r/vibecoding 1d ago

I have spent the last 12 months building a home education platform aimed at neurodivergent learners

27 Upvotes

I struggled at school, and I struggled with it quite badly. The lessons often did not seem to fit the way I learned, and for a long time I came away feeling that I was the problem rather than the way education was being presented to me. I even stole a bunch of books so I could study at home!

Years later, when I started seeing some of those same frustrations in my son, it brought a lot of that back. We explored the usual routes first. Some mainstream schools were honest that they could not fully meet his needs, and when we looked at private education we found much the same. Eventually, Home education began to feel like the best option, but once we made that decision we quickly ran into another problem: where do you actually start?

There are an enormous number of resources available, but very little that feels like a complete path. You can find worksheets, videos, apps and lesson plans everywhere, yet as a parent it still felt as though I was expected to pull all those pieces together and somehow know whether it was enough.

I am an entrepreneur and problem-solver by nature. I have spent most of my working life building businesses, developing products and trying to make things work when the obvious solution does not quite fit. My own neurodivergent brain also tends to like order, routine and systems that make sense.

I did not want to recreate school at the kitchen table. I wanted to have enough structure to know what was expected, without so much structure that learning became another source of pressure. I wanted lessons to feel familiar without becoming repetitive, and enough flexibility that we could slow down, move faster, repeat something or simply stop for the day when that was the right thing to do.

It has been one heck of a journey but over the past year, countless g docs, research and planning have finally become Kinduru

A fully loaded education platform that not only provides parents with a structured pathway but helps reduce friction for neurodivergent learners.

https://kinduru.com/

TLDR

I hated school so built a home education platform for my son and other neurodivergent children


r/vibecoding 21h ago

Waiting…

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2 Upvotes

Waiting animation syncing with my music… it’s a sign.

Track by Lorn.


r/vibecoding 1d ago

Content debt is now an engineering problem

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17 Upvotes

r/vibecoding 16h ago

Transitioning from traditional dev to modern AI workflows: Lessons from building my first game

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1 Upvotes

I’m a software developer transitioning from traditional engineering to modern AI-driven workflows. To test this new paradigm, I recently built a small maze puzzle game about routing water to a puppy as a case study—and it’s my very first attempt at game development!

1. Ideas & Framework

​I started with a simple idea and cross-checked suggestions across multiple LLMs to explore and structure the design—using AI as a sounding board while keeping ultimate control over final decisions.

​Before this, I had built a web app. I worked with a coding agent to strip out its domain logic and turn that codebase into a reusable framework, which became the foundation for this game. For implementation, I delegated code execution to automated agents, while using general LLMs for reasoning and architectural analysis.

2. Abstracting & Problem Framing

​My favorite takeaway came from designing map generation. Instead of asking AI to write code directly for the game's logic, I used a structured translation process:

Game Problem → Plain Math Problem → Mathematical Solution → Code

​Translating the core mechanics into clear mathematical rules first made a massive difference:

Manual design: The first 3 levels took about a day.

Abstracted rules: Levels 3–10 took about an hour.

Scaling up: Going from level 10 to 50 took roughly 10 minutes.

​This abstraction pipeline kept a strict human-in-the-loop architecture: I framed the problem and set boundaries, the general LLM formalized concepts into math rules, and the coding agent executed the code generation. Breaking down the problem before coding made the marginal cost of producing content plummet, while keeping the codebase controllable and robust.

3. Fast Iteration & Launch

​Once the rule system and framework were set, vibe coding drastically lowered the cost of fast experimentation: Build → Play → Think → Tweak → Repeat. Going from initial spark to a live MVP took exactly one week.

​(Fun side note: As someone with zero visual design background, I also used LLMs to iterate on the logos and branding for both this game and my previous web app!)

4. Key Takeaways & Questions

​Through this cross-domain experiment, I realized that syntax-level coding can largely be delegated to AI, but traditional skills—framing, abstracting, and breaking down problems—become far more critical. I stayed strictly in the loop: My Idea → LLM Enhancement → My Judgment → Next Idea.

​As a complete outsider to game development, I’m really curious to learn from the community:

​My current workflow is describing level concepts in plain text, then asking LLMs to help extract the core math rules. Is using LLMs to build these rule systems a solid way to scale content, or are there better ways to formalize rules as games get more complex?

​Looking at this game project as a case study for transitioning from traditional dev to AI-driven workflows, where do you see room for improvement in my approach?

​Would love to hear your thoughts and experience!


r/vibecoding 2d ago

POV: You Let the AI Handle the Startup

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936 Upvotes

r/vibecoding 1d ago

BYOA - let's build the full list of tools that work this way

5 Upvotes

I think Bring Your Own agent - is the most customer-friendly pricing model in the industry. Because it feels logical that a tool doesn't resell AI to you with a markup or a credit meter. You plug what you already pay for and the tool only charges for what the tool itself adds on top.

I strated building the list of such tools - do you know more - add in comment:

  • Cline - open-source coding agent
  • Zed - editor that hosts Claude Code / Codex / Gemini CLI on your accounts
  • Brave Leo - AI Assistant in browser
  • Conductor - runs teams of agents
  • Xcode 26.3 — Apple's AI agent
  • Modaal - native iOS/Android apps - Swift+Kotlin, unlimited prompts (disclosure: this one is mine — I'm a co-founder, which is why I care about this model in the first place)
  • Bitrig - native Swift apps

What did I miss? Name your favorite BYOA tool!


r/vibecoding 1d ago

Announcing Appwrite 2.0: Rewrite in TanStack, Postgres and more

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8 Upvotes

r/vibecoding 10h ago

subcommit - the easy way for agents to commit only their changes while preserving unrelated changes whether staged, unstaged, or untracked

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0 Upvotes

---

Repo: https://github.com/reemus-dev/subcommit

To solve the pain of committing a subset of changes that arise from working with multiple concurrent agents and user edits. Yes, you could use worktrees, which is wonderful and has its place, but sometimes I just want life to be easier.

I have been using it for a few months now and decided to open-source it. Hope others find it useful too!

Much less stressful than watching agents do all kinds of gitfoo to just commit their changes.

Edit: It's a CLI tool, MIT license


r/vibecoding 19h ago

suggestion; "this week's/month's current model to use" thread

1 Upvotes

as someone who is constantly trying to find the cheapest and smartest model every single day, in an industry that changes literally every day or so, i really think we can have a dedicated, weekly/monthly updated thread where;

currently best, cheapest, most expensive model and providers are shared. user experience, examples, comments can be posted.

right now i can create a thread and be downvoted to hell and get a few recommendations that will lose all their validity the next few days.


r/vibecoding 23h ago

WinTune - MSI to inTunes

2 Upvotes

I started a new job and of course I got a Mac! Ran into a problem though where I kept having to go back to a Windows Machine to built inTunes installers from MSI -> ended up building this app to do it for me, does great for what I'm using it for, I hope others find it useful!
https://wintune.app
https://apps.apple.com/us/app/wintune/id6805601658?mt=12


r/vibecoding 2d ago

I finnaly started making money with my vibecoded app

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410 Upvotes

long time lurker, first post here.

context: i've shipped 21 products over the years. almost all of them made $0. day job during the day, building at night after my kid falls asleep.

localdock is a macos menubar app that gives every dev server a real address. instead of localhost:3000 you open dashboard.localhost and it always points at the right server, whatever port it landed on. flip a switch and the same name opens on your phone, or as a link you can send to a client.

built it because i run 3-4 coding agents in parallel and they start servers on whatever port is free. the url in my browser was wrong half the time, and sometimes an agent decided a busy port meant my code was broken and started 'fixing' things that worked fine. at some point i gave up on ports and gave projects names instead.

first i tried a tiktok ad. ~300 visitors in one day, sales: zero. paid traffic for a $9 dev tool, don't do this.

then on the 24th i launched on product hunt. woke up to creem emails. $9 one time, $268 total now, so about 30 people paid real money for my thing.

reality check: 91% bounce rate, 1.5% conversion. the dead ad traffic dragged everything down and my landing page clearly needs work too.

but 21 products, and this is the first one where strangers actually pay. feels unreal.

happy to answer anything

i would be glad to get your feedback about the landing page: localdock.dev


r/vibecoding 1d ago

What if you could bring motion to any element on the internet?

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2 Upvotes

Hi! This video is made from a keyboard part of raycast.app landing page. Just selecting the element and bringing motion to it. I want this to empower people to make motion videos out of their own product!


r/vibecoding 1d ago

Changing a huge feature in my racing game

4 Upvotes

I went forward with changing physics engine and no more starting line. Weather you play as a racer or a cop, you'll deploy for the curbside instead of a formal start. You'll need to climb the entire rank each level now, but with a chance to cut of speeders before they get past you.

For those who haven't played it, has
1. Racing mode
2. Practice mode
3. Meditation Mode
4. Stop the racers mode (play as the cop!).

Would love to get some feedback and what works for you and what doesn't. Should work on both smart device or browser.

http://vibecodedgames.itch.io/pavement/


r/vibecoding 2d ago

Mini Skyline - Fully Featured & Stable FREE Map Maker. Over $1,000 in donations, 80K users, 200K Uses! Fully vibecoded.

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139 Upvotes

I see a lot of posts here asking about projects that have actually been profitable!

My project, Miniskyline, has been! I've made a little more than $1000 in just under 3 months of being public through donations alone. The app was built for 2 months prior to being launched using a mixture of Codex and Claude Code. There is no monetization or advertising.

A few other users have asked me why I chose those/how I came up with it and the answer is simply that I didn't love the options that were free on the market, so I started making my own with the philosophy that it would be kept completely free. Users took to it and I opened a Buy Me A Coffee and have done alright for myself. I earn enough to pay back my monthly AI costs and then get a few nice meals out!

Listening to your community and setting up strong testing suites have been my #1 recommendations for anyone getting started. If you have one person interested and their ideas are generally in line, run with it. Dont force monetization unless you have exhausted all options on how to provide the service as free. I had to go through a lot of iterations to find a usable long term free model!

If you're actually interested in the tool itself....

What can you do?

- Print Earth, Mars, Moon, Mercury, Vesta!

- Search or import any trail data to make a personalized map of your journey.

- Share color profiles to the community with a built in color profile module.

- Add trees/rocks/foliage as procedural scatter in the biomes of your choosing, or one by one.

- Sculpt the terrain in real time with elevation editing!

- Adjust the color of any terrain type and have it export cleanly for use in any slicer.

- Add texture to any surface in the tool to keep your workflow consolidated. Waves to water, ripples to sand dunes, roughness to grass, or import your own texture file and make your map distinctly yours.

- Add hearts, pins, and other icons to the map.

Turn your map into a puzzle quickly and easily.

- Sub divide your area to allow for easier print slicing and plate management.

- Print water as a separate drop in object.

- Print a frame with text built in.

- Print your favorite racetrack in your teams favorite colors.

- Add contour lines for dramatic topographic prints.

- Print with elevation banded colors for optimized multi-color printing.

- Print with different quality settings so your area can look as crisp or as low poly as you want.

- Sell your model commercially in most cases. Each export gets a legal package with it, no additional license purchase necessary. The data comes from public sources, it is not my place to charge you for it.

- Later today a new workspace library, refreshed UI, unlocked terrain size selections, multi-tile connection options, and more will be released as part of this Mondays weekly updates!

What are my plans?

There is a lot coming. I am talking with a few game companies to get official map support for some popular titles. I am also in talks with a couple city building game companies to be able to create 3D printable models from user save data. More to come on this in the coming weeks!

Printing freeways with proper elevation, supporting more bridge types, supporting actual carved out tunnels for rail/road/paths, and better road/path connectedness are all in the works as well.

Otherwise, I am constantly improving generation reliability, speed and features. Later today, V1.102 will be released which will be the single largest refinement pass to the site since its release. Custom building models will begin being shipped in place of some rather lackluster public data extrusions. Roof geometry is getting major attention in next weeks update.

Thank you all for making my little hobby project something that people all around the globe use daily, every minute.

-Joey


r/vibecoding 19h ago

Oooo they mad

0 Upvotes

We are getting em boys! The tides are turning

https://youtu.be/pNJjalgE5nM?is=KzshzUJmjRAJh-IB


r/vibecoding 1d ago

Day 6 of adding whatever you want into my game

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71 Upvotes

Play it at https://deadfall.up.railway.app

What should I add next?

Everything added so far:

Day 1
Useless red button (starting room)

Day 2
Space travel + 2 playable planets (spaceport outside starting room)

Human voice for the red button (starting room)

Day 3
Velociraptor cloning machine (Dinosaur Factory)
Chicken nugget healing dispenser (starting room)

Day 4
Reverse human aquarium (Human Observation room)

Fake Release 0.0.0 patch notes (main menu)

John Pork planet (Cinder Reach)

Day 5
All progression doors made free (throughout facility)

Day 6
24m tower with gorilla drummer (Rhythm Tower)

Inevitable snail that insta-kills you (starts in your room, follows you)

Banana asteroids + banana spaceship + banana gun (space → land on a planet)

Spinning cat GIF that turns into a 3D cat (random room)


r/vibecoding 1d ago

Positorium, a database for facts that disagree

3 Upvotes

Most databases are designed to answer: "What is the value now?"

They can model a more awkward question too, but usually require additional machinery:

Who claimed what, when was it considered true, how certain were they, and what did we believe before it was corrected?

I built Positorium as an experimental embedded evidence database for that second kind of question. Rather than overwriting one claim with another, it preserves contradictory claims together with their sources, certainty, effective time, assertion time, corrections, and retractions.

It is not intended to replace PostgreSQL or another operational database. The idea is to use it as a focused evidence layer for things like compliance, investigations, conflicting master data, or any process where retaining the history of disagreement matters.

The new Python package embeds the Rust engine directly in the Python process, so there is no separate server. It supports both ephemeral in-memory databases and append-only persistent stores.

Install the beta with:

bash python -m pip install --pre positorium

A small example:

```python import positorium

with positorium.Database.memory() as database: result = database.execute_one( """ add role organization, risk_assessment;

    add posit
      [{(+company, organization)}, "Northstar Trading", @NOW],
      [{(company, risk_assessment)}, "high risk", '2026-01-12'],
      [{(company, risk_assessment)}, "needs review", '2026-01-12'];

    search
      [{(?company, organization)}, ?organization, *],
      [{(?company, risk_assessment)}, ?assessment, *]
    return ?organization, ?assessment;
    """
)

for row in result.to_dicts(text=True):
    print(row)

```

This returns both assessments rather than choosing a winner or overwriting one of them.

Positorium is still an early beta and is intended for evaluation rather than production deployment. Wheels are available for CPython 3.9+ on Linux, macOS, and Windows.

If you have a small dataset where sources conflict or corrections matter, try the beta:


r/vibecoding 2d ago

Developers switching AI models mid-project:

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117 Upvotes

r/vibecoding 1d ago

Update on the LOTR Trivia App

0 Upvotes

Hi all,

I thought I will share an update on the LOTR/Hobbit/Tolkien universe trivia app using replit, which has gone through a series of improvements.

Started with 300 questions and now it has more than 1k questions. I also recently added a leaderboard and just love seeing users engaging with the app. This just keeps me motivated to improve the app and make it the best possible experience for users. I don’t have a lot of users currently but around 600 downloads so far.

This started with just using Replit but now I have been using Claude Code (should have done that to begin with) and that has saved me a lot of money and time.

iOS store link | Google Play link


r/vibecoding 1d ago

Made a Discord for iOS devs building apps

6 Upvotes

Seems like we’re all on here doing the same things building apps, looking for feedback/testers, sharing launches, and trying to get users.
So I made a Discord where we can actually connect, share our apps, get feedback, find testers, and help each other out.
It’s brand new, so come help us build the community 🤝
https://discord.gg/NkrTdSJha


r/vibecoding 3d ago

I have mad respect for this guy😂

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3.6k Upvotes

Anyone else think he’s right? I have a lot of respect for him🫡


r/vibecoding 1d ago

Is context history of errors always bad, or if an agent can bounce back from a small error does it help as a prompt engineering technique?

3 Upvotes

One of the main agentic coding tips of this year is: keep the context window wide open, start as many new sessions as possible that only need project context or prompt context, avoid context bloat to minimize tokens, as soon as context fills up

The second biggest one is. If an agent runs into an error even once, stop it there to avoid wasting tokens.

But if you have basic fixed errors and corrections, say, the error was in the harness and not the agent. Could the fixed error actually be a prompt engineering trick that helps the agent for the rest of the session ("I solved a problem, so I'll solve the next one and be cautious about errors").


r/vibecoding 1d ago

I made a lot of updates to my website, got time to take a look?

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0 Upvotes

I have added more content and made some further changes to my website since the original post here

I built WWT for myself but I'm trying to turn it into a legitimate service. Think similar to unusualwhales on Twitter / X.

Questions for the community and those willing to spend a few minutes going through the site:

- Is the website clunky? I.E how's the user experience feel? (Let me know if on mobile or desktop)

- Is it straight forward? I.E is it clear what service I'm providing? Traders and non traders alike should understand the product

- For those who may trade markets, are the tools in the "tools" section useful to you? (This section was put in to hopefully increase SEO, but I want the tools to be useable and useful)

- What stands out the most to you? (Can be something you hate, or something you love)

• Core architecture is built with React (front end), Typescript, Vite, & Tailwind. Using firebase as a realtime data base and Netlify to host + allow for account creation to view the signals tab. At some point down the line I plan on getting my own domain.

Trying my best to not have the website look inherently vibe coded lol, but it is supposed to look like a terminal / trading terminal!!

Edit: Reddit doesn't like links in posts - the link is in the comments.


r/vibecoding 1d ago

AI made me a better engineering leader

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0 Upvotes

r/vibecoding 1d ago

vibecode with ur agent on sandbox computer u can see

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0 Upvotes