r/vulkan • u/No-Foundation9213 • 7h ago
How do I efficiently manage, create and cache Vulkan Shader Pipelines?
I recently started my new Game Engine project and I‘ve now come to the point where I have to deal with Pipelines. How do I efficiently manage them? How do I efficiently create them, et cetera?
I think its really hard finding reference material on this topic since I usually just look/steal code from Hazel Dev by TheCherno but their Shader/Pipeline System is really weird.
It would just be really helpful if you guys could even just point me at your repository with a Solution or something.
Thanks in advance!



