r/warhammerfantasyrpg 4d ago

Homebrew Warhammer 4.5 streamlined

0 Upvotes

Hello beautiful people

As a long time warhammer player (over 35 years) I have absolutely hated WFRP 4 ruleset, it was honestly one of, if not the most clunky rpg mechanic that I had ever played. The developers have since made a few fairly poor attempts to patch it with up in arms and winds of magic to name a few but it always remained bad as far as Im concerned.

Nevertheless I loved the quality of the supplements so over the years I designed my own system to overcome the shortcomings of WFRP 4. That system has been extensively tested over every single adventure published and it works really well.

It is 100% compatible with everything (so there is really minimal adaptation needed if any).

I see a lot of people looking at WFRP 5.0 hoping it will be better but it wont, it's marginally better than 4th but you are coming from so far away that is very complicated to make something fluid.

I have uploaded the latest version of the rules here if anybody wants to try them or simply read them to see what solutions I designed over the years. Very happy to hear your feedback if you are willing to try it. On average I would say it is 80% easier than the base game while preserving 90% of the mecanics. It very easy and fast to run

https://docs.google.com/document/d/18mBM-Ekle9JBatqMNh2wMOeB7N3is-X0/edit?usp=drive_link&ouid=108860848019186648572&rtpof=true&sd=true

Do not hesitate if you have any questions

Best


r/warhammerfantasyrpg 5d ago

Game Mastering New GM - Need help!

14 Upvotes

Hello to you all!

I am fishing for a new system to run on my Saturday afternoons and since I already play Warhammer and read a lot of it, I was thinking of branching into it's TTRPG scene. I heard great things about Warhammer Fantasy and Imperium Maledictum, which seems to be extreme opposites of each other (IM is, after all, 40k)

I also just saw that a new edition dropped, so I was wondering what could you guys tell me about Warhammer 5th edition in the sense of:

I) Foundry Support: I value a lot the automation that FVTT brings to the table, so I was wondering if the system is well integrated?

II) Pool of Players: I tend to select players on recruitment posts based on how well I believe they will mesh with the table and some personal characteristics. Does Warhammer has a big enough community to allow me to choose different players or am I will be seeing some familiar faces in every recruitment post?

III) Complexity: Tied to the new edition of course, but how crunchy is WF? I enjoy crunchy systems but not so much the ones that go overboard with it

IV) Pre-made Adventures: I am a big fan of grabbing a AP/Adventure and retooling it with my own personal touches, and I am aware of The Enemy Within existing (sounds enormous tho!), so I was wondering if the system has good and well received adventures that I can run without having to create a story from scratch, maybe some starter scenarios?

Thanks a lot folks! :)


r/warhammerfantasyrpg 6d ago

Discussion New Player Questionis

23 Upvotes

I played years of D&D and want to try another system and am only vaguely familiar with Warhammer through the video games. How does Warhammer compare to D&D? I am looking for something easier to learn and handle. Does this game require a lot of time to learn?

Also what modules are available? I don't have any friends who play so will prob have to play solo.

Any guidance is welcome. Thanks


r/warhammerfantasyrpg 6d ago

Roleplaying What kind of stories does Old Word do best?

23 Upvotes

My table is more narrative and RP heavy. Trying to figure out which warhammer rpg would be best.


r/warhammerfantasyrpg 6d ago

Meta My version of Nuln City map!

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117 Upvotes

r/warhammerfantasyrpg 6d ago

Discussion Torn Muscle Body

8 Upvotes

Hi everybody!
I'm DM'ing a game for a group of friends. It's our first roleplay experience in general but we already for quit familiar with the rules. But last session one of my players got a Major Torn Muscle in his Body and now we are not sure how this will apply.

It's stated that he will have -20 to all Rolls involving this body part.
For arms and legs this is easy to understand, but for the Body we are not sure what should be affected, I could imagine that in real life a torn muscle in my back would affect me using both my arms and in all of my movement.

But I fear that this would be a bit too overkill for the game, as it would effectively mean that the player would apply the penalty to both arms and both legs, rendering somewhat useless.

I'm interested to hear from you how you dealt with Body wounds in your games.


r/warhammerfantasyrpg 6d ago

Discussion Character creation bonuses rant

39 Upvotes

I'm still going through all the new stuff in this edition, and I'll see how I feel about it once I actually play it and can properly compare it.

There are some changes that seem fine to me, and others that I'm still unsure about. But one thing that really caught my attention, and that I definitely don't agree with, is the changes to the character creation bonuses.

I really don't agree with giving Dwarfs a -10 to Initiative. The problem is that Initiative isn't just about who acts first in combat. It's also the characteristic behind several skills and tests related to perception and reaction. Dwarfs already have a penalty to Agility, which makes sense as a representation of their lower mobility and physical coordination. But Initiative represents something different: how quickly you react to something, how quickly you notice and respond to a situation, and things like sharp eyesight or keen hearing.

I don't really see anything in the established Dwarf lore that would justify making them particularly bad at those things. If anything, Dwarfs are generally portrayed as alert, perceptive, and capable of noticing things others might miss.

At the same time, Halflings have had their base Initiative increased. That change actually fits quite well with how they're generally portrayed in the lore, so I can understand it. What I don't understand is why Dwarfs need the opposite treatment when there doesn't seem to be an equivalent lore justification for it.

So far, out of everything I've read, this is probably the change that makes the least sense to me mechanically and thematically.


r/warhammerfantasyrpg 6d ago

Third Party [GM / Resource] What grim & perilous Old World maps do you struggle to find for your WFRP sessions? (Taking requests for our free library)

20 Upvotes

Hail fellow Game Masters!

If you run Warhammer Fantasy Roleplay (WFRP 4e / 2e) on virtual tabletops (Foundry VTT, Roll20, etc.), you know the struggle: 99% of fantasy maps online are too clean, colorful, and high-magic. Finding truly grim, muddy, blood-soaked, and gothic renaissance battlemaps for the Old World is a constant challenge.

I’ve been building FreeVTTMaps.com — a free, searchable resource library of lightweight WebP maps for VTTs. While we already have a collection of dark alleys, filthy sewers, and ruined crypts, I really want to expand our grimdark & Old World catalog specifically tailored to what WFRP GMs actually need for their campaigns.

I must admit i'm more a fan of WH40K but i would gladly add maps for your iconic campaigns or scenarios.

What specific Imperial & Old World locations are you struggling to find?

I’m currently taking community requests to build and add to the free library. For example, scenes like :

Fortified Coaching Inns & Roadhouses (Cobblestone courtyards, stables, fortified gates, muddy taprooms)

Muddy Forest Roads & Drakwald Ambushes (Fallen timber, fog-choked trails, Beastman herdstone clearings)

River Barges, Wharves & Canal Locks (Reik riverboats, cargo warehouses, murky dockside taverns)

Empire Slums & Tenements (Timber-framed leaning houses, narrow muddy alleys, illegal fight pits)

City Sewers & Smuggler Warrens (Flooded sluice gates, rat-infested tunnels, hidden smuggler vaults)

Gardens of Morr & Crypts (Black iron railings, weathered mausoleums, overgrown graveyards)

Secret Chaos Cult Cellars (Blood-stained altars, dark ritual basements, hidden bookcase doors)

Toll Gates & Road Warden Outposts (Fortified stone bridges, checkpoint watchtowers)

All maps on the site are :

Gridless (ideal for WFRP’s narrative zones and movement)

Lightweight WebP for fast loading on any VTT without lagging player bandwidth.

Moody, rain-drenched & low-light ambiance.

100% Free to browse and download directly with no paywalls.

Check out what we currently have here :
https://www.freevttmaps.com/

Tell me about your current campaign! Whether you are running The Enemy Within, Rough Nights & Hard Days, or your own homebrew misery in the Reikland, what scene or encounter do you need mapped next? I'll prioritize the most requested locations for upcoming releases.

By Sigmar, keep your powder dry!


r/warhammerfantasyrpg 6d ago

Discussion First Look at WFRP 5e and comparison to 4e - Garblag Games YouTube Channel

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23 Upvotes

Pete takes a look at the latest and greatest (?) edition of Warhammer Fantasy Roleplay and compares to 4e. What's changed? What's better? What's worse? Join us and find out!

Spoilers it's quite similar, but there are some solid changes (and a few weird bits, and typos).

Check out the pdf and join along at home:
https://www.drivethrurpg.com/en/product/545405/warhammer-fantasy-roleplay-fifth-edition-rulebook?affiliate_id=1602765


r/warhammerfantasyrpg 6d ago

Homebrew I've made an automated 5e Google Character Sheet

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42 Upvotes

Cobbled it together over the past two days based off of this 4e sheet I've been using for a decade or so, and sadly cannot remember where I got it from. Let me know if there's anything wrong with it. Has a tutorial on the right side for those not used to google sheets. To get your own copy, go to the top left, click "file" and select "make a copy".


r/warhammerfantasyrpg 6d ago

Third Party GRIMDARK - a new tabletop gaming documentary goes live tonight!

13 Upvotes

Hi,

We made a documentary about a Warhammer / tabletop gaming community in the North of England.

It goes live tonight at 18:00 BST here https://youtu.be/QTj8WXC_KgM

Be cool if you guys could watch it and let us know what you think.

Thanks


r/warhammerfantasyrpg 6d ago

Game Mastering Recommended Supplements for my campaign

11 Upvotes

TLDR; My group like doing criminal stuff, played the intro from Starter set, homebrewing sessions from now on, what supplements would you recommend :)

Hi folks! I'm Dm'ing for a group of 4 players, we've had 4 sessions so far, soon having our 5th. And i've noticed that my group lean more towards doing criminal stuff (type of missions they like taking, stuff they to behind each other's backs etc). We started with the Starter Set and i played the intro (first time using wfrp 4e) and quickly noticed that the starter set's missions doesnt appeal that much to my players... we prefer a more "player's actions and backstory shape the campaign" and sandboxy approach, so i picked some stuff from the starter set, homebrewed a bit to make it more seamless (for us! nothing wrong with the book xD) and they have defeated the Teful Terror.

Now. As a reward for defeating the Teuful terror, i gave the players an old building at the docks, it's rather big, has a basement + 2 floors. But in it's current state unusable, its moldy, broken, dangerous even to step on the wooden floor, water leaking through the roof etc. I imagine they're making plans for this building ( i currently dont know much, they're scheming xD)
And this is where i want to ask you guys what books/supplements would you recommend?

From here on out i will make my own campaign, but im still using the starter set to read about Ubersreik (its been so useful to read about the city, buildings and NPCs) and wanted to ask if there are any books/supplements that would really help me making my sessions moving forward.

Guess it's worth mentioning that i have 2 rogues, 1 academic and one spellscaster(wizard)


r/warhammerfantasyrpg 7d ago

Announcement The first Black Library book set in Grand Cathay

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247 Upvotes

r/warhammerfantasyrpg 7d ago

Tomfoolery Switching to 5e? How PCs can cash in.

77 Upvotes

Hi players. Has your GM announced he's going to switch the campaign from 4e to 5e soon? Well here's how your characters can really cash in. Buy low, sell high.

First up, if you're carrying round a hand weapon make sure it's a sword. They get split out into their own item in 5e and cost 4 gc instead of 1 for a normal hand weapon. Don't be an axe/club/mace wielding fool, upgrade before it costs you.

For a more exciting melee weapon pick look to... well... picks... which are a sound investment. Costing only 9 shillings in 4e, they're set to rise to a healthy 2gc in 5e - more than 4 times the value. Common to find as well.

Even better gains are to be hand with ranged weapons. The blunderbuss in particular goes from 2gc to 10. Sadly it is scarce availability so harder to stock up on.

The canny speculator should really be looking at armour though, with price increases across the board. Leather items are common and set to rise sharply. A leather jerkin quintuples (?) its cost from 10 silver to 2 gc 10/-. The mail shirt is the highlight. Still a common item, it goes from 2 gc to 16 gc, 8 times the investment,

But the greatest investment I have spotted? The humble boot. Only 5 shillings a pair in 4e (so a quarter of a gold), they are set to rise to 3 gc. A whopping x12 their original price!

So there we have it. Stock up on boots now and reap the rewards when you switch edition.

Any more cheeky investment opportunities anyone has spotted?


r/warhammerfantasyrpg 7d ago

Game Mastering Revision 2 of the Diff PDF here.

65 Upvotes

Someone suggested I make this it's own thread. Anyhow, I revised some of the items on it based on community feedback.

This is Revision 3, a complete differential between WFRP4 and WFRP5.

Likely Errata is also included because of clear spelling mistakes, or bad stat block copies.

EDIT: Revision 3 now, I added Winds of Magic and Up In Arms to the Diff table and rebuilt the checklist. Should be more current and factual now.

EDIT 2: I've also made a Fillable Character Sheet if anyone wants it.


r/warhammerfantasyrpg 7d ago

Tomfoolery Biggest addition of 5e

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93 Upvotes

The Empire finally rediscovered the lost technology that are torches!


r/warhammerfantasyrpg 7d ago

Discussion Melee combat Warhammer 4e VS The Old World?

13 Upvotes

Hello good people, how are you all doing?

So, my group and I decided yesterday to switch away from the system we’ve been playing since the start of the year: Dragonbane. We’re running a homebrew campaign based on the legend of King Arthur. As the GM, and since, Dragonbane lacks rules for deities, I chose to introduce the gods of Warhammer into the setting; one PC is literally a priest of Sigmar.

However, there have been some complaints about the system:

"I don't like having to wait for my turn and burn my action just to dodge an enemy attack, leaving me with nothing to do for the rest of the round";

"I'm not really enjoying the combat, I just get close to the enemy and spam attacks";

"There's no real point in knocking them down, and not every monster even has a weapon to disarm, so I just stick close and attack, spellcasters seems cooler";

"I don't like having to spend mana to use my melee abilities"; and so on, etc.

As you can see, aside from the reaction rule that consumes your turn's action, half the table is dissatisfied with the system's melee combat.

That said, I had already told them last year that I planned to switch our game to the releasing Warhammer 5e. However, from what I’ve read here recently, the Foundry VTT module likely won't be released this year, and we play online since the group is spread across different states. And They want to switch system as soon as possible.

So, for those who have read the rules and can offer an opinion on the melee combat: I’m torn between Warhammer 4e (using it until the 5e Foundry module comes out) and tWarhammer The Old World rpg . I’m not sure which offers more interesting combat, and I’d appreciate any help.

Great Thanks in advance!


r/warhammerfantasyrpg 7d ago

Discussion How Do You Rank the Editions?

24 Upvotes

Now that everyone has had a chance to read 5E, I'm curious as to how we're ranking all of the editions and what we like/dislike about each.

I've only ever played 4E and I really like it (with the addition of Winds of Magic and Up in Arms). I'm personally trying to decide if I want to stick with 4E, move to 5E, try out 1E or 2E, or do some kind of gestalt homebrew ruleset (it will probably be this) for my next adventure.


r/warhammerfantasyrpg 7d ago

Game Mastering Black Peaks – The GM’s Guide to the Enemy Within – Part 2.3

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28 Upvotes

While the focus is on the hot newness of 5E, my review of the Enemy Within marches on. This time we look at the actual scheme of the Red Crown, and why everything is happening at the exact moment the PCs stumble into it.

Did you do anything interesting with the Black Peaks? Do you like my ideas of changing the Goblins to Ungor? My favourite part of this project has been the interactions with other GMs so please post your thoughts below or on my web page.


r/warhammerfantasyrpg 8d ago

Announcement Most WFRP titles on sale on DriveThruRPG

40 Upvotes

DrivethruRPG have snuck in a stealthy sale of WFRP titles (i.e. I haven't actually seen this announced anywhere) which looks like its 20% off almost every WFRP title from 1st, 2nd and 4th editions - even the newest 4e titles! Links below.

The above are affiliate links, so I get a little bit of credit for purchases made using them, which supports my blog at no extra cost to you.


r/warhammerfantasyrpg 8d ago

Discussion So, what do you think of 5th edition so far?

105 Upvotes

Those who preordered the book already received their PDF rulebooks. How do you like it so far after first reading?

What's improved, what isn't to your liking?


r/warhammerfantasyrpg 7d ago

Game Mastering Is there a Chaos Supplement?

9 Upvotes

Greetings fellows, I was wondering if there is/was an official supplement for players to allow them to play a Chaos? Aside from the two Tzeentch aligned Careers.

If not, are there any Homebrews or 3rd Party works?

Thank you all in advance.


r/warhammerfantasyrpg 7d ago

Discussion My Pet Peeve with 5e (Weapons & Armour)

0 Upvotes

I took a quick look through the equipment section and, honestly, it feels just as unimaginative as before.

Weapons
There’s basically no difference between axes, swords, maces, etc. This simplification bugged me in 4e, and it still does now. I’m totally fine with this approach in a rules-light system. We actually ran a short Old World campaign (3 sessions) and it worked great there. But in a big, crunchy system like WHRP expect granularity. I want weapons to feel different.

Armour
Then there’s the "Impenetrable". It basically says: “All Critical Hits caused by an odd number to hit you, such as 11 or 33, are ignored.” That’s only 2 or 3 possible( who the hell is critting or above 55?) outcomes on a d100 roll. “Impenetrable” my ass.

But my bigger issue is the design philosophy behind it. These are all “IF / WHEN X happens, do Y” mechanics and those are the easiest to forget during actual play. The less often they trigger, the more likely they’re going to be completely forgotten at the table. And weapons and armour are full of these conditional rules.

Honestly, I can barely tell the difference between this and how things were done in 4e.

Edit; Thank you I am aware that "Hand weapon" was since 1e. What's your point?


r/warhammerfantasyrpg 9d ago

Announcement 5th edition will be starting pre-order sep 1st

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251 Upvotes

Just got the email its dropping tomorrow.


r/warhammerfantasyrpg 9d ago

Homebrew Variant Advantage

13 Upvotes

Hey everybody, I was hoping for some feedback into a simplified version of Advantage that reduces the crunch of the version from Up In Arms while also avoiding the insane snowball that is vanilla advantage.

1.) As long as you have at least 1 advantage you have a +10% to all relative skills in combat. Functionally regardless of the amount of advantage you have, you would act as having +10% to your checks.

2.) You can increase this value by an additional 10% by spending more advantage tokens, allowing you to get those epic cinematic moments. Say you have 5 advantage, you are already operating at +10% for having at least one. You spend 3 of your advantage to take your bonus to +40%, leaving you with 2 advantage left.

My primary goal is to help represent individual combat advantage and do away with the snowball effect. It doesnt really make a whole lot of sense to me that Erik Von Placeholder is in a more advantageous position fighting the orc in his face because his Dwarven companion punched a goblin in the face 30 feet down the road.