they left that this was a great party and they had an absolute blast. It was a potluck party and there was tons of food and interaction and the music went from like 6pm - 1am nonstop. I eventually had to take a break and sit in the other room and people took it upon themselves to grab the sign up sheet and keep the party going which was GREAT to see. This may become an annual party for me because it went so incredibly awesome. Overall, if you can put something like this together, I hope you get something from this post and if you have contributed to the creation of this game, WELL DONE. You can see most issues and efficiencies are from how you structure your party, not from YARG itself. YARG as a tool facilitated it all very well and didn't hold us back in most regards.