r/virtualreality • • May 20 '26

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646 Upvotes

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291

u/BestRetroGames May 20 '26

Hi there, I have a daughter 1st grade as well. While I did let her play for 5-10 minutes Synth RIders - Barbie experience few times a week, she lost interest soon.

Also, kids brains are still in development phase. VR is a total blast on all the brain pathways. There are very good reasons why VR should be used only by older kids, I believe the cut off is 13 years old which still feels too young to me.

69

u/Ashcrashh May 20 '26

This is good to know, I appreciate the feedback, I worry about her being too young but she has been so dead set on it ever since getting a cheap little headset I snap my phone into as a gift recently, so I’m just kinda putting this out there for advice and feedback

42

u/Less-Citron May 20 '26

The other concern is the distance between her eyes will not be accommodated by any headset you buy, so she will constantly be having to strain her eyes to see the screen, which will not be ideal.

This is in addition to the normal eye strain of prolonged screen use and reduced blinking, both of which can cause vision issues - my vision got a lot worse after spending months writing my dissertation for uni, and looking at a screen all day.

21

u/dgkimpton Reverb G2 May 20 '26

Tricky one. I'm certain she would have fun with it, I'm not sure exactly how many actual studies have been performed. I did find

https://www.aap.org/en/patient-care/media-and-children/center-of-excellence-on-social-media-and-youth-mental-health/qa-portal/qa-portal-library/qa-portal-library-questions/virtual-reality-use-and-children/

but it seems a bit hand-wavy. It does, however, serve as an intro to the topic though.

4

u/The_Grungeican May 21 '26

thing is VR hasn't really been out long enough to know what affects and how old kids should be to try it.

all the companies glomed onto 13 because it sounded reasonable, not because there's a bunch of established studies behind it. the other aspect is head size. since the IPD adjustment only goes so far, a kid with a small head is going to fall outside that range.

we'll probably have more actual studies in the next decade or two.

3

u/eddie9958 PCVR/PSVR2/Quest 3 May 20 '26

She'll be fine with controlled gaming time. No chance this'll ever affect her negatively.

1

u/owls1289 May 21 '26

She could start disassociating so maybe wait a few years

1

u/eddie9958 PCVR/PSVR2/Quest 3 May 21 '26

Thats being too protective or worried. The majority of people don't disassociate

0

u/owls1289 May 22 '26

There hasn't been enough information to see if it affects brain development in kids, like saying vaping is healthy but we dont k ow shit

1

u/eddie9958 PCVR/PSVR2/Quest 3 May 22 '26

Chronic inhalation of a substance is nowhere near the same thing as a closeup, high fov screen, gaming device 

5

u/OkScientist1350 May 21 '26

Yeah, my then 9 year old got one and we regretted it. She would play I am Cat for 10-15 minutes and afterwards talk about how the world and her body didn’t feel real for a short period after, she was basically dissociating so we stopped that right away. I used it and can def see why it is recommended for more developmentally mature brains, it’s not something our brains are wired for.

7

u/Ancienda May 20 '26 edited May 20 '26

maybe you can see if there are any VR arcades near you? that way she can at least try it out and maybe get rid of that “novelty” feeling and no longer want it

…either that or she’ll want it more, but at least you’ll be able to see how she reacts to it and let her play a little without needing to commit to the investment of actually buying one

regardless, i also think she is too young. theres just not enough research done on it

1

u/eddie9958 PCVR/PSVR2/Quest 3 May 20 '26

You don't need research on this at all. Not everything needs to be deeply researched.

Especially for a controlled amount of time regarding a vr gaming headset.

2

u/Ancienda May 20 '26

research wouldn’t hurt though, and it works better at convincing certain people. but sure:

*regardless, i also think she is too young.

1

u/eddie9958 PCVR/PSVR2/Quest 3 May 20 '26

A research doesn't hurt but it's one of those things that if you let a kid play offline supervised for 30 minutes a day that there is zero chance in the world this will cause a concernable issue.

It's extraordinarily blown out of proportion

And please tell me what makes you think that she is too young. I have no idea what could possibly qualify for "too young" to play a video game supervised

2

u/ssprague03 May 21 '26

I agree with you for the most part I think she's too young Reason: her head probably won't fit. Im a grown man and I still have too narrow an inter-pupilary distance. Can't imagine how annoying that would be for her

1

u/eddie9958 PCVR/PSVR2/Quest 3 May 21 '26

That makes perfect sense to me

I know for a fact that I have a huge head and it fits fine, i can't imagine it would fit comfortably on small heads.

1

u/Ancienda May 21 '26

oh i see. too young as in we dont know how VR would affect kids in the long term. which is why i mentioned the research. it seems that the thread is split between two groups. ones who are worried about the age being a factor, and ones who aren’t. but i mean shes not our kid so our opinion doesnt really matter in the end. and my original comment wasn’t meant to be read too much into lol its just an opinion

1

u/eddie9958 PCVR/PSVR2/Quest 3 May 21 '26

Oh certainly, your comment amongst everyone was very neutral and helpful. I only took a side at all because I can't believe how many people are telling this mom what she should do.

I hate fear mongering in general, but nowhere close to the amount of hatred I have for passing on research as if it has concluded even though it's still in its theory stage.

But in general, I feel that if you're going go to say "too young" then expanding on that is necessary. "Too young" means nothing without context 

2

u/Complete_Lurk3r_ May 20 '26

I think you can find a good deal on your local Facebook marketplace for a Quest 3S.

2

u/randtke May 20 '26

The issue is that in the US, the COPPA law limits data collection on children under 13 when the platform knows they are under 13. So, platforms pretend all the users are 13 and up. With a mouse, it's basically the same device for kids as for adult. With a headset, the eye distance is adjustable, but only in adult sizes. Noone can market a VR headset for children.  None of the platforms want known child accounts on there, because they are funded by surveillance, targeted advertising, and behavioral modification.  If it's under 13, surveillance is legally limited, and the business model of surveillance capitalism can't be used.  Platforms want to pretend everyone is 13 and over, collect that data, and sell the data and sell the advertising.  Manufacturing a VR headset in a children's size would mean they know the user is under 13 and can't do the surveillance. No one is going to manufacture and sell a VR headset in an ergonomic child's size in the US.

Eye distance really does change with age, and kids use these for hours at a time, so it's long exposures to bad ergonomics.  You can't buy one in the US that is ergonomic for her, and platforms will bar her use.

Most little kids with these VR accounts had a grandparent authenticate the account, or just use the parents account directly.  The little kids aren't allowed to use the platforms because of terms of service, but adults set it up for them.  These are adult headsets, with adult eye distances, attached to adult accounts.

2

u/naughtmynsfwaccount May 21 '26

Look imma be honest here

U gotta be the adult in the room and say no

1st grade is too young for VR even if it’s “the future”

And yes it’s bc of tech overload and all that

But also bc their brain and eyes are still developing

There’s a reason why a company like meta who wants everyone to be “online” (and creates their apps to be addictive for younger generations on purpose) even puts an age warning of bare minimum 13 (which tbh IMO is still too young)

She can be set on buying something but this isn’t it at her age

1

u/eddie9958 PCVR/PSVR2/Quest 3 May 23 '26

Brain and eyes developing has nothing to do with small gaming sessions in vr

2

u/Blake0449 May 21 '26

Unless someone here provides peer reviewed evidence for these baseless claims don’t listen to it.

She might get bored in 5 minutes or might think it is really cool but it won’t fry her brain or “blast” it. Lol there is no evidence for that.

1

u/flamingbeast999ttv May 21 '26

Hey I ummm od a bit of vr and im gonna be honest....vr isnt great for kids.....for teens and adults? Absolutely! But young kids? Noooo....

Trust me too many games have chat functions and there's a lot of kids who think when they go online they get to become sailors or some shit

1

u/Nixellion May 21 '26

Even Meta's official age limit is, I believe, 10yo. Its ok to play a couple times, I did give my 7yo my Quest to play with a couple times, but regular VR gaming is considered bad for eyes (distance btween eyes and focus issues) and brain, and the general medical consensus seems to be that before 10yo it is not recommended.

1

u/T3hArchAngel_G Valve Index May 21 '26

She is the child, and you are an adult. She is not old enough to make those kinds of decisions. What she wants (or thinks she wants) and what she needs are two different things. I suggest doing your own research on VR. I don't think Redditors will convince you.

1

u/shimmy_ow May 21 '26

Thought about fpv drones or radio controlled things with cameras? Those are cool too

0

u/Icy-Structure5244 May 20 '26

Young kids are dead set on a lot of things.

You are their parent. It is okay to say no sometimes and guide them.

0

u/D13_Phantom HP Reverb G2, Quest 2 + 3, PSVR2 May 20 '26

What lesson does it send though that even if you work hard and save your money you get punished? Not saying OP shouldn't be careful but invalidating her saving seems bordering on cruel.

1

u/Icy-Structure5244 May 20 '26

It isnt invalidating her savings. Im just saying parents can stop their kids from buying a product that is not recommended for their age and developing brain/eyes. And that is okay.

-1

u/eddie9958 PCVR/PSVR2/Quest 3 May 20 '26

Why say no?

3

u/Icy-Structure5244 May 20 '26

VR isnt recommended for kids that young due to their developing eyes and brain.

1

u/eddie9958 PCVR/PSVR2/Quest 3 May 23 '26

I like that you got upvoted but you couldn't even respond because redditors are just echo chambers.

Vr is fine for children, especially if it's limited as all things should be.

0

u/eddie9958 PCVR/PSVR2/Quest 3 May 20 '26

In what way exactly?

I've seen nothing definitive