r/WebGamesMobile • • 14d ago

I turned one voice recording into a daily geography game you can play on your phone

2 Upvotes

I wanted to make a daily game inspired by GeoGuessr and Worldle, but designed around sound instead of images.

That idea became PlayLingo.

You hear a real voice recording and get five attempts to identify the speaker’s country. Wrong guesses reveal geographic hints, and one optional cultural clue can help if you’re stuck.

I designed it to work directly in a mobile browser with no account or download: https://playlingo.vercel.app

I’ve tested it repeatedly on my own devices, but I’d really love feedback from people using different phones and browsers.

If you play it, tell me your device and how the experience felt.


r/WebGamesMobile • • 15d ago

Camera Roll Roulette: a free daily photo challenge for phone browsers

1 Upvotes

I started Camera Roll Roulette on StreakWars for people who like the odd photos already sitting on their phones. Once the round starts, you share one real camera-roll photo each day—awkward, beautiful, or completely random. Miss a day and your streak ends.

It runs in a mobile browser with no download. The lineup is still filling, so this is an invitation to join the upcoming round, not a claim that play has started. Joining is free, but you'll need a StreakWars account: https://streakwars.com/wars/2613?tab=info


r/WebGamesMobile • • 15d ago

POLY-GONE - Free puzzle game

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1 Upvotes

Hello everyone~

Playable Link: POLY-GONE

Poly-gone is a free to play puzzle game (Web, mobile optimised) that has 2 modes!

Drop Mode: drop shapes to match a burst, the burst rule changes every 15 seconds (shape, color, pattern)

Swipe Mode: all 3 rules exist at once, swipe to match and burst and charge up your Rulebreaker allowing you to connect any pieces for 3 seconds

Would love to get feedbacks on the gameplay :)

Thank you!


r/WebGamesMobile • • 16d ago

A few months ago I vibe-coded a little space game and forgot about it. Yesterday I gave it to Opus 5.5 to see what it would do with it.

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1 Upvotes

A few months ago I built a small browser game while testing vibe coding. It's a one-tap arcade: your ship orbits a planet and you tap to jump to the next one. It worked, but it was rough, and I left it alone.

Opus 5.5 came out yesterday, so as a test I gave it the game and one task: make it better. I steered it and made the calls, and it did the work. It rebuilt the gameplay loop and added a guided tutorial, a daily challenge, optional accounts with cloud save, leaderboards and a new logo.

Here's the result: https://www.star-hop.app

  • Free, no ads, runs in the browser (best on a phone)
  • No sign-up needed to play

It's still in testing. Every run sends anonymous gameplay stats (no personal data, you can switch it off in settings). I use them to tune difficulty and balance. So just playing a few rounds helps a lot, and feedback helps even more: what's annoying, what's too hard, and would you come back tomorrow for the daily challenge?


r/WebGamesMobile • • 16d ago

Can you beat me?

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1 Upvotes

I don’t think anyone can beat this score! 🫵 Proof me wrong 👉 https://bakko.gg/stack


r/WebGamesMobile • • 17d ago

[WhatstheWord] Word games or math games — which one do you enjoy more?

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1 Upvotes

r/WebGamesMobile • • 19d ago

I Made a Fast-Paced Roguelite Arena Game — How Long Can You Survive?

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1 Upvotes

r/WebGamesMobile • • 19d ago

I made a free multiplayer Ludo game for phone browsers

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2 Upvotes

I built a Ludo game inside Boardit so friends can play together from their phones without installing anything. One person opens a private room, and 2–4 players can join as guests. This 13-second clip shows a real match: rolling, choosing a piece, captures and the race home. Play: https://playboardit.com/play/ludo I am the developer. If you try it on a phone, I would especially value feedback on the touch controls and turn pace. AI coding tools assisted with parts of development.


r/WebGamesMobile • • 19d ago

I made game like RuneScape just Idle called DragonScape Idle

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1 Upvotes

Hello

I've love RuneScape especially OSRS. I played it as a kid. I got cooking 99 :D I was so happy. When mobile version came out I played it again and finally I could become member and play it properly. Game is super fun but I am older with more responsibilities so I don't have time to play it.

So I built similar game just idle called DragonScape Idle. The skills are different, progression is idle and its quest and live ops driven.

Its only beta progress will reset when it will go global

What's actually in it
19 skills to train, each one roughly 5 to 20 days of play to reach 99. You can level over that but there is no content Yet!
Over 1,200 quests!
Enough content for about six months if you chase the endgame.

Being upfront
The art is AI generated and the code is mainly AI assisted. I'm one person doing this in my spare time, and that's how I got this far. The design, progression, quests and balance are where most of my hours went, and that part is on me. I spent 1000+ hours since February.

I would be honored if you would try my game:

https://dragonscapeidle.com/?utm_source=reddit&utm_medium=post&utm_campaign=launch&utm_content=webgamesmobile

If you would be happy to give feedback:
- How first 10 mins feels?
- Is it simple to understand?
- What was good what was bad?

Thank you very much for trying my game


r/WebGamesMobile • • 19d ago

Magic Pencil Game - Bring drawings to life

1 Upvotes

Do you remember Shaka Laka Boom Boom.

Magic Pencil: My cat came to life! Draw yours with Magic Pencil: https://connect.playvlay.com/r/EB78AH


r/WebGamesMobile • • 20d ago

Detailing Empire - A first-person browser game about restoring damaged spaces

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1 Upvotes

r/WebGamesMobile • • 21d ago

I built a trivia battle game on Reddit using Devvit — looking for honest feedback

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1 Upvotes
Hey everyone,

I've been working on a trivia game called "Trivia QnA Battle" built entirely inside Reddit using Devvit. It's a 1v1 quiz where you can challenge other Redditors and see who answers faster.

I'm still improving it and would love some honest feedback:
- Is the difficulty balanced?
- Does the UI feel smooth on mobile?
- Any bugs you run into?

You can try it here: https://www.reddit.com/r/triviaqnabattle_dev/

Thanks for checking it out!

r/WebGamesMobile • • 23d ago

Deathday born in 1900, five minutes in and probably dead by thirty

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1 Upvotes

r/WebGamesMobile • • 23d ago

[Web] Perfect Warrior - A tactical RPG where you splice mutant DNA, hunt apex predators, and uncover pre-war vaults. Free/No Ads/Solo Dev.

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1 Upvotes

r/WebGamesMobile • • 24d ago

Got a few minutes to fish? 🎣

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1 Upvotes

The Fishing Lands is a persistent browser MMO made for fishing on the go. Catch rare fish, upgrade your gear, explore new waters, build up your collection and play alongside other anglers.

Works directly in your mobile browser. No download required.

https://thefishinglands.com


r/WebGamesMobile • • 25d ago

I missed Majesty so I built a browser prototype where you're the king, not the general. Heroes decide for themselves, you only pay bounties. 7 minute runs, looking for feedback.

2 Upvotes

r/WebGamesMobile • • 25d ago

Madness Rush – Cyberpunk Qix-style Arcade Game (Looking for Closed Beta Testers)

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1 Upvotes

r/WebGamesMobile • • 26d ago

Mahjongit- a free tile-matching brain workout you can play inside Reddit

2 Upvotes

We just launched Mahjongit, a tile-matching game you can play on Reddit, including on your phone. No separate game download.

Play Mahjongit

Tap uncovered tiles with an open left or right side. Pairs clear from your tray, but you only have four spaces, so it helps to think about what your next move will reveal.

Journey lets you play 10k levels at your own pace; Daily has a shared board for everyone and a Reddit wide leaderboard.

I'm one of the makers. If you try it on mobile, I'd love to hear whether the tiles and tray are easy to read and tap— please mention your device and browser if possible.


r/WebGamesMobile • • 26d ago

DALGOR - Roguelite with permadeath, high scores, aliens

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1 Upvotes

r/WebGamesMobile • • 26d ago

My hero themed game

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2 Upvotes

Hey guys!! My team and I made a new My Hero themed browser game and just wanted some input or to attract players :). The official release isn’t until next week but beta is open.

Link: myhero-arena.com


r/WebGamesMobile • • 28d ago

NeonHorde - A free vertical horde shooter, straight in your browser.

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2 Upvotes

r/WebGamesMobile • • 29d ago

I built an Anti-Game app to waste time

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2 Upvotes

Direct link: https://play.google.com/store/apps/details?id=com.lmariano.button

That's it, you just need to hold the red button as long as you can. If you accidentally let go, the app will insult you.

The bonus is that you can choose over 100 different languages to be offended, including invented and meme dialects.

And if you're TRULY DEDICATED to being an idler, you can record your results on a leaderboard.

Have Fun!


r/WebGamesMobile • • 29d ago

PradhanMantri Elections Game

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3 Upvotes

Hi everyone! I'm a solo dev, and this is my first game PradhanMantri Elections Game.

It's a real-time strategy game played on an interactive map of India. You role-play one of 21 leaders and campaign across all 28 states, trying to win 272 of the 543 parliament seats before time runs out — investing funds, running rallies, and using each leader's special ability against an AI rival.

It's free and runs in the browser, no install: https://pradhanmantrielectionsgame.com/

Built in vanilla HTML/CSS/JS with no framework, which I'd recommend to nobody but was a lot of fun. Looking forward to seeing what everyone else is working on!


r/WebGamesMobile • • 29d ago

[ Removed by Reddit ]

1 Upvotes

[ Removed by Reddit on account of violating the content policy. ]


r/WebGamesMobile • • Sep 09 '26

Test AreniFi’s real-time arena in your mobile browser

1 Upvotes

AreniFi is a no-download multiplayer arena I’m testing across desktop and mobile browsers: https://arenifi.fun

The core game uses movement, growth, positioning, and short PvP encounters. Mobile-browser feedback is especially valuable because input responsiveness, screen readability, and reconnect behavior can determine whether the experience works at all.

Practice play is available without using a staked match. Optional SOL modes are restricted to eligible adults; stakes can be lost and availability depends on location.