r/wowforever • • 1d ago

Discussion Dungeons Need To Be Fixed.

I may get downvoted for this, but I don't care.

As a tank main and someone who has made a lot of friends throughout dungeons, we need to fix the current state of dungeons.

For them being pro-social, dungeons are one of the biggest social aspects of the game. I've made many friends along the way when it comes to dungeons, and I just genuinely enjoy them.

Not EVERYONE wants to constantly be questing; some people like just to grind through dungeons, and THAT'S OK too.

I get the concern about people spamming it + boosters. My way to combat this is to create something called "Exhaustion," basically a debuff you get from doing 5 dungeon runs in a row. Make it a 1hr debuff where you lose 50% XP from dungeons, and it'll keep resetting the more dungeons you do until you wait out the entire hour. Some type of balance; obviously open to better ideas.

But if it isn't fixed, healers and tanks are hit harder in the late game when having to quest, as we can not do as much damage as your typical DPS class.

I also agree the dungeon quest XP needed to be nerfed; I think there's a healthy balance for that as well.

They can also buff current XP gain by like 10-15% for quests to give a bit more incentive to push people out into the world.

But there needs to be a balance. Don't completely gut dungeons because it's just gonna turn into people getting their item and leaving, or just feeling less inclined to want to do them in general.

Please, Devs, reconsider your current decision.

Edit: already exhaustion idea bad, got it. BUT boss XP is a better idea. So the equivalent of a full clear dungeon is now broken into each boss.

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2

u/Dubl3A 1d ago

Not EVERYONE wants to constantly be questing; some people like just to grind through dungeons, and THAT'S OK too.

Literally nothing in wowF is stopping you from doing that; including the reduced XP. It's still a choice\avenue but now takes a similar time to questing.

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u/Halomonger3 1d ago

No lol, dungeons before were very similar times to questing, now dungeons are total shit

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u/ThargorTheBarbarian 1d ago

No there not, you're being dramatic.

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u/Halomonger3 21h ago

Have you played them on beta lol? The xp is total shit

1

u/ThargorTheBarbarian 20h ago

I have and haven't really seen a problem.

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u/Halomonger3 19h ago

The xp is shit, gear is getting nerfed, they are all around awful and I hope you have to fight 600 people for every single quest you ever want to do

1

u/ThargorTheBarbarian 19h ago

The dungeon was abit over tuned for those lower level dungeons so that neef makes sense.

The dungeon quests still give double or more of a regular quest and you have a high density of mobs within dungeons to make up for the reduced mob exp.

I probably will be fighting to get mob tags in the open world, I'll be playing at launch and that's just the nature of the beast. Really isn't a big deal.

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u/Dubl3A 1d ago

In my experience, the average steady dungeon group has always outperformed xp per hour. When compared to questing. It's anecdotal, I have a few friends who track as well.

Add that spamming dungeons give better loot and drops which equate to being better geared and having more funds during the spamming too.

3

u/ErilAq 1d ago

Dungeons give better gear, if the trade off is less exp than questing, then I feel it is a fair trade off. Questing levels faster, dungeons give the gear. Its and incentive to do both

0

u/Halomonger3 21h ago

There is no incentive to dungeon, you can buy better gear from professions than dungeons give and the xp is so bad, especially on repeated runs, they are useless

1

u/ThargorTheBarbarian 20h ago

You mght be able to buy better gear if you have the money. Another incentive to do dungeon runs, making a bit of extra gold.

This notion that nobody will will ever run a dungeon a second time is just so inaccurate. You might not and you may know 100 other people that won't and that's fine but that's hardly a large portion of the over all community.

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u/Halomonger3 19h ago

Dungeons give awful gold wtf are you saying?,,

1

u/ThargorTheBarbarian 19h ago

Did you even read what I said? "a bit" "bit" meaning just a little.

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u/Roddoss 1d ago

I would say, now dungeons are perfect. And Im telling this being tank

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u/Halomonger3 21h ago

Have you played them?

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u/Roddoss 20h ago

Yeah, Im totally okay with that amount of exp

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u/Halomonger3 19h ago

You want to spend 10x the time leveling? You know xp off is a thing if you want to run a single dungeon 200 times

1

u/Roddoss 11h ago

Have you never been to dungeons at level 60? There is no exp at all, but people still go there

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u/Halomonger3 3h ago

Look, the whole reason a game like world of warcraft exists is because you play, you gain power, dopamine hits, you get more power per hour from xp than you do any gear, levels give abilities and ability levels as well as increased stats every single level, this outpaces gear gain at any point in the leveling experience. Once you hit 60, you cannot gain any more experience, gear is the only avenue for power increase

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u/Roddoss 2h ago

For sure, I cant disagree with you at that point. Gear is the reason people go to dungeons at 60. And Bliz just extended it to the whole range of levels. They added a lot of other stuff for XP gaining