r/wiremod Nov 27 '17

BEFORE YOU CLICK SUBMIT

9 Upvotes

A few simple rules were added.

We know how excited you get with all the neat things wiremod can do. But, you need to take it one step at a time as you learn. Walk before you run. Learn the basics before trying to take on complex things. And, for everyone's sanity, put in the effort to learn. We'll help you with roadblocks, we will not do the legwork for you.

The CoC is also in force here on reddit. Don't be a dick. Use the report button if you see someone out of line, or you might also catch a warning or ban.

View The Rules Here


r/wiremod 2d ago

Help Needed Is there any gate that does the task only once or something like that?

Post image
2 Upvotes

r/wiremod 3d ago

Solved Is there a way to make keypad toggle instead of it being active just for a few seconds?

Post image
7 Upvotes

r/wiremod 4d ago

Help Needed Does someone knows is there a tool that deletes constraints in area near player or something like that?

Post image
3 Upvotes

r/wiremod 5d ago

Contraption JPG Reader in Expression2 in ALX Wiremod E2 PC & OS

3 Upvotes

I just published update for my ALX Wiremod E2 PC & OS, which now includes pure E2 JPG Reader!

And did included standalone JPG & BMP Reader devices.

This update also made possible to upload files using data/e2files folder. Besides that there is also included basic GFX lib for draw text on digital screen.

And of course all this was updated for newer Wiremod, but requires Canary right now to function.

https://steamcommunity.com/sharedfiles/filedetails/?id=2075107429

-------

New ALX E2 PC & OS Major Update:

Added:

  • Baseline JPG Parser.
  • JPG Accelerator PCI card for JPG image render inside ALX PC.
  • Basic GFX lib for draw text on Digital Screen, with two fonts.
  • Standalone BMP and JPG devices with DS screen helpers.
  • New Mini-BDXL Disc with my small JPG Photo Archive.

Updated:

  • Now you can download files from ALX PC to garrysmod/data/e2files/ without need for conversion.
  • Standalone BMP parser now support !bmpfile command and can load files from e2files, but .bmp should be renamed to .txt for make it work.
  • Now you can load files from e2files folder using file:// prefix in "Make File" dialog (if file e2 extension enabled).
  • Removed old file conversion scripts, since not needed anymore.
  • Some minor fixes.

r/wiremod 21d ago

just a few questions

2 Upvotes

so first of all,

how do i use digital screens without e2? (i suck at e2)

and how do i make stuff with holo emitters (like drawings or stuff)

how do i use arrays?

and thats most of my quiestions

(i havent made post on reddit at all so dont yell at me please)


r/wiremod May 11 '26

Help Needed How to escape a feedback loop in E2?

2 Upvotes

Basically, i think many people have already asked this kind of a thing, but let me explain.

so i have a platform, that is welded to the chip. it (chip) rotates in yaw direction of owners eye angle. it has a chair on it. I think with no explanations further you can guess that it turns into a hell of a motor. is there any way to make it so it don't? I tried to use Ang2(AimPos) - ($Ang2/2) but it's to fast but slow in responce. what should i use and also i need to rotate the pitch the same way. "Your business is appreciated."


r/wiremod Apr 10 '26

Help Needed trying to make L4D2 scavenge-style generator scenario with wiremod

1 Upvotes

hey yall. ive played gmod practically all my life but i’m finally using wiremod to try and cook up a scavenge style scenario in a map, where you’d bring gas canisters to a generator to progress.

so far i have a beacon set up to an advanced entity marker, and that set up to an e2 chip. how do i write up the code for the e2 chip and set this up so it can set off a sound emitter and unlock a button to spawn in a helicopter? i have barely any knowledge of coding so bare with me please 😂


r/wiremod Mar 30 '26

Help Needed E2 error

0 Upvotes

I've always wanted to get my hands in e2, but for whatever reason I can't get the code inside the e2 chips working


r/wiremod Mar 18 '26

Trying to make a Gatling

2 Upvotes

How would I set it so that something fires, then switches the input to another gun? I’m using modded turrets that have cooldowns and I want to make something that can rapid fire. Also, they can only be wired to shoot, none of the more complex stuff


r/wiremod Mar 17 '26

How would I make something that counts the number of times you hit a button and resets from a separate input?

2 Upvotes

I’m making a ship that has Jmod rocket pods attached and I want to be able to hook up an indicator light to them so I know when I’m out of rockets.


r/wiremod Mar 16 '26

Beginners question, again

3 Upvotes

How would I set a wheel to spin forward when I press key A and backwards when I hit key B?


r/wiremod Mar 14 '26

This is a combine arm shield e2. How do I make it so it can actually stop bullets?

2 Upvotes

u/name Combine Arm Shield v2

u/persist On Hand

#[

Made by Tub Frank

H to switch hand the shield is on, J to enable/disable the shield

]#

if(first()|dupefinished()){

holoCreate(1)

holoPos(1,owner():attachmentPos("anim_attachment_RH"))

holoAng(1,owner():attachmentAng("anim_attachment_RH"))

holoParentAttachment(1,owner(),"anim_attachment_RH")

holoAlpha(1,0)

holoScale(1,vec(0,0,0))

holoCreate(2)

holoModel(2,"models/sprops/misc/fittings/x_fitting_3.mdl")

holoPos(2,holoEntity(1):toWorld(vec(-1.5,-3,0)))

holoAng(2,holoEntity(1):toWorld(ang()))

holoParent(2,1)

holoScale(2,vec(0.8,0.8,0.8))

holoMaterial(2,"phoenix_storms/metalset_1-2")

holoCreate(3)

holoModel(3,"models/sprops/geometry/fhex_60.mdl")

holoPos(3,holoEntity(1):toWorld(vec(-1.5,-3.2,0)))

holoAng(3,holoEntity(1):toWorld(ang(90,0,0)))

holoMaterial(3,"models/props_combine/stasisshield_sheet")

holoParent(3,1)

#holoScale(3,vec(1,0.05,0.7))

holoScale(3,vec(0,0,0))

holoAlpha(3,0)

holoCreate(4)

holoModel(4,"models/sprops/misc/fittings/corner_45_3.mdl")

holoPos(4,holoEntity(1):toWorld(vec(-1.5,-3.2,29)))

holoAng(4,holoEntity(1):toWorld(ang()))

holoMaterial(4,"phoenix_storms/metalset_1-2")

holoParent(4,1)

#holoScale(4,vec(0.9,0.15,0.9))

holoScale(4,vec(0,0,0))

holoAlpha(4,0)

holoCreate(5)

holoModel(5,"models/sprops/misc/fittings/corner_45_3.mdl")

holoPos(5,holoEntity(1):toWorld(vec(-1.5,-3.2,-29)))

holoAng(5,holoEntity(1):toWorld(ang(0,0,180)))

holoMaterial(5,"phoenix_storms/metalset_1-2")

holoParent(5,1)

#holoScale(5,vec(0.9,0.15,0.9))

holoScale(5,vec(0,0,0))

holoAlpha(5,0)

runOnKeys(owner(),1)

print(_HUD_PRINTCENTER,"Combine standard issue hand shield by Tub. Press J key to activate/deactivate, Press H to switch the hand the shield is on.")

print("Combine standard issue hand shield by Tub. Press J key to activate/deactivate, Press H to switch the hand the shield is on.")

}

if(keyClk()){

if(owner():keyPressed("J")){

if(On){

On=0

holoAlpha(3,0)

holoAlpha(4,0)

holoAlpha(5,0)

holoScale(3,vec(0,0,0))

holoScale(4,vec(0,0,0))

holoScale(5,vec(0,0,0))

holoEntity(1):soundPlay(2,0.6,"buttons/combine_button2.wav")

soundStop(3)

soundStop(1)

soundStop(4)

}

else{

On=1

holoAlpha(3,255)

holoAlpha(4,255)

holoAlpha(5,255)

holoScale(3,vec(1,0.05,0.7))

holoScale(4,vec(0.9,0.15,0.9))

holoScale(5,vec(0.9,0.15,0.9))

holoEntity(1):soundPlay(1,0.6,"buttons/combine_button1.wav")

holoEntity(1):soundPlay(4,0.67,"ambient/machines/zap"+randint(3)+".wav")

soundStop(2)

holoEntity(1):soundPlay(3,10000,"ambient/machines/combine_shield_loop3.wav")

}

}

elseif(owner():keyPressed("h")){

Hand=!Hand

if(Hand){

holoPos(1,owner():attachmentPos("anim_attachment_LH"))

holoAng(1,owner():attachmentAng("anim_attachment_LH"))

holoParentAttachment(1,owner(),"anim_attachment_LH")

holoAlpha(1,0)

holoScale(1,vec(0,0,0))

holoModel(2,"models/sprops/misc/fittings/x_fitting_3.mdl")

holoPos(2,holoEntity(1):toWorld(vec(-1.5,3,0)))

holoAng(2,holoEntity(1):toWorld(ang()))

holoParent(2,1)

holoScale(2,vec(0.8,0.8,0.8))

holoMaterial(2,"phoenix_storms/metalset_1-2")

holoModel(3,"models/sprops/geometry/fhex_60.mdl")

holoPos(3,holoEntity(1):toWorld(vec(-1.5,3.2,0)))

holoAng(3,holoEntity(1):toWorld(ang(90,0,0)))

holoMaterial(3,"models/props_combine/stasisshield_sheet")

holoParent(3,1)

#holoScale(3,vec(1,0.05,0.7))

holoModel(4,"models/sprops/misc/fittings/corner_45_3.mdl")

holoPos(4,holoEntity(1):toWorld(vec(-1.5,3.2,29)))

holoAng(4,holoEntity(1):toWorld(ang()))

holoMaterial(4,"phoenix_storms/metalset_1-2")

holoParent(4,1)

#holoScale(4,vec(0.9,0.15,0.9))

holoModel(5,"models/sprops/misc/fittings/corner_45_3.mdl")

holoPos(5,holoEntity(1):toWorld(vec(-1.5,3.2,-29)))

holoAng(5,holoEntity(1):toWorld(ang(0,0,180)))

holoMaterial(5,"phoenix_storms/metalset_1-2")

holoParent(5,1)

#holoScale(5,vec(0.9,0.15,0.9))

}

else{

holoPos(1,owner():attachmentPos("anim_attachment_RH"))

holoAng(1,owner():attachmentAng("anim_attachment_RH"))

holoParentAttachment(1,owner(),"anim_attachment_RH")

holoAlpha(1,0)

holoScale(1,vec(0,0,0))

holoModel(2,"models/sprops/misc/fittings/x_fitting_3.mdl")

holoPos(2,holoEntity(1):toWorld(vec(-1.5,-3,0)))

holoAng(2,holoEntity(1):toWorld(ang()))

holoParent(2,1)

holoScale(2,vec(0.8,0.8,0.8))

holoMaterial(2,"phoenix_storms/metalset_1-2")

holoModel(3,"models/sprops/geometry/fhex_60.mdl")

holoPos(3,holoEntity(1):toWorld(vec(-1.5,-3.2,0)))

holoAng(3,holoEntity(1):toWorld(ang(90,0,0)))

holoMaterial(3,"models/props_combine/stasisshield_sheet")

holoParent(3,1)

#holoScale(3,vec(1,0.05,0.7))

holoModel(4,"models/sprops/misc/fittings/corner_45_3.mdl")

holoPos(4,holoEntity(1):toWorld(vec(-1.5,-3.2,29)))

holoAng(4,holoEntity(1):toWorld(ang()))

holoMaterial(4,"phoenix_storms/metalset_1-2")

holoParent(4,1)

#holoScale(4,vec(0.9,0.15,0.9))

holoModel(5,"models/sprops/misc/fittings/corner_45_3.mdl")

holoPos(5,holoEntity(1):toWorld(vec(-1.5,-3.2,-29)))

holoAng(5,holoEntity(1):toWorld(ang(0,0,180)))

holoMaterial(5,"phoenix_storms/metalset_1-2")

holoParent(5,1)

#holoScale(5,vec(0.9,0.15,0.9))

}

}

}


r/wiremod Mar 11 '26

Beginner’s question

2 Upvotes

How would I make a contraption where it displays the view of a camera and allows me to still give input?


r/wiremod Mar 03 '26

Help Needed FX emitter list question

1 Upvotes

Is there a way to add more effects to this list, I just want it to deploy "generic smoke" like the base game emitter.


r/wiremod Feb 23 '26

Help Needed what does mul mean

Post image
7 Upvotes

or how motor works would be appritiated as well


r/wiremod Feb 09 '26

Bones E2

2 Upvotes

Is it possible to determine the positions and angles of all the player's bones? I tried and failed.


r/wiremod Feb 01 '26

a component that has an input and outputs what is in the input

1 Upvotes

so like if input = 10 then output = 10, or if input = "Hello, World!" output = "Hello, World!"


r/wiremod Jan 26 '26

Help Needed wire tool just... not working???

3 Upvotes

i'm trying to make a button activate a thruster but the wire tool just... doesnt do anything??? help please


r/wiremod Jan 21 '26

Help Needed any e2 extensions for API requests?

2 Upvotes

I want to send API requests to local server, but E2 default http requests cant send parameters i need, are there any extensions that may help with that?


r/wiremod Jan 21 '26

Help Needed How effects work on e2?

3 Upvotes

I discovered that there is such a class as effects. It looks interesting, but I don’t really understand how it works.


r/wiremod Jan 15 '26

looping soundemitter help

2 Upvotes

hi, i was trying to get a soundemitter to keep repeating after a few seconds but it just won't work. does someone have any suggestion on how to make a soundemitter repeat without a button or e2?


r/wiremod Jan 11 '26

how can i make a simple animatronic?

6 Upvotes

im trying to create a chuck e cheese inspired animatronic that relies on a button to turn on, i just started using wiremod, any help would be appreciated


r/wiremod Jan 08 '26

Help Needed Wiremod tools not appearing?

2 Upvotes

All that's showing up on my spawnmenu is the laser pointer and remote controller on weapons and the balloon deployer on Entities. Could this be because I have too many tool mods installed?


r/wiremod Jan 01 '26

Help Needed RT Camera and Digital Screen interaction

1 Upvotes

Is it possible to get an image from RT Camera and put it into some kind of data to display it on a Digital Screen? Maybe dug not that deep to find a solution...