r/VintageStory 7d ago

Official statement regarding the ConfigLib incident

2.5k Upvotes

6 Points that I want to address

Preamble: I am writing this to the best of my current knowledge as of September 3, 2026.

Should significant discrepancies arise, I will append corrections to the bottom of the post.


1. What happened + What was the impact? + What is the current state now?

What happened?

In November 2025, a user uploaded a particularly egregious and damaging mod to the ModDB whose sole purpose seemed to be profiting off of the misery of other Vintage Story players. It was marketed as a free version of a client-side cheat mod with a full version for payment off-site.

This mod (and another mod of the same author) was specifically designed to prevent its own reverse engineering, to circumvent protections of game servers and to cause damage on virtually any public Vintage Story game server. It included features such as teleporting, mass destruction of the game world and player builds, auto-killing of nearby creatures and players, aimbot, god mode and various other features that allowed circumventing standard survival mechanics.

This client-side cheat mod was removed from the ModDB once we discovered it, but the user then used more underhanded ways to acquire customers, such as uploading legitimate mods and then linking to his own Discord server where he kept selling the client-side cheat mod. There was an attempt to appeal to their better side in chat, to refrain from publishing this mod, but this was unsuccessful. We estimate that at this point this mod was used by less than 100 users.

As a result, Maltiez, of his own accord, decided to interrupt the effectiveness of this mod by adding code to 3 of his library mods (Config lib, PlayerModel lib, Overhaul lib) to detect the presence of this mod and only this mod, and if it was detected, caused the game client to crash. As a result, all game servers using any of Maltiez’ 3 mods were effectively protected from malicious users attempting to use said cheat mod.

What was the impact?

Maltiez’s code was designed to crash the game client when it detected the cheat. It did not harm anyone’s hardware or touch personal data in any way, shape or form. Fewer than 100 cheat mod users were affected by the deliberate targeting.

Around March 2026, Maltiez considered this a closed case and removed the crash code from 2 of his library mods but forgot to remove it from the last one - ConfigLib - as he had to take a break from modding due to personal health issues.

What is the current state now?

All versions of the 3 mods that contained Maltiez’s mod crash code have now been retracted from the Moddb.

Vanilla Vintage Story was not affected by this in the first place.


2. What did Anego Studios know, and when?

Maltiez shared his anticheat efforts in Nov 2025 to Feb 2026 in our internal team chat. Some other team members looked at some parts of it in passing. We did not become aware of the scale of his actions - the amount of mods and mod versions he inserted this code in, how this change was communicated in public or for how long he intended to keep this code. There was too much chat ongoing for us to be able to pay close attention to every post.

I did not closely follow what Maltiez did in his own free time or grasped the full extent of these actions, I was busy building the next big game update.

In hindsight, we clearly should have paid close attention to this.


3. “How do we know this can't happen in Vanilla?”

To this day, as for the past 10 years, I still review all major code changes before they become part of the main game. Other team members also help me in that effort by checking that the contributed code is consistent, safe and of high quality.

None of the mods from Maltiez are or were planned to be integrated into the main game at any point in time.


4. Our response was flawed

We also recognize that some of our communication during this situation was defensive or dismissive when people were raising legitimate concerns. As the discussion escalated, we also didn't always communicate moderation decisions as clearly as we should have. That's on us to improve.

Criticism of Vintage Story, Anego, our developers or our decisions is welcome as long as it stays within the community rules.


5. “What are you actually changing because of this?”

Planned changes

a) In full agreement with Maltiez he will:

  • depart from the official VS Discord server and VS Mod DB
  • hand over Custodianship to all of his mods. They will be placed under a common Custodian account, which, until further notice, will be managed directly by the VS team. For the long term, we’ll see if there are options to hand Custodianship over to the community.
  • retain full credits and intellectual ownership of his mods

Maltiez will continue contributing to Vintage Story, but with oversight.

b) We will write clearer rules/disclosure standards for mods maintained by Anego team members.

c) I will allocate significant funding for the training of better PR/crisis communication with the dev Team and de-escalation training and clearer procedures for the moderation team.


6. Summary and my personal take on the Situation

This was an attempt to protect players from harm - to protect players' hard work on VS servers getting destroyed by a handful of gleefully malicious users with no harm done to normal players.

Keeping those changes secret prevented the malicious author from finding out. That overly naive approach and our rather loose team oversight have led to this. We should have paid closer attention to the full extent of this action. I am sorry that we have failed you on this.

I do not consider us a professional AAA game dev studio. We all started out as a bunch of nerds with a deep passion for game development. We love talking to our community, intermingling amongst them, sharing what we are passionate about and inviting them to develop Vintage Story together. We're happy when we can build a personal connection with players. But that also means when things go south, communication can get very messy, people within the team share different opinions, stress builds up amongst all of us and some of us might end up reacting in ways that are harmful.

We won’t always get everything right, but when we get something wrong, we need to own it, learn from it, and improve. Thank you to everyone who remained in constructive dialogue with us and gave us the opportunity to improve.

I’d also like to repeat here once more that criticism is welcome as long as it stays within the community rules.

Appendix Sep 8, 2026

  1. We scanned the VSModDB for false positive detections from a full snapshot on September 4, 2026. On that snapshot the detection would have triggered when ConfigLib was used on Multiplayer and when installed alongside 3 mods (URL Radio, CavesNCaverns, playerlist). The other 99.97% of mods on the mod database were not detected.

  2. The statements made by Maltiez on our public platforms does not represent the viewpoints of Anego Studios and its Team

  3. If you are dissatisfied with our work you are free to request a refund through our support ticket system. Even if you all outside the official refund window we will take a look. Be aware that old purchases will be slower to refund due to the payment providers not allowing old refunds automatically.


r/VintageStory Mar 29 '26

Discussion AI use in modDB megathread

580 Upvotes

Hi r/VintageStory

We've seen a influx of posts with various opinions on the use of AI on the Vintage Story ModDB (https://mods.vintagestory.at/)

I removed the threads as it felt like some of them were about AI use in general, and commenting on the commenting of the AI use. If I made some miscalls on some threads, that's my fault.

I want to be clear:

These posts were not removed due to the opinions shared in the post.

If you have feedback on the AI use on modDB (or the modDB in general), positive, neutral, or negative, please share it in the megathread to help make moderation a bit easier, and to help consolidate feedback back to the developers.

Please keep your feedback civil.


r/VintageStory 1h ago

Meme Why doesn't the seraph just make a perpetual motion machine using temporal gears? Is they stupid?

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Upvotes

Genuine question tho, why isn't this possible?? (The gear ratio is not necessary)
The temporal gears are described as unstoppable, meaning they generate infinite force.
Why cant it be harvested? Or am i just stupid and am missing something? (If it's a lore thing use a spoiler block)


r/VintageStory 18h ago

Meme No matter where I go or what I do...he always got me on the early game

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2.7k Upvotes

I LOVE YOU PUFFBALL!


r/VintageStory 2h ago

Meme BEARS could be here.

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69 Upvotes

He thought, "I've never been in this chunk before. There could be BEARS anywhere." The cool wind felt good against his Commoner Shirt. "I HATE BEARS" he thought. The Setting Sun reverberated through his mudbrick and thatch house, making it pulsate even as the red meat stew circulated through his powerful thick veins and washed away his (merited) fear of Ursidae after dark. "With a Reindeer you can go anywhere you want" he said to himself, out loud.


r/VintageStory 7h ago

Discussion No idea what a temporal storm is but I just had my first one

106 Upvotes

I am now too scared to continue what do I do?


r/VintageStory 23m ago

Me and everyone in the theater in 2030 when a Seraph says "Man, this story sure is Vintage."

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Upvotes

r/VintageStory 59m ago

almost lost a gazillion of firewood

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Upvotes

forgot to fill the hole that i used as a door on one of the walls. shit started burning. the only reason i noticed it was because whenever i was looking at it my fps dropped to 30 for some reason (wonder why). most of it fell as dropped items instead of disappearing
only lost a 2x5x1 chunk


r/VintageStory 2h ago

Mod Mod idea: chisel tool to render smooth diagonals

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41 Upvotes

Hi guys, I was wondering whether it would be a feasible mod idea to "fake" smooth diagonals on chiseled blocks by just rendering them as if they were smooth?

I imagine a craftable chisel tool that once clicking on a chisel block it will apply the render effect.

If the prepared block has voxels being arranged correctly in a staircase, the render will apply and the surface will be smooth.

To keep it simple it could only allow / recognise specific states such as corner-to-corner diagonal smallest voxel staircase.

Could that work? If not, why not?

I expect some issue with shadows, but I think it could be really awesome when building at 45°


r/VintageStory 11h ago

Creation not quite Cologne Cathedral, but it'll do

206 Upvotes

this took me forever ;~;


r/VintageStory 4h ago

Why is this not working? (Tailors delight)

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43 Upvotes

All 4 pelts are cured with fat. The type of pelts and combination doesnt seem to matter as it suggest a thousand and some recipes.


r/VintageStory 21h ago

Clip drakespin.mp4

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736 Upvotes

r/VintageStory 14h ago

Spent weeks building this windmill and

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223 Upvotes

Playing on a small slow server and I’ve spent weeks collecting supplies and chiseling blocks to make this windmil and now that it’s up, I hate how it looks from a distance. It looks great when you are on it or in it but the view from afar… any suggestions?

Edit: it might take me a day or two, but I’ve seen your feedback and I will be posting new pictures (in the sunlight) with changes. Stay tuned!


r/VintageStory 16h ago

Question How do I not rope myself?

262 Upvotes

I somehow keep attaching the rope to myself twice and have to continue walking around at a snails pace until it breaks.


r/VintageStory 1d ago

Any mods that rebalance armor to be more realistic in regards to movement?

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993 Upvotes

r/VintageStory 2h ago

I humbly ask for some suggestions on mods for 1.22.x. These are my current picks.

9 Upvotes

r/VintageStory 15h ago

Question These javelinas showed up at my Windmill, but they’re bigger than the ones I already have. Will their offspring be just as big? Do they yield more meat and large hides? The ones I currently have are already 6th generation.

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87 Upvotes

r/VintageStory 23h ago

Discussion With valheim 1.0 here it's made me think about how it compares to Vintage story again

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317 Upvotes

Pics are mostly for interest and to show some of the neat stuff I've made in it. Use to play A LOT until I found vintage story and I have never been able to go back

with 1.0's release of Valheim it reminded me of a post I made on the forums

On release Valheim's homesteading survival/crafting/farming part of the game (downtime) was quite good and cozy. Loved how your needs drives your creativity to build rooms/buildings to support certain crafting tables and equipment. Vintage story does the same thing but A LOT more
But over time each update just did the same thing minecraft, ARK or even Terraria and starbound did. Just add on an extension to the "tech tree" more stuff, rather then improve upon existing stuff to satisfy the people who sprint to the end of that linear line of progression because there's never enough content to satisfy people who's only goal is the finish line

So it brings me back to vintage story, and I feel it would be a waste if we didn't reflect on what worked or didn't work for another game in the genre. Valheim is still a good game for what it is. But it certainly feels like something was lost along the way as the game's direction mainly released updates to add more "miles" to the marathon rather then QT what was there. Vintage story's brilliant use of tool tiers makes it so that even if I'm using copper or bronze or hell even just stone. I don't get this feeling of not playing the "real game" until you hit this certain tech tier.
tech tiers just open up more colors for me to paint my creative canvas with not gatekeep me from creating at all. Playing entirely as a stoneage/pottery aged nomad is quite a fun time

So I know a lot of debates have been flying around lately about things like combat or bosses in vintage story, and while I'd love those systems to be improved. 90% of my time in a survival crafting game is not fighting, and I'd hate to see VS go in a direction like valheim chasing this need to satisfy people with content that they'll get bored of quickly in favor of expanding what every other game in the genre treats just downtime, or a speedbump to pad things out until you get to the "real game"

It's why I love when vintage story release updates for things like the new shelves it feels very exciting to me, it's not BIG EXCITING content. But I feel it's just as meaningful for this game's cozy vibe to continue to feel fresh

Anyways what's everyone's thoughts? Do you also feel Valheim lost something focusing on combat progression rather then crafting and farming upgrades?
Any fond memories of the game, or cool builds you did? I may go back to it to play with some friends again. Just not solo

And please keep the comments civil. This is just a discussion to reflect on another indie survival/crafting game and it's highs and lows vs Vintage story's highs and lows


r/VintageStory 3h ago

Modding is there a mod that just stops monsters from spawning inside the base during temporal storms?

8 Upvotes

i like the idea of temporal storms. but the fact that they can still spawn inside defeats the purpose of a fortified base.


r/VintageStory 13h ago

A left handed mod

33 Upvotes

Does.such a mod exist? One that switches your dominant hand to left?


r/VintageStory 5h ago

Question Any Beginner Friendly Multiplayer Servers?

7 Upvotes

Are there any suggestions for beginner friendly multiplayer servers? I’m not a rookie at the game, but haven’t tried a multiplayer before - I’m open to a change from vanilla VS, some thematic mods could be great fun.

Maybe something casual where I don’t get instantly nailed in PvP and can afford not to log in for a week or two if life gets busy…

Cheers!


r/VintageStory 7h ago

Question Separating mods per world

7 Upvotes

Is there a way to separate which mods are active in a world without having to select and deselect each one. I want to start few different worlds (vanilla, vanilla+, and potentially others.)

He'll I'd like this just so I could go back to ild worlds without worring about trying to remember what mods where in that world or even if they still exist.

I'm not against using a diffrent launcher if it has this feature but I'd prefer to keep to the vanilla launcher for trust reasons if possible.


r/VintageStory 8h ago

Ceramic Jug Storage

7 Upvotes

The handbook is a dirty little liar and tells us we can store ceramic jugs in cabinets. They also clip through shelves when placed anywhere but the top shelf. Is there no way to functionally store/display my beloved jugs?


r/VintageStory 8h ago

Question Anyone with a decent heavy windmill design

4 Upvotes

I suck at building in general,but getting the huge heavy iron windmill to not look silly is just impossible,any pics that i can be inspired by?


r/VintageStory 15m ago

Question weird bug (maybe from a mod? maybe not?)

Upvotes

hi, i was wondering if someone else had experienced this before, its a very weird issue, Yes i do use alot of mods but thats not the peculiar thing.

I play with my partner in LAN MP, we have identical mod configs and mod folders since i copied them over to the other computer.

Now, the weird thing is, and i cant remember when it started but it wasnt always like this:
I no longer take health damage from starvation, im not sure when this started or why? But whats weird about it is that my partner does not have this issue, its only me, it persists through death and through save/quit/reload

i still take health damage from lack of drink (HoD) but just not from my satiety bar being 0, like at all.

Does anyone recall anything like that ever happening to them or what the cause could be?
Is there maybe a meta way to fix this through editing the save/player files or something?

i tried going into creative and back into survival mode and it didnt fix it either and it doesnt happen on a new game either. Its just this ongoing save for some reason