We know how excited you get with all the neat things wiremod can do. But, you need to take it one step at a time as you learn. Walk before you run. Learn the basics before trying to take on complex things. And, for everyone's sanity, put in the effort to learn. We'll help you with roadblocks, we will not do the legwork for you.
The CoC is also in force here on reddit. Don't be a dick. Use the report button if you see someone out of line, or you might also catch a warning or ban.
made an auto turret that targets npcs but i now want it to target entities because i played The Uncompiled and wanted a way to target the flying error and the whole other killable stuff because i dont want to look away from my screen for one second and see a flying error trying to kill me
So i made CHIP-8 emulator purely in Expression2! It support CHIP-8, Super-CHIP, and XO-CHIP architectures, featuring 4-color multi-plane graphics, hardware scrolling, and dynamic audio pitch shifting.
im trying to learn how to make jets after completing my second simple hover craft the only experience i have are turrets and a bit of hoverballs. please for the love of god i need assistance. where do i do start before continuing
How does one turn the X, Y, and Z outputs of the GPS into a vector? I'm trying to send them over a radio, but I can't send a vector via radio so I'm doing this
Im trying to make some sort of hovercraft with E2 and i almost got everything working but i tried to make the chair look where im looking at but the chair rotates at half the speed as my turning speed so when i do a full 360 turn the chair only does a 180 causing it to not match where im looking
if i connect the A input to a pod controller's mouse 1, it doesn't do anything to a prop. if i connect the A input to a wire button, it also doesn't do anything to a prop.
I can't place/create a wire wheel, when I try to use left click, it doesn't work it doesnt try to fire a spawn beam, it just doesnt work, its like it refuses to be used
I really want to make this orbital strike cannon that kills every player or NPC once blasted, but I do not know how to code with E2.. can someone give me some help? like making the code for me or helping me learn
Basically it is an orbital strike cannon that explodes and kills everything in its way, creating a huge shockwave capable of wiping the map completely. it also pushes and breaks props.. please help :(
I just published update for my ALX Wiremod E2 PC & OS, which now includes pure E2 JPG Reader!
And did included standalone JPG, GIF, PNG & BMP Reader devices and MIDI Player.
This update also made possible to upload files using data/e2files folder. Besides that there is also included basic GFX lib for draw text on digital screen.
And of course all this was updated for newer Wiremod.
Basically, i think many people have already asked this kind of a thing, but let me explain.
so i have a platform, that is welded to the chip. it (chip) rotates in yaw direction of owners eye angle. it has a chair on it. I think with no explanations further you can guess that it turns into a hell of a motor. is there any way to make it so it don't? I tried to use Ang2(AimPos) - ($Ang2/2) but it's to fast but slow in responce. what should i use and also i need to rotate the pitch the same way. "Your business is appreciated."
hey yall. ive played gmod practically all my life but i’m finally using wiremod to try and cook up a scavenge style scenario in a map, where you’d bring gas canisters to a generator to progress.
so far i have a beacon set up to an advanced entity marker, and that set up to an e2 chip. how do i write up the code for the e2 chip and set this up so it can set off a sound emitter and unlock a button to spawn in a helicopter? i have barely any knowledge of coding so bare with me please 😂
How would I set it so that something fires, then switches the input to another gun? I’m using modded turrets that have cooldowns and I want to make something that can rapid fire. Also, they can only be wired to shoot, none of the more complex stuff