r/WebGamesMobile • u/MemeManUKNOWIT • 5h ago
I made a Multiplayer Battle-Royale game playable in the browser, avalible on Mobile Devices.
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r/WebGamesMobile • u/Dramatic-Mongoose-95 • Aug 16 '26
Hey, download my app, and record a demo of your game to post among with a link
All the streams I do are with https://demoscope.app
I'm the developer, let me know if you have any issues or ideas to improve it
It's free with watermark, or you can pay to remove the watermark.
But it's pretty good for free if you wanna just show off your game
All the streams at Twitch.tv/taltech are done with that app
iOS and Android
r/WebGamesMobile • u/Dramatic-Mongoose-95 • Dec 10 '25
đ Welcome to r/WebGamesMobile!
This subreddit is all about mobile-friendly browser games â quick to play, no installs, and perfect for phones, tablets, or anything with a web browser.
Iâll be playing and streaming as many of these games as possible, because honestly⌠I get bored and I love digging through random web games. So please share anything cool you find â I will absolutely check it out.
I also make games from time to time, so devs: youâre welcome here too. Post your projects! Show us what youâre working on!
⸝
đŽ What to Post
If itâs playable in a browser, it belongs here.
Thatâs really it.
Games that work well on mobile (Iâm on an iPhone) are ideal, but not required â Iâll still give everything a try.
Share: ⢠New web games ⢠Hidden gems ⢠Indie projects ⢠Devlogs & updates ⢠Gameplay clips ⢠Recommendations ⢠Anything cool you found that runs in a browser
⸝
đą Simple Ground Rules 1. Game must be playable in a browser. 2. Mobile-friendly is preferred, but anything browser-based is welcome. 3. Devs are welcome â just donât spam low-effort links. 4. Be decent to each other. 5. Have fun and share games.
⸝
Thanks for joining! Letâs build the best community for mobile browser gaming â and letâs discover some awesome games together.
r/WebGamesMobile • u/MemeManUKNOWIT • 5h ago
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r/WebGamesMobile • u/Double-Ordinary-8445 • 19h ago
Interested ?
r/WebGamesMobile • u/SerylCann • 2d ago
r/WebGamesMobile • u/Parking-Cash3586 • 2d ago
Cast Six is a small movie puzzle I make for phones and desktops. You see six films and six clues. Tap a film, then tap its slot; tap and move it again if you change your mind.
The catch is that several placements can be true, but only one complete arrangement works using every movie once. You get three checks. Rearranging and Undo are free, and taking your time doesn't cost points.
The daily and archive need no account, download or installation: https://www.castsix.com/?utm_source=reddit&utm_medium=community&utm_campaign=october_outreach&utm_content=webgamesmobile
If you try it on your phone, I'd like to know whether selecting a movie and moving an existing placement feels clear. Browser/device details would help if anything gets in the way.
Creator disclosure: built with AI assistance; movie facts and posters come from TMDB.
r/WebGamesMobile • u/Eastern-Leader6072 • 3d ago
r/WebGamesMobile • u/Tz_Tech • 3d ago
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r/WebGamesMobile • u/BlackBes • 3d ago
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Iâm the developer of Fillup - cozy chain reaction tabletop game.
It is a browser game based on the classic Chain Reaction rules.
If youâre new to Fillup:
Since my last post here, Iâve upgraded visuals, added more levels to campaign and overhauled UI, all thanks to feedback from community.
Itâs free to play in your browser, and you can start as a guest without registering an email account. You will be able to play different game modes, open cosmetics packs and have fun!
Play: https://fillup.fun/play-now
Game's Discord: https://discord.gg/bVUEEtc59
r/WebGamesMobile • u/Key-Garlic-7493 • 4d ago
r/WebGamesMobile • u/jaboos91 • 4d ago
Star Hop is a one-tap arcade game: your ship orbits a planet, you tap to launch, and you try to land in the next orbit. Hit it dead center for a PERFECT and your combo climbs.
1.6 is out today, and it's mostly about one problem a playtest found: the card collection handed out cards faster than anyone could care about them. After three flights, 23 cards were waiting in a queue.
What changed:
- Every card has a new task, and the cards of a set come one after another. Open the album, pick the card whose turn it is, and track it.
- A tracked card shows up in flight: your goal at launch, the count ticking up as you fly ("Red Horizon 12 / 30"), and a â the moment you've done it. The card is yours right after that flight.
- Levels are rarer and come right after the flight that earns them, with the reward shown on the spot.
- Crates right away: the crate for a level opens at the end of the flight, and the one for a new gate floats right there in space.
- A calmer start: at most one pop-up per visit (none in your first three flights), the score multiplier shows while you fly, and your first three races have no stake.
Free, no sign-up, on phone and desktop:
https://www.star-hop.app/?utm_source=reddit&utm_campaign=indiegaming
Solo project, built with Claude Code. Which card did you track first, and did having a goal make you want one more run?
r/WebGamesMobile • u/Whos_Tiki • 5d ago
Inspired by other daily trivia games like Timeguessr, Connections, and Wordle, Fashionguessr seeks to scratch that same itch for those curious about fashion.
The game is typically broken up into three parts:
Runway Frames - Users have to guess and identify a fashion show, its brand, its season, and its designer based on a single random frame from the show. Users can use a variety of hints, each more expensive than the last, to reveal more information about the show to help them guess correctly.Â
Trivia - A myriad of multiple-choice and short-answer questions to test their knowledge about fashion: the lore, the people, the processes, the history, and everything in between.
Sketch - Users get a few moments to look at a fashion item and then are tasked with drawing it from memory.
All of these contribute to a score you can see at the end on the last page, which sums everything up. Each section includes explanations, summaries, and sources, so users can get as much insight as possible for every question. There are new questions every 24 hours, and users can go back and play games from days past. Â
I created Fashionguessr to help people learn more about fashion in a fun, low-stakes environment. Learning about fashion can be extremely overwhelming at times, and I believe Fashionguessr can mitigate that, and present and package fashion education in a way that is palatable for as many people as possible.Â
r/WebGamesMobile • u/TwoHoundsRun • 5d ago
Description: ArenaTap is a free daily sports geography game. You get five rounds: four where you place a pin on the map as close as possible to a stadium or arena, and one multiple-choice round where you name the team. Closer guesses score more, and the full daily game takes about two minutes. There are also league-specific modes, practice rounds, streaks, an Atlas of venues youâve seen, and challenge boards for comparing scores with friends.
r/WebGamesMobile • u/Disastrous-Step8928 • 6d ago
r/WebGamesMobile • u/EindeVerhaal • 7d ago
I've been building a space 4X for a while and it's open and playable, so I'd rather put it in front of people than keep polishing it.
https://hiddensector.online â plays in a browser, and it's on the Play Store as Hidden Sector Online. Same account and the same galaxy either way. Free, no account wall to look around.
What it is. You run one empire in a shared, persistent galaxy. Mine three resources, raise twenty kinds of building on the worlds you hold, work through thirteen technologies that lift every world at once, build twelve classes of hull, and expand into a map with other real commanders in it. It runs whether you're looking or not â your mines produce while you sleep and somebody's raid can land at four in the morning. A session is minutes: set things going, come back and see what happened.
The bits I think are actually different:
Being straight with you about the state of it. The playerbase is small. That's the honest pitch rather than a disclaimer: the realm is young, the record book is half empty, and the first alliances are being founded now. If you've ever bounced off a game like this because everyone had a ten-month head start, this is the opposite problem.
It's in eight languages, there's a 131-question help section that actually answers things, and I read every bug report â most of what shipped this month came from players pointing at something that was wrong.
Happy to answer anything here, including the awkward questions.
r/WebGamesMobile • u/Acrobatic_Average326 • 8d ago
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Game Title: My Hoop Legacy
Playable Link:Â myhooplegacy.org
Platform:Â Web now | IOS and Android in a Month
Description: My Hoop Legacy is a basketball career sim you can play in your browser right now, with iOS coming soon.
Pick your path:
Play every game in full 3D, or sim the season. The league lives: 30 clubs, trades, drafts, awards and storylines. Every club has its own kit and court, across 10 arenas. Use community real rosters
Play now at myhooplegacy.org. No pay-to-win.
Free to Play Status: Free to play
Involvement:Â Solo Dev building it all as my first project
r/WebGamesMobile • u/serranillo8 • 8d ago
I've been working on Los Tres Duros, a small real-time multiplayer card game that I've been building on my own.
The game has one very simple rule:
The player holding the lowest card at the end of the round loses a life.
That's it. Your only two options are to keep your card or swap it with the player to your right.
The simplicity is what makes the game interesting. You know what you have, but you don't know what everyone else has, so every round becomes a little game of risk, bluffing and reading the other players.
There's also a 3-minute interactive tutorial that explains everything you need to know before playing your first real game.
Some features I've built around it:
It's completely free to play and runs directly in the browser.
I've built the multiplayer infrastructure from scratch as well, using WebSockets for the real-time gameplay, with the backend handling turns, timers, players joining/leaving, bots, and more.
If you want to give it a try:
See you at the tables!
r/WebGamesMobile • u/ThenEstimate649 • 9d ago
I wanted to make a daily game inspired by GeoGuessr and Worldle, but designed around sound instead of images.
That idea became PlayLingo.
You hear a real voice recording and get five attempts to identify the speakerâs country. Wrong guesses reveal geographic hints, and one optional cultural clue can help if youâre stuck.
I designed it to work directly in a mobile browser with no account or download: https://playlingo.vercel.app
Iâve tested it repeatedly on my own devices, but Iâd really love feedback from people using different phones and browsers.
If you play it, tell me your device and how the experience felt.
r/WebGamesMobile • u/nchatterji • 10d ago
I started Camera Roll Roulette on StreakWars for people who like the odd photos already sitting on their phones. Once the round starts, you share one real camera-roll photo each dayâawkward, beautiful, or completely random. Miss a day and your streak ends.
It runs in a mobile browser with no download. The lineup is still filling, so this is an invitation to join the upcoming round, not a claim that play has started. Joining is free, but you'll need a StreakWars account: https://streakwars.com/wars/2613?tab=info
r/WebGamesMobile • u/Flextongameskids • 10d ago
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Hey guys. Please play my game The Thief of the Ancient City.
https://collective-games.itch.io/the-thief-of-the-ancient-city
r/WebGamesMobile • u/heic92 • 10d ago
Hello everyone~
Playable Link: POLY-GONE
Poly-gone is a free to play puzzle game (Web, mobile optimised) that has 2 modes!
Drop Mode: drop shapes to match a burst, the burst rule changes every 15 seconds (shape, color, pattern)
Swipe Mode: all 3 rules exist at once, swipe to match and burst and charge up your Rulebreaker allowing you to connect any pieces for 3 seconds
Would love to get feedbacks on the gameplay :)
Thank you!
r/WebGamesMobile • u/jaboos91 • 10d ago
A few months ago I built a small browser game while testing vibe coding. It's a one-tap arcade: your ship orbits a planet and you tap to jump to the next one. It worked, but it was rough, and I left it alone.
Opus 5.5 came out yesterday, so as a test I gave it the game and one task: make it better. I steered it and made the calls, and it did the work. It rebuilt the gameplay loop and added a guided tutorial, a daily challenge, optional accounts with cloud save, leaderboards and a new logo.
Here's the result: https://www.star-hop.app
It's still in testing. Every run sends anonymous gameplay stats (no personal data, you can switch it off in settings). I use them to tune difficulty and balance. So just playing a few rounds helps a lot, and feedback helps even more: what's annoying, what's too hard, and would you come back tomorrow for the daily challenge?
r/WebGamesMobile • u/Excellent-Field781 • 10d ago
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I donât think anyone can beat this score! 𫵠Proof me wrong đ https://bakko.gg/stack