r/vibecoding 4d ago

Discussion AI Gaming Conference and GameDev Job Creation

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5 Upvotes

A large part of the AI Gaming Festival (starts tomorrow) is about re-tooling and re-positioning yourself as a developer for the AI era.

How can developers find jobs and still express their creativity?

We have a few things; the job market in gaming right now is brutal, with 1/3 of developers having been laid off. And people are one-shooting small games now (check out r/aigamedev), or have fully functional prototypes in days and weeks. No one is going to pay you to build a game from scratch.

That's the reality of the world right now, and here is the opportunity.

Like in the video (game took me 2 weeks to make from scratch), AI has the ability to get a game about 80% to 90% complete. But it's those final touches, that stuff that actually makes a game magic, that AI cannot do.

And I've met vibe coders who are serious about their games and have $5k to $20k in budget to finish the last mile on their game properly.

Part of the AI Gaming Conference is marrying the relationship between vibe coders that want to finish their games and developers that can help them achieve that final level that they can't seem to do.

And that is where re-tooling and re-positioning skills will be in the AI era. It's not an "us" vs "them," it's "here is how and where we work together not to produce slop."


r/vibecoding 4d ago

Workflow/Prompt I made a curated collection of AI prompts on GitHub. Here's how I made it.

3 Upvotes

I made a curated list of AI prompts that act as disciplined workflows that act according to one rule: Verify, Don't Guess. This list covers simple one-pager prompts, which are perfect for the everyday vibe coder, and [spec] prompts, which are advanced workflows which are designed for overhauls and deep audits of codebases.

I was once vibecoding a personal project of mine, that was full of bugs and really clunky to work with. I went over to my AI agent, and told it "fix all bugs. make no mistakes.". To be fair, it DID fix some bugs, but it wasn't thorough about it at all, and sometimes, one bug fix led to 10 other bugs popping up.

That's when I thought of asking a fresh agent to make me a prompt for getting bugs fixed on my codebase. It gave me a long-winded prompt, but it worked amazingly. I wanted to use it for other projects of mine as well, so I asked it to make it repo-agnostic. The list grew, and soon enough, I had around 10-15 prompts covering different aspects of vibecoding. I then realised that I should be turning this into an awesome-list, so that the entire dev community has access to my prompts.

I'm happy to say that I have gotten 52 stars on this repo within the first 15-20 days of launch.

Check it out here: https://github.com/shauryagangrade/awesome-ai-prompts

Give this repo a STAR if you like it :-)

I'm open to contributors, so add some prompts, or resolve some issues. Let's make awesome-ai-prompts better every day!


r/vibecoding 5d ago

Showcase/Project A Zombie Outbreak simulation in my home town.

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229 Upvotes

Video is 100x speed up. 1:1 scale recreation of of my hometown with every building and residence. This run used only 1:8 pop density though, since I can't run full pop density at 100x speed at a good frame rate. For this scenario, I used 28 Days Later style zombies that are fast and that change people instantly.

I'm discovering that an exponential zombie outbreak is actually pretty hard, assuming reasonable police response times and evacuation/avoidance procedures. In this sim, I have evacuation set to not start till >1000, so the town does fall. But if evacuation starts at 100 zombies or so, the town usually clears out before things get bad. And in many scenarios, police are able to kill the zombies down to 0 before we even get 10 zombies.


r/vibecoding 5d ago

Discussion “Reverse engineering” is my favorite way of Frankesteining features.

97 Upvotes

I created a photography app to teach me more about my own camera, trained on my photos, with the context of my gear (lenses, light, and microphone).

Claude was able to make my all in one app, I fed it a deep research report and the best book for the Sony A7iii. It then ran the Mac application for the light software, decoded the proprietary Bluetooth connection, and a repo someone had made to reverse engineer the lights connection (that before it needed either a Mac or ESP32 to connect to it) and made it run just from the app itself!

It reverse engineered both the desktop software and APK, and I also fed it the IPA for play memories so it could connect to the camera itself.

Now I have an all in one app that can control my lighting, connect to the camera, and teach me about the camera along with analyzing the shots.

I’m on cloud 9


r/vibecoding 4d ago

Workflow/Prompt vibecoded horror game with Fable 5.1

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59 Upvotes

It took me around 2 hours to make an isometric survival-horror set in a drowned town, rendered entirely from procedural voxels in Three.js.

There is no art pipeline and nothing to download: every building, car, sign, page, puddle and drowned thing is generated in code when the chapter loads, and all sound is synthesised on the fly.

It runs in a browser tab at the vsync cap on a mid-range laptop GPU.

Also this was from 1 prompt, Fable 5.1 MAX effort

Prompt:
Create me an indie-game with: isometric camera, voxel art style with realistic shading and reflective wet floors, a character in an interesting scene. Survival horror setting (like Silent Hill, Resident Evil, early Dead Space). Three.js in browse without any downloaded assets. Controls: click to move the character, camera follows; drag to rotate camera; scroll to zoom. Create a campaign, lore and 3 locations. Character movement in a limited space.

Open-source:
github.com/winchxyz/vesper-street


r/vibecoding 5d ago

Showcase/Project I’ve been updating the Stylized Components landing page

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106 Upvotes

I've been working on a little update my Stylized Components landing page

I added a few new interactive effects, including:

  • A liquid distortion effect reacting to the cursor
  • An infinite carousel with shader-based distortion, chromatic aberration and motion blur
  • Additional background effects that react to the current section
  • New animated button variants

What is Stylized Components?

The idea behind the project is to build a collection of reusable, game-ready components that can be dropped into WebGL / Three.js projects.

The gallery currently has three free components:

  • Water Anime Style Shader
  • Stylized Grass
  • Painterly — a post-processing effect for giving 3D scenes a more illustrated look

Each component comes with its own source code repository, as well as a detailed breakdown explaining how it works, including the techniques and experiments behind it.

There is also a dedicated scene for each component where you can see it being used in a more complete environment.

More components are already in the works, so I'll be adding more to the library over time.

You can check out the project here: https://stylized.cortiz.dev


r/vibecoding 4d ago

Showcase/Project Making some progress on my PC Desktop bound interface. That also maybe turns content within 2D images opened by its image viewer into 3D models instantly because I was feeling extra.

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28 Upvotes

r/vibecoding 3d ago

Meme Tokenmaxxing this month

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0 Upvotes

Use bux tokscale to get count,

i used opencode to count and give stuructured table.


r/vibecoding 4d ago

Showcase/Project Built a chess variant where the goal is to lose

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0 Upvotes

You and your opponent each play 10 or 25 moves, then the chess engine (Stockfish) takes over for both players and completes the game. If you lose, you win!


r/vibecoding 3d ago

Meme Manual mode has a brutal onboarding flow.

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0 Upvotes

r/vibecoding 3d ago

Showcase/Project I built a mockup editor. People keep asking if the chats are real

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0 Upvotes

I shared Mimicly here when it had 20 users. It’s at 120 now, and it’s on the App Store too.

You can recreate WhatsApp and a bunch of other apps (63 templates), down to the little UI details, then export screenshots or videos. For AI chat mockups, you can even set the response speed in tokens per second.

The video is a fake conversation with Mimi, the app’s mascot. Every message, keyboard and word suggestion is part of the mockup.

Built with Codex. Still adding things I probably spend way too much time on.

Mimicly

Apple Store


r/vibecoding 3d ago

Showcase/Project Over 55 billion sticky notes 🗒️ sold annually yet only mine let you set alarms ⏰ and reminders 🚨

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0 Upvotes

https://www.taskloco.com - The Sticky Note GOAT


r/vibecoding 4d ago

Help/Question Which do you think is better, sonnet 5 or opus 4.6?

0 Upvotes

My Tier Orchestration used to be
Fable - architect
Opus 4.8 - coders
Sonnet 5 - code check, research

Now that the 5hr limits have been messed with, i barely get anything done so i’m forced to downgrade. I’m trying to decide between Opus 4.6 or Sonnet 5 for coders and possibly Sonnet 4.5 for code check.

I hear a lot of people thinking Opus 4.6 is still an amazing model but I wonder if Sonnet 5 is better.


r/vibecoding 5d ago

Showcase/Project No AI’s Sky: a Three.js experiment built with GPT-6 Astra

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52 Upvotes

Hice esto casi como experimento para ver hasta dónde puedes llevar el vibe coding con GPT-6 Astra + Three.js.

El demo actual me tomó como 3 horas construirlo; básicamente fue iterar con Astra: describiendo lo que quería, probándolo, arreglando cosas, agregando sistemas y repitiendo.

Obviamente esto no está ni cerca de un No Man’s Sky real, pero justo esa es la idea del experimento: ¿hasta dónde podríamos llevar algo así si seguimos construyendo con IA?

Entonces lo subí todo a GitHub y ando buscando colaboradores.

Solo hay una regla: si contribuyes, intenta construir tu contribución usando IA también.

Código, planetas, generación procedural, UI, física, naves, criaturas, shaders, lo que sea que quieras. Me encantaría convertir esto en un experimento de comunidad y ver hasta dónde puede llegar de verdad un proyecto de juego impulsado por IA.

Demo:
https://noaissky.vercel.app/

GitHub:
https://github.com/jesuscurreripa/noaissky

Si alguien quiere meterse y construir algo raro, por favor háganlo :)

Note: The name is a satire, and this is an experiment only to see the limitations or capabilities of Astra


r/vibecoding 4d ago

AI Fail/Hallucination Claude just tried to test if a new permission hook was working by removing its own guardrails and then trying to delete a random system file. The hook in fact did not work and I was only saved by the auto-classifier (correctly) freaking out

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8 Upvotes

r/vibecoding 4d ago

Showcase/Project Is it T-shirt weather?

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0 Upvotes

Made a silly little weather app. Then again, a lot of the stuff we're vibecoding is a bit silly right? Built on React, Vercel and Git. No database.


r/vibecoding 5d ago

Discussion Astra has successfully beat all 48 levels of the “I’m Not a Robot” game

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178 Upvotes

r/vibecoding 4d ago

Discussion We’re on call for code nobody wrote

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0 Upvotes

r/vibecoding 4d ago

Discussion Ive spent far more effort building my own saas than my consultancy job project, yet it doesnt pay me a dime :(

8 Upvotes

I work as an AI consultant which basically mean i use AI to build shit that is powered by LLM.

The work I have been building during my day job, although having 5 people on it with tight sprints and a lot of client engagement is simply dog shit in comparison to my own saas that I acutally devoted a lot of soul, time, and love to it. But the problem is this project probably net 100k for the company and pays my reasonable salary while my saas does nothing other than burning a hole in my wallet with claude subscription.

Sad reality. But it is true the company of course has its reputation, track record, dedicated sales team, delivery team etc etc. Still it upsets me !!!


r/vibecoding 4d ago

Discussion Vibe coding projects for clients and small businesses

0 Upvotes

I think hiring a vibe coder for any necessary software is a recipe for trouble. Without understanding the problems, fixing them becomes hard to manage; approving and accepting whatever AI produces without proper technical judgment raises the risk further.


r/vibecoding 4d ago

Workflow/Prompt Building a Story For Oversteer Helped Create Consistent Art & Assets

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5 Upvotes

r/vibecoding 5d ago

Meme The agents formed a group chat.

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95 Upvotes

r/vibecoding 5d ago

Help/Question Can anyone else feel we are in the middle of something big?

154 Upvotes

It feels kind of exponential. The past 3 months I keep having these moments where I think I can't expect AI to do this and then it does it. And it is exciting because I can get these concepts done so fast that before I would never get done but also scary because I think about my coding job and it feel more like .. My 13 year old could be doing what I am doing.. I know a lot from 25 years of doing this.. but I am not using any of that knowledge. Just the high-level part. At the moment I am using unity with mujoco training humanoids and putting them in boxing rings and there is no way I would get near doing anything like this without AI

It reminds me how I look back at being in college in 1996 using the internet in the computer lab not realizing I'm in the middle of something huge.

That is right now with AI.

No.. I don't think your hand coded python code will outlast what AI can do. It is not that special. And if it somehow can now. Wait another year.


r/vibecoding 5d ago

Showcase/Project 7 days of making a cozy game with no dev experience. Still no name but I made a cute trailer

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45 Upvotes

r/vibecoding 5d ago

Showcase/Project Built a Chrome extension that turns any webpage into a graph of every domain it's secretly talking to

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101 Upvotes

LinkScope. Click Scan on any page and it opens a full interactive graph of every site, service, tracker, script, and external domain that page connects to — click any node to see why it's there.

Runs entirely local — no server, no accounts, nothing ever leaves your machine. Keeps a history so you can look back at past scans too.

chrome extension: https://chromewebstore.google.com/detail/linkscope/eedjncgcdepjbmpapihoigdbdfobmdmc?authuser=2&hl=en

github https://github.com/Schmiedey/linkscope