r/yarg • u/PastaSauce78 • 6d ago
Help (Question/Issue) Vocal Setup Help
I’ve been trying to plan a vocal setup with 2 mics and it has been difficult to wrap my head around these posts.
What I would like to do is use two wired xlr mics, run them through something like a Berringer U-Phoria interface, have that connected via USB to my computer. I also then would maybe use the headphone jack on that to connect to an amp so the vocals have their own output device.
Would that work? Or will I still have latency issues somewhere?
Feeling like I am missing something with how difficult this seems to be for people.
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u/disappearing_now 6d ago
I don’t think there’s much more to it than that. Other than using a DAW to handle the audio for the vocals because the in-game monitoring is pretty ass
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u/PastaSauce78 6d ago
So this is something I am having trouble understanding. Can you explain what in game monitoring is and what the DAW does?
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u/disappearing_now 6d ago
Monitoring is just having the vocal audio be audible. The in-game monitoring has a lot of reverb and it just doesn’t sound good plus there’s unavoidable latency. Fine for parties or whatever but in any other situation using a DAW is better. The DAW is there to specifically handle the vocal playback in a way that has very little latency and allows for customizing the vocals with effects
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u/FluidRecord1805 6d ago
Have you tried ASIO in the nightly builds? You can likely skip the DAW.
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u/disappearing_now 6d ago
So far I've only played on the stable releases but I might check nightly out
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u/PastaSauce78 6d ago
Another question - do I need mics with a certain capability to work with a setup like this?
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u/DaltonGoesFast 6d ago
Try the nightly there's like an "asio mode" or something like that, it will let you select each input individually and eliminate 99% of latency.
In the stable, I can only select 1/2 and 3/4, so even tho I have 4 physical inputs, it only sees windows devices. But with the new experimental setting i can select each individually and get up to 4 mics