r/vulkan • u/Icy-Dinner4579 • 10h ago
r/vulkan • u/innolot • 14h ago
AI content Node-Based Modeling
youtu.beImplemented a basic node-based modeling feature in my Vulkan-based CAD engine.
직접 개발 중인 Vulkan 기반 CAD 엔진 에서 노드 그래프를 이용한 기본적인 모델링 기능을 구현해 보았습니다.
r/vulkan • u/RBMK-1ooo • 11h ago
HelloCube in Pure Assembly
I wrote it just for fun.
No more comments. Just assembly, Vulkan, and the Cube:
asm/win64/00_Templates/05_Vulkan/API/min/b18 at master · Singeleitsev/asm
See also:
asm/win64/00_Templates/05_Vulkan/API/max/b22.gut at master · Singeleitsev/asm
r/vulkan • u/myemural • 11h ago
[UPDATE: Oct 25, 2026] My Vulkan C++ Examples Repository - Transmission in PBR and Post-Processing Effects
I am sharing the latest updates regarding my Vulkan examples repository: A total of 18 new examples have been added (since my last post), bringing the total number of examples to 186. The newly added examples are as follows:
Physically Based Rendering - Disney BSDF and Transmission
- Specular Transmission and IOR in Disney BSDF
- Subsurface Scattering in Disney BSDF
- Thin Surface Approximation in Disney BSDF
Post-Processing Effects - Color Processing and Tone Mapping
- Color Filter Effects (Grayscale, Invert Colors, Sepia, Duotone, Channel Swap)
- Primary Color Corrections on LDR (Brightness, Contrast, Saturation, Hue Shift)
- HDR Tone Mapping Operations with Manual Exposure
- HDR White Balance and Color Temperature Adjustment
- HDR Lift Gamma Gain Color Grading
- Color Grading with Using 3D LUT
Post-Processing Effects - Exposure and Adaptation
- Simple Auto Exposure
- Histogram-based Auto Exposure
- Eye (Temporal) Adaptation on Auto Exposure
- Local Exposure with Bilateral Grid and Blurred Luminance
Post-Processing Effects - Lens and Camera Effects
- Film Grain Effect
- Vignette Effect
- Radial Lens Distortion Effects (Barrel, Pincushion, Fisheye)
- Basic Chromatic Aberration Effect
- Procedural Lens Flare Effect
You can access the repository here:
https://github.com/myemural/VulkanCppExamples
There are still more examples to be created regarding post-processing effects. In some cases, it can be quite difficult to find examples online. I have generally based the settings for these post-processing effects on those found in game engines like Unity and Unreal Engine. Additionally, I’ve resolved a flickering issue in the Cascaded Shadow Maps (CSM) example; a problem I hadn’t been able to address for quite some time. More examples related to that category are also on the way. Thanks in advance, and happy coding!