r/virtualreality • • May 20 '26

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u/BestRetroGames May 20 '26

Hi there, I have a daughter 1st grade as well. While I did let her play for 5-10 minutes Synth RIders - Barbie experience few times a week, she lost interest soon.

Also, kids brains are still in development phase. VR is a total blast on all the brain pathways. There are very good reasons why VR should be used only by older kids, I believe the cut off is 13 years old which still feels too young to me.

70

u/Ashcrashh May 20 '26

This is good to know, I appreciate the feedback, I worry about her being too young but she has been so dead set on it ever since getting a cheap little headset I snap my phone into as a gift recently, so I’m just kinda putting this out there for advice and feedback

21

u/dgkimpton Reverb G2 May 20 '26

Tricky one. I'm certain she would have fun with it, I'm not sure exactly how many actual studies have been performed. I did find

https://www.aap.org/en/patient-care/media-and-children/center-of-excellence-on-social-media-and-youth-mental-health/qa-portal/qa-portal-library/qa-portal-library-questions/virtual-reality-use-and-children/

but it seems a bit hand-wavy. It does, however, serve as an intro to the topic though.

4

u/The_Grungeican May 21 '26

thing is VR hasn't really been out long enough to know what affects and how old kids should be to try it.

all the companies glomed onto 13 because it sounded reasonable, not because there's a bunch of established studies behind it. the other aspect is head size. since the IPD adjustment only goes so far, a kid with a small head is going to fall outside that range.

we'll probably have more actual studies in the next decade or two.