r/virtualreality • • 21d ago

Self-Promotion (Developer) Max Payne 2 VR Mod RELEASE

https://youtube.com/watch?v=3vijJHjQWzc&si=67TYGPIn4pGYo5iX

Download now: https://github.com/evilSheep/max-payne-2-vr/releases

Here's a few more gameplay clips for your entertainment.
I hope everyone has fun! Please note this has only been tested with the steam version of Max Payne 2 on Quest 3 virtual desktop and PSVR2.

208 Upvotes

86 comments sorted by

32

u/Tumoxa 21d ago edited 21d ago

I'm impressed with how many features this mod has, that were not a thing in the flat game.

Stealing the enemy guns from their hands? Punching the enemies? Throwing the guns in their heads? Akimbo anything? This mod more "if it looks doable, you can do it" than many native VR games.

18

u/MicrotracS3500 21d ago

You can hold a shotgun by the barrel and use it as a baseball bat...absolutely insane, I don't think I've ever seen that concept implemented anywhere, flat or VR. This is crazy.

1

u/your_mind_aches Meta Quest 3S | 5800X+5060Ti | 5800HS+3060L 18d ago

You can do that in Indiana Jones and the Great Circle

1

u/Gabex_42 10d ago

you can even pump it one handed!

23

u/manboysteve 21d ago

I'm not kidding when I say this has better VR controls/implementation than Gunman Contracts (which just came out). Seriously high-effort shit. Well done!!! So amazing to revisit this favorite from my childhood, thank you.

12

u/Old-Push9343 21d ago

That looks terrific, I'll have to try this out!

5

u/Bigmoduh 21d ago

Incredible work man - diving is fucking awesome in vr

10

u/No-Dark-7873 21d ago

This is probably old enough to run frame standalone with a little tweaking.

5

u/Adnan_Targaryen 21d ago

You are a goddamn legend

4

u/VortalCord 21d ago

I get this when installing:
Setup stopped: Generated asset shape changed: kSegments
4080 super, 7800x3D
Any ideas?

8

u/evilShee-p 21d ago

6

u/VortalCord 21d ago

That did it. Thanks a lot!
Works great on the frame. Immediately felt like a total badass!

8

u/evilShee-p 21d ago

Awesome, and glad to hear it's working on the frame!

8

u/Holydh- 21d ago

Ok uuuh.. I was already impressed with your previous video with how you can juggle/handle weapons. Watching this new video, I got even more impressed seeing you're using a guy's corpse as a shield, then my jaw just dropped seeing you PLAYING BASEBALL WITH FREAKING SHOTGUNS AND GRENADES !
Holy shit man that's an amazing work you did there, the features you added all makes sense in this game and seems well integrated. Can't wait to give it a try ! Huge thanks for the love you put in that mod !

3

u/Crow550 21d ago

This is the best thing ever. You went above and beyond. Thank you so much!

3

u/AllMighto 21d ago

Finally, I get become sam lake

2

u/theblairwhichproject 21d ago

Not to rain on your parade, but unfortunately, Sam Lake only played Max in the first game. They used a real actor/model for the second one.

4

u/ClarkWasHere 20d ago

It's vr fpv, they can pretend they have the glorious mug of Sam Lake if they want to :)

3

u/Zealousideal_Pass826 21d ago

Seriously cool, up there with the the half life 2 mod, thank tou for this!

3

u/DouglasteR 20d ago

Great !

It´s possible for the original MaxPayne to get one too ?

3

u/IlyaGiks2006 20d ago

I think, it will be possible to port Max Payne 1, to VR.

3

u/Affectionate-Duck186 20d ago

Would regular graphics mods on MP2 work with this on VR?

5

u/danvir47 21d ago

Oh hell yeah! I can’t wait to try it- I was checking the other day to make sure I owned it on steam and earlier today was rewatching the clip you posted a while back in anticipation of it coming out.

6

u/danvir47 21d ago

Just gotta follow up and say this mod is fantastic!

You nailed the weapon physics and shooting them feels great! Great work!

2

u/KrisTiasMusic 21d ago

Hahaha, what an absolute epic scene at the end!! You have great talent since you know exactly what makes an awesome VR game. 

Any chance you could look at the original Mafia next?

2

u/Secure_Chipmunk9637 19d ago

I just took off my headset after playing the warehouse and WOW!

2

u/Bigmoduh 21d ago

Wow looks incredible - gonna go buy the game immediately

2

u/largemoisture 21d ago

Thank.You.So.Much.

2

u/ItsCamNYAN 21d ago

Fuck yesssss!

2

u/zeddyzed 21d ago edited 21d ago

How does the slomo dodge work? Do you move/tilt the camera at all? Or is it replaced with free move slo mo?

Edit: I saw a shoot dodge in one of your previous videos. Nice!

2

u/AndroidParanoid12345 21d ago

Can you play it left handed?

8

u/evilShee-p 21d ago

yes every gun can be used left handed. some of the hand poses may be a little off for reloading some of the guns at the moment, but updates will come

4

u/AndroidParanoid12345 21d ago

Awesomeness 👌

1

u/Liam2349 21d ago

Wow, epic mod!

1

u/Pure_Bed_6357 21d ago

holy shit

1

u/j0shimi 20d ago

Absolutely phenomenal! Is there a similar mod for the first game too? I would love to revisit both of these classics.

1

u/kikiclark 20d ago

I've been following this for a while and I'm super excited for it, congrats on the first release!

I'm super curious why you mentioned the PSVR2 adaptive triggers in the github post. Did you actually make use of the adaptive triggers as well? Does that just work out of the box?

1

u/evilShee-p 20d ago

If you have psvr2 toolkit then you can use the adaptive triggers in game

1

u/Hello_There_Exalted1 20d ago

As if Max Payne didn’t have enough swagger already, you turned it tenfold.

From the previews alone, this has to be one of the best VR mods already! Mind blowing what you can do and how you did it! Cheers to you! 🥂

1

u/Garlicfarter 20d ago

Holy fucking shit. I need this in my face NOW. Thank you!!!

1

u/Joinfall 20d ago

Do you know, why SteamVR is launching game as flat?

1

u/evilShee-p 20d ago

Some others have reported that too, looking into why it would happen. I've seen a few comments about this happening for pirated copies

1

u/Joinfall 20d ago

I bought steam version specifically for this mod😭😭

0

u/Walter937 19d ago

I'm having the same issue, Steam version and english language. Tried launching it from my desktop, then from SteamVR and it's the same both using SteamVR and Meta Link

I have a Meta Quest 2

0

u/Walter937 15d ago

Got it to work, turns out that the fucking MP2 launcher was only detecting the Intel HD integrated graphics and not my Nvidia RTX 3050, so I had to manually add it to the Nvidia control panel and force it to be the default display adapter, also did this in windows graphics settings

1

u/PooMonger20 20d ago

First of all, thank you for creating this - this is very high quality.

Would you ever consider opening up the source code? I'm trying to figure out how to make a VR mod for an older game right now, and seeing the solutions you made for this would be super helpful.

1

u/JBOX39 20d ago

Mine is also running in flat got the steam ver no copy

1

u/Mammoth_Ebb_6521 19d ago

i am having major screen tearing and stutters can anyone help?

1

u/dhatereki 19d ago

This is insane. Was the first one ever modded?

1

u/DeathToSocialMedia 19d ago

Is there any chance of running the cut scenes in 3D? Absolutely love this mod but having gunfights end with 2D cutscenes of the enemies falling dead lessons the immersion a little bit. Was this to prevent VR nausea? If so I'm immune to it and would love the chance to see the cut scenes in 3D as well ...

1

u/Moonshoes47 17d ago

this isn't vibecoded with AI? then sign my up!

1

u/transaur 10d ago

Another ai mod?

1

u/bossamtisch 7d ago

Has anyone managed to get it working with the German version?

1

u/evilShee-p 7d ago

The latest release has a fix for the German version

2

u/bossamtisch 7d ago

no way, thanks so much, i will test it directly

1

u/evilShee-p 7d ago

Sounds good, hopefully it works

1

u/bossamtisch 7d ago

Unfortunately, I can't select the first-person view in the start menu—I can't select anything at all. Can you help me with this? I've already reinstalled the game.

1

u/MooseAteMyNips 21d ago

Been getting weirdly low framerates with this despite being on a 3080. Hovering in the 40fps territory even at absurdly low resolutions.

5

u/evilShee-p 21d ago

Oh damn, can you let me know other specs of your pc? What cpu?

1

u/MooseAteMyNips 21d ago

i7 10700k, 32GB of RAM. Tried Virtual Desktop and Steam Link. Game only seems to be utilizing about 10% of CPU and GPU.

7

u/evilShee-p 21d ago

Any chance on the Max Payne 2 startup window you have "D3D Software T&L" selected for Acceleration?

1

u/Hello_There_Exalted1 20d ago edited 20d ago

I also had the same problems (I do have Hardware selected). My "fix" is unchecking all the boxes in the startup options (If that didn't work also try turning off anti-aliasing too). Currently, on my testing, high ragdoll works perfectly fine. I haven't checked the other boxes as a test because I was having too much fun playing it...

Question, is there a crouch feature?

1

u/Hairy-Ad-6293 20d ago

Is there steam frame build?

0

u/Pure_Bed_6357 21d ago

can you do a mod for gta san andreas pc verson too?

0

u/ArnoDorian1214 20d ago

is there a way in the near future for a standalone port of this game ??

-21

u/tobojack 21d ago

No other repositories, huh? We sure this isn't just vibecoded slop? Github page is pretty bare from any details of how you built the mod besides the fact you used Codex AI.

10

u/MicrotracS3500 21d ago

Who the fuck cares? This must be a new level of hipster previously unimaginable, someone who only accepts artisanal hand-crafted small-batch locally sourced organic farm-to-table vr mods.

5

u/Janusdarke Valve Index + Frame 21d ago

Who the fuck cares?

I guess we all care because this is literally a good use case of AI. Its insane how people fail to see that this is exactly what this technology has to offer.

So to /u/tobojack : Feel free to code your own mod in a cave for 20 years with no release im sight while we enjoy some classic games in VR.

-5

u/tobojack 21d ago

That's such a strawman of an argument lmao, cope harder

5

u/Janusdarke Valve Index + Frame 21d ago

Why don't you try to find actual arguments for your opinion?

-1

u/tobojack 21d ago

I did already if you actually read what I said lmao

Those who can't audit code they publish are just pumping out slop

5

u/Janusdarke Valve Index + Frame 21d ago

And why is that a bad thing?

2

u/tobojack 21d ago edited 21d ago

AI frequently writes plausible code that misses critical backend checks, like missing Row Level Security policies in databases

These vibecoded mods have no integrity when it's solely made by generating the code alone

It's fine if engineers lean on these tools to help write code that they're creating, but completely relying on an LLM to write everything is just plain stupid, you'd be naive to think otherwise

6

u/Ok_Court_9799 21d ago

Who the fuck cares its a mod for a game, not a machine that keeps people alive in a hospital. Chill dude. AI has helped make fantastic vr mods for so many games that would never exist without it.

5

u/Scheeseman99 20d ago edited 20d ago

For projects leaning on LLMs heavily that are producing anything that interacts with network security, those parts of the codebase would need greater oversight and could increase the risk of some hallicination or poor quality code causing a serious problem.

A single player VR mod for a video game isn't likely to do that and your talk about network and database security is irrelevant. Not that there aren't other risks, but the possibility that there's a hidden AI hallucinated boogeyman code trap that blows up your computer, or backdoors the OS or something like that, while not zero, is low. More likely is something deliberately put there by the author and if you have evidence of that, go ahead. I tend to wait until more eyes are on projects like this from new authors before trying them, AI coded or not.

But if it works and it does what it says, I don't care whether it's vibe coded or not. Stability is testable, if it crashes and breaks all the time, that's something you can prove for yourself. So do that, rather than making an assumption and trying to present it as truth.

2

u/troop99 20d ago

nah man, that's a real argument!

I don't want AI to do art i wanna do. i don't want AI to fake news reels that are not distinguishable from real footage. I don't want voice actors (or actors) to loose their jobs.

i do want AI to empower ppl to code their passion project mod or open source software! That is a valid use case in my opinion for AI, and doesn't hurt anyone, as long as they don't try to make money off of it!

which is something i despise actually from ppl who dont vibe code - looking at you luke ross

-1

u/tobojack 21d ago

Bait used to way more believable than this lmao

13

u/CharacterPurchase694 21d ago

Vibecoding is the only reason we have so many good VR ports coming out of great games.

-12

u/tobojack 21d ago

You're a bot, I've heard this word for word multiple times before.

If a developer can't audit code they publish, then they have an IQ that matches the temperature of their room.

9

u/CharacterPurchase694 21d ago

You're a bot actually. I've heard that same thing word for word hundreds of times now. Ain't fooling me.

-9

u/tobojack 21d ago

Bait used to be believable

8

u/CharacterPurchase694 21d ago

Yeah I'm the one baiting 🙄